XBox 360 Launched on US MTV. UK Tonight

XBox 360 Launched on US MTV, UK TonightXbox 360, Microsoft’s successor to their popular Xbox gaming console, will be “unleashed” tonight at a celebrity-packed launch broadcast on MTV, which shows at 8pm in the UK. It was launched on US MTV last night.

With a press release positively hyperventilating with hyperbole, Microsoft breathlessly extols the virtues of their new games machine, dramatically waffling on about “a dawn of a new era in entertainment.”

Unlike the manly, chunky lines of the first-generation Xbox, the 360 has been given the ladyboy treatment, with smooth, concave lines covering the rippling muscle lurking below.

And there certainly is a beast in the box, with the unit powered by a custom-made IBM PowerPC-based three-core chip running at 3.2GHz, supported by 512MB of GDDR3 RAM – enough beefy brawn to keep up with even the nippiest modern PCs.

Graphics performance should be speedier than a rocket-assisted rabbit too, with an ATI GPU running at 500MHz, backed up by 10MB of embedded DRAM.

XBox 360 Launched on US MTV, UK TonightThe Xbox will ship with a 12X dual-layer DVD-ROM drive – supporting progressive-scan DVD movies and a host of DVD and CD formats – three USB 2.0 ports, two memory unit slots and support for four wireless game controllers.

Users will also be able to stream media from portable devices or Windows XP PCs, as well as rip music to the Xbox’s detachable (and upgradeable) 20GB hard drive.

Networking needs are catered for with a built-in Ethernet port and support for 802.11a, b, and g Wi-Fi protocols.

“With the first generation of Xbox, our ambition was to change the way people think about video games,” said Robbie Bach, chief Xbox officer at Microsoft. “Starting today with Xbox 360, our ambition is to transform the way people play games and have fun.”

Microsoft – never one to understate their case – are claiming that they will “unleash the greatest game lineup in the history of video games” when the Xbox launches in North America, Europe and Japan over Christmas.

They’ve certainly persuaded a gaggle of major league gaming companies to come onboard, with initial releases including NBA 2K6, Call of Duty 2, QUAKE 4, Madden NFL 06, Need for Speed Most Wanted and Tiger Woods PGA TOUR 06.

XBox 360 Launched on US MTV, UK Tonight“Xbox 360 marks the beginning of a renaissance in video games,” whooped Don Mattrick, president of Worldwide Studios for Electronic Arts. “The unbelievable Xbox 360 games in development at Electronic Arts will accelerate the industry’s mission to make video games the pre-eminent form of all entertainment.”

All the games are designed for high-definition, wide-screen televisions, although they’ll work on regular TVs.

Players will be able to access Microsoft’s free Xbox Live online service, which allows them to connect with friends through Xbox Live voice chat, send and receive text and voice messages and stuff their detachable Xbox 360 hard drive full of downloadable demos, trailers, new game levels, maps, weapons, vehicles, skins and community-created content

Gamers who shell out for the premium service, Xbox Live Gold, can join multiplayer online games and enjoy enhanced options for online game matchmaking and a greater ability to provide feedback on opponents.

XBox 360 Launched on US MTV, UK TonightNaturally, gamers love to customise their experience, so there’s a camera option to let vain players add their mugshots into games or even see their friends onscreen as they frag them to an inch of their worthless lives.

As is the current vogue, the appearance of the actual Xbox can be customised too, with a range of interchangeable Xbox Faces on offer.

Although the system is aimed at mad-for-it gamers, the Xbox is also a full entertainment system offering DVD movie, CD music and photo playback support.

So long as they’re equipped with a USB 2.0 port, MP3 players, digital cameras and Windows XP-based PC port can all plug into an Xbox 360 system to stream music and photos.

XBox 360 Launched on US MTV, UK TonightXbox 360 players can also access recorded TV and digital movies, music, video and photos stored on Windows XP Media Center Edition 2005-based PCs through any Xbox 360 system in the house.

We’ve yet to get our greasy paws on a machine, but Microsoft have certainly raised the stakes with their new Xbox, although arch rivals Sony have yet to, err, unleash their PlayStation 3, a potentially more powerful box offering support for new high-capacity Blu-ray discs.

With both units enjoying enthusiastic support from game makers and gamers, some of the real bloody battles could soon be taking place off-screen.

Promo video for Xbox 360 (Windows Media)
If you thought Xbox 360 was just about gaming, skip to 3 minutes into the video to see how they’re transforming it into a media centre.
XBox

How-To: Sony PSP Internet Access

Looking for a review and background on the Sony PSP? Steve runs through the highlights.

How-To: Sony PSP Internet AccessGames developers have included Internet access in their products. The best example of this is Wipeout Pure, which includes a browser, allowing the user to download new game levels and features. Since the game has a browser built-in, it can be reasonable to assume that Sony have actually put all the code to access the Internet in the PSP itself (and made it available to developers).

Some clever users then looked at what the browser was doing (by monitoring the data packets that the PSP was sending across the Internet via their network) and it all looked pretty normal, i.e. it was just a standard browser. In order to access real sites they had to locally pretend to be the Sony servers that the PSP was accessing. This was accomplished by “spoofing” DNS (DNS is the system that maps names to numbers on the Internet, people like using names, but the Internet actually works by numbers i.e. it’s hard to remember something like 127.0.0.1 but easy to remember “localhost” as a name). The spoofing meant that the PSP would no longer go to the games servers to look for content, but rather a local server which could be configured with any content that was so desired, including a text box that allows you to enter another site name.

How-To: Sony PSP Internet AccessRather than everyone set-up spoof servers, some nice people have done it for you, and these then point to a PSP portal which someone has set-up PSP friendly content. You can access the spoof DNS servers by amending your Internet set-up configuration (on the PSP) and leave everything to automatic except for the DNS settings, into which you enter the spoof server settings.

To complement the PSP portal, a PSP irc client has been written. This is actually a script run on a Webserver, but the output fits on the PSP real estate (screen).

There’s probably going to be a lot of copies of Wipeout Pure sold, purely for its browser capabilities.

How-To: Sony PSP Internet AccessOnce updated versions of the firmware come out, or there are 3rd party applications, the system will have all the features to be a powerful media hub. It supports WiFi, has a decent screen and video capability now, adding other Internet capabilities will just add the finishing touches to a superb product.

Sony PSP Review: PlayStation Portable – Not Just Games

We’ve published another piece by Steve, where he covers How-To get your Sony PSP to access the Internet.

Review: Sony's Play Station Portable - Much More Than A Games ConsoleSony have produced a portable games console which on its own merit is going to sell a lot of units. However it has the possibility of becoming a portable media hub that will give even Microsoft a jolt by driving into their Portable Media Center market.

The unit isn’t small, but small enough so it could just about fit inside a large coat pocket. It’s got a fantastic wide screen that is extremely crisp and sharp, 4.3 inches across, supporting 480 x 272 pixels and 16.77 million colours.

Review: Sony's Play Station Portable - Much More Than A Games ConsoleThe system uses Sony’s 1.8″ UMD optical disk which comes in a protective sheath (like a minidisc). They’re small enough so you could easily carry a few around with you (though don’t eject them unless there’s something solid and accessible beneath you as they have a tendency to fly out and disappear somewhere awkward). There’s also a Memory Stick due (32MB supplied) to allow game saves and other features.

It’s also got WiFi (or to be pedantic IEEE 802.11b which is the 11Mb/s older version) built-in that can be set-up in AdHoc mode allowing game play with other PSPs, or in Infrastructure mode which goes through an access point. Though there doesn’t seem to be any Internet utilities on the device yet (apart from a network update section, which allows the unit to update its system software from Sony i.e. your WiFi connection must connect to the Internet). However it is rumoured that the Opera browser is being ported and there’ll be a firmware update for that, email and calendaring.

Review: Sony's Play Station Portable - Much More Than A Games ConsoleThe system looks like a USB memory device when attached to a PC (which basically gives access to the Memory Stick) and you can store audio and video on it. Sensibly, Sony support MP3 directly on the PSP, though it will also support ATRACplus encoded music. Interestingly, if someone decides to produce UMD music disks, they only support ATRACplus and linear PCM). Video is H.264/MPEG-4 AVC on the UMD and MPEG-4 SP, AAC on the memory stick.

The CPU runs up to 333MHz and seems to have the grunt when needed.

Multiple languages are supported (including system, video, subtitles, etc) but it seems that game menus are hardcoded by the manufacturer, so if it’s say, a Japanese game, it will have Japanese menus even though the system settings are in English.

Media Center
Review: Sony's Play Station Portable - Much More Than A Games ConsoleOnce the PSP has real Internet capability it will be a media powerhouse, the screen size is about right for watching movies on the go. You could do this now by converting a current MPEG-2 (DVD) to MPEG-4 and storing it on the memory stick (ignoring all legal ramifications), but in future it’s more than likely you’ll be able to stream movies (or audio) directly to the unit. Sony as a music publisher and movie house, is likely to want to sell its content to a market of portable viewers – it owns both ends of the stick.

Of course, Internet is the key, as stated previously the only utility Sony provide, is to update the firmware of the PSP itself, it’s completely automatic (once WiFi has been configured). The unit goes to Sony’s site, pulls down the new firmware to the memory stick and then loads it into the unit from there.

We’ve published another piece by Steve, where he covers How-To get your Sony PSP to access the Internet.

Look out for a further piece that we’ll be running over the next few weeks on the pros and cons of importing a PSP.

PSP UK/ European Release Date, 1 September: Sony Official

PSP UK/ European Release Date, 1 September: OfficialBig sighs of disappointment are heard all around Europe, as Sony officially announce the released date of the handheld gaming/media dream machine, the Sony PSP. It’s going to be 1 September 2005.

The only cheers will be from the companies that are supplying imported PSPs from the US and Japan, where is has been available since the start of the year.

The PSP, or PlayStation Portable to give it its full title, not only plays games, but can show films (playing from its UMD disk) and play music using MP3 or Sony’s proprietary ATRAC-3 format.

Many current users have been finding that by applying a little ingenuity and using the built-in WiFi support, they are able to use the machine as a Web browser and more.

I had my hands on one a little over a week ago and can attest that it is indeed a product of desire. Not only is the design of the device great, but it’s solid feel only accentuates the flimsyness of the Nintendo DS. The screen performance is highly impressive, making the graphics look stunning. We think it will sweep all in front of it.

The DS has its own market of enthusiasts; the Nokia N-Gage QD has the benefit of being a mobile phone and Nokia behind it. Sadly the Gizmondo has none of these advantages and despite our best wishes, we can’t see anything but hard times ahead for them.

PSP UK/ European Release Date, 1 September: OfficialSony have announced the PlayStation Portable Value Pack at €249 (£179/US$323), which includes headphones, a 32Mb Memory Stick Duo, power supply, protective pouch, etc. The hit film Spider-Man 2 will be available on a UMD disc, free to early purchasers of PSP when they register on YourPSP.com.

Sony have created a new disk format with the 60mm wide UMD discs which holds 1.8Gb of data. Initially, Sony were very secretive with it, not even disclosing the capacity of the disc. Following a major change of heart when they opened their music players up to MP3 format, Sony has now opened the format of the disc, letting anyone put their content on it, providing they aren’t a rival games company. Many feel by not letting the public write their own data to these discs is a mistake – but perhaps following this line will boost the sales of the Memory Stick Duo.

PSP UK/ European Release Date, 1 September: OfficialThere are many tales of PSP-owners modifying their pride and joy to browser the Internet via Wi-Fi, or indeed run Instant Messaging client software.

It’s unclear if this opening up to the PSP as a homebrew platform was intended by Sony. What is sure, is they’re not doing anything to try to stop it. We’re waiting for the release of the Skype client for the PSP – that would really put the cat among the pigeons.

With the almost unbearable delay for the PSP in Europe, London chuck-away free “newspaper”, Metro, has been running a competition to win the PSP – Looks like those lucky winners have turned out to be more lucky than was originally thought.
Your PSP

Everquest II Virtual Goods Trading Endorsed By Sony’s Station Exchange

Everquest II Online Auction Site offered by Sony's Station ExchangeIn an astonishing volte-face, Sony Online Entertainment (SOE) has announced that it now endorses the auctioning of virtual items from its massively popular online game, Everquest II – with the electronics giant pocketing a cut of the cash, naturally.

From late June 2005, Sony’s Station Exchange will provide an “Online Entertainment auction service” enabling players to buy and sell virtual items for real money.

Sony is introducing the service in an attempt to put a halt to ‘plat farmers’. These are dastardly rotters who use macros and bots to harvest rare items in games, level up characters, gain virtual money – and then flog them off on eBay.

Everquest II Online Auction Site offered by Sony's Station ExchangePersonally, we’d rather buy a round of lovely real ale than shell out for the Dark Lord of Deltronia’s Mystical Turbo Sword of Mwegneli, but as we’ve reported before (Sales in Virtual Goods Surpasses $100m, Nov 2004), considerable sums of money are changing hands for virtual items.

SOE director John Smedley has estimated that the market for virtual items is upwards of US$200m (€153m/£104) worldwide and the Station Exchange looks to be an attempt to grab a fat slice of this juicy pie.

So far, Sony have said that the Station Exchange system will only be available on dedicated new servers and that players will be able to transfer to an exchange server but not from one.

Naturally, gaming bulletin boards have been buzzing with debate about this development, with some expressing concerns that the ability for a rich user to “buy” success in a game effectively creates a ‘class’ divide.

‘Miss Minnie’ voiced her doubts on the urban75 gaming forum:

Everquest II Online Auction Site offered by Sony's Station Exchange“There already is a ‘virtual class system’ within the game itself – you earn status and faction standing, money, prestige, titles, fancy clothes and transport, you start living in a hovel but can move on up to luxury apartments etc – But at least till now you could assume that most people had ‘earned’ those things by playing the game.

Now you won’t be sure if someone is a player or a buyer, so I suppose it could be said that touches of real-life’s ‘class system’ will be impinging.

In my opinion, that is the biggest shame – these games are supposed to be fantasy worlds and now real-life threatens to intrude.”

‘Private Storm’, on the same board, was more pragmatic:

“Trading of in-game items etc goes on and it is extremely difficult to stop it.”

Everquest II Online Auction Site offered by Sony's Station Exchange“I’m not sure of the mechanics in EQII, but in WoW (World of Warcraft) they have mitigated the potential for selling items somewhat by introducing the concept of having things bind to that character when it is picked up, meaning you can’t transfer items to other players, hence no selling though eBay and the like.”

“I think Sony has said in their press release that they can’t ignore the fact that the selling of stuff goes on and that a lot of the support they have to give players is to do with this, so they’re creating controlled systems for it to happen. Virtual ‘harm reduction’ as it were.”

“People approach these types of game with different playing styles and with different things they want to get out of it. Such games often require a large amount of time and dedication to actually see any significant progression and not everyone has the time to realise this progress. If you are a cash rich, but time poor player, but still want to play the game, buying items etc to help you get the most out of your time online doesn’t seem so bad.”

“On the other hand, there are players that are time rich, but cash poor who can achieve a large amount of success within the game simply ‘cos they have the time to do so. They’ve invested a large amount of time and money in playing the game and obviously feel that they should be able to benefit in the real world from this. Selling the stuff they acquire seems reasonable in this context.”

Everquest II Online Auction Site offered by Sony's Station ExchangeFor some gamers, an officially sanctioned auction site is an inevitable consequence of the growing popularity of virtual gaming, with Sony’s cut, a reasonable price to pay for eliminating a lot of scams.

If Station Exchange is successful, it may only be a matter of time before other auctions are permitted for SOE’s other games like Everquest I and Star Wars Galaxies.

Perhaps an official virtual auction site might prevent further tragedies like this story we covered last month: Legend of Mir 3 Gamer Killed After Selling Virtual Sword

Sony Station Exchange
urban75 bulletin boards

Terraplay Supplies Motorola With Real Time Multiplayer Mobile Games

Motorola Launches Real Time Multiplayer Mobile GamesMotorola handset owners will now be able to go multiplayer bonkers, courtesy of a new selection of real-time, multiplayer games from Motorola’s consumer portal, www.hellomoto.com.

The company claims that the addition of multiplayer gaming will make “full use of the multi-media capabilities” of their devices, with the games delivering “a compelling, interactive gaming experience for consumers, which keeps them returning, consequently driving ARPU for operators.”

Based on Terraplay’s fixed line multiplayer technology (as used for online Playstation2 gaming), Terraplay MOVE supports mobile multiplayer gaming and is being used by a growing number of mobile operators on both 2.5G and 3G networks.

The technology lets users take part in multiplayer mobile gaming, supporting everything from turn-based games, sports games, action games and racing to full multiplayer games with thousands of concurrent players.

Motorola Launches Real Time Multiplayer Mobile GamesAs well as playing directly against other phone users, game-hungry portal visitors will also be able to compete in ladder tournaments, view global rankings and chat in-game.

The service means that if Blodwyn in Bargoed fancies a quick bit of mobile fragging with Fritz from Frankfurt, she’ll either be able to do battle through hellomoto.com or via a mobile operator service.

“Motorola believes immersive human-to human-applications will be key drivers for growth in the mobile industry and we are very pleased to be offering such exciting multiplayer games to our customers.

As part of our ‘Innovate’ programme we are always looking for the very best technologies, such as Terraplay, to support the considerable capabilities of our handsets, and in addition drive additional revenues for our operator customers.” Says Ronan Smyth, Applications Manager, Motorola.

As part of the service, Motorola will provide a suite of well known games (such as ‘No Refuge’ and ‘Mole War’) available for its many handsets, on both 2.5G and 3G.

Motorola Launches Real Time Multiplayer Mobile Games“This represents another major step forward in the development of Terraplay given the stature of Motorola in the global wireless market. Motorola’s initiative is excellent news for the growth of the multiplayer sector,” purred Jeremy Lewis, Chairman of the Advisory Board, Terraplay Systems, “Multiplayer gaming, offered as premium services, is a real revenue generator and an ideal path to higher ARPU for all service providers”.

The multiplayer gaming service is available now through Motorola’s consumer portal, www.hellomoto.com.

Availability is initially UK only with a roll-out to all other regions soon thereafter.

Terraplay Systems Technology
hellomoto.com
Motorola.

Advertising in Games Forum predicts $1Bn in revenue 2010

Advertising in Games Forum predicts $1 Billion advertising revenue in US by 2010Last week, 250 executives from advertising agencies, game developers and publishers swarmed into the first annual Advertising in Games Forum on 14 April 2005 in New York City.

The audience, primarily made up of sharp-suited, silver tongued advertising agency executives, were there to discover more about market opportunities and expectations within the game industry.

According to the organisers, The Game Initiative, attendees were treated to a feast of ‘key facts, figures and estimates’ spun out by leading industry experts at the forum.

In a bullet point-laden onslaught of PowerPoint presentations, these key facts emerged:

According to the Yankee Group, advertising in games is expected to rise to US$800 million in 2009 from nearly US$120 million in 2004.

Around US$266 million – that’s more than one-third of advertising in games in 2009 – will come from (wait for it) “advergaming.”

Advertising in Games Forum predicts $1 Billion advertising revenue in US by 2010For the benefit of buzzword-deficient execs, Yankee Group senior analyst Mike Goodman explained that this hideous word describes what you get when advertisers create a game around a product rather than place their brands within a well-known title.

Mitch Davis, chief executive of video game ad network Massive Inc., whipped the watching execs into a frenzy of monetary expectation when he revealed that the audience video game advertising would top US$1 billion in the United States by 2010, and approach US$2.5 billion worldwide.

Anita Frazier, Entertainment Industry Analyst, NPD Group opened up her big book marked ‘Facts’ and informed the Advertising In Games Forum audience that there are 100 million game capable cell phones currently in the Marketplace – with 65% of the population owning a cell phone.

The sound of keenly rubbing palms grew to a crescendo as Frazier announced that within 16 months all cell phones in the marketplace should be game capable and thus brimming with cash-raking, game-downloading potential.

Advertising in Games Forum predicts $1 Billion advertising revenue in US by 2010Fact-bloated attendees also learned that the top selling 2004 game titles (according to the NPD Group) were:

  1. Grand Theft Auto San Andreas – 5.5 million sold since launch
  2. Halo 2 on X box – 4.5 million units sold since launch
  3. Madden NFL 2004 on PS 2 – 3.5 million units sold since launch
  4. ESPN NFL 2K5 -1.6 million units sold since launch
  5. Need for Speed Underground 2 -1.7 million units since launch

The top selling PC title of 2004 was Sims 2 with 750,000 units sold.

The ‘best selling game title of all time’ title goes to Grand Theft Auto Vice City with a massive 6.5 million units shifted, with Super Mario 64 on the N64 coming in second with an impressive 6.0 million units.

Game Initiative

Mobile Games Industry Attracts £183m Of Venture Capital Funding In 2004

Mobile Games Industry Attracts £183m Of Venture Capital Funding In 2004New figures by media researchers, Screen Digest, has shown that the mobile games market has scooped up £327m worth of funding since September 1999, 56% of which was raised during 2004.

A hefty chunk part of this investment has been driven by private equity houses as the mobile games market begins to realise its lucrative potential.

Between 2002 and 2004 mobile game company fund-raising soared from £23m (US$43.5m/€33.5m), with investors scrambling to secure an interest in the market.

UK companies attracting investment included Digital Bridges and Atatio, with Jamdat and MFORMA leading the way in the US.

Mobile Games Industry Attracts £183m Of Venture Capital Funding In 2004The growth of multimedia/web-enabled phones has supercharged consumer spending on downloadable mobile games, with sales growing from £380m (US$719m/€554m)in 2003 to £778m (US$1.4bnm/€1,134m) in 2004.

What people in expensive suits call “merger and acquisition activity” has also shown a dramatic increase over the past 12 months, with Screen Digest’s research highlighting the exponential growth in game developer transactions – from just two transactions in 2002, to four in 2003, rising massively to 19 in 2004.

Screen Digest’s Chief Analyst, Ben Keen explains, “Once the top developers have been acquired, there is likely to be a trend towards consolidation at the publishing/aggregation level to achieve greater ‘scale’ in the marketplace. We believe that once again it will be the private equity houses that will emerge as the driving force behind any sector ‘roll-ups’.”

Evidence of the mobile games market’s strength is highlighted by growing activity in the financial community and the increased involvement of the traditional games publishers.

The recent creation of dedicated mobile publishing divisions by a number of computer and video games companies (most notably Electronic Arts) provides further evidence that the mobile games market has finally come of age.

Screen Digest

Men Spend More Money on Video Games Than Music: Nielsen Report

Men Spend More Money on Video Games Than MusicA study by Nielsen Entertainment has revealed that men spend more money on video games than they do on music, adding weight to a growing belief that video games are displacing other forms of media for the notoriously fickle attentions of young men.

And it’s not just the kids fragging and gibbing away – the study also reveals that old ‘uns are getting down with da yoot on the consoles, with nearly a quarter of all gamers being over 40.

The random survey of 1,500 people was conducted by the interactive unit of Nielsen Entertainment earlier this year and revealed that games now rank only behind DVDs as a purchase category, ahead of CDs, digital MP3 files and other ways of buying music.

We’ve no idea why this is relevant, but Nielsen also wanted to know how gaming split along lines of race, discovering that African-Americans and Hispanics spend more money on games each month than Caucasians. So now we know.

Men Spend More Money on Video Games Than MusicNaturally, advertisers are keen to cash in on the rising popularity of games, and are looking at ever more persuasive ways to bombard bedroom-bound, bunglesome boys with beguiling adverts (branded billboards in race games are already commonplace, as we’ve reported previously).

Never one to miss an opportunity, Nielsen has announced that they are working on a method to measure audience response to the in-game ads.

The study also discovered that 40% of US households have some kind of system dedicated to game play – whether a gaming PC, a console or a handheld device – with 23% mad-for-it gamers owning all three types of systems.

Like masturbation, older gamers prefer to do it alone, with 79% of men and 79% of women over the age of 45 spending most of their time playing alone.

Teenage girls tended to play more socially, while women aged 25-54 spent equal time playing alone and with others.

Men Spend More Money on Video Games Than MusicOverall, Nielsen reported that active gamers tend to spend just over 5 hours a week playing alone and 3 hours a week playing with people or online.

The US video game industry now rakes in US$10 billion (€7.7b/£5.3b) in annual revenue, roughly as much as US box office sales.

Nielsen Entertainment

Space Invaders Revolution Coming To Nintendo DS

Space Invaders Revolution Coming To Nintendo DSEveryone’s heard of Space Invaders haven’t they? Those who haven’t, will surely have been sitting in a very dark room with their fingers in their ears, singing “La, la, la, la” very loudly to themselves since 1978.

It’s a game with fantastical legends surrounding it, like the one about the Bank of Japan having to increase the circulation of 100-yen coins to cope with them sitting in Invader machines.

Since the original release, it’s been remade a quite a few times with varying success. Until now, the most recent release was the 25th Anniversary edition in 2003, where they went hell-for-leather releasing all sorts of branded goods as diverse as watches, bags, shoes and even cushions.

Space Invaders Revolution Coming To Nintendo DSNot wanting to let a good thing go by, Nintendo has announced the latest version of Invaders – Space Invaders Revolution for the Nintendo DS.

The games original creator, Mr Tomohiro Nishikado, oversaw the development of the DS version at his development company, Dreams – how times have changed, he was originally responsible for creating the whole of the game.

It’s not just a copy of the original, Nishikado describes it accordingly, “With Space Invaders Revolution, I wanted the team to take the game back to its roots – whilst at the same time adding features which would appeal to modern gamers.”

Space Invaders Revolution Coming To Nintendo DSThe new version sounds like it has some of those interesting features, such as rules that change as you pass between levels.

Of course, for fans of the original, there’s an exact duplicate, rewritten for the DS, not a version running the original code in an emulator as we assumed.

We’re pleased to report that some of the scoring strategies from the first version, work in Classic mode. The Nagoya-uchi (the “Nagoya attack”), or “death row” technique works perfectly (this is when the invaders have reached the very last row, just before the ground, the player’s base is immune to bullets from the bottom row of invaders). We can’t report the same for the 22 shots = 300 points from the UFO technique, as each attempt to date has lead to a loss of counting.

Space Invaders Revolution Coming To Nintendo DSIn normal play, the DS version doesn’t make a great use of the dual screens. You can use the lower, touch screen as a controller, tapping the on-screen buttons, in some of the games and sometimes graphics do pass between the two.

New Era Mode has plenty of challenges in it, as you fight your way through 60 levels, bringing in puzzle elements to the tried and tested formula.

It’s published by Rising Star Games with a license from Taito (the original developers) and will be available in the shops during Q2 this year.

Nintendo DS
Taito
Space Invaders, 25th Anniversary edition