Brain Response Altered By Violent Video Games Claim

Study Claim Links Video Games To ViolenceThe New Scientist is reporting that US researchers have discovered a brain mechanism that may link violent computer games with aggression.

Although not conclusive, the study suggests a causal link between virtual and real world aggression.

Previous studies have concluded that violent video game players are “more aggressive, more likely to commit violent crimes, and less likely to help others”, but critics argue that this just shows that violent people gravitate towards violent games, so the games aren’t responsible for turning little Timmy into Ivan the Terrible.

A team led by Psychologist Bruce Bartholow from the University of Missouri-Columbia discovered that fraggers show diminished brain responses to images of real-life violence, such as gun attacks, but not to other emotionally disturbing pictures, such as those of dead animals, or sick children.

Study Claim Links Video Games To ViolenceBartholow argues that this reduction in response is correlated with aggressive behaviour.

Employing technology so advanced that mere mortals wouldn’t even know how to plug it in, the team measured a brain activity called the P300 response, which is the characteristic signal seen in an EEG (electroencephalogram) recording of brain waves as we see an image (like us, you already knew that, didn’t you?)

This P300 response whats-it reflects an evaluation of the emotional content of an image, so the bigger the response, the more people are surprised or disturbed by an image. Novel scenes also register a big response.

Study Claim Links Video Games To ViolenceThe team shipped in a crew of 39 gamers, and quizzed them on the amount of violent games they played, before being shown a series of neutral images interspersed with occasional violent or negative (but non-violent) scenes, while sensors recorded their EEGs.

The full-on fraggers with the most experience of violent games were then found to register a smaller and delayed P300 response to the violent images.

“People who play a lot of violent video games didn’t see them as much different from neutral,” says Bartholow, with the research finding that although desensitised to such scenes, their responses were still normal for the non-violent negative scenes.

Although this may not exactly be big news – video games have been used to desensitise soldiers to scenes of war – players with the greatest reduction in P300 brain responses were found to dish out the severest “punishments” against fake opponents in another game.

Study Claim Links Video Games To ViolenceThroughout the tests, the violent games experience and P300 response were still strongly correlated with aggressiveness.

“As far as I’m aware, this is the first study to show that exposure to violent games has effects on the brain that predict aggressive behaviour,” says Bartholow.

Not everyone is convinced though, with Jonathan Freedman, a psychologist from the University of Toronto commenting, “We habituate to any kind of stimulus. All we are really getting is desensitisation to images. There’s no way to show that this relates to real-life aggression.”

Study Claims Links Video Games To ViolenceFreeman also added that stopping people playing violent video games would be like banning them from playing sports such as football or hockey.

The work will appear early in 2006 in the Journal of Experimental Social Psychology.

New Scientist

xBox 360 Launch – A Teenage View

Digital-Lifestyles is pleased to have Lawrence Dudley writing for us. All too often articles about the things teenagers are interested in are written by people old enough to be their parents. What teenagers are thinking isn’t represented. Lawrence will give you a point of view that you won’t find in other publications. You see Lawrence _is_ a teenager.

X-Box 360The Next Revolution Is Here… Or Is It?
Of course, the big news this week is the launch of the xBox 360. I say big news, but to be honest, there has been very little mainstream media coverage of it, at least as far as I have gathered. The only things I heard about it, other than that it had been launched, was that they were in short supply, that one (or more) have been crashing, and that the New York Post warns consumers not to buy a 360.

Of course, I don’t want to spoil the fun for anyone, I’m not like that. There are a lot of reasons to upgrade from the previous version of the xBox: Apart from better graphics and a nicer looking box, there isn’t the danger of a 360 setting your house on fire like it’s predecessor came close to doing. Proof, I suppose, that the xBox really did smoke all the other consoles ;-)

With mediocre initial reports I’ve started thinking that maybe the xBox 360 isn’t quite the 3rd generation of consoles that it has been made out to be. It’s a shame, but it has been described by original xBox fans as “more of the same”, which is really saying something, as the fan-boy community tend to be almost fanatical in their support of their chosen platform.

Still, it’s not all bad: There are some interesting early finds about the new xBox, for instance, that it sports full iPod support, something which I find extremely surprising, as Apple are one of Microsoft’s competitors.

I’m really not (too) biased on this topic: I genuinely believe that the new xBox is a bit of a flop. Overall I think that while the new it’s surely a good piece of kit, I don’t think it’s quite the revolution that the first one was. Indeed, it seems very much a product launch designed to complement the old xBox as opposed to replacing it.

But then again, I, along with the majority of the UK have yet to see it. Perhaps when I do, that will all change.

Perhaps it’s just a matter of time. A few revisions down the line, the 360’s should have a lot of bugs fixed and a few better games will have been developed.

Well, I’ll certainly have to wait and see, as one things for sure – As a teenager there is no way I or my parents could afford a 360 at its current price of $400 (~£232, ~€338).

Oi! Microsoft! Either bring the price down quick, or don’t sell many of them. The choice is yours Bill.

PSP Media Manager Launched By Sony

PSP Media Manager Launched By SonySony have launched the PSP Media Manager for the PlayStation Portable, an iTunes-like application designed to make it easy to shunt music, movies, photos and other content off a PC and onto PSPs and synchronise PC content with the PSP.

Although the PlayStation Portable was promoted as an all-in-one lifestyle gadget as well as a gaming system, getting content onto the thing wasn’t an easy task, with no USB cable or conversion software being supplied – although these were easily added by those inclined.

The PSP Media Manager aims to fix that, coming with the necessary USB to PSP cable and software supporting a load of multimedia formats including .mp4, .avi, .mpg, .mov, and .wmv for video files, and .mp3, .wav, and .wma for audio.

PSP Media Manager Launched By SonySupported image formats include .bmp, .jpg, .gif, .png, and .tif, with a bundled utility to backing up game saves to the PC.

Like iTunes, PSP Media Manager can copy over music tracks via drag and drop from a PC or download from Sony’s Connect online music store.

Other Apple-like functionality includes the ability to search and subscribe to RSS feeds formatted for viewing on the PSP, including podcasts, video blogs, and magazines.

PSP Media Manager  Launched By SonyThe boxed version containing the USB lead and five free song downloads will be available form Sony’s Connect music from November 22 for $29.95 (~£17, ~e24), with the downloadable version already available (clearly without the USB lead – matter transfer via the Internet is being worked on) from the official Sony Media Software site for $19.95 (~£11, ~e16.5).

With the new software adding full iTunes-like music/video integration to the already-formidable feature list of the PlayStation Portable, we can hear the sound of Sony’s gauntlet slapping down outside Apple’s HQ.

Of course it may not be a long considered move, more a panic move from Sony, after having seen iTunes 6 and the ‘iPod with video’.

There’s two things that will decide – you the consumer and time.

PSP Media Manager

Portable Games To Exceed $2 Bn In 5 Years: Yankee

Portable Game Business To Exceed $2 Billion In Five YearsThe portable game business will be worth a thumping great $2.3 billion in four years, according to a report released today by research firm, The Yankee Group.

Their ‘US Portable Entertainment Forecast’ report also found that half of all portable music players will be phone hybrids by 2009, yet mobile MP3 players will only account for only one-third of the portable music service revenue.

The Yankee Group predicts that dedicated digital audio devices like iPods and Walkmans will continue to be used more exclusively for their single purpose, while gaming hand-held devices and phone hybrids are both expected to grab revenue around the $2.3 billion mark by 2009.

Portable Game Business To Exceed $2 Billion In Five YearsWith the line between wireless handsets and portable CE devices continuing to blur, the Yankee Group used data from both their Video Capable Device Survey and the Mobile User Survey to come up with what they describe as “the most comprehensive view into the portable device market.”

The US Portable Entertainment Forecast discovered that the convergence of wireless handsets and CE devices will force mobile manufacturers to both compete and partner with consumer electronics manufacturers.

“Within this new market dynamic, it will be crucial for companies to have a firm grasp of consumer behaviour and the competitive landscape,” said Mike Goodman, Yankee Group, senior analyst, Media and Entertainment Strategies.

Portable Game Business To Exceed $2 Billion In Five Years“The major players must understand who will lead and who will follow in order to successfully plan future strategy and appropriately target their investments,” he added.

Yankee Group

Spielberg/EA: 3 Game Development Deal

Spielberg/EA - 3 Game DealThe world of film and video games come ever closer as Electronic Arts (EA) team up with Steven Spielberg to develop three original video games.

This isn’t a simple ET, the video game idea. Spielberg (and his team we suspect) will be sitting down with EA in their LA offices, hammering out completely new titles, directly working on concept, design, story and artistic visualisation.

Terms aren’t divulged, but we hate to think how much The Spielberg will be pocketing for this privilege.

We’re sure the possibility of this has no bearing on the The Spiels’ flattery of EA, “I have been playing EA games for years and have watched them master the interactive format.” it’s true, they do have a seemingly never ending flow of polished titles jumping on to the market.

The mutual-appreciation society didn’t break up there. EA Chairman and CEO Larry Probst, went on, “There is no greater storyteller than Steven Spielberg. In addition to his gift for pleasing movie audiences, he has an innate understanding of games and how to immerse players into a fantastic world of action and characters.”

Spielberg/EA - 3 Game DealEA has been, how shall we say, “inspired”, heavily by The S before, as anyone who’s ever played the opening scene of the first Medal of Honor, and heard of a film called Saving Private Ryan may have noticed.

In this crazy, lawyer-driven business world, some are wondering if the similarity was the basis for the start of discussions – rather than sue the pants off us, why don’t we do a multi-game deal? No … that would never happen, would it?

We’ve said it before, and we’ll keep saying it until it becomes true – once video games develop depth of personality and back story for its characters, TV and film is in serious trouble. Why would you want to just watch a film, when you can be in it?

King S clearly thinks the possibility of this is drawing closer. Well done to EA for snagging him.

Steven Spielberg image – thanks to Wikipedia
EA

Playstation: Emmy Awarded

Playstation Emmy AwardedSony’s Playstation has been awarded an Emmy for Outstanding Achievement in Technology and Advanced New Media for pioneering the 3D polygonal-based gaming experience, by the US National Academy of Television Arts and Sciences (NATAS).

Now for those who don’t know, there are a ton of Emmys – and why not. The entertainment industry is not only massive and expanding, but there are a huge number of people involved in the creation process, many of whom would go unnoticed without awards like this by those outside the industry, as so much attention is paid to those who appear on screen. The PlayStation’s award falls under the Annual Technology & Engineering Emmy Awards, being presented in Princeton today.

Playstation Emmy AwardedYou can imagine that the awarding of this will make steam come out of the ears of those on the Xbox team at Microsoft

“Emerging technologies in digital media play an important role in the way in which people consume in-home entertainment, and gaming in particular has been a consistent source of innovation in recent years,” said Seth Haberman, Chair of Video Gaming and Technology Awards panel for NATAS. “We felt that the advent of PlayStation exemplified a significant shift in the direction of the gaming and are pleased to recognize Sony Computer Entertainment for its contribution.”

Many of those who’ve been playing games on the PS & PS2 will wonder why it’s taken so long for something as significant as the Playstation to come to the attention of this Academy. The PS is, after all, ten years old.

Playstation Emmy AwardedIs it only the cynical that would think that the timing of this award has anything to do with the wider entertainment business (read film) getting more closely involved with creation of film license games? Or even that they’ve finally woken up to the fact that the amount of money spent on video games out-sizes that spent on film.

Our long held view is that both TV and film are in big trouble when games develop to the point where their characters are given ‘back stories’ and the intelligence to apply them to during interaction in game play. Why would you want to watch TV when you could be in it?

A big congrats to all those involved in the creation of the Playstation. Ken Kutaragi must be a very happy man.

Pixel Ads; gWiFi; WoW Plague – Teenage Tech News Review

Million Dollar HomepageNeat Idea!
A UK student has thought up a unique way of financing his way through university: Selling online advertising space. That on its own isn’t unique, but the twist he has applied to it is: He is selling it by the pixel on his “Million Dollar Homepage”.

This guy is getting so much media attention as a result of the novelty value of his site that a lot of companies are getting interested in buying pixels from him. The going rate is $1/pixel, and there are 1,000,000 up for grabs… I wonder if he can make it to a million bucks?

This revenue concept started me thinking about what I could do to finance my way through University… I have just under 3 years to come up with something, and it better be good! It seems that finding a niche in the market for something unique and not actually that useful, and then attracting a load of media attention to give it artificial value is a good way of making cash on the Internet. Look out for me following suit in a few year’s time!

WifiThey’ve done it again
Done what? I hear you ask. Google have launched a Beta version of their Wi-Fi service following a host of rumours since an article mentioning a possible Google Wi-Fi appeared in Business 2.0 back in August.

The service is only available in selected parts of San Francisco Bay (well two locations) for now, but knowing Google I am sure that it will spread relatively quickly.

Part of the evidence is a new product, for free download, that basically works as a VPN client and encrypts all data sent over the Google Wi-Fi hotspots to secure it. Only downside with this is that this application could cause privacy concerns, as Google will apparently record data about people’s Web-browsing habits. Still, it has to be paid for somehow and recording the sites people visit fits in with their analysis of the Web so as to aid its online advertising business, Ad-sense. A link to Google’s FAQ about their Secure Access product can be found here.

From the point of view of a teenager like me, this sort of service is very good: I don’t personally mind giving up a small amount of my privacy to be able to use a service that I could no way afford if it wasn’t free. Hell, at 16 I’m not even legally allowed a credit card with which to pay for commercial Wi-Fi services!

As regular readers, Mike caught this story earlier on in the week.

World of WarcraftIt’s like the Middle Ages all over again!
This story is quite apt as I am currently suffering from the current real-life equivalent of the virtual plague documented by The Register. Yes, that’s right, I’ve caught the flu :-(

Anyway, according to The Register, World of Warcraft, a popular massively multiplayer online role playing game (MMORPG), has been hit by a plague. Blizzard, the company behind the hugely succesful game, introduced a new god character to their game called Hakkar. What’s special about him is that he carries some sort of disease, similar to HIV, that spreads to some of the people that he attacks. These people then spread the disease further and further, which has resulted in a large quantity of the World of Warcraft servers becoming infected by it.

It’s a new concept and just brings us even closer to where we start blurring the line between reality and virtual reality. It also shows that virtual reality can have all the nasties that the real world does too.

Anyway, I am off to bed, forget World of Warcraft, I’m ill and need to go to school tomorrow. Just hope I don’t spread the “plague”>

Reflections On IFA and How The Economist Got It Wrong

Reflections On IFA and How The Economist Got It WrongThe Economist is a publication that we regard highly. It’s not for nothing that they gained a strong reputation. Sadly a recent piece on the Digital Home let them down.

In the 3-9 September issue of The Economist, the leader on page 14 tells readers that ‘Most people will never turn their homes into electronic control centres‘ (sub) and that ‘convergence’ will fail.

It’s a well written, witty piece that sadly not only demonstrates the writers lack of understanding of the subject, but their disconnection with the current news.

This summary pieces doesn’t do justice to the full article starting on pages 68 which grasps many of the issues far better.

Returning from a week at IFA, I have some sympathy with the idea that the ‘dream’ that the consumer electronics (CE) companies are try to sell to the public are unlikely to be met immediately – especially in Germany where it is a well known economic fact that the population are holding on to their money with ever more zeal, in terror of losing their jobs in the current economic uncertainty.

I sat in successive press conferences, listening to each CE company CEO tell the assembled analysts and hacks that, unlike the technology companies, They Understood the consumer. This lead them to announce a parade of nearly idential product line-ups, which frankly all blurred into one.

Reflections On IFA and How The Economist Got It WrongThis was repeated with halls and halls of identikit stands. Remove the brand names and it would have been a challenge to tell them apart.

The exception was Sony, whose bold attempt to live their strap-line, ‘Like.no.other’, lead to a stand that didn’t line up endless products, but played with your senses and tickled your emotions. Sadly the majority of journalists _hated_ it – perhaps saying more about the state of journalism in this fields than the stand itself.

The Tech co view
Until now, the main focus of technology companies has been to sell as much equipment and services to the business market. Having reached total saturation, and business becoming unwilling to comply with the endless cycle of upgrades, having acknowledged that the benefit they bring are not matched by the cost and disruption they bring.

Having acknowledged this years back, the tech companies turned their sights on selling more equipment to the home user, to provide the platform for digital entertainment – which brings us to today.

Where The Economist got it wrong #1 – Convergence
The definition of convergence that they use is long outdated. They’ve interpreted it as the do-it-all device, they use the illustration of “a food processor doubling as a pleasure vibrator for women.”

Until recently, there was an argument that the only successfully converged device was the clock radio. Understanding of the problems have moved on and there are now good examples, such as the Sony Ericsson k750i camera phone, which not only works well as a phone, but has made taking photos a breeze. It contains the vital ingredient – no barrier to easy use.

So what is Convergence?
It’s not unreasonable to ask given the number different definitions it’s had.

Perversely, as more marketing departments in more companies have become involved in flogging convergence, the term itself has become divergent.

We think many things are key to real convergence, and these include
One delivery path – the delivery of digital media over an IP connection.

The coming together of what were previously thought of as different businesses – witness News International embracing video gaming including their recent purchase of IGN.

The combining of layers of information with video or audio; adding further depth to the programme that along it could never provide.

Reflections On IFA and How The Economist Got It WrongWhere The Economist got it wrong #2 – MSMedia Centre PCs are a failure
One glaring lack of knowledge of current, relevant news is brought out by the Leader, stating that Media Centre PC’s, or ‘converged super-gadgets’ as they refers to them, have been an utter failure (this is lead by the main article which states that they accounted for ‘fewer than 1% of all PC’s sold last year’ ).

While this may be true for last year, it ignores recent figures from Current Analysis, publish on the 29 August, which found that Media Centre PC sales have ‘skyrocketed’ to 43% of all desktop computer retail sales in the US from the previous levels of around 15% in July. A significant percentage in anyone book.

The Leader comments also fundamentally misunderstand Microsoft. Anyone who has spent anytime watching them will know that they will never let the Media Centre become a failure. Microsoft know if they can control the device to store and access digital media, they can dominate the market.

IFA/Economist blunder
Given the derisory view the Economist of digital home, it was more than a little ironic that they were giving away promotional copies at IFA. A clear example of the right hand (marketing) not knowing what the left hand (editorial) was doing.

PSP Launches In UK To Big Queues

After having made the UK wait nearly 9 months since the launch of the PlayStation Portable (PSP) in Japan, the BBC are reporting that enthusiastic potential owners of PSP’s have been queuing for 12 hours or more to get their hands on them.

The original UK release date was knocked back after Sony said it needed to provide the product to the US.

Those UK’ers who couldn’t wait for the much-desired, multi-media device to arrive had an avenue closed to them after Sony successfully took legal action against grey-importers of Japanese and US equipment.

The Japanese giant cited infringement of their trademark, claiming that the provision through these paths could not guarantee the quality of the product.

The UK PSP sells for £179 (249 euros), but it is understood that many shops have pre-sold most, if not all of their allocation of initial stock.

The BBC quoted one 36-year old gamer who had queued for a massive 11 hours to pick up his PSP.

Whilst we respect his dedication to the cause of all things Playstation, we hope we never reach that level of obsession with gaming.

Sony UK

US Gamers Watch Less TV non-Shock

US Gamers Watch Less TV non-ShockWe’ve all known for a long time that TV as we knew-and-loathed-it was under pressure, as people discovered there were things more rewarding in their lives than passively sitting in a darkened room, being bathed in light from a box in the corner of the room, watching whatever the channel controller decided to ‘entertain’ them with.

In a rather self-serving survey, “Digital Gaming in America”, Ziff Davis Media attempts to further fan the flames of this long lasting discussion, as they reveal that video gamers are watching less TV than they did previously, and will continue to reduce the amount they are consume.

Before you run to your boss, waving a printout of this story in your hand, proclaiming the near-death of TV. The results of the survey do reflect the general trend of what is happening, but do bear in mind the size of survey – 1,500 households (ie people who happened to be in, answered the phone, and had nothing better to do than answer a series of questions), compared with 295m people that live in America isn’t what you’d call statistically robust.

What did they find? About a quarter reduced their TV watching over the last year, with about a further fifth planning to do the same in the coming year. To put some hours against that, they estimate that there’s been a two hours per week drop over the last year to 16 hours a week this year, around a 10% drop.

The wolf isn’t quite at the door of TV. Looking at the hours/week, the reduced figure is still over 2.25 hours of TV a day, quite considerable when you consider what other task people do for that period of time, beyond working and sleeping.

US Gamers Watch Less TV non-ShockIn 2003 the BBC did some far more interesting research in this area. Of course they found that numbers of hours watched dropped, but what we found significant was that those hours that were being spent in front of the TV, weren’t dedicated to watching it.

This was particularly true of the younger viewers (34 and under) who were doing other things – texting their friends, Web browsing, talking on the phone, playing games on portable games systems – while in front of the box. They would dip in and out of the TV programme as it was on, occasionally letting it grab their attention – treating it far more like radio. It doesn’t take a great deal of imagination to figure that their attention would be elsewhere during the advert breaks.

Where the Ziff Davis survey does become more interesting is looking at gaming on mobile phones, particularly as this report is US-centric and the market isn’t very mature. A surprising 42% of surveyed gamers had bought games for their phones, and that they’d spent an average of US$13 (~€10, ~£7) each over the last three months.

An additional surprise for us was the length of time the games had been played on the mobile phones – 19 minutes per gaming session. Given the size of the display and general difficulty of playing games on such restricted controls, this is a revelation.

The split of games played was Arcade (57%), Card (44%) and Puzzle (37%) – another suprise for us given the device’s restrictions mentioned in the paragraph above. We suspect that the dominance of arcade games will reduce as players realise thinking games will be more rewarding than twitching with little buttons.

Oh … by the way Ziff Davis just happen to publish the games magazine, Electronic Gaming Monthly, Computer Gaming World, Official U.S. PlayStation Magazine and 1UP.com – and their ad sales people are just sitting there waiting to hear from you if you want to shift your advertising budget from TV to their mags.

Ziff Davis Video Game Survey: Gamers Continue to Cut TV Viewing
BBC – TV’s Tipping Point: Why the digital revolution is only just beginning