Legend of Mir 3 Gamer Killed After Selling Virtual Sword

Chinese Online Gamer Killed After Selling Virtual SwordIn a shocking example of virtual life crashing into real life, a Shanghai online game player stabbed his gaming pal in the chest multiple times after he learned that he had stolen approximately US$870 (£462/€671) from the sale of a powerful “dragon sabre”, jointly owned by both players.

The “dragon sabre” sword didn’t actually exist in real life – it was an artifact used in the popular online fantasy game, “Legend of Mir 3”, featuring heroes and villains, sorcerers and warriors, many of whom wield enormous swords.

Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after learning that he had sold his “dragon sabre.”

Chengwei and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan (£464/US$872/€673), according to the China Daily.

Qui went to the police to report the “theft” but we can only assume the desk sergeant couldn’t get his head around the notion of something that doesn’t exist being stolen. If you get our drift.

Chinese Online Gamer Killed After Selling Virtual SwordStill fuming, Chengwei popped around to have a word with Caoyuan who didn’t convince with his promises to pay him for the sword.

Eventually, Chengwei lost patience and let rip with a real-life knife that was most definitely sharp and very pointy, killing Caoyuan with stab wounds to the chest.

Chengwei gave himself up to police and has already pleaded guilty to intentional injury.

No verdict has yet been announced.

This tragic incident highlights the problems online gamers are having protecting their online property, with some experts suggesting that cyber armour and swords in games should be deemed as private property as they cost players both money and time.

But some legal experts aren’t impressed: “The ‘assets’ of one player could mean nothing to others as they are by nature just data created by game providers,” a lawyer for a Shanghai-based Internet game company was quoted as saying.

Chinese Online Gamer Killed After Selling Virtual SwordHowever, online game companies in Shanghai – the city with the most players – are planning to set up a dispute system where aggrieved players can find recourse.

Shang Jiangang, a lawyer with the newly established Shanghai Online Game Association, commented that “the association has drafted some measures to facilitate the settlement of disputes over virtual assets”, adding, “once any cyberweapon stealing occurs, players can report to the operator, which will then sort it out according to the circumstances.”

Splinter Cell Chaos Theory Demo Preloaded On Lexar USB Drives

Lexar USB Flash Drive Bundles Pre-Installed Ubisoft GameMemory card kings Lexar Media have teamed up with videogame big boys, Ubisoft, in a cunning piece of cross-market publicity.

From 4th April to 15th June, 2005, purchasers of select 1GB and 2GB Lexar JumpDrive USB flash drives will find themselves the lucky owners of a pre-loaded single game level of Tom Clancy’s Splinter Cell Chaos Theory for the PC, along with other specially created PC game content.

Lexar USB Flash Drive Bundles Pre-Installed Ubisoft GameDescribed as a “major value-add promotion” it looks more like the unexciting equivalent of a magazine freebie cover disk to us, but Theresa Boldrini, Lexar Director of Retail Marketing, can’t hold back her excitement:

“This promotion with Ubisoft represents a breakthrough in the convergence of USB flash drive technology tied to a highly anticipated new game title,” she enthused.

“By partnering with one of the world’s largest and most respected videogame publishers, we’re able to provide consumers with unique, value-add content while conveying alternative uses for our JumpDrive products. It’s also an ideal way for Lexar to stand out among other USB flash drive manufacturers as we continue our drive to build retail presence in the software specialty and gaming channels.”

Tom Clancy’s Splinter Cell Chaos Theory is Ubisoft’s third installment of the popular Splinter Cell franchise and the Lexar promotion will be accompanied by all the usual big bits of in-store cardboard, as well as what’s described as a “colourful promotional burst” on the JumpDrive packaging.

As well as the single game level for PC, purchasers of select Lexar 1GB and 2GB JumpDrive products can expect to find pre-installed branded gaming wallpapers for the PC, a game screensaver and a “Strategy Guide” provided by Prima.

Lexar USB Flash Drive Bundles Pre-Installed Ubisoft GameAnd if all that wasn’t enough, a special Lexar promotion will offer consumers a free Tom Clancy’s Splinter Cell Chaos Theory t-shirt with the purchase of another Lexar product (be still my bearing heart!).

Although we’re a little under-whelmed by this offering (there’s nothing particularly new about memory cards coming with pre-installed software), it may get interesting if other devices take up the theme.

Manufacturers stuffing their hard disk based DVD recorders full of Hollywood blockbusters may get an edge over the rivals, in much the same way as PC retailers crank up the bundled software.

And with hard disk based mobile phones edging ever closer to the mainstream, the devices of the future could come preloaded with a bonanza of freebies, extras, demos and adverts and other such promotional guff.

Doesn’t that sound, err, great?

Lexar
Ubisoft

Windows XP Home Edition N: MS and EU Finally Agree Nomenclature

Microsoft Agrees To Implement EU's Windows ChangesMicrosoft has agreed – with all the enthusiasm of a child being made to eat spinach – to adopt all the “main changes” requested by the European Commission to its new version of Windows without Media player components.

The company were found guilty by a court in 2004 of breaking EU monopoly laws, with the ruling compelling Microsoft to sell a stripped down version of Windows XP without all the embedded Media player widgets.

“Earlier today we contacted the Commission and have informed them that we have accepted all the main changes they have requested we make to the version of Windows without Media Player,” grumbled Horacio Gutierrez, Microsoft’s associate general counsel for Europe.

According to Gutierrez, Microsoft will make several modifications to the OS including technical changes to registry settings, removing references in product documents and packaging that warn certain products won’t work without Media Player and creating a software package allowing consumers to replace the absent media files.

In what some may think was a deliberate move to make the reluctantly-created product sound as appealing as last night’s kebab, Microsoft wanted to call the new version of Windows XP “Windows XP reduced Media Edition”.

The Commission was having none of it, forcing the software giant to use the name, “Windows XP Home Edition N”.

Microsoft Agrees To Implement EU's Windows ChangesHoracio Gutierrez, a lawyer for Microsoft, was clearly not too happy, telling Reuters that the company has “some misgivings about the chosen name, as we fear it may cause confusion for consumers about the product, but we will adopt the Commission’s name in order to move forward and accelerate the pace of the implementation process.”

Gutierrez added that the new version would be available to European consumers within a “matter of weeks”.

Microsoft hasn’t finished battling with the Commission, as they are yet to comply with another part of the EU judgment which stipulates that the company must open up access to server protocols.

Lawyers are wrangling over terms of the license which was prohibitive to open source software makers.

Microsoft Agrees To Implement EU's Windows ChangesAnd there’s more! Microsoft are also in disagreement with the EU over plans to appoint a trustee to monitor Microsoft’s compliance (or the complete lack of) – if the company fail to comply with the Commission’s decisions, they could face a daily slapdown of up to US$5 million – the equivalent of a cup of coffee in Bill Gates’ world.

Microsoft
EU

3G Real-Time Multiplayer Gaming From 3 In UK

3 Launches Real-Time 3G Multiplayer GamingWith a long parp on their PR trumpets, 3 notched up another first with the launch of “over-the-air” real-time multiplayer games over their network.

The service will go live in April and allows up to four gamer dudes to frag the feck out of each other in real-time over the 3 network.

The first real-time multiplayer games to be made available will be No Refuge, an explosion-tastic, tank battle war game supplied by Mobile Interaction.

Next up will be Synergenix’s Lock ‘n Load, a shoot’em up game with even more explosions, followed by the turn-based multiplayer game, Cannons Tournament, a shoot and fire cannon game supplied by Macrospace. With explosions, naturally.

The real-time multiplayer gaming environment is supported on Terramove, a gaming solution from TerraPlay, allowing publishers to develop multiplayer games for the 3 network.

3 also announced advanced games boasting “near console quality”, which will, apparently, “bring the real gaming experience to UK mobile for the first time”.

The “near console quality” games will be made available to customers through the ‘Today on 3’ service and will include Rally Pro Contest and Lock ‘n Load, both 3D games.

3 Launches Real-Time 3G Multiplayer GamingThese console-esque games are being supported on the 3 network by the Mophun gaming engine that is being supplied to 3 by Synergenix.

Gareth Jones COO of 3 was on hand to big up the offering: “3 has consistently been the first to deliver the very best on 3G. As the fastest growing UK operator, this is an exciting new development in our service offering. Combined with our great value and market-leading handset portfolio, 3 continues to set the benchmark for the other operators to follow.”

Graeme Oxby, Marketing Director of 3 was quick to join the quote action: “As the success of our music service demonstrates with over 10 million downloads in 6 months, 3 has learnt how to package and deliver compelling products over 3G. In Gaming, we are doing the same thing – picking the right games for 3G and delivering services that are immediate, fun and accessible at affordable prices.”

3 is currently the only UK operator to offer customers the choice of buying and renting games. Game-junkies can either pay 25p for a one game fix or double their money for up to three days of play on a game – this lets them see if they like the gear on offer before buying it.

With the ‘buy’ option customers make a one off payment, of between £3 (US$5.7, €4.3) and £7.50 (US$14.25, €10.8) and then have continuous use of the game on their video mobile till their fingers are reduced to stubs.

The ‘near console’ quality games will initially only be available on certain models and cost £7.50.

3 Launches Real-Time 3G Multiplayer GamingThe announcement of these advanced handheld games would suggest that 3 is pro-actively targeting the lucrative console market, and looking to lure potential Gizmodo, DS and PSP customers.

We suspect that their success will depend greatly on how the games match up to the ‘near console’ quality claims.

After all, the Sinclair C5 was nearly a great idea….

Synergenix
3
Mobile Interaction

MTV Unveils Interactive TV Portal – CeBIT 05

MTV Unveils Interactive TV PortalMTV in Germany has been demonstrating an interactive TV portal that combines satellite and broadband services.

The interactive portal will shunt a veritable cornucopia of personalisation and revenue-boosting options to customers, including games, news and the latest pop-tastic charts.

A deal with T-Online will also let annoying teenagers download the latest cray-zee ringtones for their mobiles, with the option to download extra goodies like wallpapers and song downloads from the comfort of your armchair.

There are also plans afoot to provide interactive voting and advertising, as well as offering access to video-on-demand archives.

Content and links to the interactive television services will be transmitted via satellite, while a broadband connection will be used to deliver specific items requested by the user (viewers will need an MHP compatible satellite receiver with broadband access to take advantage of the service).

The service was showcased at the CeBIT trade show in Hannover and MTV intends to introduce the service as soon as suitable receivers are available in retailers.

“Being the first to offer this interactive TV technology, MTV has once again confirmed its leading role in the field,” beamed Catherine Mühlemann of MTV.

MTV Unveils Interactive TV PortalMTV is using Alticast for the technical implementation and broadcast of the interactive service.

The company will be using Nionex´s HTML-based pontegra platform, which acts as a browser supporting a fully compliant subset of DVB-HTML, OCAP 2.0 and ACAP-X.

Pontegra’s open-ended concept makes it suitable for all kinds of iTV services, with the company claiming it to be the “iTV platform par excellence for all kinds of iTV services as EPGs, iTV-portals, T-commerce, voting and polls, interactive TV shows and commercials, community functions such as email and chat, etc.”

MTV in Germany
Nionex pontegra platform

Virgin Electronics Discontinues MP3 Product Line?

Virgin Electronics Discontinues MP3 Product Line?Unconfirmed reports are suggesting that Virgin Electronics, the consumer electronics division of Virgin, have become an early digital music casualty with the division discontinuing its product line.

The word filtering through the wire is that Virgin will not be supporting the devices already out in the market and that their PR people have been quietly making calls and asking reviewers to return the units.

Virgin’s range includes a wearable, “teeny weenie” flash-based mp3 player, originally introduced last autumn in 128MB and 256MB flavours, with the latest product update issued in January of this year.

Virgin Electronics Discontinues MP3 Product Line?The company had pinned their hopes on the well-reviewed “Virgin player 5GB”, which had the audacity to try and take the iPod mini head-on.

That strategy seems to have failed miserably, with a Virgin spokesperson recently confirming the cancellations to Digital Music News. However, Virgin Digital is not thought to be affected by the Virgin Electronics discontinuation, as each Virgin division is essentially an independent entity.

Virgin Electronics have already been through one metamorphosis, dumping their Pulse line of home electronics gear (including DVD players and cordless phones) last year in favour of focusing mainly on MP3 players.

The Virgin Electronics product halt could be part of a larger industry shake-out, with several portable mp3 player manufacturers under-performing against Apple’s mini-marvel.

Serious contenders like Creative and iRiver look set to go the distance, however, and there’s always the chance that the Virgin brand may reappear at a later date.

Virgin Electronics
Digital Music News
Virgin Electronics, RIP (Om Malik)

Mobile Virus: MMS Spreads On Symbian

First Symbian OS Mobile Virus To Replicate Over MMS AppearsSymbian OS anti-virus specialist SimWorks, has announced that it has identified the first virus targeting the platform, that is capable of spreading itself via MMS messages.

The virus – named CommWarrior by SimWorks – uses MMS to send itself to any MMS compatible mobile phone, but will only infect phones based on Symbian OS platforms.

Multimedia Message Service (MMS) is a more advanced version of SMS messaging (aka ‘texting’) which allows users to send multimedia content – pictures, sounds and video – as well as applications and text via their handsets.

The virus affects Series 60 smartphones based on Symbian OS 6.1 or newer, such as the Nokia 3650, 6600 and 6630, but devices running on the UIQ platform, such as the Sony Ericsson P900/P910 and Motorola A925/A1000 are unaffected.

The CommWarrior virus works by scanning the infected phone’s address and periodically blasting out MMS messages to randomly selected contacts, including a copy of itself and one of several predefined text messages designed to encourage the recipient to install the application.

First Symbian OS Mobile Virus To Replicate Over MMS AppearsTo add insult to injury, users will be punished financially by the virus, with MMS messages typically costing between $0.25 and $1.00 a pop.

With the virus doing its devilish work silently in the background, it could be some time before the user becomes aware of the potentially hundreds of MMS messages sent from their handset.

Not happy with trying to propagate via MMS, the sneaky CommWarrior virus also has another tool in its satanic armoury – it attempts to infect nearby devices by means of Bluetooth.

According to SimWorks, CommWarrior is the first mobile virus to use such a low-down, two-pronged distribution strategy, which may allow much faster and more geographically widespread infection of vulnerable devices.

First Symbian OS Mobile Virus To Replicate Over MMS AppearsThe good news is that like previous Symbian OS-targeted viruses, users are still required to accept the installation of the virus whether receiving it via Bluetooth or MMS.

The traditional problems of MMS interoperability amongst mobile network operators could also play a part in slowing the spread of the virus.

But before you all start staring at your mobiles in fear, it should be stated that we don’t know anyone affected by this virus and there’s more than a few cynical voices out there suggesting that that anti-virus software companies are prone to exaggerate the threat in an attempt to shift more products. As if! (cough)

SimWorks
Symbian

Digital Music Forum :Summary

More than 400 industry professionals gathered for Digital Media Wire’s 5th annual Digital Music Forum at The French Institute in New York City on Wednesday. Discussion topics recalled the creation of the original Napster, examined the current business and legal environment, and looked ahead optimistically towards the future growth of subscription and mobile services.

In a widely anticipated keynote conversation, Napster founder Shawn Fanning described how early peer-to-peer file trading networks fundamentally changed consumer expectations for the breadth of music content available to them. Speaking about his new venture, Snocap, Fanning outlined his plans to create a central database for rights clearance while introducing a digital identification and acoustic fingerprinting architecture for file trading systems. Fanning expressed his hope that the creation of a trusted third party to manage rights administration will create an environment in which the interests of peer-to-peer companies, retailers, and content owners will not be in conflict.

Technology and rights management remained in the spotlight during a panel discussion about the forthcoming MGM v. Grokster case that will go before the Supreme Court on March 29th. At issue, according to Digital Media Association Executive Director Jonathan Potter, is whether a software developer can be held liable for the actions of its users. Martin Elgison, a partner at Alston & Bird, advocated separate assessments of legality for a company’s business conduct and the associated technology. Jim Delong, senior fellow at The Progress & Freedom Foundation, agreed that the courts need to examine a company’s underlying business model and question whether it depends on copyright infringement.

Speaking to technology’s current effects on artist management, Nettwerk Productions CEO Terry McBride conveyed that digitization currently represents a mixed opportunity for his clients like Avril Lavigne, Sarah McLachlan and Barenaked Ladies. On the one hand, McBride reported, Barenaked Ladies sold more than 900,000 live tracks in the past year and archives 150 concerts for sale online. On the other, he voiced concern that his artists’ catalog sales are being negatively affected by peer-to-peer file trading. On the whole, McBride was bullish on technology’s long-term potential, both for management companies seeking to provide for all their clients’ needs, as well as for artists pursuing long term careers.

In an afternoon keynote, Yahoo Music Vice President and General Manager David Goldberg highlighted the opportunities created by consumers’ desires to discover and control their music in an on-demand environment. Goldberg predicted the continued emergence of subscription-based digital music services, as well as the use of customization and community functionality to drive traffic and consumer engagement. According to Goldberg, playlists will become the “killer app of music” for users confronted with more than a million tracks at their fingertips and services will need to focus on delivering appropriate recommendations to create the ultimate listening experience.

MSN Marketplaces General Manager Mike Conte addressed Microsoft’s digital music effort which initially launched last October as an a-la-carte download service. According to Conte, Microsoft is principally involved with music to drive traffic and advertisers to MSN.com while contributing to the company’s strategy to build an overall ecosystem for digital media. While emphasizing that Microsoft’s plans were still in their early stages, Conte echoed Goldberg in emphasizing the importance of building community to engage customers and alluded to future digital music integration with messaging, blogging and playlist capabilities. Conte also agreed with predictions for the future growth of subscription services, citing company research indicating that the younger the consumer, the lower the likelihood that they desire to own their music.

During morning and afternoon panels, participants painted a positive future for the mobile music marketplace. Sony BMG Senior Vice President Thomas Gewecke noted that mobile services continue to be the dominant digital revenue stream outside the United States. Gewecke further predicted that mobile devices will become the dominant method for initial music purchases, even if the content is eventually consumed on another platform. Sprint General Manager of Wireless Music and Personalization Nancy Beaton reported that music represents an important way for the company to boost its current average monthly bill of $62. Beaton also cited successful ringtone launches with artists like Beyonce and 50 Cent, with both reaching platinum sales levels.

Thanks to Wesley Radez (wradez @ digitalmusicnews.com) over at Digital Music News for this report.

Hironobu Sakaguchi Snagged By Microsoft Xbox Shock

Hironobu Sakaguchi Microsoft Hires Final Fantasy Creator For Xbox 2 Next Gen GamesMicrosoft is teaming up with one of Japan’s hotshot video game developers to create games for its next-generation video game console, XBox2 – a sure-fire sign that it’s determined to grab a fat slice of the Japanese market.

Having created compelling games for both Nintendo and Sony in the past, renowned Japanese video game developer Hironobu Sakaguchi has been signed up by Microsoft in the hope that he’ll sprinkle some fairy dust over their next-generation Xbox system.

Sakaguchi’s new company, Tokyo-based Mistwalker, will work with Microsoft’s game studio in Tokyo to make the games.

“This is a shot across the bow that we are serious about the Japanese market,” said Peter Moore, corporate vice president of worldwide marketing and publishing at Microsoft. “This is but the first salvo in what is going to be an interesting year.”

Things haven’t worked out too well for Microsoft’s XBox so far in Japan: disappointing sales followed its launch in 2002, with just 1.7 million units being shifted in all of Japan and Asia Pacific, placing it a distant third behind market leaders Sony and Nintendo.

Microsoft hopes that the collaboration with Sakaguchi’s game development studio, Mistwalker, will send sales soaring.

“Lately, we’ve seen only sequels released on the domestic game market,” Sakaguchi said. “I want to create something gamers can immerse themselves in and recall for a long time afterward by offering a new type of fun that only next-generation machines can provide.”

Hironobu Sakaguchi Microsoft Hires Final Fantasy Creator For Xbox 2 Next Gen GamesA founding member of former video game software developer Square Co., the 42-year-old is famed for creating the role-playing series, ‘Final Fantasy’, which has shifted more than 60 million copies to date.

It hasn’t all been smooth sailing for Sakaguchi however. His attempt to cross into film with a US$210 million (€158m/£109m) movie using state-of-the-art computer animation to create lifelike human characters didn’t hit pay dirt.

Released in 2001, “Final Fantasy: The Spirits Within” proved to be a box office flop and Sakaguchi resigned from Square as a result.

Microsoft is hoping that Sakaguchi’s experience in both role-playing games and high-end animation could provide the leverage to persuade gamers to upgrade to its next system, which will support high-definition TV formats and improved computer graphics.

“Sakaguchi has taken role-playing games – traditionally a niche market – and introduced them to a broad and diverse audience across the globe,” Peter Moore, corporate vice president of worldwide marketing and publishing at Microsoft, said in a statement. “We are ecstatic to work with Sakaguchi.”

The industry remains rife with rumours about when the XBox2 might finally launch, with some suggesting that it may try to surprise the gaming world by showing its Xbox 2 console well before this May’s E3 show in Los Angeles.

According to online sources, the Redmond software giant has an Xbox 2 conference of ‘significant importance’ slated for some point in March 2005.

xbox2-news
Microsoft
Mistwalker
“Final Fantasy: The Spirits Within”

Broadcast Flag “Crossed The Line”, FCC told by US Appeals Court

FCC Oversteps Their Authority on Digital TV, T.V.A US appeals panel has challenged new federal rules which require certain video devices to incorporate technology designed to prevent copying digital television programs and distributing them over the Internet.

US Appeals Judge Harry T Edwards delivered a slap across the wrists of the Federal Communications Commission by saying that that it had “crossed the line” with its requirements for anti-piracy technology in next-generation television devices.

The anti-piracy technology, known as the broadcast flag, will be required after July 1st for televisions equipped to receive new digital signals. Many personal computers and VCR-type recording devices will also be affected.

The broadcast flag would permit entertainment companies to designate, or flag, programs to prevent viewers from copying shows or distributing them over the Internet.

Two of the three judges on the District of Columbia Circuit panel said the FCC had not received permission from Congress to undertake such a sweeping regulation, and questioned the FCC’s authority to impose regulations affecting television broadcasts after such programs are delivered into households.

“You’re out there in the whole world, regulating. Are washing machines next?” fumed Judge Harry Edwards. Judge David Sentelle was equally unimpressed: “You can’t regulate washing machines. You can’t rule the world.”

The groups challenging the FCC’s broadcast flag regulation include the American Library Association, the Association of Research Libraries, the Medical Library Association, Public Knowledge and the Electronic Frontier Foundation.

They argue that the FCC has over-stepped its authority, that Congress should be responsible for making copyright law, and that librarians’ ability to make “fair use” of digital broadcasts will be unreasonably curtailed.

Although the judges’ comments are encouraging for opponents of the Broadcast Flag, doubts have been cast whether their opponents have the legal standing to challenge the rule in court.

Either way, we can expect to wait a few months before the court issues a ruling. In the meantime, activist groups like the Electronic Frontier Foundation continue to offer consumers the means to get around the restrictions with their “HD PVR Cookbook,”.

Electronic Frontier Foundation
Federal Communications Commission