Nokia took a step into the world of online content delivery today with the launch of a new Website specialising in downloadable games for its N-Gage device. Gamers can download time-limited demos of games such as One and Pathway to Glory before purchasing at between 19.99 and 29.99 euros.
The shop, is a significant step for the company allowing them to deliver games directly to customers, an achievement not always matched in stores. It could also pave the way for online games downloading services, perhaps the gaming equivalent of Apple’s iTunes?
The process? All that is needed is to identify the game that you’re interested in, pay for it, download it to your computer, then load it on to a spare memory card to your N-Gage.
The N-Gage has not had an easy time. The first version was launched to widespread derision due to its ‘unique’ side-talking feature, which forced users to speak into the side of the device, instantaneously transforming them into raging doofuses. A succession of model changes followed, culminating in the more sensibly configured, 7710, or N-Gage QD as it’s more often known as..
While the concept of side-talking may fuel nerd in-jokes for some time to come (see sidetalkin) Nokia are determined to develop the N-Gage platform to create a multi-player, mobile gaming community which can connect via a variety of devices. The N-Gage platform for multiple devices was announced at the E3 trade show in Washington last month and will roll-out in early 2007.
“As we move forward with our next generation of mobile gaming, we continue to offer N-Gage owners easy ways to get games,” said Jukka Hosio, Director, Global Sales, Multimedia, Nokia. “The N-Gage platform is recognized worldwide for its high-quality mobile gaming content. By making these games available for download over the internet, we’re making it easier for N-Gage owners to find and purchase new games.”
Video game kings Nintendo have opened hostilities with arch-rivals Microsoft and Sony with the unveiling of its new “Wii” console.
The Wii will certainly be considerably cheaper that its rivals when it goes on sale later this year, with pundits predicting a price around the $250 mark – cheaper than the Xbox 360 and around half the price of the top-of-the-range PS3.
Sporting an unusual, one-handed wireless controller, the remote control-shaped Wii handset comes with motion sensors and speakers, letting users interact with games by waving their arms about and looking like a bit of a nutter.
Nintendo reckon that users will find their one-hand, noise-making controller more fun and intuitive: “Our goal is to expand the total number of people playing games,” said Nintendo president Satoru Iwata
Reggie Fils-Aime, chief marketing officer at Nintendo, was even more enthusiastic, insisting that the Wii was designed so “even your mother could use it.”
Sony has announced the pricing for its eagerly anticipated next generation PS3 console at a pre-E3 conference in Los Angeles.
There’s certainly a lot at stake for Sony, with the company expected to lose several hundred dollars per unit – while hoping to rake in fat profits from software sales over the life of the console.
The company expects two million of the puppies to have shunted off their production line and into the shops during the ‘launch window,’ four million by the end of the year and six million worldwide by March 31, 2007.
So you’ve shelled out for your new smartphone/PDA and you’re ready to watch your productivity soar as you strut around with an office in your pocket.
Like most annoyingly compelling games, Bejeweled is dead simple to play and takes seconds to learn.
In the original Bejeweled (available on Palm, Pocket PC and Windows Mobile) there’s an additional timed mode to add a frantic air to the gameplay, while its sequel, Bejeweled2 (available on Palm and Pocket PC), ramps up the bells and whistles offering four play modes, bonus play modes, explosive Power Gems, Hyper Cubes and Time Bombs and arcade-style noisy effects (which can be turned off).
You can download trial versions of both games from
Dell has released a beast of a notebook, with its dual-core processor, groovy glowing lights and ramped-up video RAM aiming the XPS M1710 squarely at mobile gamers.
The Metallic Black M1710 weighs in at a wallet-draining $2,600 and comes with Intel’s Core Duo T2400 processor, 1GB of DDR2 memory, 256MB GeForce Go 7900 GS graphics and a 60GB hard drive.
Both notebooks feature Microsoft’s Windows Media Center Edition operating system, and system upgrades can expand storage to 120 of GB hard drive space and up to 4 GB of 667MHz DDR2 memory.
There’s also built in Wi-Fi, high definition integrated stereo with two 2 watt per channel main speakers and a 5 watt, class D subwoofer with bass reflex port.
The XPS M1710 is estimated to ship in the second week of May. EK/EU delivery and prices to be announced.
American teens are getting far less kip they’re supposed to, and a new study points the finger of blame at electronic gadgets in bedrooms.
The “Sleep in America” poll – which polled around 1,600 youths aged 11-17 and their caregivers – found that technological distractions were preventing kids from winding down and relaxing at the end of the day.
Microsoft appear to be trying the doors of the lucrative movie download business for the Xbox360 with the announcement of a video content deal with music label Epic Records.
Videos and “exclusive artist content” will also be made available for download from the Xbox site.
Epic has already dished out music videos for the Xbox 360 from the likes of Franz Ferdinand and Audioslave, and their catalogue also includes acts like Shakira, Matisyahu, Jennifer Lopez and Antipodean dandruff shakers, AC/DC.
It’s rare that there are inconsistencies in the Digital-Lifestyles clan, but there’s one subject that brings a split consensus. Some of us, me included, think that different forms of controllers for video game is a trend that is just starting – a more natural way of working with the games console is inevitable, like the
Rock-power-fiends will set their fingers a flyin’ around the five frets, strum-bar and whammy bar. Beyond the buttons, there’s an alignment sensor used to gain extra style points when it’s played vertically. Expect the inducement of dizziness as heads are thrown around in a frenzy.
With the Multiplayer mode seeing two players facing-off in what are described as ‘an electrifying series of guitar duels’, it’s quite unclear what will happen over artistic differences, or even usages of the power axe (otherwise known as guitar) as there’s only one shipped with the software.
Initial previews have been strong and it’s gained from PR boosts with the like The Darkness talking about on MTV Overdrive. It looks like there’s high hopes from this one.

