We’re frequently impressed with the observations of Marc Freedman from The Diffusion Group (TDG). This one is going to make for dark reading for those who work at music companies or those who own shares in them. Key quote – Technology has undermined the entertainment industry’s pretense of control despite its best efforts.
Mitch Bainwol, CEO of the RIAA, recently told CNET that digital music sales are “…rising at a value that is larger than the decline in physical sales” and that because of such trends there is “new optimism” for the music industry. Hate to spoil the temporary elation, Mitch, but it may be time to pause and reconsider.
Facing an Unpleasant Truth
A new Pali Capital report, US Digital Track Trends Weakening finds that while paid music download sales continue to grow year-over-year, sales have declined each week during the second quarter and are below last year’s year-to-date average.
Average Weekly Digital Music Single Sales per Four Week Period
(in millions)
1st 4 Weeks | 2nd 4 Weeks | 3rd 4 Weeks | 4th 4 Weeks | |
2005 | 7.38 | 8.08 | 8.28 | 8.73 |
2006 | 17.56 | 17.03 | 16.94 | 16.68 |
But wait – doesn’t this data clearly demonstrate that average weekly unit sales have doubled year-over-year? Wow, this is great news! No doubt, but before the music industry pours itself another glass of champagne, we recommend a deeper look at the numbers.
The Pali report states that over the past nine quarters (since Billboard started tracking digital music sales) growth has never been less than 8% sequentially. That is, until now. In other words, for the first time since digital music download tracking was initiated by Billboard, average weekly sales are declining.
As illustrated, average weekly sales during the first four-week periods of 2006 decline from 17.56 million units/week in the 1st period to 16.68 million units/week in the 4th period (a drop of .9 million units or 5.1%). Compare this to average weekly sales for the first four-week periods of 2005 when average weekly sales grew from 7.38 million units/week in the 1st period to 8.73 million units/week in the 4th period (an increase of 1.4 million units or 18.3%).
So What Does Data Really Mean?
Pali’s findings are quite significant and are indicative of a market that may be encountering its first ‘glass ceiling’- for you MBAs in the audience, the S-curve appears to be flattening and a demand asymptote has been reached.
The implications of these findings for the digital music industry are very profound: the hypergrowth of the past few years is over and the buzz that drove digital music sales to new heights has essentially run its course.
Digital music sales rose to a point where they essentially offset the decline in CD sales in 2005. (Bainwol was right on that point, but that was for last year.) With the hypergrowth behind it, digital music sales can no longer make up for the hemorrhaging of physical music sales nor will it return the music industry to its prior glory days.
Moreover, elements such as mobile music downloads, ringtones, and paid P2P will remain ancillary to the overall digital music business equation and, as such, will not make up for the shortfall in revenue. Growth in digital music sales was the primary means of offsetting this negative trend, and without continued growth in download sales, the damage of declines in physical unit sales will be more immediate.
Of course, this is bad news for online music sellers not named after a fruit. One can ignore competition when the market is exploding, but as growth slows and the market matures, competitors eventually find themselves squared off in a zero-sum environment – a context in which one gains market share only by taking it from someone else. In such an environment, branding and integrated offerings become critical to customer acquisition. Wouldn’t you know, these are precisely Apple’s core strengths. Apple may actually benefit from this trend, as it validates Apple’s ‘razor blade’ strategy and underscores the fact that the real money for Apple is in the iPod.
The Long-Term Implications
The long-term message is that the music industry’s real problems can no longer be obscured by success in the digital world. The transition to digital is not a panacea for what ails the music industry – the disease runs much deeper.
Unlike the transition from albums to CDs or video tapes to DVD, ‘going digital’ is not a simple format media transition. The use of digital technologies and the Internet has and will continue to fundamentally change how entertainment is created, stored, distributed, and consumed. Technology has undermined the entertainment industry’s pretense of control despite its best efforts.
For objective observers, there never was any doubt about the decline of the music industry. The predictions were issued several years ago. Since then, industry cutbacks, layoffs, and consolidations have been ongoing. Labels are focusing more on management, multi-channel merchandising, and Internet marketing, efforts which are by and large reactive and incremental.
Ironically, the digital music industry has long cried that “the sky is falling” because of a variety of different threats including piracy, iPod copying, P2P, and so on. But now when it seems the sky may indeed be falling, the industry appears to have gone blind, duped by its “new optimism.”
It’s time to put the rose-colored glasses aside and look at things a bit more closely. The sky does indeed seem to be darkening and this time you can’t wish it away.
Lemming image – credit Josh Neuman
Vodafone Netherlands got in touch with us to tell us how wildly popular the World Cup has been on mobile phones on their service – breaking previous records of simultaneous viewers.
This would have been a big test for their mobile network, delivering something as bandwidth hungry as video all at the same time. Without any reports to us to the contrary, we can only assume it all went smoothly.
Auntie Beeb has been very nice and decided to make all of the World Cup matches it broadcasts simultaneously available through the wonderful Interweb thang.
Many companies will be using broadband, which is mainly ADSL (Asymmetric Digital Subscriber Line), meaning more bandwidth down to the company than from the company to their ISP. Great for streaming, but without clever equipment, those streams will even stop upstream traffic working properly. It’s entirely feasible that all the companies bandwidth will be hogged by employees streaming.
Are there any exceptions?
Just how much resolution do you need? Ten million pixels is a lot of information by any conventional measure, especially since most consumers rarely print out images larger than traditional 10x15cm enprints. That requires no more than the three megapixel sensors found on today’s very cheapest cameras, and now even high-end cameraphones.
Around the back, a bright 2.8-inch widescreen LCD monopolises the available space. Only 2.5-inches is available for framing – the remainder is taken up by a fantastic vertical menu strip for instantly tweaking image size, quality, metering and more. Creative features are eclectic rather than comprehensive: a continuous flash mode shoots three flash shots in a second, and there are more pre-programmed scene modes than even the most bored teenager could wade through.
Verdict
eBay has announced that it will start integrating Skype’s VoIP service with its U.S. auction site next week (as
Bill Cobb, president of eBay’s North American auction business reckons they’re on to a winner with this one: “Skype represents a tremendous opportunity for our sellers to connect even more closely with their buyers,” he insisted.
Who’s in? Who’s out?
Much excitement is being generated by those companies already using Linux in their handsets. In a ‘don’t forget we’ve been doing this for ages’ way, Yoshiharu Tamura, Executive General Manager, Mobile Terminals Business Unit, NEC Corporation expounded , “As one of the leading pioneers with almost two years of experience shipping Linux-based mobile phones, we are delighted to participate in this initiative. We expect the foundation activities will accelerate further expansion of mobile Linux application developer participation, as well as global market growth of 3G mobile handsets.”
Microsoft has slipped out a pair of branded Webcams designed to offer tight integration with their hideously popular Messenger service.
Both cams also come with built in mics, a wide angle lens to let social butterflies fit their vast armies of chums in frame and built-in cheesy video effects like falling snowflakes or twinkling stars.
Here’s Microsoft’s Consumer Productivity Experiences Executive Vice President (who dreams up these job titles?) Tom Gibbons to explain how LifeCams are part of a new initiative by his company to tie in hardware products to Windows Live services.
Legally, a TV licence is required for any device that is “installed or used” for receiving television broadcasts, so that a networked PC used for streaming games needs a licence as well as the gogglebox at home.
If you find that the modern world is just to fast, too brash, too complicated and just too goddamn digital, you may find TEAC’s new R1 AM/FM Radio the antidote to all those bleeping bits and bytes.
Although -disappointingly – there’s no DAB radio to be found onboard, TEAC has included a line-in socket so that users can play back tunes from new fangled iPods or other players.
Specifications
The second billionth GSM mobile phone is expected to be connected this weekend according to the GSM Association (GSMA).
“While it took just 12 years for the industry to reach the first billion connections. The second billion has been achieved in just two and a half years boosted by the phenomenal take up of mobile in emerging markets such as China, India, Africa and Latin America, which accounted for 82% of the second billion subscribers,” he added, breathlessly.
The GSM Association continues to develop initiatives to help folks in the developing world gain access to mobile communications, developing a sub$30 low cost mobile phone and putting pressure on governments to remove tax barriers on mobile products and services.