UK PS3 Price £100 Below Retail On eBay

As you know the Sony’s European edition of the PS3 went on sale on Friday with the expected effort from them and their associated PR organisations to try and make a big thing about it.

UK PS3 Price dropping on eBay

We didn’t bother covering it, as we’ve said quite a few times before, we didn’t think the PS3 was going to set the world (or at least the UK) alight.

It’s too expensive (£425 retail) and doesn’t offer the consumers enough to make it a must have – even when they’re trying to make the most out of it having a Blu-ray player.

Proof of the lack of interest can be found on UK eBay, the strongest, most immediate guide on the current market price of items.

Looking at the finished auctions, there is a sea of red prices, showing that items aren’t selling, a big “up yours” to the people who thought they were going to be buying their PS3 and flogging it on for a big profit.

The PS3 items that have sold are around £320 – £410, well _below_ the current retail price. In the lowest case, nearly £100 below – THREE days after the launch of the product. Not the normal behaviour of the public if they’re excited.

The initial signs for the PS3 aren’t going well, but Sony may well have anticipated this by re-jigging hardware design to make them cheaper in preparation of a price drop.

PS3 Home: The Virtual World Multiplies

The Virtual World MultipliesSony is gearing up to launch a rival to popular online virtual world Second Life later this year. Playstation Home is a massively-multiplayer online game (MMO) in which a user adopts an avatar (a digital character which represents them) which they are then free to move around a virtual world, interacting with other avatars. In their Developer FAQs (PDF), Sony describes the project:

Home™ is a real-time 3D, networked community that serves as a meeting place for PLAYSTATION3 (PS3) users from around the world, where they can interact, communicate, join online games, shop, share content and even build and show off their own personal spaces.

It looks like Home may well be going beyond Second Life in a few areas. Gaming is the most obvious, perhaps unsurprisingly given the link to the Playstation. Users will be able to play various different arcade games around the virtual world through their avatars. So I might decide to go for a virtual drink in a virtual pub with my virtual friends, and I would then be able to have a virtual game of pinball on a virtual pinball machine. You get the idea.

The Virtual World Multiplies

Probably more interesting is the ability to meetup with someone in Home, and then play a Playstation game with them over the Internet. Whilst the playing over the Internet idea is far from new, it is a unique way to approach it. It adds a social dimension to game play (along with the included voice chat) which could possibly make Internet gameplay far more addictive.

Sony are also taking user generated content seriously; as a user of Home I will be given, for free, an apartment, which I can then hang my own pictures up in and customise to my heart’s content, presumably buying various virtual items from Sony to add to my dream virtual home.

UGC is absolutely crucial for such games; it creates a feeling of ownership over the game for every individual user, making it far more sticky.

The Virtual World Multiplies

Commerce is not being overlooked. Sony state in their FAQs that:

Home prioritises community and entertainment over ecommerce. That said, we believe that there will be ample opportunities for businesses and individuals alike to generate significant revenues from the Home platform.

This is similar to the approach taken by Second Life and other MMO games, and it makes a lot of sense. Sony, and others who set up business in Home, will be able to make vast sums of money selling things which do not really exist and which cost little or no money to develop. In the modern world of games consoles being sold at a vast loss, manufacturers are looking at every possible avenue to create additional revenue streams.

Second Life has been hyped enormously, with pop concerts and press conferences from real bands and companies happening exclusively within Second Life. Despite this, I have always held Second Life in the greatest disdain; I spent about 15 minutes playing it some time ago and was struck by the pointlessness of it all. Whilst there are many, many people who are fans of such games, I have rightly or wrongly assumed that they are either people without a social life, who are fascinated in the technology or who are only able to create meaningful friendships through such a program.

I do not, however, treat Playstation Home with the same disdain. It seems that Home has a purpose, namely gaming, which should give the whole virtual world meaning. If I were able to afford a Playstation 3, I think I might well enjoy a quick stroll around Home to find someone to play against, and then actually playing the game with them. In Second Life all that is possible is the stroll, and I think that if virtual worlds are to live up to the hype, they have to offer more than a stroll.

[Engadget was a useful source]

Huw Leslie is editor of UK-based Web 2.0 and software blog Gizbuzz. He is the co-founder of the Oratos Media technology blog network, and his personal blog is For Crying Out Loud!

US Mobile Game Revenue Soars

US Mobile Game Revenue SoarsMobile games are starting to rake in big revenues in the States as perambulating punters warm to the idea of downloading games for their phones.

According to research firm Telephia, earnings from the category of games known as “on-portal” took a hefty 61 percent leap skywards in the fourth quarter of 2006 in the US.

Telephia say that over 17 million Americans downloaded a mobile game during the last three months of 2006, representing a beefy 45 percent jump from the 12 million recorded during the same time of 2005.

The US now makes up nearly a third of the worldwide mobile gaming market, which shaped up at around 38 million downloads per month in 2005, according to stats firm iSuppli.

Their figures predict that the number will hit around 134 million game downloads every month by the year 2010.

US Mobile Game Revenue SoarsAlthough you might imagine that mobile gaming would be the near-exclusive preserve of socially challenged males aged 25 to 36, Telephia says that it’s the ladies who are the hottest to trot, with 65 percent of U.S. mobile game buyers being of the female persuasion.

With the U.S. mobile game revenue registering a till-straining $566 million revenue in 2006, there’s clearly big profits on the horizon.

iSuppli are predicting that the worldwide mobile gaming market will be worth $6.1 billion by 2010, up mightily from 2005’s total of $1.8 billion.

Source

Ms Pac Man Hits The iPod

Ms Pac Man Hits The iPodBy way of a celebration of the 25th anniversary of the ever-popular Ms Pac-Man video game, Namco are releasing a version of it to run on fifth-generation iPods, made available to punters via the iTunes store.

The download is £3.99 in the UK, which would have got you forty plays of the arcade version when it was first released, in 1982.

To maximise your feeling of getting good value, not only do you get four maze designs and 256 maze levels, you also get retro art from the original arcade cabinet and a tutorial level. There’s also the four intermissions, or Acts, between the maze changes.

Ms Pac Man Hits The iPodAs ever, Wikipedia provides huge amount of info on Ms Pac Man including giving the Official Succession of Verified Ms. Pac-Man World Champions. These start in the year of the game arrival, with Rick Greenwasser of Kirksville, Missouri getting an impressive 130,300 and end with an amazing 933,580 racked up by Abdner Ashman at Apollo Amusements, Pompano Beach, FL on 6 April 6, 2006.

The straight Pac Man has been available on iTunes since last year.

Ms Pac Man on iTunes

European PS3: No Emotion Engine: PS2 Compatibility ‘Limited’

Sony has just let it be know that it will be redesigning the internals for the EuropeanPS3, removing the Emotion Engine, which gives compatibility with PS2 games.

European PS3: No Emotion Engine: PS2 Compatibility LimitedThe Emotion Engine will instead be handled in what they call, “a new combination of hardware and software emulation which will enable PS3 to be compatible with a broad range of original PlayStation (PS) titles and a limited range of PlayStation2 (PS2) titles.”

Much fuss was made by Sony of the Emotion Engine when they were building up to the initial release of the first PlayStation. CNN even went as far as asking if the PS2 will replace the PC, with claims like, it was “two times faster than a 733-MHz Pentium III and 15 times faster than a 400-MHz Celeron at handling tasks like full-motion video.”

Now we know that Sony are keen to make the maximum amount of money reduce the amount of money that they are losing from selling PS3s. According to iSupply’s estimate on the Bill Of Material of the PS3, they’ll save $27 on this.

Many UK gamers were angered when they felt that they were paying over the odds for the UK PS3 when the price of £425 was made official. This news will do nothing to make them feel better.

The real danger is that if people think they’re going to get less of a machine that their-cousins in the US and Japan have, that may well be the last straw in deciding which ‘Next-Gen’ console they’ll buy – even if they never end up playing any of their old PS2 games.

Sony is on a knife-edge with this one. We’ve already postulated that the PS3 might not be bought in the way that was once thought, before the Wii caught peoples imaginations.

What is strange is that in an interview at the start of February, SCE UK managing director, Ray Maguire, said that the machines were being built at that point, but omitted to mention that they would be fundamentally different.

Full release follows …

23/02/2007 10:00
Sony Computer Entertainment Europe Announces Hardware Specification of PLAYSTATION®3 for Europe

London, 23 February 2007 – Sony Computer Entertainment Europe (SCEE) today announced that PLAYSTATION®3 (PS3™) to be launched in Europe, Middle East, Africa and Australasia on 23rd March 2007 would utilise a new hardware specification.

The European PS3 will feature the Cell Broadband Engine™, 60 GB hard disc drive, Blu-ray Disc player, built-in Wi-Fi connectivity, SIXAXIS™ wireless controller. It also embodies a new combination of hardware and software emulation which will enable PS3 to be compatible with a broad range of original PlayStation® (PS) titles and a limited range of PlayStation®2 (PS2) titles.

“PS3 is first and foremost a system that excels in playing games specifically designed to exploit the power and potential of the PS3 system,” said David Reeves, President of SCEE. “Games designed for PS3 offer incredible graphics quality, stunning gameplay and massively improved audio and video fidelity that is simply not achievable with PS and PS2 games. Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology.”

European PS3: No Emotion Engine: PS2 Compatibility 'Limited'Some additional PS2 titles will become compatible on the PS3 system through regular downloadable firmware updates, which will be made available through the PLAYSTATION®Network, from http://www.playstation.com or via PS3 game discs, with the first update planned for the launch date of the 23rd March 2007.

Users will be able to check whether their titles are compatible with PS3 at http://faq.eu.playstation.com/bc. This site will be available on 23rd March to meet launch day.

1. A device compatible with Linear PCM 7.1 Ch is required to output 7.1 ch audio, supported by Dolby TrueHD or a similar format, from the HDMI OUT connector.

2. This system does not support output from the DTS-HD 7.1 Ch. DTS-HD 7.1 Ch audio is output from a 5.1 or lower channel.

3. Usability of all storage media types is not guaranteed.

4. Certain PlayStation 2 format software titles may not perform properly on this system. Visit faq.eu.playstation.com/bc for the latest information regarding compatible titles

GRAW 2 Interview with Christian Allen, Creative Director, Red Storm: Podcast

GRAW 2 Interview with Christian Allen, Creative Director, Red Storm: PodcastChristian Allen, Creative Director at Red Storm, responsible for the online multi-player portion of GRAW 2 (Ghost Recon Advanced Warfare 2) and I sat down for 15 minutes at the exclusive First Look in London.

I’ve already reviewed the game, which is highly impressive and took the chance to touch on quite a few different areas with Christian in this chat. These include the new Spawning system that avoids Spawn Camping; the advances in graphics for the new game; what the next stage of video games might be; how their early prototyping works during their current develop process; the new storm shooter weapons in the game (CX4 storm & RX4 storm); how they research the future weapons they’re including in GRAW2, like the Natick Solider Center (catch phrase “We’re the science behind the Soldier”) and their Future Force Warrior (FFW) Program; find out his favourite GRAW 2 weapons; discuss the stuff they’ve had to pull from the game because it’s too futuristic, like solider health monitoring; and how the new health patching media function will really encourage team play.

GRAW 2 Interview with Christian Allen, Creative Director, Red Storm: Podcast

It’s quite a ride. Click below to listen …

[audio:https://digital-lifestyles.info/media/audio/christian-allen-GRAW-2-interview.mp3]

Buy GRAW 2 on Amazon UK or Amazon US

GRAW 2 First Look Review: Ghost Recon Advanced Warfare 2: Wow (Pt 2/2)

Following on from yesterday’s introduction to the multi-player version of GRAW 2, today, we’ll dig a bit further into the detail.

Spawn Camping tackled
Players of multi-player will be very glad to hear that it has an updated version of spawning. In previous games, after death, players were brought back at set spawning points, which lead some naughty-types to sit at these points, just shooting people before they had a chance to escape. These rotters will be frustrated to hear that they’ll no longer be able to do this.

Spawning is now to a region rather than a set point. The spawn algorithm looks at the number of people who have previously been killed there, numbers of enemy soldiers present, etc. On spawning, the player is invulnerable, but able to fire. As soon as they fire a shot, they lose their invulnerability.

Customisation and clans
Building and managing a clan – of up to 100 people – is now built in thanks to Ubisoft’s tool that has been incorporated.

There’s lots of customisation of your player possible with a tremendous selection of clothing and headgear. Ubisoft tells us that lots of clans that have been on the beta have created a ‘uniform’ that all members must wear. Some may be sad to hear that there’s no face-mapping, but it had to go because of the customisation.

One new feature that should provide an extra dimension to multi-player games is the addition of the medic function, giving you the ability to get players back to full health when they’ve been hit with a round that has incapacitated them.

Maps
The developers have spent a lot of time on the multi-player maps, improving not only the quality, but also the details. In their words, they’ve “tried to create spaces that aren’t just normal.”

Examples of this are jungles that aren’t just jungles, but ones that have had a C130 aircraft recently crashed within it, still smoking and a village that has just been ravaged by a Tsunami.

The largest map is now a significant 500 x 500m.

Shhhh, listen to the audio
If you want to get that edge on your opponents, you’re going to have to listen hard, as sound has been brought further in to successful playing of the game. By turning your HiFi and ears up, you’ll be able to track other players simply by listening to their where their foot steps or gun shots are coming from.

To build your adrenaline, the music in the multi-player game changes as things get more difficult.

__Conclusion
The hour or so I had with it, doesn’t give you the opportunity to really get your teeth into a game like this. The real delight of it will be exposed after many hours of button and trigger jiggling, playing via xBox Live.

What I can tell you, is it looks very special with the realistic lighting heightening an already impressive experience.

They’re going to have to do something pretty disastrous between now and the launch to muck this up. To me, this has all of the makings of a hit game.

Buy it on Amazon UK or Amazon US

Have a listen to our exclusive audio interview with Christian Allen, Creative Director of Red Storm.

GRAW 2. Demo of the single player available.

GRAW 2 First Look Review: Ghost Recon Advanced Warfare 2: Wow

GRAW 2 or Tom Clancy’s Ghost Recon Advanced Warfare 2, to give it its full name, will run on XBox 360 and PC when it’s released in March (the PS3 should be arriving late-spring) but I was able to get to play it at a small, exclusive First Look event.

GRAW 2 First Look Review: Ghost Recon Advanced Warfare 2: Wow

I’ll fess-up straight away. I’m a huge fan of the original Ghost Recon that first came out on the original Xbox. The game looked great, the missions were compelling and the co-operative multi-player via xBox Live! was like no other game I’d played. So much so, that you actually cared about the random strangers that you were playing with.

The single and multi player versions of the X360 were available for our willing hands. Both were highly impressive, but most of my comments will apply to the multi-player version.

The work on GRAW2 started during the closing stages of the development when the original GRAW was completed. GRAW being their first game on the then-next-gen consoles. Although united within the game, the two versions were developed separately – the Multi-player by Red Storm and the Single by Ubisoft’s Paris office.

GRAW 2 First Look Review: Ghost Recon Advanced Warfare 2: Wow

The over-riding brief was to improve the customisation, ramp up the detail even further and to expand the weaponry to include the leading edge of killing things that the US military and special forces use.

The selection of arms is massive, stretching to include a new unmanned ground-drone called ‘M.U.L.E.’, giving the player mobile cover and ground reconnaissance, while also serving as a mobile weapon station.

The Look
Frankly the game looks stunning. A real visual feast with amazing detail.

The screen shots give you an idea, but won’t tell you the full story, as the real-time effects are what really bring the impressive dimension to this game.

The light and shade are dynamically generated, so anything passing between you and the sun, will cast its own accurate shadow. During missions, realism is heightened by the changes of lighting conditions as they would in the real world, with smooth transitions between the four lighting scenarios.

That sort of detail is also extended to the incidentals. Smoke is effected by changes in wind direction, so you can imagine the kind of complexity that is created when helicopters get involved and blow the smoke around. It’s details like this that can’t fail to impress.

While effects like this will be heighten realism, you’re also able to do things that aren’t possible in the real world. When you’re in the single player game you guide your team buddies around to different locations, but … and here’s the really cool bit … you’re able to disconnect your retainers and see though your team mates eyes using CrossComm 2.0. This isn’t a poxy mini view, but a full screen view, really letting you see the details.

When you select this feature, the transition is a neat pixilation of the screen, that sharpens when you join your buddies eyes.

This visual switch is also available with the M.U.L.E., the ground drone.

It’s full of superb detail, even in the transition between missions. Almost to prove the power of the X360, the transition isn’t just a dull static loading screen, but interactive scenes. The example we saw was a helicopter trip over a wrecked city that could be scanned around, while the next section is loading.

Buy it on Amazon UK or Amazon US

The second part of the GRAW 2 review, will be going into the details that really make this game special. Also listen to our exclusive audio interview with Christian Allen, Creative Director of Red Storm.

‘Red Ring of Death’: BBC Watchdog Highlight XBox 360 Issue

Last night the BBC Consumer TV programme, Watchdog, had a pop at Microsoft and the XBox 360 over its reliability.

BBC Watchdog Highlight XBox 360 'Red Ring of Death'Many of the people who had purchased X360’s were finding that their machines were failing a short time after one-year warranty period had expired. The BBC say that 250 of them had contacted Watchdog to complain.

The most common cause of failure? The “Red ring of death” that indicates that their Xboxes have become Ex-boxes. The name comes from the front panel of the X360 which shows three flashing red lights, where normally there are green. If all of the lights but the first section are flashing, this indicates a general hardware failure has occurred.

When Xbox fan-boys contact Microsoft, they’ve been told that they have to shell out £80-85 to get their little dream machines fixed, as they out of warranty – even if it is just a little.

Many are attributing this failure to the machines running too hot. Anyone who has played the X360 will know that those babies run _loud_, due to the significant amount of fan-age they require to keep them running cool enough.

Microsoft have issued a statement, the first paragraph of which is

“The vast majority of Xbox 360 owners are having an outstanding experience with their systems. That being said, we have received a few isolated reports of consoles not working as expected. It’s important to note that there is no systemic issue with Xbox 360 – each incident is unique and these customer inquiries are being handled on a case-by-case basis.

The BBC are a little slow on the uptake with this as the problem has been debated on bulletin boards for a mighty long time. Having said that, getting it on broadcast TV is about the best thing that can happen in resolving these problem.

As is usually the case with this type of thing, people who have had their plight discussed, (not so) mysteriously get their machines replaced, after fighting with the companies for ages. A case in point is Alex Ainsow, who has now not only been offered a replacement console, but has had the deal sweetened with some new games.

Rumours of Xbox 360 ver 2.0 have been circulating, with one of the items being that the fan has been made much quieter. This would point to the chips having been reworked to get their operating temperature down.

Previously, Watchdog was fronted by Anne Robinson who later went on to present The Weakest Link. At that time, it struck us that Watchdog was the most aptly name programme on TV.

BBC Watchdog on Ring of Death
Microsoft: Xbox 360: Three red lights flash on the Ring of Light

Virgin ‘iTunes for Games’ Announced

Virgin have announced their intention to create an iTunes for Games. The service, to be called, A World Of My Own, will offer video games for download.

As with the majority of The Bearded One’s businesses, this is a partnership with another company, in this case, Game Domain International, who will be providing the technical know-how. The marketing and sizzle will come from Virgin.

Virgin 'iTunes for Games

They’ve decided to abbreviate A World Of My Own, AWOMO.

Knowledge of their intentions dates back to June last year.

Downloading games isn’t new. Services like Steam have been working since 2004, but while these services have appealed to the hard-core of gaming, they’ve never really broken out to the general public.

Virgin chucking their marketing muscle behind is likely to change that. Beyond that there’s the great cross promotional opportunities, between Virgin Media (NTL/Telewest cable as was) and even their airlines.

AWOMO are taking a different approach to the plain-looking Steam, as the environment will be 3D, with different areas – think Second Life meets games distribution.

We hear that the Koch Media Group, Europe’s largest PC games distributor who work with major brands such as EA, Ubisoft and Deep Silver are in discussions with Virgin about the service.

Virgin used to be pretty big in games during the BBC Micro days, but fell out of love with it and sold it all off before the ’90’s got going.

It’s planned that the service will start in March this year. Let’s just hope they come up with a better moniker than AWOMO.

A World Of My Own