BBC Live Quiz Show First to Use Java on mobile

Broadcasters have flirted with interactivity in quiz shows for a long time – and there have been a few examples lately using mobile phones to SMS answers. However, the BBC has teamed with Tailor Made Films to develop the next stage – proper interactivity on multiple platforms, including a mobile phone and web-based Java applets. The game can also be played on Freeview and through satellite set-top boxes.

The project has been on the go for about 18 months, and has evolved since its inception. SMS was considered in the early days, but was rejected as it was too restrictive.

Neil Pleasants, Managing Producer at Tailor Made Films told Digital Lifestyles why they favoured Java: ” Java is portable – you can take it to other countries and it’ll work. Digital TV platforms might as well be written in Martian, they don’t transfer — the platforms differ wildly as their capabilities.”

The BBC website explains the format of the quiz: “Come And Have A Go… offers viewers the chance to challenge the studio winners head to head. Playing on interactive TV, Java, or web, teams at home answer the same questions as the studio teams. At the end of the first part of the show a satellite camera is whisked off to join the top scoring home team – wherever they are in the UK. In the second part of the show, the home team competes live against the studio team for the cash prize.” The cameras are on motorbikes distributed around the country.

Neil went onto explain how Java has enabled them to sell the programme into other markets with the minimum of trouble: “We’re taking the programme worldwide. When we went into countries and explained the idea, they loved it. But they didn’t know about the actual technology. We’ve made the technology as simple as possible and that’s the key, because that is so essential everywhere.” Tailor Made films even have an idea for a branded phone.

Their first phase was getting the programme into Western Europe, America, Australia and Scandinavia – the second phase will be Eastern Europe, Middle East, Japan and China.

Java also allowed Tailor Made to build high levels of security into the quiz applet to prevent cheating, including timestamping. This is just as well: the guaranteed minimum prize is UK£30,000 (US$55,000, €45,000) the largest ever weekly prize ever given out on a British television programme.

Neil believes that content is maturing to match the platforms available: “This is as interactive as it gets.”

The official website

Tailor Made Films

Sun’s Java home

Fraunhofer Institute Develops “Fair Use” DRM System ***Update***

Germany’s Fraunhofer Institute, creators of the phenominally successful MP3 music format, has developed a content protection extension to MP3 – and it could end the controversy over file sharing.

The Light Weight Digital Rights Management (LWDRM) system is based on a principle which has been used in video and audio media for some time – and in fact is already built into Microsoft’s Window Media platform.

Users pay for an audio file and can use it as they wish, but if they want to transfer it to another device or give it away to someone else, they must download a certificate from a certification body. Because the file is signed with your identity, if several thousand copies of an MP3 you once bought are found on the internet, then they know whose door to knock on.

We really think that Fraunhofer are missing a trick here. Rather than just flagging who once owned the file, why not make it so that an unauthorised recipient must download and pay for a license before they can play the media? This is already implemented in various ways in Windows Media, and we’re a but baffled why the technique isn’t employed here.

The system was originally developed for MPEG4, but has adapted it for use with MP3. Fraunhofer say that LWDRM will allow users fair use of the media they have bought whilst protecting the artists’ and record labels’ investments.

To support adoption of the new system, Fraunhofer aim to launch their own online shop, which will be free to small labels.

Fraunhofer on LWDRM

Fraunhofer on the MP3 standard – recommended reading!

Sony Launches Hard Drive for PlayStation2 in US

Sony have finally launched the PlayStation2 hard drive in the US, some might say a little late into the console’s life cycle. The drive is identical to the one that has been shipped with the Linux kit for the last 18 months – but then the drive in the Linux kit wasn’t compatible with game saves or downloading content.

So why now? The hard drive is needed to play Final Fantasy XI, the first online iteration of the baffling (hey, only if you don’t play it) role-playing game, and sales of the FF series more than justify marketing a $99 peripheral that was already in production. The drive comes with FFXI pre-installed, and players will be able to sample the game free for 30 days – but will have to cough up $12.95 a month as a subscription to keep going.

But that’s just one game – there will be a huge range of downloadable content and media available for subscribers: new levels, music, perhaps even full-length films. Given that the average game save is about 200kb and you could fit roughly 200,000 of those on the new disk. Sony obviously have a lot planned – and if the peripheral takes off, suddenly Sony has a potential installed base of more than 70 million broadband-enabled, game playing media hubs in living rooms and bedrooms around the world.

We’ve been quite looking forward to the hard drive, the endless fiddling about with memory cards is annoying: one card for RPGs, one card for all our EyeToy pictures, and Bahamut help me if I lost Sesame’s card with her Grand Theft Auto and Silent Hill saves on it.

Sony’s press release

“But your chocobo just squashed my level 76 Beastmaster!”

 

New Sony Products Shown at Open House

Sony’s Open House event this year covered all the key consumer devices – from HDTV recorders, and new Handycams to extremely desirable PDAs with more bells and whistles than a bus load of Morris dancers crashing into a flute factory.

Sony are going for integration even more than usual – HDTVs have integrated card readers for cable users, Clié PDAs and VAIO notebooks feature even sharper cameras and better wireless access than before, and MP3 support filters into products where there was previously only ATRAC.

More details from DVD Format

More details of BBC iMP revealed – All content DRM’d

More details of the intriguing BBC interactive media player, iMP, first made public at IBC 2003, were revealed this evening at a AIGA meeting in London. Sara Watkins, Executive Producer, Broadband, BBC New Media gave the audience further details of what iMP will do and importantly, what it will not.

The most significant revelations were concerning the protection of the content. All content will be DRM’d, only available for a limited period time, once downloaded. As expected, it will also only be available to UK broadband users. In a break with the BBC’s long-standing support of Real, Microsoft DRM will be used for the technical trial, but it appears that no final decision has been made.

Sara started by running a video giving an overview of what the BBC hope the iMP will be and where it might go.

As was known previously, the EPG (Electronic Programming Guide) will cover fourteen days; seven looking forward and seven backward. The programs that have been broadcasted will be downloadable to the computer simply by clicking on them. A preview of a piece can be watched before committing to download a complete show.

Although it was not mentioned in this presentation, in previous discussion we have had we understood that upcoming programs could be selected to download, once they have been broadcasted.

People will also be able to recommend programmes it to friends.


The iMP, originally envisaged by BBC man Ben Lavender, will be a PC-only application that will be downloaded from the BBC website.

Further into the future they are looking forward to having the content on other devices, such as portable music players and even further forward, towards mobile phones. This portable content will initially be limited to audio, as the rights to these programmes are nearly all owned solely by the BBC.

Running through the demonstration version of the product, we were shown the player would have four sections

_Library area

A list of the content residing on the computer will be shown, as you would expect from any filing system. A new revelation was that the rights information for each show would be displayed on the right hand side of the screen.

Each separate show will be capable of having its own DRM setting, primarily how many days it will reside on your machine and therefore, how quickly you will need to watch the show before it become unavailable.

The examples given were

Eastenders (most popular UK soap) might be available for two weeks
An episode of Blue Planet (recent super budget natural history programme) might be available for two days.

The amount of compression applied to each piece of content will vary, so the video quality will vary. More popular programmes will be lower quality but programmes that would benefit from better quality will receive it, such as Blue Planet.

_Traffic area

As per standard peer-to-peer (P2P) packages – showing what is being transferred to and from your machine at any time.

It was reiterated that P2P file sharing technologies would be used to automatically exchange content between broadband-connected computers running iMP, thus saving the BBC a considerable amount of money on individually serving each files.

_TV and radio guide areas

No real details were given about this.

Stages of development

The BBC plan to carry out an internal technical trial, where they will work out the logistics of how to get the content from its original source (tape, etc), how to will be encoded, archived and make it available.

Later in the year, possibly around Easter, a closed network of users will be given the product to test it. During this phase they hope to understand how effective the interface design is.

Following these stages they will enter a product development mode – taking all of the learning and re-polishing the product. No date was mentioned for a public release.

During the Q&A session another interesting revelation concerning the Greg Dyke’s idea floated at RTS Edinburgh 2003, the Creative Archive. The content that makes up the Creative Archive will be downloaded using a similar application, but will not be restricted by DRM enabling people to re-edit it, or use it to make other programmes. Importantly it will not be the complete BBC archive, the examples given was – it will be nature programmes but it will not be show such as Dad’s Army (An old very popular comedy show first show in the 1970’s).

AIGA London

Transcript

Ofcom Chair: UK with True Broadband by 2010

Fifty days in to Ofcom’s existence, its Chair David Currie delivered a speech to the Communications Management Association conference. He recapped on what Ofcom had been doing, then outlined where he felt it was going, focusing mainly on broadband.

We feel the most exciting part of the speech was, in his words, True Broadband.

Anyone with a real understanding of why broadband is such a vital part of the future will be hugely encouraged by his words. In summary, what is currently being sold as broadband to the UK consumer and many other around the world, a 512k connection, is not broadband. It is the equivalent of a 1200/75-baud modem.

We heartily agree with Currie view that ‘DSL at 512k is a convenience product’. He argues that it is not practical or possible for the UK to lurch from a 512k connection to something much faster – the current copper-wire based system we have simply would not support it.

Instead a target of 10Mbps should be set for 2010 and that it should be provided competitively. We read this as; the long lasting monopoly that BT has, and does enjoy will be removed. His comparison with the multi-supplier mobile market bears this out. In our view BT consistently hoodwinked Oftel. At first glance it looks like they will not have the same joy with Ofcom.

This was further underlined by his praise of the Parliamentary Trade and Industry Select Committee point that

‘[we must] make certain that the regulatory framework ensures that commercial decisions by private companies are aligned with the wider economic and social needs of the country.’

He and his colleagues clearly recognise and understand what is required for a proper broadband service. With connections being symmetric rather than the slow transmit, asymmetric we have now, he identified the need for the network to enable distributed system, not just central services delivering to the ends of the network. We also find it encouraging that he reiterated the pursuit of wireless connections.

Currie states his aim is ‘Liquid bandwidth; all you can eat; always on. No contention.’

Very encouraging.

Full text
David Currie, Ofcom chairman, Communications Management Association Annual Conference, 16 February 2004

Philips and Samsung Announce Universal CE API

Consumer electronics (CE) companies, Philips and Samsung have today announced the Universal Home Application Programming Interface (UH-API). Aimed at simplifying the development of software, be that applications or middleware that uses their semiconductor-based systems, thus reducing the time to market for home consumer devices. This is a reaction to, and acceptance of, the need for increasingly complex software to operate and combine digital consumer electronics. Drafts of UH-API are expected to be available in the first quarter of 2004.

The UH-API consists of a set of software interfaces for configuring and controlling the audio and video-related components of a semiconductor platform targeting the consumer market, and it is complementary with the leading operating systems across the industry. It is designed for target devices including analog and digital televisions, Set Top Boxes, DVD players and recorders, personal video recorders, home servers and other consumer audio-video devices.

Leon Husson, executive vice president of Consumer Businesses, Philips Semiconductors said, “This is a fundamental change from developing standalone consumer electronics products that fit proprietary schemes to a universal choice of hardware systems that can support the multiple features of the diverse consumer electronic brands.”

Both companies have said they will “realign their internal resources” to develop UH-API-compliant semiconductor chipsets and solutions. They will also invite other CE companies to participate in enhancing and deploying the UH-API specification.

Philips plans to make their Nexperia Home semiconductors range UH-API compliant. Samsung will start by making its HD TV chipset compliant and plan to expand its coverage from there.

Philips Nexperia IC’s

PSX Spec Downgraded but Still Sells Out

Following the recent launch of Sony’s PSX, which combines the functions of a PlayStation 2, PVR and DVD burner (full details), there have been a number of dissenting voices over the reduced specification of the released product. Despite this, the first shipment to shops is reported to have nearly sold out on launch day, with long queues on the day of its release. The size of the initial shipment has not been disclosed. A spokesperson for Sony added that they plan to ship one million PSX systems by the end of 2004.

Quite a number of what would appear to be vital functions and features of the PSX have been downgraded or removed, which Sony say is to time pressures in hitting an xmas released date. The most surprising omission is of a functioning Ethernet port, clearly vital for accessing online content and sharing content between rooms in a household.

A number of formats will not initially be supported. MP3 playback will be missing, but Sony’s copy-protected ATRAC will be and TIFF and GIF graphics formats, although JPEG will continue to be supported. Two disk formats, CD-R and DVD+RW have also been dropped. The speed of the DVD recording has been halved from x24 to x12 which should have too much of an impact.

Financial analysts have been damning in their views of the changes with Kazumasa Kubota of Okasan Securities has described the PSX as a “publicity stunt”, while Kazuya Yamamoto of UFJ Tsubasa has claimed that “lowering the specifications of the PSX hurt Sony’s image”.

We feel the removals have been more about anti-piracy than a need to “rush” the release and are probably victims of the long-running struggle between Sony’s content and CE division.

Sony PSX site

Apple Hit 1m Windows Downloads of iTunes in 3.5 Days

In only three and a half days since Apple released the Windows version of their iTunes software, over one million copies have been downloaded. In the same period, one million songs have also been purchased, halving the time it took to reach same level when the Apple only version was released back in April.

Although the headline figure of songs downloaded initially sounds very impressive, we would assume the million songs must include ones bought by the current Apple users as well (Apple UK weren’t able to clarify this as they didn’t have this breakdown, Apple US were unreachable) – working out at an average of under one song per Windows user. This shows that people have been downloading the Windows version of the software and possibly not purchasing songs. We think it is likely that this is due to them currently being unable to buy music, as they live outside the USA.

Apple iTunes

BBC Fightbox Review – The Creation of a New Genre?

By Heidi Jacoby-Ackland

After all the hype, the BBC’s virtually-virtual gameshow Fightbox [Preview] finally premiered Monday night on BBC3.  Four contestants brought their self-created virtual warriors to the arena to do battle in elimination and combat competitions against the shows computer-generated opponents – all in a studio with a “Real Life” audience.  Without a doubt, the first night’s episode was a tentative start to the series.  The contestants seemed nervous, perhaps awed by playing a computer game in front of a live audience, and the presenters weren’t especially gregarious either.  But it was just the first of 20 episodes and Fightbox hints at good things to come.  It had flashes of how’d-they-do-that wizardry and, most important of all, it grasped the possibility of cross-platform interactive programme making with both computer-generated pincers. 

First, the good points.  The set is fantastic.  Unlike Time Commanders’ set, this one works exceptionally well, managing to look both futuristic and ancient at the same time.  For instance, the contestants are seated in cage-like pods that rise above the arena floor giving them a birds-eye view of the virtual action.  Yet references to Gladiator (the TV sport/gameshow from the early 1990’s) as well as its classical Roman inspiration are clearly evident too.  Next, the camera-work.  Top marks for wow-factor here on two counts.  First, Fightbox is (or claims to be) the first programme in which free-held cameras are used to combine both real and virtual images simultaneously.  To my eye, there didn’t seem to be any hiccups or glitches and I certainly couldn’t see the “seams.”  Second, there were some really fantastic camera angles that helped bring the best from the virtual graphics.  For example, there were a couple of over-the-shoulder shots (right) of the contestants which showed them in their pod displaying their computer monitor action in the foreground, in the middle-ground the virtual arena action and finally the real arena and audience action in the background.  In another, there was a low shot from the arena floor looking up through one of the virtual challenges, the helix.  Both these shots, amongst others, helped to create depth of vision, contributing a sense of scale and density to the action.  At no point did the huge arena appear to be empty even though, in the “Real World” it was.  (In reality, the studio audience watched the gaming on a massive screen.)  I ought to mention the graphics too.  Although gamers’ expectations are always increasing, visually the graphics in Fightbox are fairly good.  There was a consistency between the studio lighting and the graphics which was so good that virtual shadows were created which matched the real ones.  Now that’s attention to detail!

With the good comes the bad.  There were Cheerleaders. Cheerleaders?  I can, almost, see the reference point since the MC repeatedly called Fightbox “a new sport”.  However, as any occasional viewer of American Football will testify, the Fightbox ladies’ efforts were half-hearted by comparison.  And what’s with The Weakest Link-style ridiculing of the losing contestants that the cheerleaders and the presenters indulged in?  That is unnecessary – The Weakest Link is so over. 

Although it was the beginning of a new show, I’m not sure about the choice of presenters.  Trevor Nelson is great as the host of music-related programmes but he doesn’t seem to be all that interested in gaming, as his comments in this weeks’ Radio Times attest.  As for Lisa Snowdon, I’m afraid I find it very difficult indeed to forget the LA Pool Party colonic irrigation episode.  But maybe that’s just me.  There was one moment when Lisa attempted to react to one of the Sentients, which was truly awful – she was wooden and the timing was out-of-synch. 

Finally, to be perfectly honest, there are some problems with the Fightbox game itself.  First, the contests are exceptionally simple.  On the one hand, simplicity is necessary since it would be tedious in the extreme if the whole episode were spent explaining the object of the tests to the audience.  However, I anticipated contests with a bit more action and was, a bit, disappointed by what was delivered.  I sure hope there’s more on offer on the PC/console game.  Also, the Sentients’ movements seemed more technically developed than contestants’ warriors.  Although the contestants had time to practice with their warriors before the TV episodes were filmed, their warriors didn’t seem nearly as agile as the Sentients.  I’m not suggesting that the game is one-sided, because it isn’t.  It simply looks like the Sentients can execute more moves with greater accuracy.  Also, when a Sentient and a contestant warrior went virtual toe-to-virtual toe, the fight action seemed a bit slow – as though there was a lag-time between the contestant’s command and the warrior’s action.  Either that or the editing wasn’t as fast-paced as viewers have come to expect from action sequences.  But all these problems are minor and thoroughly fixable in future versions.

Fightbox also highlights a few conundrums that content-makers may face.  My main questions are about the concept of image ownership.  If Madonna can be sued for drawing inspiration from photographs that she freely admits to admire and a past athlete can file a similar suit against a telephone listings company, when does homage become theft?  In respect of Fightbox, this question is particularly relevant in two separate instances.  First, two of the Sentients bear striking resemblances to pre-existing characters:  Kodiak is a lot like Wolf from Gladiator (he even did the signature haunchy growl pose) while Nail seems to be a combination of the monsters from the films Alien and Predator (the MC described her as a predator).  Second, what about the contestant-generated characters?  One of the contestants from last night’s episode frankly described her warrior as inspired by Tank Girl.  And there was a frankly acknowledged resemblance.  Undoubtedly there are other competitors whose warriors were similarly inspired by pre-existing content.  In the high-stakes world of international rights are the creators of Fightbox treading the boundary between inspiration and imitation?  How, if at all, will this affect the sales and distribution of Fightbox to other territories?

Conclusion

Has Fightbox given a glimpse into a new way of thinking about entertainment programmes?  I think so.  Despite its faults, Fightbox is a good concept.  Although costly and time-consuming to develop, it is clear that every aspect and angle of Fightbox was considered in the creation of the end-products – vital if a consistent feeling of quality is to achieved and maintained across the platforms. From the development of overall visual aesthetic to the interplay between the online game and the television programme, Fightbox provides a clear example of the benefits of “through-development.”  Rather than being a web-based game with a TV bolt-on (such as the peculiarly addictive Celebdac) or a TV programme with an after-the-fact web presence (such as just about every other TV programme) Fightbox is the first programme I know of in which the platforms are truly inter-dependent.  Its makers, Bomb Productions and Ricochet Digital, have every reason to be proud.  Fightbox is very likely to become a reference point for future entertainment developers.  I’ll be tuning in again tonight.

Buy the FightBox game at Amazon UK on PC, PS2 or GBA

BBC FightBox

Bomb Productions

Ricochet Digital