Digital Hollywood Europe:Next Generation P2P: Synopsis: (pt 3/3)

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Three)Marty Lafferty, CEO of the Distributed Computing Industry Association (DCIA) concludes his synopsis of the Next Generation P2P sessions at the recent Digital Hollywood Europe conference held in London’s docklands.
Guido Ciburski (pictured right) announced that CyberSky-TV’s streaming video P2P software was declared legal in Germany two months ago, after protracted court proceedings, and that now the questions are how to put it to best commercial use and how to advertise it so that it stays that way. He said the attractiveness of the software is its higher quality online video experience, which takes advantage of higher upload speeds available to broadband users. The US Supreme court decision has been misinterpreted by many, but in the final analysis has not changed much in terms of consumer behavior. P2P usage has continued its steady expansion, notwithstanding market share shifts among applications, basically regardless of related cases and settlements.

Major record labels and movie studios need to take time at this point in their migration to a digital distribution marketplace to listen more to consumers. There has been too little feedback from users factored into digital distribution strategies. There needs to be more interaction with the community of P2P users, and an effort to maximize the satisfaction of consumers with new business models. Going forward, the increase in broadband penetration will drive more growth of P2P, and local storage capabilities and content consumption patterns will change as a function of more speed and capacity.

Dr. Nimrod Koslowski articulated a new vision by stating that content being redistributed via P2P networks can be both controlled and accelerated. Oversi’s patent-pending caching system enables ISPs to monetize P2P and deal with network imbalances arising from the widespread adoption of P2P. It should indeed be experimentation time in this channel. Major content companies can participate at very little risk by putting some of their deeply archived, least monetized, long-tail content into P2P trials. Let material that is not the highest value content travel freely and find new ways to monetize it. There are many new interactive advertising and value-adding layers and payment mechanisms. Experiment and then scale what works.

The Grokster decision should be a clear green light that P2P is legal; inducement to infringe copyright is not. Going after end-users for enforcement purposes is a failed proposition, however. Encouraging content to be redistributed with new forms of monetization will be the winner. We need to get away from proprietary formats and embrace P2P in intuitive ways and couple it with operating systems. The industry needs to relate to the way content actually is being redistributed in terms of developmental priorities and not fight it. Don’t block applications. P2P will become much more integrated into the online environment in the future; not just files, but also acceptable levels of security integrated into our digital-social fabric.

Bruce Benson concluded with his observation that the entertainment industry is indeed evolving to digital distribution – and that such iconoclastic developments as music companies learning to market MP3s rather than DRM’d content may be coming, as well as movie companies adopting new approaches to market their entire libraries online despite legacy sequential-distribution windows. What’s working in P2P is free content. What’s not working is paid content. We need to take a lesson from the video/DVD market, which learned that it could more than makeup with high volume lower-unit-cost transactions (rentals) what it lost from relying exclusively on sales.

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Three)FTI Consulting believes it could generate sixty cents per view in ad-supported P2P movies for example. There is the opportunity to put whole libraries to work in this channel. The problems are rights complications, executive bandwidth, etc. – business issues rather than technology issues. Copyright laws are outdated and the US Congress writing tuck ‘n fixes for what has become too complex is no longer going to be effective – copyright laws can’t deal with mash-ups for instance. Rights holders should digitize everything and clear the rights to be able to monetize their works as new P2P models become clarified. We will see the completion of a cable by-pass online, and content elasticity will continue to expand as YouTube has so aptly demonstrated.

Audience questions ranged from how to get tech savvy kids to pay for content to how to convince ISPs that P2P can provide desired quality of service (QoS) levels. Answers confirmed that people will pay for convenience, value, and reliability; and enhanced hybrid P2P systems can do this better than alternatives.

All affected parties need to participate actively in developing a new commerce engine, which is different from just putting up toll-booths. It’s time for more resources to be directed towards creators and innovators. This is a uniquely open environment with the lowest barrier to entry of any channel and enormous possibilities. Share wisely, and take care.

Part one of the coverage – Next Generation P2P: Digital Hollywood Europe.
Part two of the coverage – Next Generation P2P – Digital Hollywood Europe.

Reproduced with permission of the DCIA. For more information, plan to attend the day-long P2P MEDIA SUMMIT NY on February 6, 2007.

PURE Hit 1m DAB Radio Sales

PURE Hit 1m DAB Radio SalesWe like PURE, they create innovative products DAB radio – and they
e one of the few UK companies doing innovative things in hardware.

Hats off to them for getting to their first millionth DAB radio (or 1,000,000th if you want to be dramatic). The success of PURE is a reflection of the successful growth of DAB radio in the UK.

Rajar’s last figures (PDF) tell us that 15.3% of UK Adults own a DAB radio now. Pretty good figures, with clearly lots of room for growth.

PURE have been a little PR cheeky here, because the millionth radio was actually sold in October this year, but clearly at xmas time, it’s good for them to let people know that they’ve been so successful.

PURE Hit 1m DAB Radio SalesGiven that they’ve given the chance, we just as well tell you that, there’s a whole range available …there and waiting for you to take them to their 2 millionth …

Pure One DAB/FM Portable Radio
Pure Evoke 1XT DAB Digital Radio
Pure EVOKE-2XT, Luxury DAB/FM Portable Radio with Alarm
Pure Digital Tempus DAB Radio
Pure Pocket DAB 1500 Personal Stereo
Pure Chronos DAB Alarm Clock Radio
Pure Elan DX20 Portable DAB Digital Radio
Pure TEMPUS-1XT , DAB Radio with Clock / Alarm
Pure Pocket DAB 2000 Portable DAB/FM Radio & MP3 Player
From the above it’s pretty clear that you daren’t say PURE haven’t stretched DAB to as many products as possible.

Congrats to them too for having gained the position of number one manufacturer of portable radios overall in the UK by value back in May this year.

Pure

Next Generation P2P: Digital Hollywood Europe: Synopsis (pt 2/3)

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Two)Marty Lafferty, CEO of the Distributed Computing Industry Association (DCIA) gives us a synopsis of the Next Generation P2P sessions at the recent Digital Hollywood Europe conference held in London’s docklands.

Ingjerd Jevnaker (pictured right) distinguished the use of P2P for live streaming as separate from file sharing. P2P essentially means interconnecting users computer-to-computer on the same level, and this can be to share bandwidth as well as content. There should be no contradiction between P2P and protecting content. Because of legacy issues tainting P2P’s image, however, some successful P2P applications don’t advertise that they use P2P – and users don’t care. Meanwhile, other P2P networks have increased their popularity with almost a revolutionary appeal to consumers by emphasizing P2P. The biggest emerging failures are digital services that use DRM in too draconian a manner. Flexibility is needed.

P2P companies now are either going open source and in some ways underground and non-commercial, or working to get consumers to sign onto licensed models. We need to encourage the technology sector to support and advance legitimate uses of P2P on multiple networks; and we need to encourage the entertainment sector to think about alternative business models, such as adopting RawFlow streaming and integrating ad-supported commercial content with user-generated content (UGC). In the coming future, there will be no more TVs – PCs will become the video appliance.

Les Ottolenghi explained how P2P is a superior delivery method for rich media content, with INTENT MediaWorks now delivering 370,000 licensed files per day up from 10K/day a year ago and participating in such groundbreaking efforts as the recent Coca-Cola sponsored Jay-Z P2P-exclusive promotion. INTENT uses DRM to track content, converting the open P2P universe into an ecosystem for legitimate business, which is emerging as primarily ad-supported. Licensed content is provided free, giving instant gratification to end-users, with the result that 84% of discovered files are retained. Unified file-discovery across all P2P and social networks has also emerged as an important attribute for success; hence INTENT has just launched its DelveDown service to provide that functionality.

Fostering the community nature of the channel is also very important, and P2P is uniquely configured for social networking. Post-Grokster, major entertainment companies are showing more interest in working with INTENT and, globally, copyright court cases have reduced the reluctance of majors to move forward and embrace P2P. It is critical not to let telecom firms dictate what happens regarding further innovation by eliminating net neutrality. We also need to work to make files smarter – so that content packages themselves have intelligence – plus continue to improve interoperability and attract higher quality content to be licensed for P2P.

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Two)Daniel Harris (pictured right) provided Kendra’s perspective on P2P from its alliance of content owners and software makers. Daniel’s vision is that any application on any device should be able to browse any catalog, and there should be universal interoperability. Record labels have had different ways of managing their catalogs, historically; now we need to show them that with P2P it is possible to aggregate databases and achieve across-the-board content monetization. P2P can bring benefits of non-centralized search and publishing to all sorts of content databases.

P2P can be used for information transfer – not just file transfer. Standardization will help make this a commercially viable consumer medium. It is increasingly futile to pursue legal strategies when open standards are proliferating. Huge advancements could be made in commercial development by simply bolting payment systems onto traditional P2Ps and letting developers earn money by working to make this happen. It is time to embrace, support, and extend P2P with open standards to build a market that has enormous potential. Let’s empower developers to make this succeed with the reality of more open standards.

Trevor Albery cited Warner Bros.’ recent development of new business initiatives in the P2P sphere, while also continuing a strong focus on anti-piracy activities. Examples include licensing BitTorrent and the joint venture announced earlier this year with DCIA Member arvato mobile using its GNAB platform for the In2Movies service in Germany. So far, these approaches have involved offering filmed content in traditional business models, but with a P2P delivery aspect. It is still the very early days for the P2P distribution channel, and now is the time for experimentation in what is a nascent industry in order to learn what will work best.

There should be no apologies for the Grokster case, which was about profiting from inducement to infringe copyright, not about P2P technology. Today’s challenge is to build good services that will excite consumers and compete with unlicensed online content. There may well be more litigation, as the channel continues its legitimization. We need to bring all stakeholders together to make DRM work better so that P2P can safely monetize content. P2P will find its place among distribution channels, while DVDs will continue and other electronic distribution will as well.

Anthony Rose outlined Altnet’s experience from 2001, when, in retrospect, its approach was ahead of its time. Altnet pioneered DRM-protected content distribution through open P2Ps, but major entertainment content rights holders initially resisted. Now that legal settlements are complete, however, Altnet is finally obtaining licenses. Its newest offering, the Global File Registry (GFR), connects people who own content with people who use content. Five years ago, there was much innovation in the P2P space, but then Web 2.0 became more innovative as P2Ps faced litigation. Now we are at a stage where the transport layer for P2P works quite well, but how people use it is still not working as a business. We need renewed innovation here – for example, with better indexing technologies – so that users will not be polarized.

Of concern is the fact that dispute settlements have bi-furcated the development community into those who want licensed distribution and those who are trying to anonymize usage. What should be obvious is that value will be generated by large-volume licensed-content distribution. Social wrapping in P2P is also an area of high potential. Consumers are more empowered than ever and, therefore, trying to dictate their behavior harshly will fail and drive them to the waiting darknets. The desire for control must be tempered; the winning play will be one based on equilibrium. The future will bring an increase in hybrid systems with a mix of centralized and distributed servers.

Part one of the coverage – Next Generation P2P: Digital Hollywood Europe.
Part three of the coverage – Next Generation P2P – Digital Hollywood Europe.

Reproduced with permission of the DCIA. For more information, plan to attend the day-long P2P MEDIA SUMMIT NY on February 6, 2007.

1 In 3 Euro Homes To Have AV/IT Network By 2010

1 In 3 Euro Homes To Have AV/IT Network By 2010More than 1 in 3 European households will have an integrated home network by 2010, according to a new industry report from Understanding & Solutions.

Until recently, home networking – the ability to connect digital devices together around the home – has largely been confined to Broadband and PC networking. However, linking multiple computers, telephones, televisions, Personal Video Recorders (PVRs), games consoles, home security systems and other digital devices into a home network is slowly beginning to generate a groundswell of activity.

Understanding & Solutions predicts that within 2-3 years IP crossover networking (bridging the gap between PC/Broadband and AV/Broadcast) will gradually increase as a result of consumer demand, coupled with a growing online content supply from the entertainment, photo services and consumer electronics industries.

“We’re all becoming more demanding, craving access to up-to-the-minute entertainment and information – however, wherever and whenever we want it,” says John Bird, Principal Analyst at Understanding & Solutions. “Home networking is the new gateway that manages, transports and stores our information across multiple devices within the home: it’s the great content enabler and by 2010 at least 30-50% of all consumer electronics devices on sale will be network-enabled.”

There are two key factors driving the home networking revolution, each with its own respective service provider ‘push’: namely, the wide availability of Broadband and the increase of digital multi-room TV networking.

1 In 3 Euro Homes To Have AV/IT Network By 2010

Consumers want to access Web content on a range of devices, including PCs, laptops (accounting for over 50% of the consumer PC market), games consoles and handheld devices. Additionally, PCs are increasingly being used to store entertainment content, which consumers now want to access and view on other consumer electronics products around the home, including TVs, PVRs and home audio equipment.

In parallel with this Broadband-driven trend, multi-room TV networking will move from analogue to the digital domain over the next 3 years, using Wi-Fi and a variety of ‘no new wires’ technologies. For example, coax, powerline and phone line communication signals can now carry a digital network signal around the home: simply plug in and you are connected.

A significant cultural change over recent years is that many consumers are using the PC as a mainstream TV viewing platform. Indeed, a quarter of European homes now have PCs and TVs co-located in the living room.

“Another key factor,” says Bird, “is the MP3 boom. With more than 200 million player owners worldwide, consumer focus is moving towards the PC as a music access device, storage platform and media library. This is resulting in a small, but growing number of users networking PC-based content and direct Broadband connectivity across to other audio devices such as home music systems.”

Networking of AV/Broadcast-centric and PC/Broadband-centric ‘clusters’ will not happen overnight, but the ingredients for market growth are there. As Broadband architectures and mass storage evolve towards fully-networked distribution systems, a new breed of consumer is demanding its own home entertainment and communications hub in a rapidly converging marketplace.

Understanding & Solutions

4OD: Channel 4 VoD Launches Today

4OD: Channel 4 VoD Launches TodayUK Independent broadcaster Channel 4 will today at 12:00 launch their PC-based Video on Demand (VoD) service, 4OD (pronounced four Oh Dee). They claim they’re the first major broadcaster in the World to do it.

Sadly there’s some BT Vision service and their charge to watch the last seven days TV show, we’re not sure that people will pay, given they may well have a PVR that will record the content for free and make it available for ever.

To tempt people into getting hooked on the service, Channel 4 will be giving away two pieces of free content each week – a good touch.

Channel 4 did a deal with PACT, the trade body of the independent production companies, back in June this year to lay the ground for todays service. As far as the details of who makes what money from the sale of the shows, Channel 4 wouldn’t give us details of the breakdown, just leaving it as “the benefits will be split equally between them,” we assume after the Channel 4 have taken out their costs.

4OD: Channel 4 VoD Launches TodayInitially the programmes will be delivered ad-free, but Channel 4 tell us that they may well be introducing advert-supported downloaded content in April.

Closer than that a subscription model will be introduced in February. The price is undisclosed as yet, but we’d imagine it will be along the lines of the BT Vision service – beyond the £3 for BT Replay.

Channel 4 have done well in getting this service launched well in advance of the other two major broadcasters in the UK. It is expected that the BBC and ITV equivalent service will be coming out in 4-5 months, by which time Channel 4 will have had a significant head start, having had all of that experience.

It’s unclear if this will hit the DVD sales, previously a great source of income for the broadcaster and production companies.

To use the service, an application will need to be downloaded from the 4OD site. Sadly it will only run on PCs currently due to the use of Microsoft’s DRM, which won’t run on other platforms. To make it easier for you to spend money with them, you can ask the application to store your credit card details so purchasing can be done easily.

4OD site

MySpace to Kick Off Sex Offenders

MySpace to Kick Off Sex OffendersMySpace has announced that they will be scanning the user accounts on the service, deleting those of registered sex offenders.

They’re teaming up with Sentinel Tech Holding Corp to create Sentinel Safe, going even further to block convicted sex offenders from accessing the site.

They’re using all publicly available sex offender databases, converting them into a real-time searchable system, which MySpace’s Chief Security Officer, Hemanshu Nigam labeled, “The creation of this first-of-its-kind real-time searchable database technology is a significant step to keep our members as safe as possible.”

Shockingly there’s 550,000 people on these registers, which will be compared against the 320,000 accounts that are currently being signup daily now. It will also compare against the 135m accounts that already exist.

MySpace to Kick Off Sex OffendersMySpace has had to juggle with the fear of parents that their children are making themselves targets for unwelcome attention from those wishing to do harm to them.

John Cardillo, CEO of Sentinel Tech said “Before todays announcement, no efficient method existed to identify convicted sex offenders online,” which given the work done by Kevin Poulsen of Wired, when he created a perl script to do a very similar thing to what is being announced today. His work resulted in the arrest of Andrew Lubrano, a sex offender.

As the NYTimes points out,

The system, by MySpace’s admission, is not fool-proof. If registered sex offenders sign up but do not give their real names, physical attributes, locations or post their real picture, they could elude detection.

We assume that given the news, many people within the affected category will be deleting their accounts sharpish. It will be interesting to see how many accounts disappear.

Synopsis: Next Generation P2P: Digital Hollywood Europe (pt 1/3)

Photo of CEO Marty LaffertyMarty Lafferty, (pictured right) CEO of the Distributed Computing Industry Association (DCIA) gives us a synopsis of the Next Generation P2P sessions at the recent Digital Hollywood Europe conference held in London’s docklands.

The Next Generation P2P sessions spread over the morning and afternoon with speakers including CacheLogic CTO Andrew Parker; Digital Containers CEO Chip Venters; Friend Media Technology Systems (FMTS) CTO Jonathan Friend; RawFlow Marketing Manager Ingjerd Jevnaker; INTENT MediaWorks CEO & Co-Founder Les Ottolenghi; Kendra Initiative Founder Daniel Harris; Warner Bros. VP of EMEA Anti-Piracy Operations Trevor Albery; Altnet CTO Anthony Rose; CyberSky-TV CEO Guido Ciburski; Oversi VP of Strategy and Legal Affairs Dr. Nimrod Koslowski; and FTI Consulting Senior Managing Director Bruce Benson.

Andrew Parker (pictured right) opened by noting that P2P first moved to the forefront of digital media distribution in 1999. It has since become the single most dominant Internet protocol now representing 65%-to-75% of all online traffic globally. Remarkably, each time that adverse pressure has been applied to slow its growth, the technology has moved forward to wider adoption. Now, economic incentives are driving content owners to explore the benefits of embracing P2P, which holds the potential to provide a near broadcast environment online.

Synopsis: Next Generation P2P: Digital Hollywood EuropeThere are still many technical challenges to overcome to achieve the full potential of P2P as an entertainment distribution channel, however, and CacheLogic is working in this arena with several critical offerings. It is important at this juncture to avoid a pendulum effect from swinging too far in the direction of extreme control with overly restrictive DRM implementations.

Chip Venters (pictured left) postulated that P2P is the ideal protocol for super-distribution based on the exploitation of payment systems traveling with content files – digital containers that persistently send information back to content providers – for example, when a file has moved or copies have been made. P2P today represents a market of 200 million consumers, but with not much yet available for sale to them.

Synopsis: Next Generation P2P: Digital Hollywood EuropeP2P has gained considerable credibility since the establishment of the MGM v. Grokster inducement doctrine, and leading content owners are no longer focused on bullet-proof encryption as a pre-requisite for exploring P2P, but rather on how to make money. The current DRM mantra has become “keep honest people honest.” We need to move beyond proprietary and walled-garden approaches in digital distribution; content must be able to be readily redistributed usably. With the coming of IPV6 and virtually unlimited IP addresses, Digital Containers’ harnessing of P2P will have even greater applicability and value.

Jonathan Friend expressed the view that there needs to continue to be a strong anti-piracy focus to fully develop the commercial potential of P2P. The fact is that the majority of P2P content continues to be copyright-infringing, despite court rulings and enforcement efforts. User education has also been deficient, with some 60% of P2P users not even aware of the legitimate uses of P2P. Disturbingly, too, is that recent dispute settlements have propelled an accelerated migration to open-source client development, which along with commercially beneficial attributes, has also brought a greater emphasis on techniques to guarantee user privacy, exacerbating the challenges faced by interdiction and other enforcement initiatives.

What is needed now is to combine FMTS’ more advanced anti-piracy efforts with other activities, such as marketing campaigns and educational programs. The inevitable movement to open standards must be guided towards positive aspects such as interoperability, and the industry will find additional business uses of P2P as the growth of decentralized networks continues to expand.

Part two of the coverage – Next Generation P2P: Digital Hollywood Europe.
Part three of this coverage – Next Generation P2P – Digital Hollywood Europe.

Reproduced with permission of the DCIA. For more information, plan to attend the day-long P2P MEDIA SUMMIT NY on February 6, 2007.

Manchester WiFi To Go City-wide?

Manchester WiFi To Go City-wide?Manchester City Council is considering a plan to bathe up to 400 square miles of the city in WiFi, creating the largest WiFi network in Europe in the process.

Using Mesh boxes attached to lampposts and buildings, the intention is to eventually cover a stunning 90 percent of Manchester’s population, around 2.2m residents.

Sensibly they plan to start with an-already pretty ambitious 100 square-miles and best of all, access to basic service would be free, with higher speed chargeable.

The initiative is part of Manchester’s bid in the government’s Digital Challenge Initiative, a competition that will select a region to qualify for up to £3m in funding.

Manchester City Council Leader Sir Richard Leese said: ‘We have been inspired in our plans by the success of wireless and broadband networks in other leading cities around the world, such as San Francisco and Amsterdam.”

The council is requesting representation from private companies to work with them and they intend to bid for The intention is to eventually cover a stunning 90 percent of Manchester’s population.

Where this puts private companies that are planning to independently provide WiFi to cities isn’t certain. Pipex recently announced that they planned to roll out WiMax in eight UK cities by 2008, including networks in London and Manchester.

Halo 3 TV Ad Now Online. Watch It Here

Halo 3 TV Ad Now Online. Watch It HereThere’s always a lot of interest around Halo, the signature game for the Xbox.

The original Halo sold a ton of Xboxes as it just looked so incredible and was a big step forward in gaming. Halo 2 received a huge amount of PR support and therefore created one heck of a buzz when it was released in 2006 with a grabbed by pirates before its launch. We found Halo 2 had improved but wasn’t the wow it had widely expected to be.

Halo 3 TV Ad Now Online. Watch It HereTwo years later and the machine is grinding into action again to let the public know about the non-imminent arrival of Halo 3. It’s expected for release during the third quarter of 2007, and will, of course, run initially exclusively on Xbox 360.

The promotional video released last year at E3 got some attention, but there had been a lot of excitement about the next promo installment that was shown last night on US TV.

Thanks to some willing fellow/fellow-esses it’s hit YouTube, so those interested worldwide can watch it as well. Frankly it gets us no further forward in understanding what it’s about or how it will look, but for Halo fans that doesn’t really matter. Any further sightings of Master Chief are appreciated.

ESPN To Acquire NASN

ESPN To Acquire NASNUS television giant ESPN has just announced that it will be purchasing NASN, the only European channel dedicated to North American sports.

NASN is currently owned by Setanta, the company that first came into the UK conscious when it successfully bid for the broadcast rights for Premiership football, and more recently when they agreed to provide it to BT Vision yesterday.

ESPN are a serious powerhouse of sports video content and are expanding ever-further into related areas. Clearly this includes geographic expansion. “Growing our business in Europe is a key strategic initiative for us,” said Russell Wolff, managing director of ESPN International.

On the digital side, ESPN’s business include ESPNsoccernet, a leading English-language soccer news based in London; ESPN360 (Broadband); Mobile ESPN; ESPN on Demand; ESPN Interactive and ESPN PPV. We told you they were wide reaching didn’t we.

Setanta was a launch investor in NASN in October 2002 along with Vulcan European Media, which is owned by Microsoft co-founder Paul Allen. In June 2005, Vulcan sold out to Setanta which then sold a 50% interest to VC firm, Benchmark Capital Europe.

NASN