Digital-Lifestyles pre-empted and reported thousands of articles on the then-coming impact that technology was to have on all forms of Media. Launched in 2001 as a research blog to aid its founder, Simon Perry, present at IBC 2002, it grew into a wide ranging, multi-author publication that was quoted in many publications globally including the BBC, was described by the Guardian as 'Informative' and also cited in a myriad of tech publications before closing in 2009

  • The Future of Sony Network Music and Players: Interview

    Sony StreamMan We sit down with two of Sony’s senior people; one from network music services, the other personal audio; and explore where Sony are with their digital music – content & players – and what their moves will be to recapture their previous crown.

    StreamMan services is that people are listening on the mobile phone and in the morning and in the afternoon and then you see this very strong usage pattern during the working hours in the morning and people are clearly listening to StreamMan over the PC in the office. And Gregory was talking about people streaming music within the home environment so I think what we will see is some of the personalisation aspects of StreamMan brought into the home environment.

    We are definitely working on how we blend the technologies that power them. Since we started out with two services at the same time, what I’d said was “Let’s let them develop independently first and then we will take the technologies that underlie each and make the best combined service offering at the appropriate moment.”

    I think that there is an obvious opportunity within Connect to offer some kind of streaming, some sort of Connect radio service. The user interface of the mobile phone is very simple, it is so small that the like/dislike functionality of the Stream Man. Intriguingly the other environment that would really benefit from that is if you are doing it on your home theatre. Because the television is a sit back device and not a lean forward device; in the middle ground where you are sitting at your PC making your play list, researching the artists, doing this, doing that. I am not sure that the sheer simplicity of the like/dislike is the right way to go. It is a much more passive environment and lo and behold we see people listening to Stream Man in the office. So we are still in the early days of experimenting but in terms of digital lifestyles what we have got to find is what do people want to do, in which circumstance and then make either a combined service offering or separate service offerings depending on what they want. The most important thing for us at the beginning was to develop the services, get them out into the market then we would be able to learn about how people want to use them and then we will be able to package the different solutions according to different market segments.

    It is still early days. It is very exciting to have both projects under the same roof.

    DL: And with the Stream Man where you say people are streaming the content as they are travelling are they? On the mobiles?

    RA: Let’s imagine on the way to work – the journey to work listening to your favourite channel, getting to the office, listening to your channel in the office and later on in the afternoon you are back out and about and have your mobile with you, maybe create a new channel or re-edit an old one or something. It is very clear that there is this office listening pattern.

    DL: When they are portable they have got some bundle deal where they are not paying for the GPRS? or how does that work to make it economically viable for the user?

    RA: Actually that is one of the challenges in the Finnish market because in Finland by law you are not allowed to subsidise the handset; you have to price the data separately from the service so it is a little bit clumsy from the user point of view. We haven’t been able to do much bundle offering a little promotional stuff.

    When we rollout in other environments and we are not subject to those legal constraints then the obvious thing to do is offer different packages that offer you so many hours of mobile, unlimited web, included data charges, just a simple pricing structure. So you can imagine a five, ten, fifty Euro package that gives you different amounts of each. Our market research clearly indicates that that is what people want and we would have done that in the pilot market if we were allowed to, but, they legislate against that.

    DL: That bundle idea is quite interesting we are looking at Napster To Go which I have got a moral objection to the idea of not owning the content. But maybe that is a generational thing, I don’t know. I am not looking for an answer as to whether it is right or wrong, but when I was sent a review (version of Napster To Go) a few months ago and the courier arrived at 4.00 in the afternoon, I had plans for the evening. As it turned out, I completely wiped out the plans I had for the evening and spent five/six hours on Napster To Go downloading stuff, because it was like being on the original Napster again. In those days of you know the passion of discovering new music and being able to play around with it. Is that the way you see Connect service going as well? Having it all in price for access to content?

    RA: I don’t want to speculate about what we might and might not launch, but, it is very obvious that once you have got the delivery engine and if you have got people interested in discovering music in that way then we have got to look at it.

    DL: And ATRAC3 is able to limit the amount of the time that the content can be on a device.

    RA: No that comes through the digital rights management system.

    DL: So ATRAC3 doesn’t . . . . .

    RA: ATRAC3 is just a compression CoDec. The open MagicGate the digital rights management system – the new digital rights management system we are calling MARLIN, it is part of the Coral consortium and will . . .

    DL: I see an ocean theme coming here . . .

    RA: Yes it is, and every member of the Coral consortium will launch its own DRM system but it will be compatible and work with common standards. And that is what consumers want. They want to know that if they buy something here, they can use it there and we are working towards. Now one of the things that obviously we need to do is to be able to do timed out content and at the moment Open MagicGate can’t do timed out content.

    There was a time and you mentioned it that you had moral objections to not owning the music and people do still look at it like that and timed out was an unpopular concept. But when you begin to look at the other way and say “Hey, look what I can do!” and then it becomes quite convenient. So there is this big debate going on “Do people really want to own ones and zeros or do they want access to ones and zeros?”

    DL: What is the answer?

    RA: I don’t know. Actually the answer is both. The answer is that some people want to buy and some people will want to have access. We shall see.

    I think that the key thing is to offer ease of use, high quality, security and Connect certainly does that.

    DL: Good. The EPG I think is a fascinating area. Talking to the Project Manager of the Digital TV trial down in Wales; I am sure you have been keeping an eye on that where they switched off a small area of Wales and converted everyone over to digital receivers. He was saying that one of the interesting things that has come out there is the variations of EPGs and how when you start to have lots of products as we have spoken about already in a digital era, one way to differentiate is through the strength of the interface. What are you doing on that front?

    RA: I am not really in a position to talk about our plans there. Let me just say that I couldn’t not agree with you more. I think that it is vital dimension when we start getting into digital television because we go, not only does digital television add a dimension to the quality and picture, it also adds . . . . . .

    DL: Hopefuly, not always.

    RA: It can, if by Sony.

    DL: (laughs) It depends on the broadcaster as well.

    RA: I understand, but it has the potential and certainly my experience of it was a much more stable and brighter picture. But you really begin to get into the question of “What information can I get and what can I do with my programming?” Particularly when you add DVD recorders or personal video recorders and then you can bring this utility of time-shifting programming; creating your own personalised channels; getting alerts; programming remotely, learning about something and saying “Oh I forgot to programme that” and going to your mobile phone .. . . that there is a whole new world that is beginning to open up and I think that it is going to be a very important consumer expectation in the future.

    Now exactly how we do that and all the rest of it I am not quite yet in a position to discuss to your listeners, but really, very, very important in the future.

    DL: One of the things that has become clear to me here is Sony’s focus on the “cross media bar” across devices. We say it on the PSP on the train; we have seen it on the Qualia devices as well. That seems like something that is EPG but a source-based EPG if you like – you have got have some way of navigating – we are talking about Digital TV and channels now but obviously, we are looking a few years ahead, we are not talking about channels we are talking about many, many sources of content. In an infinite sea of content how the heck do you know what to watch?

    RA: We should reverse roles here.

    I wish you would reverse roles here because that is one of the things that motivates us in all of this because, it is not just your broadcast content, it is going to be your own personal media; it is going to be your stored files; it is going to be your package media and it is also going to be the media that you will access through IP TV because people will begin to see a blend of programme content and search-based content. And I don’t think that people necessarily want on the TV interface to do the kind of lean forward keyword search basis thing that you do on the PC. We have to think on new protocols of search and that is where we get back to some of the things that we are doing with StreamMan.

    The whole idea of that is that you choose according to mood and context. We are just at the very, very beginning of developing a new way of thinking about how you entertain yourself. You can see this if you look through some of the channels on StreamMan, Music for Drivers, you know, party music, relaxing music and then you get a chance to personalise. We are beginning to research “How do you bring that thought process to video and does that provide a new protocol how people get their entertainment?” Because you are certainly going to look at your EPG and see what is on and what are people showing me, maybe I am not interested in that, let’s watch something funny. We are doing a lot of work in that area right now but how do you develop that kind of access to entertainment content and give it the sheer simplicity of the StreamMan interface on the mobile phone. And it is this curious paradox of the very large screen, which is a lean back experience. and the tiny screen of the mobile experience have a lot in common in that people don’t want to have that intensive, you know, you said you spent the evening with your Napster ToGo because you are discovering, your are clicking and you are making playlists and you are looking at the artists, you are remembering “Oh gosh I haven’t heard that for ages, haven’t heard that for ages”, and you make it all up. That is a very intensive interactive experience. It is not how people relate to television, nor to their mobile phone. So we are doing a lot of work in that area and in terms of digital lifestyle, that is exactly where we are going.

    DL: Interesting on the Napster To Go having spent those five hours, I haven’t subsequently used the service. There is that completely intense experience and then “Right OK, well I have got the rest of my life to live now”. So you do have to have – for an ongoing basis of tuning on content, it has to be a much more relaxed attitude.

    RA: Try this like/dislike – it works but the whole idea and the very foundation of the networks services business that I run across the board, is that you have got the great products; you have got what the network can do for you and now how do you imagine new things you can do with the products; new dimensions for competing and it is all about ease of use and entertainment functionality. This is where Sony as an entertainment brand really begins to come to the fore. This is how we think and this is what we do.

    We are really, really confident – we have only just begun to see the beginnings of change in this. We are going to look back in a few years and say “How clunky; how mechanical; how linear”, because now it is so much easier, so much non-linear, so much more mood and entertainment based and so much easier.

    DL: That is interesting that mood based stuff. I was talking to somebody else, I can’t remember who it was, and it was exactly that idea that music is to do with moods. It is quite interesting because they had launched in a certain way and that had been successful for them but then they realised that the mood is really what people listen to. It was MTV and Hell you would think they would understand that from the word go and it is only now that they are starting to change their programming.

    RA: In fact I am going to a lecture this evening in London at the Royal Institution called “Swan Songs” and it is about the relationship between music and Alzheimer. People have been using music to try to unlock . . . .

    DL: Right, because it is so central to the way that people are . . . . .

    RA: Exactly and they start out – there is a project there called “Song Trees” where it is a cross-generational questionnaire with grandchildren being asked to go to their grandparents and say “What was the first song that you remember? What was the first song on the radio that you listened to? Can you remember how you felt about it at the time? What was the context?” And lo and behold it is mood and situation. I came across this with a Professor of Music there of the University of Sussex actually and I showed him the StreamMan interface and he nearly fell off his chair and he said “You have no idea how powerful what you are doing is”. And we started discussing and that is why he invites me to this thing at the Royal Institution this evening and what I unlocked is twenty years of medical research into this; understanding how the brain actually processes auditory signals and the impact that music can have. So we’ve taken the lid of this subject and it’s absolutely fascinating, absolutely.

    DL: Good. On the final question, because you have been very generous and given me a lot of time, I will be quick.

    With the music players, one thing that – I went through a stage of being a little too obsessed with recording stuff, audio, I mean, I am recording now but you can understand why I am doing that. But this idea of recording conversations with people and I won’t get into the privacy discussion because I think that is quite another question and it’s nothing to do with manufacturers – a change in moral code maybe. But I notice that the new player doesn’t have the record ability on there.

    GK: Our products, both hard disc and Flash memory-based devices don’t include an encoder, so you can’t record digitally with it.

    DL: And what is the reason behind that?

    RA: There are two reasons. We cover two other segments of the market which are extremely key for us, and a pure digital recording function which is Minidisc and what we call IC devices using also a chip but purely for dictation function and we have got other plans for the future.

    DL: So sit and wait. Interestingly I have had one of these (Sony k750i) on loan while I am here, what is this, the 750 or I am not sure what it is called but it has audio recording in it as well. So whether it is actually going to mould into the mobile phone as an audio recorder; the quality you get from this isn’t quite what you are getting from 128 (kbps) . . .

    RA: You get it on all the phones today, mostly. What you need to look at also I think is – there are lots of brands like Samsung, for example, or iRiver, Creative, etc who have the encoding function as granted, it is not necessarily coming from a real consumer demand. Because if you look at the young target for example which present today more than 60% of the volumes . They buy a Flash memory player or they buy a Hard disc or they buy an iPod or whatever, because they want to listen to music, so encoding function can be good for certain population At the same time we believe that encoding function needs also to deliver a very high level of sound quality and for this we believe that Minidisc is today the best digital recording device that is on the market.

    It’s the only one to have, for example, to have linear PCM function . . . .

    DL: My view is that people are enjoying receiving media at the moment – where it becomes really exciting is where they are generating it themselves. User generated content, I think, is an area you can’t ignore.

    RA: I am not saying that we won’t do it, but just not yet.

    DL: Great. Thank you both for your time.

    Recording of the interview (38Mb) (41 min)

  • Vodafone Simply Offers Back To Basics Mobile Phones

    Vodafone Simply Offers Back To Basics Mobile PhonesPoor old granny. All she wants to do is ring up a cab to take her home from the bingo, but her hi-tech, Bluetooth enabled, all-vibrating, MP3-playing, camera-toting, WAP-enabled phone is trying to get her to download the latest Blink 182 ringtone and asking for her GSM details.

    With the simpler needs of the technologically challenged and technophobic in mind, Vodafone is launching two feature-stripped handsets in a move to entice customers who want just basic voice and text services with no razzamatazz.

    The ‘Vodafone Simply’ service, a result of customer research and feedback, will offer two easy-to-use phones developed by French telecoms bigwigs Sagem.

    The phones will sport large screens with legible text and symbols, as well as three buttons giving access to the most commonly used services: the main screen, contacts and messages.

    “We have many customers who want the latest mobile phone with all the advanced services from full track music downloads to video calling and mobile TV,” said Chief Marketing Officer Peter Bamford.

    “We also have customers who just want to make and receive calls and text messages on their mobile phones. Vodafone Simply is as easy to use mobile service…to help them stay in touch with friends and family.”

    With manufacturers creating ever more complex, feature-laden multimedia smartphones glistening with widgets, a market has opened up for customers who just want a blooming phone.

    Vodafone Simply Offers Back To Basics Mobile PhonesWith the more advanced phone tariffs making the small print of an insurance company look like the Beano, some telecoms companies have been trying to woo customers wanting just basic services with simpler pricing.

    With easyMobile, Fresh and Virgin Mobile already offering flat-rate phone and text deals, it’s a bit surprising to see Vodafone not following suit with their “Simply” tariff.

    Their scheme offers a pre-paid Vodafone Simply handset for £80 (~US$146 ~€116) (free with a monthly price plan) with a “Stop the Clock” price plan only charging customers the first three minutes of calls (up to an hour long) made in the evenings and weekends.

    Without a price plan, pre-paid calls will sting customers at a rate of 35p per minute during the day to any network and 5p per minute in the evenings. Text messages cost 12p each.

    Vodafone is targeting the new phones at customers aged from the mid-thirties upwards, believing the market opportunity to be “quite large”.

    The service will be available in Portugal, Spain and the UK from 24 May, with Vodafone Germany, Vodafone Greece, Vodafone New Zealand, Vodafone Sweden and Swisscom Mobile following in June and Mobilkom Austria in July.

    Vodafone

  • A Teenage Take On Digital-Lifestyles

    We all sit around postulating about what changes the digitisation of media will bring and how that will affect us. We thought it would be a good idea to ask the generation that have grown up with digital media (CD’s) what their view of the news was.

    15 year old Lawrence Dudley has a strong knowledge of technology and digital media, so he’s well placed to reflect on the weeks news.

    PS3 Launching Spring 2006: Sony At E3Games:
    So, it’s come to that time again: The whole “my console’s better than yours” and subsequent scramble for market share between Sony, Microsoft and Nintendo. Although I personally really dislike Microsoft, I have to admit that their console is looking the most tempting so far: It’s the only one that has properly been launched and its feature set is looking more than promising.

    This leaves Sony and Nintendo: Personally, I tend to dismiss most of Nintendo’s offerings out of hand, as I don’t believe that their gear really appeals to me. It’s all so… gimmicky and childish. I mean, who would you rather have? That hot-looking chick from Dead or Alive Extreme Beach Volleyball, or The Mario Bros.? Answers itself really…

    Xbox 360 SkinI don’t currently own an Xbox, but I have been quite a fan of Sony’s Playstation for a while: I had two of the original Playstations, PS1 and PS2 for various reasons. You might’ve thought that I would’ve been looking forward to the The Worst Foods To Eat Over A Keyboard
    This article brought a big smile to my face: There’s nothing better than watching various Linux zealots argue over which food they ate over their keyboards. Nothing too serious, but you know … gotta have something to do while you’re, erm, doing your homework or something like that =) So which do you think it would be? Pizza? Coke?

    That’s it from me, enjoy!

  • It’s all Gone Pete Tong: First Advert on UK 3G Mobiles

    It's all Gone Pete Tong: First Advert on UK 3G MobilesUK’s first video mobile network, 3, has announced the first advert to be broadcast over a 3G service.

    The 30 second advert promotes a new cinema release and is the result of a video mobile marketing agreement between 3, mobile marketing services provider Flytxt and RedBus Film Distribution.

    3’s customers will be able to download a trailer of the new British cult film “It’s all Gone Pete Tong” – a Toronto film festival award-winner – released in UK cinemas on 26 May.

    Notably, this is the first time that 3G has been introduced into the traditional marketing blitz of TV, online and print media, and may well prove a precursor to future advertising campaigns.

    It's all Gone Pete Tong: First Advert on UK 3G MobilesThe clip will be launched in mid-May and made available via ‘Today on 3’, with the first 100,000 customers able to download the clip for nowt.

    Viewers will be able to view clips from the “hilarious” comedy, and obtain information about the film, the plot and its stars.

    Gareth Jones, COO, 3 energised: “This is a very exciting development; advertisers now have a new and targeted visual medium with which to reach consumers.

    As the UK’s largest video mobile operator, we know what our customers enjoy watching over 3G, we also know the profile of our customers, this means that adverts or paid-for content can be tailored and relevant, so the consumer wins too.”

    It's all Gone Pete Tong: First Advert on UK 3G MobilesPamir Gelenbe, co-founder and Director of Corporate Development, Flytxt was equally chuffed: “We’re delighted to be working with 3, the UK’s leading 3G network on such an innovative approach to mobile marketing and advertising. The advantage for brand owners is that mobile marketing combines the wide reach of TV with the precision of DM and the tracking potential of the Internet. ”

    “It’s All Gone Pete Tong” examines the life of superstar DJ Frank Wilde and has been praised as ‘Sharp, funny and mind-blowingly good’ by those connoisseurs of taste, The Sun TV Mag.

    We’re always up for a bit of free content when we get to choose to download it or not, but the cynics amongst us can’t help suspecting that mobile advertisers might become a little more aggressive in the future, with ‘promotions’ rapidly turning into mobile spam…

    3 (UK)
    It’s All Gone Pete Tong

  • Apple Releases Tiger Patch. So soon?

    Apple Releases Mac OS X v10.4.1 UpdateJust 17 days after releasing its ‘Tiger’ OS X 10.4 operating system, Apple has issued a sizeable bug fix update after growing gripes from customers.

    The hefty 37MB patch delivers upgraded graphics card drivers and fixes at least 35 bugs in the operating system, including problems with bundled applications such as the Mail client, Safari browser, iCal, Mail client, iSync and iDVD.

    Almost immediately after Tiger was launched, customers were posting up on Internet bulletin boards detailing problems varying from networking hassles to applications that would crash under certain circumstances.

    Upgraders weren’t too pleased to discover that Safari would “unexpectedly quit” when right clicking on some PDF files or graphics or that iDVD would commit hari-kari when hiding it while burning a DVD or saving a disc image.

    Apple Releases Mac OS X v10.4.1 UpdateRussians were also most annoyedski to find the iDVD player bombing when the operating system was set to their home language (something that affected a host of other languages too).

    A security fix included in the update disallows files, applications and Web pages from automatically opening at the password prompt, appearing whenever a user wakes the computer from sleep or stops a screen saver.

    Apple’s support site claims the patch also improves the reliability of the operating system’s Active Directory plug-in.

    Talking to vnunet.com, senior analyst Joe Wilcox at Jupiter Research commented: “The quick update really shows how responsive Apple tries to be in respect to its operating system.”

    But there was a sting in Wilcox’s praise, as the analyst pointed out that releasing such a man-sized patch just weeks after the launch revealed a flaw in Apple’s development process.

    Apple Releases Mac OS X v10.4.1 Update“A lot of things [at Apple] are pretty secretive; there aren’t necessarily as many eyes looking over the products as there could be,” said Wilcox, commenting on the company’s decision to use a limited group of beta testers looking at the code.

    “Apple has a developer programme that catches a lot of things, but certain problems won’t be uncovered until a whole lot of people have the software,” he added.

    The 10.4.1 update can be downloaded manually from Apple’s Web site, or retrieved automatically from within the Tiger OS using its Software Update feature.

    About the Mac OS X 10.4.1 Update
    Apple download page
    vnunet.com

  • UK Office Workers: 20% Using IM

    UK Office Workers: 20% Using IMDespite the corporate wires buzzing with office gossips, chatting clerks, bored employees and downloading demons, a survey warns that IM remains unregulated in the workplace.

    An online survey by YouGov, commissioned by security firm Akonix, has revealed that a quarter of users admitted to using Instant Messaging for office gossip, with another quarter admitting that they have used it to send something their boss wouldn’t approve of.

    A further 16% have admitted to sending or receiving sensitive company information via IM.

    Once the domain of hyperactive teens chatting incessantly online with their chums, IM has become one of the most widely deployed communications tools in corporations today with research firm Gartner predicting that the number of IM messages sent will outweigh the number of e-mail messages by 2006.

    IM has grown hugely popular with users aged 18-29 years, with 80% of people in this age group saying they use it to blather away with friends and family at work.

    UK Office Workers: 20% Using IMSome 25% of particularly bored office workers have also used IM to download music and film trailers at work.

    According to research firm Gartner, nearly three quarters of IM services are installed on to office PCs by employees sneakily downloading them for their own purposes.

    Despite Bill Harmer, managing director of Akonix, warning of the risks of letting employees install software that has not been vetted by the IT bods, 62% of firms admitted to having no policy or technology in place to manage or block IM.

    With most instant messaging in the workplace taking place over free, public IM networks, there is a danger that IM systems can open up dangerous security holes in a corporate network.

    Public IM traffic is not encrypted, leaving it susceptible to ‘orrible hackers, identify spoofers and pesky packet-sniffers, increasing the possibility of networks becoming vulnerable to a wide variety of attacks.

    UK Office Workers: 20% Using IMFor example, anti-virus firm Symantec reported a 400 percent increase in IM and peer-to-peer (P2P) networking viruses, worms and trojans over the last 12 months.

    Harmer noted that IM could bring big benefits to firms but it needed policies to regulate its use and technical solutions to ward off spammers and virus writers targeting IM.

    “The findings of this survey should be a wake-up call to UK companies. IM should be embraced but protect your business adequately or the consequences can be severe,” finger-wagged Mr Harmer.

    The YouGov survey found that in addition to its gossiping potential, IM can be an invaluable business tool for improving communications with customers or partners, gathering information or maintaining contacts.

    Worryingly for many an office time-waster, Mr Harmer urged firms to archive all IM messages and be mindful of government regulations that demand that company data be stored for longer periods of time.

    The survey was carried out by online pollsters YouGov with two thousand UK residents taking part.

    MSN Messenger
    YouGov
    You can’t stop IM so learn to love it

  • Nintendo Revolution Console Details Revealed: E3

    Nintendo Revolution Console Details Revealed: E3After the high profile launches of Microsoft’s next generation consoles, Nintendo disappointed razzamatazz-seeking visitors at the E3 show by serving up a rather understated presentation.

    Beginning with a talk about their plans for their other consoles, Nintendo revealed their upcoming Game Boy Micro and the “Nintendo WiFi Connection”, a free worldwide gaming service for the DS.

    Of course, what the assembled hacks really wanted to know about was the new Revolution console, but Saturo Iwata, Nintendo’s main man, was coy on specific details, offering a black prototype box with a blue front-loading disc drive.

    This, Iwata explained, was still only a prototype and the small size – about the same as three DVD cases stacked on top of each other – may become even smaller by the time the Revolution hits the shops.

    Nintendo Revolution Console Details Revealed: E3A few facts did emerge: the Revolution will come with 512MB of internal RAM, an IBM CPU, ATi GPU, an SD slot, built-in WiFi, wireless controllers and a selection of USB2 ports.

    The expected whizz bang, jaw-dropping demo videos were not in attendance, although Itawa assured the audience that the Revolution’s graphics will “wow” gamers when they finally get an eyeful of them.

    Not everyone is convinced about these claims, with some industry pundits predicting that the Revolution’s processing power will be but a mere squeak compared to the mighty powerhouses lurking inside the PS3 and X360 consoles.

    But Nintendo’s success has been built on gameplay not sheer grunt, a fact highlighted by Itawa, “It is the game experience that will most separate Revolution from its competitors.”

    Nintendo Revolution Console Details Revealed: E3Nintendo’s new machine will be their first console capable of playing standard storage DVDs, but they haven’t forgotten their old-school fans, with the Revolution able to accept Ye Olde Gamecube discs.

    Impressively, the company has ensured that backward compatibility goes all the way back to the dawn of time, offering support for every single game that has ever been released for a Nintendo home system – including N64, SNES and NES consoles.

    Nintendo teased the crowd with talk of a new online content delivery service, although actual details were thin on the ground.

    Unlike Sony and Microsoft, Nintendo were unable to roll out an all-star glittering cast of big name game partners, although Itawa was able to confirm several games under development for the Revolution including Metroid Prime 3, The Legend of Zelda, Mario and Donkey Kong.

    The Final Fantasy series is also expected to appear onto the Revolution as Final Fantasy Crystal Chronicle.

    Nintendo Revolution Console Details Revealed: E3Rumours persist that Nintendo may have a surprise up their sleeve for the end of the expo, but so far reaction to their presentation seems a little muted.

    The Revolution faces fearsome competition from Microsoft’s Xbox 360 and Sony’s PlayStation 3 as manufacturers move to create digital entertainment hubs rather than simple video games consoles.

    “They are all pursing strategies that really play to their own strengths,” said P.J. McNealy, a senior analyst at American Technology Research. “At this point it is primarily marketing and position, that’s the main goal here.”

    Nintendo

  • Llamasoft Visualiser Built Into XBox 360

    XBox360 To Include Llamasoft Graphics SoftwareWooargh! The lights! The shapes…the colours….all that swirling…and moving…have I gone back in time to a chemically assisted squat rave?

    Sadly not: instead, I’m being mesmerised by Jeff Minter’s Llamasoft graphics, a cutting edge music visualisation system designed for Microsoft’s Xbox 360.

    Based on Neon, Llamasoft’s proprietary graphics technology, the Llamasoft Visualiser comes pre-installed on Xbox360s and it’s “capable of generating anything from soothing ambient swirls to strobing multicolour explosions.”

    XBox360 To Include Llamasoft Graphics SoftwareThe mind-melding visual feasts are driven by beat detection or joypad control, letting users take interactive control of the camera, patterns and effect generators, to create their own psychedelic wig-outs.

    The results are pretty damn amazing, with the silky smooth, rock-solid rendering engine creating a brain-troubling swathe of swirling, abstract, multi-layered psychotropic imagery.

    The effect is so convincing, that all you’d need is some 2,000 watt techno blasting out, a floor covered in spent beer cans, a few ‘funny’ cigarettes and you could recreate the perfect rave in your bedroom.

    XBox360 To Include Llamasoft Graphics SoftwareWe’ve liked Jeff Minter’s stuff ever since the days when an Amiga 1200 (RIP) with 4meg of RAM was considered positively ostentatious. Even then his Llamatron was streets ahead of the competition, so it’s great it see the spliff-consuming, loveable hippy still producing such great work.

    “Without giving any secrets away and getting myself into trouble with Microsoft,” enthused Minter, “I can tell you that the Xbox 360 can bring to bear an absolutely staggering amount of computational power on each and every pixel, and never drop below 60 frames a second.”

    XBox360 To Include Llamasoft Graphics SoftwareAnd he’s still got his principles too, writing on his bulletin board: “And we haven’t sold our souls, or our IP, to Microsoft either. We’ve created for them an interactive visualiser for the Xbox360, and we’ll not do a visualiser for the rival consoles for this coming generation. But if someone were to ring me up tomorrow and say “Blimey Yak mate, that Neon’s a bit tasty, any chance of a bit of that for the next “not_a_console_visualiser_app” I could quite legitimately say “abso-smegging-lutely!” and we could be delivering working code in a few weeks. We can use it in games on *any* platform. The engine is small, efficient and portable.”

    Bless him.

    Llamasoft
    Jeff Minter’s forum

  • Game Boy Micro Launched by Nintendo

    Nintendo Game Boy Micro LaunchedAlthough Nintendo’s Revolution launch yesterday was a bit thin on detail, the company have now released full details of their itsy-bitsy addition to the Game Boy family, Game Boy Micro.

    Sizing up at a diminutive four inches wide, two inches tall, and 0.7 inches thick, Nintendo are billing the Game Boy Micro as the “smallest and sleekest Game Boy product” they’ve created, claiming that it will fit comfortably into the pocket of your “tightest jeans.”

    We’re not quite sure that they’ll find space in the straining waistband of Billy “20 Pints” McQuaffer, but it is a wee thing with dimensions only slightly larger than an iPod Mini and weighing just 2.8 ounces (“the same weight as 80 paper clips” as Nintendo bizarrely informed us).

    The Game Boy Micro offers the same processing power as the Game Boy Advance SP models and plays all the same titles while, apparently, lending you an air of “industrial-hip cool.”

    Nintendo Game Boy Micro Launched“We’re making the gorgeous Game Boy Micro for image-conscious folks who love video games, the ones who want the look of their system to be as cool as the games they play on it,” waffled George Harrison, who has one of the longest job descriptions we’ve seen for a while: Nintendo Of America’s Senior Vice President Of Marketing And Corporate Communications.

    But Harrison (NOASVPOMACC) wasn’t quite finished with the ludicrous marketing tosh: “Because of its diminutive size and industrial-hip look, Game Boy Micro immediately identifies the person playing it as a trendsetter with discriminating style.”

    So there you have it: any hopeless buffoon walking around with a Micro will automatically be transformed into a style icon….

    Back in the real world, Nintendo are well chuffed with their new two-inch backlit screen – “the best Game Boy screen ever” – which lets users adjust the brightness of the screen to adapt to indoor lights or outdoor sunshine.

    Nintendo Game Boy Micro LaunchedWrapping up the feature list, the Game Boy Micro comes with a built-in, rechargeable lithium-ion battery, supports standard headphones and comes with a removable face plate for that all-important customisation thang.

    Game Boy Micro is expected to be released this autumn.

    Nintendo

  • Sony Unveils World’s Smallest and Lightest HD Consumer Camcorder

    Sony Unveils World's Smallest and Lightest HD Consumer Camcorder Pausing briefly for breath after announcing the new PlayStation today, the busy bees in the Sony hive have announced the world’s smallest and lightest high definition consumer camcorder with full HD resolution based on HDV 1080i.

    The HDR-HC1 is the second consumer HD camcorder from Sony with the company hoping its lower price and size will help popularise the HD video recording format.

    With some skilful spatial jiggery-pokery, Sony have managed to squeeze the camcorder’s size down to less than half that of their current model, the HDR-FX1, with the price falling substantially too.

    The price and size economies were brought about by replacing the 3 CCD sensors with a single CMOS image sensor – a cheaper, simpler optical system that doesn’t require a bulky prism to split the image to each of the sensors.

    Sony Unveils World's Smallest and Lightest HD Consumer CamcorderThe new camera also uses a smaller and more compact Carl Zeiss lens, with a diameter of 60mm compared to 92 mm on the previous model.

    The lens offers a 10X optical and 120X digital zoom, zoom ring, zebra pattern and spot focus with manually adjustable white balance, shutter speed and focus.

    Depending on the recording mode, the camcorder can provide around 90 minutes of continuous recording.

    A 2.7in wide hybrid, touch-panel LCD screen allows access to menu options, with an option to switch between 16:9 and 4:3 aspect ratios (in DV mode) to see exactly how the content might look on television.

    There’s also a built-in microphone, pop-up flash, Super SteadyShot image stabilisation and Sony’s Super NightShot Plus Infrared System for filming in low/no light conditions.

    Sony Unveils World's Smallest and Lightest HD Consumer Camcorder A Memory Stick PRO Duo media slot is provided for transferring images captured on the camcorder’s 2.8-megapixel still camera.

    Even with all these features, Sony’s engineers have managed to reduce the size of the camera’s electronics, cutting the 5 circuit boards down to 2 and reducing the total component count from 3,000 to 2,000.

    This has been achieved with some nifty integration of components into chips, said Sony.

    All of this has made the HDR-HC1 into a tiny little puppy, measuring just 71 x 94 x 188mm, and weighing a mere 680g without the battery – compare that with the previous bruiser of a camcorder that measured 151 x 181 x365 mm and weighed a muscle building 2kg.

    Like its predecessor, the HDR-HC1 is based on the HDV format, which uses current-generation DV tapes to store high-definition video.

    DV tapes are completely compatible and can hold the same amount of video under HDV as they can under standard definition, offering advantages to current DV camcorder users looking to preserve their investment in recording media.

    HD video connectivity comes in the shape of Y/Pb/Pr component video signal, Japanese D3/D4 format signal and a 4-pin iLink interface.

    This output can be streamed to high-definition compatible monitors and televisions with an HDV iLink interface.

    The HDR-HC1 will be launched in Japan in early July and in North America, Europe and Asia around the same time. Although costing is not confirmed, it’s expected to roll out for 180,000 Yen in Japan. (~£915 ~US$1,680 ~€1,328).

    Sony