Sky Sniffs Around Homechoice

Sky Sniffs Around HomechoiceThe wires are hot with rumours that BSkyB is contemplating a bout of wad waving in the direction of the video-on-demand, broadband and telephone company Homechoice, which is reportedly finding things tres tricky in the increasingly competitive TV broadband market.

Homechoice’s parent company, Video Networks, managed to notch up hefty losses of £46.5m in 2004 – £1.5m worse than the year before – and faces an uncertain future of fearsome competition from the likes of Sky, the recently merged NTL/Telewest and BT.

Compared with Sky and NTL/Telewest’s subscription figures (7.8 m and 5.5m respectively), Homechoice’s last reported numbers of just 15,000 subscribers suggest that they could provide a tasty minnow for a major operator like Sky.

Sky Sniffs Around HomechoiceHomechoice currently provides a broadband Internet and telephone service, with on-demand programmes covering comedy, drama, music soaps, pay-per-view movies and home shopping.

Although Homechoice recently doubled the amount of homes that could receive their service to a more respectable 2.5m, there’s no guarantee that subscriber numbers will reach anywhere near that amount.

We got on the blower to Homechoice and were, not surprisingly, given the official line that, “There are no current plans to sell the business.”

Sky Sniffs Around HomechoiceCity analysts, however, suspect that Sky could snap up the company as part of its plans for video-on-demand and broadband.

Homechoice

MDR-EX71SL Sony Fontopia In-Ear Headphones: Review

MDR-EX71SL Sony Fontopia In-Ear Headphones: ReviewIt’s almost always worthwhile upgrading the cheapskate headphones that invariably come bundled with MP3 players and phones – especially if you’re currently strutting around with a pair of ‘Mug Me Now!’ Apple iPod ‘phones.

Sony has acquired a fine reputation for their consumer headphones and we looked forward to testing the Fontopia MDR-EX71SL in-ear headphones.

Sony have cottoned on to the fact that a lot of people won’t want half a mile of excess cord flapping around, so have fitted the headphones with a short lead, ideal for plugging into lanyard remote controls.

If you need a longer lead, you can simply attach the extension cord to extend the cable to 1m.

MDR-EX71SL Sony Fontopia In-Ear Headphones: ReviewThe closed-type Fontopia design is powered by super-small 9 mm drivers kitted out in Spinal Tap black with go-faster silver accents (they’re also available in Mac-like white, but that’s just asking for trouble).

Looking and feeling disturbingly medical, the headphones come with three sets of attachable soft silicon earbuds in small, medium and large sizes.

These floppy bits of thin, rubber-like material fit on the headphones to provide a tight seal around your ears.

We have to say that fitting them felt a little strange, but once our ears were suitably isolated, we tried the Sony Fontopias through a variety of sources; an MP3 player, PDA smartphone and high end hi-fi system.

Playing back a selection of tunes on the MP3 player, we immediately noticed a huge improvement in the sound quality, with a deep, smooth bass making itself felt with vocals being rendered more crisply.

The same improvement was heard on the smartphone, but the hi-fi system merely served to highlight the limitations of the ‘phones – not unreasonable considering the $32 (~£18 ~€26) price tag.

MDR-EX71SL Sony Fontopia In-Ear Headphones: ReviewSuitably impressed with our tests, we decided to take the headphones with us on a business trip and here’s where the problems began.

With the silicon earbuds forming a super tight seal around your lug holes, everything starts to sound a bit weird and distant when you’re walking the streets.

Your own footsteps resonate through your head like you’re King Kong going for a walk in diver’s boots and if you hum along to a tune it sounds like there’s several hives’ worth of bees joining in.

It was really, really unnerving and, frankly, rather unpleasant and we wished we’d stuck with our original ‘phones.

However, once on a train, the Fontopias came into their own, doing a wonderful job of delivering high quality sounds while almost silencing the screaming kid and Cock-er-nee Geeza shouting into his mobile opposite.

So we’ve got mixed feelings about these headphones: if you don’t mind sounding like a leaden leviathan going for a stroll, then the Fontopias represent great value, with their sonic quality improving vastly on headphones bundled with popular MP3 players.

We loved relaxing in splendid sonic isolation on the train, but as soon as hit the city streets we couldn’t bear the disorientating feelings we got from the Fontopias.

As a result, we strongly recommend trying these ‘phones out before buying.

Sound quality 4/5 starstar
Build Quality 4/5 starstar
Overall 4/5 (on the train) 1/5 on the streets starstar

Specs:

Frequency Response: 6 – 23,000 Hz
Headphone Output: Power handling capacity: 100mW
Impedance: 16 ohms at 1 kHz
Cord: OFC; Neck Chain, 4 feet (1.2m)
Magnet: 400-kj/m3 a Ultra-High-Power Neodymium Magnet
Diaphragm: PET, long-throw
Driver Unit: 9mm diameter
Other: Lateral, In-the-ear, Closed, Dynamic
Plug: Gold-plated, L-Shaped, Stereo Mini Plug
Sensitivity: 100 dB/mW
Weight: 0.1 oz. (4g), without cord

Sony

All Your Google Base Are Belong To Us

All Your Google Base Are Belong To Us – headline explained

All Your Google Base Are Belong To UsThe web wires are waxing wildly with rumours about Google Base, a hush-hush Google project that “accidentally” appeared on the Web for a few hours yesterday.

The “inadvertent” (yeah, right) unveiling of base.google.com sent bloggers into a screengrabbing frenzy, prompting the search engine giant to confirm that the fleeting snapshot was indeed a legitimate Google page.

All Your Google Base Are Belong To UsUnder pressure from bloggers, Google company product manager, Tom Oliveri, revealed a little in his blog:

“You may have seen stories today reporting on a new product that we’re testing, and speculating about our plans. Here’s what’s really going on.

We are testing a new way for content owners to submit their content to Google, which we hope will complement existing methods such as our web crawl and Google Sitemaps.

We think it’s an exciting product, and we’ll let you know when there’s more news.”

All Your Google Base Are Belong To UsThe screenshots revealed an entry page where Google suggests the type of information to submit to Base, with one sharp eyed Dutch blogger Wouter Schut, saying that the test pages also included presets for housing, products, reviews, services, travel, vehicles and want ads.

A Google Base screengrab posted on flickr revealed the following text:

Post your items on Google.

Google Base is Google’s database into which you can add all types ofcontent. We’ll host your content and make it searchable online for free.

Examples of items you can find in Google Base:

• Description of your party planning service
• Articles on current events from your website
• Listing of your used car for sale
• Database of protein structures

You can describe any item you post with attributes, which will helppeople find it when they search Google Base. In fact, based on therelevance of your items, they may also be included in the main Google search index and other Google products like Froogle and Google Local.”

Naturally, the speculation-o-meter has been in overdrive ever since, with many believing it to be the start of a foray into the online classified field, with Google placing popular services like eBay and Craigslist directly in their sights.

All Your Google Base Are Belong To UsThis service would let individual punters submit classified adverts for free on Google Base and could possibly signal the imminent arrival of the much rumoured Google Payment (aka Google Wallet) product.

Rumours have spun up to tornado force by a recent Classified Intelligence report which claimed that Google had been discretely asking job boards and other classifieds providers to submit feeds of their listings.

And while we’re speculating with such wild abandon, we can’t help thinking that if Google Base does indeed materialise, Google could offer sellers a GoogleTalk button for their listings and offer similar functionality to the much-anticipated SkypeMe buttons on eBay listings…

Google Base

EX-600: Casio Wafer Thin Digital Camera Announced

EX-600 Wafer Thin Digital Camera Announced By CASIO CASIO have announced their new, wafer-thin EXILIM CARD EX-S600 digital camera.

Small enough to slip in your pocket without inviting Mae West quotes, the 16mm thin camera sports a 3X optical zoom (38 – 114mm, F 2.7 – 5.2), with a nippy start up time and super fast 0.007 second release time lag.

Offering a healthy six megapixels resolution, this card-sized diminutive snapper comes with “Anti Shake DSP” which Casio claims can reduce or eliminate blur caused by shaking mitts or moving subjects.

Compared to its predecessor, the EX-500, the camera offers an updated CCD imager, 50% improved battery life, a slightly closer macro focusing distance of 15 centimetres and a new “Revive Shot” feature which attends to the rather obscure needs of people taking digital pictures of old album photos.

EX-600 Wafer Thin Digital Camera Announced By CASIO According to Casio’s announcement, Revive Shot mode “adjusts for obliquity as well as brightly refreshes faded colours.”

Our dictionary says that obliquity means, “the presentation during labour of the head of the foetus at an abnormal angle” and “the quality of being deceptive,” so we’re not entirely sure what they’re on about, but we figure that it just sprinkles a bit of fairy dust over old images and boosts up the colours.

Unlike Pansonic LX1’s mechanical Optical Image Stabilisation, the Casio achieves the effect with digital bodgery, automatically bumping up the ISO and thus making faster shutter speeds available (at the expense of more noise.)

The camera offers quick picture playback of approx 0.1 seconds interval on the large 2.2 inch LCD, which Casio claims is “twice as bright as previous models” (good job too as there’s no optical viewfinder onboard.)

EX-600 Wafer Thin Digital Camera Announced By CASIO As is de rigeur on consumer compacts, there’s a built in movie mode with the Casio capturing MPEG-4, VGA (640×480 pixels) at 30 frames/second.

Battery life is a beefy 300 still pictures or 1 hour and 50 minutes of movie recording per battery charge, with the EX-S600 connecting to a TV or PC via the multi cradle, which also doubles as the battery charger.

As ever, there are enough scene modes (34) on offer to ensure that even an Icelandic daytripper to the Amazon should be able to capture every atmospheric eventuality on the way, although we imagine most people will just go along with the ‘auto’ option.

Currently only available in Japan and other Asian markets, the EX-S600 comes in a selection of colours, sparkle silver, fiesta orange, mistral blue and luminous gold.

Casio

SD430: Canon PowerShot Adds Wi-Fi

SD430: Canon PowerShot Adds Wi-FiCanon are trumpeting that they are “bringing IXUS style and performance to the wireless age” with the release of their PowerShot camera.

Essentially a Powershot SD450 with Wi-Fi (IEEE 802.11b) bolted on, the compact camera comes with a 5.0 Megapixel CCD sensor, 3x optical zoom, 2.0″ LCD display and 14 shooting modes for creative experimentation.

The addition of the Wi-Fi gubbins means the SD430 offers direct printing to any to any Canon PictBridge compatible printer courtesy of the supplied Wireless Printer Adapter (WA-1E).

An Auto Transfer mode automatically transfers images to a nearby PC (with Canon’s software installed) while the Wireless Remote Capture lets users fire off snaps from their PC – great fun for candid party shots and capturing scampering squirrels in the garden. If that’s your bag, of course.

SD430: Canon PowerShot Adds Wi-FiThe camera can be registered with up to 8 target devices including wireless access points via a secure communication system to prevent eavesdropping or interception of your photographic masterpieces.

As well as industry standard WEP, the SD430 employs WPA-PSK with TKIP/AES encryption for enhanced data security.

“With wireless technology extending beyond the office to personal home networks, Canon expects Wi-Fi support to be the next big trend in the digital photography market,” insisted Mogens Jensen, Head of Canon Consumer Imaging Europe.

“The Digital IXUS WIRELESS delivers freedom and ease-of-use that consumers expect from wireless devices,” he continued.

SD430: Canon PowerShot Adds Wi-FiAlthough we naturally warm to the convenience and sheer ‘techiness’ of Wi-Fi enabled digital cameras, we remain to be convinced that the technology has reached maturity yet.

After all, firing off images wirelessly is no quicker than using a standard USB dock, there’s no built in browser or infrastructure for shifting images when you’re away from home (or at a photo printing lab, for example) and, of course, all that WiFi-ing is going to give your camera’s batteries a slapdown.

SD430: Canon PowerShot Adds Wi-FiWe speak from some experience here too, after foolishly being seduced by Sony’s innovative – but frankly pointless – Bluetooth feature on its 20002 DSC FX77 camera.

After an eternity of fiddling about with Bluetooth settings only to see images crawling onto our PCs, the novelty soon wore off and the thing was dumped straight back on to its USB cradle.

Mind you, it was fun taking photos from a PC in the next room until the Bluetooth connection went tits up.

Back to the SD430, we can also add that it comes with an all-important cool blue light, offers manual and auto shooting modes with stitch assist, and weighs in at 130 g (4.6 oz) in a pocketable 99 x 54 x 22 mm (3.9 x 2.1 x 0.9 in) case.

Pricing to be announced.

Canon

May You Live In Interesting Times, Festival Preview (2/2)

The first part of this preview was published last week.

May You Live In Interesting Times, Festival Preview (2/2)The festival has been developed by Bloc (Creative Technology Wales) and Chapter Arts Centre, Cardiff. They have managed to accommodate a large number of complex yet accessible projects. This collaboration is all the more impressive in its scale when you realise that both organisations have their own projects running concurrently (Bloc are developing Northern and Southern pilot projects in Wales with accompanying seminars; Chapter are hosting the first UK showing o the artists Olaf Breuning).

The festival will be based at Chapter but will spill out into the streets of Cardiff and various venues and unique spaces. Contemporary artists are increasingly engaged with, or inspired by, digital technology and such public spaces.

The public and communication technologies are attractive to artists because of their user friendliness and their massive global reach.

Artists tend to situate such work somewhere between public art and street culture. Digital technology is often claimed to go beyond physical limitations such as cyberspace, but it is always embedded in real spaces and places such as the home, the workplace and the street whether this is an individual user, or as part of a larger ever extending network.

These spaces in Cardiff include the Millennium Stadium, where Tim Davies’ Drumming will be shown on the giant digital billboards above the pitch. This shows the frenetic beating of a snare drum as a call to arms. The drumming echoes out throughout the stadium and beyond, echoing the roar of 70,000 Welsh fans.

If you see a number of futuristic-looking people being pursued down Cardiff’s Queen Street, don’t worry, that will be Blast Theory.

Renowned internationally as one of the most adventurous artists’ groups using interactive media, Blast Theory come to Cardiff to present the award-winning chase game Can You See Me Now?

Online players are dropped into a virtual Cardiff while Blast Theory runners, tracked by satellites in the real city, pursue you.

May You Live In Interesting Times, Festival Preview (2/2)To join in you can access a number of computer terminals at the National Museum and Gallery or at one of the festival hubs at Chapter or g39 (cor). If you are unable to visit you can play from your own computer.

A number of residencies have already taken place across Wales, such as Jen Southern and Jen Hamilton who have been working at Creative Mwldan in Cardigan.

They have been setting tasks for locals and tourists while tracking their movements through GPS systems.

The evidence they collect will then be relocated to Cardiff, where they will be taking visitors on a boat trip in Cardiff Bay.

Grennan and Sperandio will be based in Cardiff, where they are keen to meet anyone interested in any aspect of gaming, from bridge clubs to computer game enthusiasts. They will be creating an online and actual card game based on interactions with historians, language experts, game enthusiasts as well as people from all walks of life in Cardiff.

Artists from Wales were encouraged to develop new work. Stefhan Caddick will be placing a portable digital road sign near Cardiff’s Old Library.

Usually used to display traffic information, viewers are asked to text their own messages which will be then displayed on screen.

Andy Fung’s work will be displayed on an advertising billboard on Leckwith Road near Cardiff’s Football ground.

May You Live In Interesting Times, Festival Preview (2/2)The artist group Second Site will be displaying new video works in the windows of a empty bank on Bute Street, while Chris Evans will project his interactive game onto St John’s Church in the centre of Cardiff.

Canton Labour Club becomes the ideal venue to host a series of discussions based around ideas of community and broadcasting.

The two-day conference will explore the themes of the festival, including the use of locative media, such as GPS systems and mobile phones. There will also be a look at the use and influence of video gaming.

With so many creative technologies on offer, it seems that we do indeed live in interesting times.

Karen Price is Arts Correspondent for the Western Mail.

The first part of this preview was published last week.

Chapter
Bloc
Cardiff Contemporary

Portable Games To Exceed $2 Bn In 5 Years: Yankee

Portable Game Business To Exceed $2 Billion In Five YearsThe portable game business will be worth a thumping great $2.3 billion in four years, according to a report released today by research firm, The Yankee Group.

Their ‘US Portable Entertainment Forecast’ report also found that half of all portable music players will be phone hybrids by 2009, yet mobile MP3 players will only account for only one-third of the portable music service revenue.

The Yankee Group predicts that dedicated digital audio devices like iPods and Walkmans will continue to be used more exclusively for their single purpose, while gaming hand-held devices and phone hybrids are both expected to grab revenue around the $2.3 billion mark by 2009.

Portable Game Business To Exceed $2 Billion In Five YearsWith the line between wireless handsets and portable CE devices continuing to blur, the Yankee Group used data from both their Video Capable Device Survey and the Mobile User Survey to come up with what they describe as “the most comprehensive view into the portable device market.”

The US Portable Entertainment Forecast discovered that the convergence of wireless handsets and CE devices will force mobile manufacturers to both compete and partner with consumer electronics manufacturers.

“Within this new market dynamic, it will be crucial for companies to have a firm grasp of consumer behaviour and the competitive landscape,” said Mike Goodman, Yankee Group, senior analyst, Media and Entertainment Strategies.

Portable Game Business To Exceed $2 Billion In Five Years“The major players must understand who will lead and who will follow in order to successfully plan future strategy and appropriately target their investments,” he added.

Yankee Group

Podcasting is Dead! Long Live Podcasting!

Marc Freedman of The Diffusion Group (TDG) makes good points here about Podcasting, including the now slack usage of the term to describe any audio that is downloaded from a Website.

We even thought it was good enough to leave in the ‘alternative marketing value,’ otherwise known as a plug (tip of the hat to Andy).

Podcasting is Dead! Long Live Podcasting!I come not to bury podcasting but to praise it. It is the creation, and victim, of its own success. It captured the imagination of the press and public with a hip pedigree and a huge wave of media hype. It will exit with a permanent mark on the media landscape.

Podcasting remarkably rose from inception to million users of users in less than two years. According to TDG’s (yes, our) recent analysis, Podcasting as an Extension of Portable Digital Media – Fact, Fiction, and Opportunity, more than five million US consumers will partake of podcasts by the end of 2005, growing to more than 60 million in 2010.

Many in the industry scoffed at TDG’s predictions. Other research firms put forth podcasting forecasts significantly lower than TDG’s, arguing that podcasting will never move beyond the technological elite or “chic geeks” that gave podcasting its early buzz. But these same research behemoths were the ones that first said podcasting wouldn’t break the five million mark by 2010, only to triple their forecast in less than two weeks. Fair enough – they’re indecisive.

To be fair, TDG analysts simply see the world a little differently (and in this case more accurately). In the past two months alone, AOL, Yahoo, and Apple have integrated podcasting into their web sites and software. It is only a matter of time until podcasting is integrated into all major media players, much like other media technologies, such as Internet streaming and web music guides. Due to the widespread availability of podcasting services and the proliferation of portable digital audio devices, podcasting will enjoy rapid growth over the next 12 months as these services and products build upon one another in holy union.

Technology is a multiphase cycle of standalone development, integration, disaggregation, and resynthesis. At the moment, podcasting is its integration phase, arising about two years ago with application-specific search engines, directories, players, and other software (solutions that are now integrated into the online offerings of both legacy and new media firms).

Podcasting is Dead! Long Live Podcasting!Podcasting is in fact not one phenomenon but three. The first is its name. Mother Apple came to claim the child it midwifed when it folded podcasting into iTunes. Apple has successfully ridden the digital music rocket by staying at the forefront of technology. It ensured the future integrity of the iPod brand, as well as the podcasting name, when it added video to the iPod.

Despite widespread publicity, however, podcasting itself remains unfamiliar to most US consumers. According to TDG’s recent research, 64% of Internet users are not familiar with or have not heard of podcasting. Making matters worse, many music and audio publishers refer to their downloadable content as “podcasts” even though they are not tagged or do not provide subscriptions. Lastly, because Apple is so closely associated with the iPod, anyone that promotes podcasting is in essence promoting the Apple brand. Yes, the iPod has become the Kleenex of its time: it is more than just the brand of a particular product – it is now a product category in itself. That said, no doubt the podcasting name will be further diluted with time, competition, and new technologies, much like Internet broadcasting, streaming, and radio are often used interchangeably today.

The second phenomenon is mobile audio distribution. Podcasting was driven by the need to take advantage of the vast vacant space found on iPods and many other portable digital music players. Yes, mobile audio made podcasting. However, podcasting will itself become less about MP3 players and more about consuming subscription-based audio programming on desktop PCs, laptops. PDAs, and even cell phones.

The third phenomenon is media subscriptions. The automatic downloading of new content has returned as an essential form of consumer media distribution both for connected and mobile devices.

No doubt the name “podcasting” will fade as new forms of digital media distribution enter the fray, but the technology and tenets of podcasting will be permanent. The underlying technologies and the concept of subscription-based digital audio distribution will survive through many generations of consumer platforms and services.Podcasting’s ultimate legacy may in fact be the addition of ‘Subscribe’ to the typical media distribution options of ‘Find,”Play,’ ‘Rip,’ ‘Burn,’ and ‘Stream.’

– Podcasting: RIP 2007 –

Skype Integrated Into Eniro, Swedish Phone Directory

Skype Integrated Into Eniro, Swedish Phone DirectoryEniro, the Swedish equivalent of Yellow pages and the phone directory have integrated the Skype URL, callto:, in to their online directories.

This boon for Skype users, gives browsers the ability to simply click on the targets details to use Skype to open a voice call with them.

Currently the only examples we could find used ‘normal’ phone number, so clicking on them connects your Skype to their phone number, using your SkypeOut minutes – much to the joy of Skype we’d assume.

MSN and ICQ ID can also be listed, but these don’t have the same simple click to use functions.

Skype Integrated Into Eniro, Swedish Phone Directory“It’s important for us to add all types of contact information and that makesadding Skype to that logical”, says Cecilia Geijer-Haeggström, VP ofproducts and market at Eniro.

This is currently only available for contacting individuals, but it is planned to offer the same through Yellow Pages for companies.

Skype Integrated Into Eniro, Swedish Phone DirectoryWe also understand that they’ll be printing the Skype ID’s in the printed directories for a small fee.

Many phone directories are owned by the countries incumbent telco, making it highly unlikely that they would offer similar services, as it ‘steals’ call revenue out of the pocket of their telco owners.

The Swedes are as high tech as you like, but we suspect that the fact that Skype CEO, Niklas Zennstrom is from Sweden somewhat smoothed this deal.

Eniro
Skype

Wi-Fly; ISS Falling; i-Tunes 6 – Teenage Tech News Review

Internet BalloonWi-Fly
BBC news is reporting that BT is testing wireless broadband. What was that I heard? Been done already? Ah well, this is a new twist on a relatively old concept: These guys are using a balloon flying at 24km of altitude to send and receive wireless internet signals. This could mean a new way of accessing data: Although there are currently a number of ways of accessing the Internet on a laptop while on the move, these involve either overpriced GPRS connections over mobile networks, or few and far between Wi-Fi access points, which are not necessarily free either.

What this technology might enable, if it takes off (sorry, bad pun), is to enable laptop users to be finally able to use an affordable data service on the move that doesn’t suck speed-wise and doesn’t cost an arm and a leg to use.

Guess what else? The team doing the initial research on the project are from my local university, literally five minutes down the road!

ISS International Space StationIs it a bird, is it a plane…
…No, it’s the ISS falling from the sky. ITAR-TASS reports that the latest ship to dock with the ISS has failed to boost it’s altitude, as it’s rockets failed after burning for only 3 minutes.

The ISS floats at around 350km above the earth, and at this point in space, there is still a significant amount of drag caused by the earth’s atmosphere. What this means when it’s at home, is that the atmosphere causes friction on the ISS, which means that the space station is constantly losing altitude. What prevents the ISS from falling from the sky are occasional boosts from visiting spacecraft. There is a graph of the ISS’ height and it is clearly visible that it is currently at the lowest that it has ever been at. If the space station’s height deteriorates lower than 300km, it is easily possible that it will fall out of the sky and land on earth, or burn up in the atmosphere.

Although the ISS is kinda cool, I do still have my doubts as to it’s usefulness: What the hell is it actually good for? This is the view of a lot of people in the scientific community, and a lot of people think that it might as well be de-orbitted and the money spent on it every year spent on a better cause. Imagine if the $6.7 Billion that NASA is spending annually on the ISS and the shuttle program went to better causes. Imagine what impact that money would make.

Besides, I want a space elevator, dammit!

iTunes 6 ScreenshotOooh Aaargh, ‘cos we’re pirates!
A few days ago, Digital-Lifestyles covered the new video enabled iPod and accompanying iTunes 6 software. iTunes 6 allows you to download selected TV shows and other content for a fee from the iTunes music store. What if you want to add other recording and stuff to your iPod? Hack-a-day has an article on how to automatically download TV shows via Bittorrent.

They also have an article up on how to use the Tivo To Go software which accompanies the Tivo to transfer Tivo recordings to your iPod.

These hints should help all you cheap skates out there to enjoy a nice, free, iPod video viewing experience. Of course, it also means that it will be possible to watch shows on the iPod not yet available for purchase from the iTunes music store.

Enjoy!