AT&T Release Ogo

AT&T have finally released their Ogo handset. The US$130 (€106) device is designed to do one thing well – messaging. The Ogo allows subscribers to send emails, instant messages and text messages, and that’s about it – but there’s plenty of demand in the market for a simple messaging product that performs well. Are we seeing the opposite of convergence?

The Ogo will attract comparisons with its nearest competitor, the Blackberry, though with its brightly coloured display screens and clamshell design it is clearly aimed at a much younger, less business-based market. The 115mm x 75 mm x 25 mm unit opens up to present a 4000-colour screen and keyboard, and provides 2.5 hours of usage time with 120 hours standby. 2.5 hours doesn’t seem like a lot to us, and we’re sure many avid text and email users will have to charge their Ogo at the end of every day.

For a monthly subscription starting at US$17.99 (€14.62), users get unlimited ingoing and outgoing email and instant messages one of Yahoo, MSN or AOL, extra accounts cost an additional US$3 (€2.43) a month.

Andre Dahan, president of AT&T Wireless Mobile Multimedia Services, said in a statement: “With Ogo, we are creating an entirely new category and the next ‘must have’ device in the consumer electronics space. Unlike many of today’s disappointing multi-purpose wireless devices, we created Ogo to do one thing – mobile messaging – extraordinarily well. Ogo doesn’t pretend to be ‘all things to all people,’ and is not bogged down by hardly-used features or an out-of-reach price tag. Instead, Ogo offers the most desirable mobile applications, on a smartly-designed device that most people can afford.”

Ogo

Chrysalis Launch Music2Mobile

Chrysalis Mobile have launched a new range of licensed products for mobile phones under the name Music2Mobile. The product range will include ringtones, images and, eventually, downloads of full tracks. The label also intend to licence content to other major providers in the UK and abroad.

Music2Mobile has already been picked up by Carphone Warehouse, and they will soon be offering products through their UK stores. That’s right – although the product is available download from internet and WAP sites, the range is principally intended to comprise of branded, physical products. They’ll be popping up in point-of-sale displays in a shop near you soon.

Content is selected on a weekly basis by a team at Chrysalis Mobile to keep up to date with consumer tastes, and will initially feature these three offerings (information supplied by Chrysalis Mobile):

Playlist – full physical catalogue of tunes across seven genres. Content can be requested directly by texting to short-codes, accessing via a music2mobileTM-powered WAP portal or over-the-counter instore using pin-code activation.

Genre Cards – seven individual cards updated monthly, containing ten leading songs within a specific music category; these cards are paid for over-the-counter and the consumer can then select multiple content items from the card list.

Monthly Theme Cards – individual cards promoting official content (including real tones and wallpapers) from a specific artist and negotiated directly with labels; the consumer purchases the card over-the-counter and selects their favourite content for download.

Monthly Tone Chart – a Top 20, instore ring tone chart updated fortnightly. Content can be requested directly by texting to short-codes, accessing via a music2mobileTM -powered WAP portal.

Chrysalis Mobile are not offering full song downloads immediately, preferring instead to wait until network bandwidth and phone technology are capable of delivering the user-experience the company wants.

But why concentrate on retail? Nick Gregg, Strategy Director of Chrysalis Mobile, said “Retail is a logical extension for Chrysalis Mobile given our focus on leading brands that have significant audience reach. Under the music2mobileTM brand we have coupled the development of high quality content optimised specifically for mobile phones with our experience working directly with record labels to provide a real differentiated service for major retail players.”

Chrysalis Mobile

Nintendo DS debuts in US on 21 November

Nintendo DSAnnounced last January, the Nintendo DS goes on sale in the US on 21 November and in Japan on December 2nd, with a price tag of $149.99 (~£84, ~€122), while Europe must wait until early 2005.

The Nintendo DS has heralded a season of innovations.  It will be a two active screen portable gaming device (building on their game & watch dual-screen history), and the first time such a launch is happening outside of Japan. A new level of sophistication incorporating voice recognition and multi-player wireless features has been brought to the handheld game console market. As well as the touch screen allowing for touch input using a stylus, and embedded microphone for voice recognition control, it has chat software that caters for up to 16 simultaneous users. A flip-top cover protects both screens, while two speakers on the unit’s face let you hear virtual surround sound.

At 148.7mm (5.85 inches) wide, 84.7mm (3.33 inches) long, and 28.9mm (1.13 inches) tall, the Nintendo DS has a wireless range of 30 to 100ft (nine to 30m), so that multiple users can play multi-player games using one DS game card.

While it is not meant to be successor to the GameBoy Advance, it can play games from the current
GameBoy Advance series. New games will come from 100 different companies, while Nintendo itself is developing 20 titles.

If you have no more spare cash after splashing out on the Nintendo DS you can still get stuck in immediately because it comes with a free software feature, PictoChat, embedded in the system hardware.  PictoChat allows you to write messages using the on-screen keyboard or the stylus, and send them wirelessly to other DS users nearby, as well as getting started on text chat.  The  Nintendo DS doesn’t snooze on the job either.  When in sleep mode it will wake up if it senses another DS in transmitting range.

Nintendo will have a battle on their hands as Sony will be releasing the equally heralded portable entertainment device, the PSP.

Nintendo

Vodafone announce 10 3G handsets

Nintendo DSVodafone is launching their 3G voice services in Europe and Japan with a big splash by announcing 10 handsets at the outset.

The range of handsets, which Vodafone is excited to tell us contains some models and designs that are exclusive to them, contains Europe’s first 2 mega pixel camera phone, CD quality music and stereo speakers. The Sharp 802, 902 and the NEC 802N are exclusive to Vodafone and a further three will be exclusive at launch. The launch features the handset that we are particularly excited about, the Motorola E1000, that includes has all of the desirable features including A-GPS for location based services.

Vodafone Live!, their content play, is also heavily featured as this is the great hope in trying to gain back some of the billions they have spend to 3G licenses around the world.

Following our calls to Vodafone, they confirmed that no further details on the handsets or services would be released before November.

Vodafone

Opera Mobile Browser Hits 1m Downloads

Opera Mobile browserOpera Software ASA, who are headquartered in Oslo, Norway and make the web browsers of choice of the technical stalwart, has had one million downloads from the Web site of their mobile phone-based browser. This is in addition to the browsers that they have provided to many mobile phone makers including Nokia, IBM, Sony Ericsson, Kyocera, Sharp and Psion.

Browsing Web pages designed for PC screens has been a problem as many web sites fix their column widths, primarily to ensure their advertising banners are displayed, leading to a lot of horizontal scrolling when viewed on a small screen, such as those on a mobile phone.

Opera’s Small-Screen Rendering™ (SSR) technology intelligently reformats Web sites to fit inside the mobile devices limited screen width, thereby eliminating the need for horizontal scrolling. All the content and functionality remain available; it is only the layout of the page that is changed.

It has been running for some time on the Sony Ericsson P800/P900 and Symbian OS-based phones. Adding to these platforms, at the end of August, they launched a browser product for Windows-based mobile devices.

In June Opera displayed that they understood that browsing many web pages at their original created resolution would not only take a considerable time to download, but that phone users would be paying high mobile data charges to bring down large graphics that wouldn’t even be able to be displayed on portable handsets. Their approach – the Opera Mobile Accelerator – a subscription service, which via a proxy server run by Opera, compresses Web pages and eliminates unnecessary content before it is downloaded to the mobile phones. The net effect is a reduction in the size of download of between 50%-70% and also in the data charge. Popular with mobile phone users but, we imagine, not very popular with mobile phone service providers who will be losing income.

Opera

Opera – How SSR works

Opera Mobile Accelerator

Sidekick ll has Arrived

SideKick IISideKick II, Danger’s successor to its Sidekick “smart phone.” hits the US shops running on Wednesday.  The launch happens today though in Santa Monica where you can also buy the 25 percent slimmer version a day earlier.

This is a portable office, and not only because the screen swivels open to showcase a full QWERTY keyboard.  What else would you call a device that incorporates instant messaging, email, web browsing, a phone service, and a personal organiser, which stores up to 2,000 personal contacts, all accessible through a simple interface?  Not to mention a built-in low-resolution digital camera with flash, and built-in speakerphone, and enhanced battery life giving approximately 4.5 hours of talk time.  Retailing at $299 (~£166, ~€244) with a one-year contract also makes it a very affordable moveable feast for the mobile professional.  Furthermore, each Sidekick II owner gets a personal Web site, run by T-Mobile and Danger, that automatically synchronizes with the device.

T- Mobile Sidekick II owners get their own email account and can set up as many as three external accounts to deliver email directly to their inbox. Yahoo! Messenger is now available for download to the T-Mobile Sidekick II, in addition to the fully integrated version of AOL Instant Messenger (AIM) service, meaning users can IM their friends and colleagues while surfing the Web.
 
The T-Mobile Sidekick II, based on Danger, Inc.’s hiptop Wireless Solution, will be available through T-
Mobile at T-Mobile retail stores, selected national retailers, and online at www.t-mobile.com.  Along with the launch of the T-Mobile Sidekick II, T-Mobile and Danger plan to introduce software that will enable Sidekick customers to wirelessly synchronize their desktop contacts and calendar information with their T-Mobile Sidekick. This synchronization software will be available for the T-Mobile Sidekick II and previous Sidekick generations.

Danger Inc.

T-Mobile

Vodafone Launch BlackBerry 7100v – With New Form

Vodafone BlackBerry 7100vVodafone have today announced a new form of BlackBerry, the 7100v. It has been designed with the BlackBerries creator, RIM (Research In Motion) and will be the first release of a new form factor.

I’d seen BlackBerries around but had dismissed them as a suits tool, and frankly had looked down on them a little. I saw them as used by people who didn’t know better, just getting them out to show off.

While I was in Amsterdam for IBC, there were a couple of occasions where a BlackBerry saved the day. In one, a speaker arrived in Amsterdam without knowing where his hotel was, fortunately I had sent him an email as he landed at the airport – he picked it up on his BlackBerry and we were able to sort things out quickly.

Now having studied them in detail, I can see they are about the most efficient use of space a text input device could have – a thumb-able keyboard and compact screen.

The new model from Vodafone differs from the ‘normal’ BlackBerry approach of full QWERTY keyboard and large screen. Vodafone’s new 7100v takes its design cue from a mobile phone handset. It has a slightly expanded numeric keyboard, taking it from three keys across to five.

To maintain the ease of input of text, the 7100v uses the RIM-developed SureType. It appears to be very similar in function to T9, but it has only two possible characters on each key, rather than up to four with T9. Paul Stonadge, Data Solutions Executive at Vodafone UK, told us the best way to get acclimatised to it is to “get into the mind set that it is a QWERTY keyboard”

It has a built in library of 35,000 words that can be user-expanded. Another smart feature is the automatic reading in of the contact address book, leading to all your contact names being included in the typing dictionary – very smart.

Vodafone have also taken the opportunity of heavily branding both the handset and the interface – it will be clear to the user that they’re using a Vodafone.

Vodafone previously released BlackBerries, the 7230 and slightly larger screened 7730 were aimed at medium to large enterprises. They are aiming this at the SME and SoHo market – a smart move considering how often small business people are away from their desk and how vital it is form them to stay in touch.

One of the winning features of the BlackBerries has been that email was pushed to the handset rather than the normal method of repeatedly asking the mail server if it had anything new. To use the push feature, the BlackBerries originally needed to run in conjunction with MS Exchange and Lotus Domino servers – the Enterprise solution, as they labelled it. This changed a while back to allow mail to be picked up for the widely spread POP servers.

It is due for release on 1 Oct in the UK and will vary in cost depending on the call plan, ranging from free on the higher call plans to £82 (~$146.56, ~€120.60) on the Anytime 100. The email charge will be on top, varying from £8.51 (~$15.21, ~€12.51) for a heavy voice plan to £15.74 (~$28.13, ~€23.15) if it is only used for email.

We’ll be testing in October, so stand by for a review.

BlackBerry 7100

Miriam Segal, Tailor-Made Films – The IBC Digital Lifestyles Interviews

This is the last in a series of eight articles with some of the people involved with the Digital Lifestyles conference day at IBC2004.

Simon Perry interviewed Miriam Segal, from Tailor-Made films on the perils, and bright future, of interactive broadcasting.

Tailor-Made Produced the quiz show “Come and Have a Go if You Think You’re Smart Enough”t for the BBC. An innovative use of mobile phones, satellite broadcasting and motorbike technology, the programme allowed users at home to play for prizes using a secure Java application on their handsets .


Simon Perry: Can you give us a background on Tailor-made Films and what your role is in it?

Miriam Segal: Tailor-Made Films is a feature film company that has been running for just under four years. It was set up on the back of me having worked for the BBC both in television and film, but largely as an independent – supplying product back into the BBC as an independent producer, realising that the economics don’t add up. You need to have a company to both give you an ability to negotiate better profit margins and also more editorial control.

It sort of evolved as it has gone really – it has grown as it has gone, and I am the Managing Director and I suppose the creative focus of the company.

Where I know Tailor-made Films from is the “Come and Have a Go” TV series that you did for the BBC, which I thought was world-leading in its use of integrating technology and a TV. A really exciting concept and I could outline it but perhaps it would be better if you did.

Well it was. The most important thing for me is that it came from not understanding anything about technology. It came from wanting to tell a story which is how I start everything really. Ostensibly I felt there must be a way to allow complete accessibility from the home so that you weren’t part of a pre-determined selected group of people that the broadcaster had power to determine whether you looked right, whether you were the right intelligent bracket, right class whatever.

So, we came up with a concept from absolutely a position of naivety as to whether it was profitable. I figure if we had taken it to any other Broadcaster it would probably have fallen foul of a fear of new technology but we worked with them for about sixteen months in the media division to make that possible.

It was a very useful collaboration for Ashley Highfield’s group of employees because they had to constantly reinterpret and re-look at how to make something that can be exceedingly complex very simple and straightforward. Therefore every time we hit a wall, we then worked round the wall or smashed through it to find a way that I primarily can understand and therefore the viewer could too.

It was a quiz show that allowed the whole of the UK to take part because it went to three platforms – PCs, Interactive TVs and also Java enabled phones.

Yes, the USP of the show is that anyone can take part in with no barriers and have an equal chance of winning. We knew that interactive television was a platform in the UK, mobile phones was an interesting one because in the first series we didn’t include SMS but from now on both in the UK and internationally we will, and that came down to a commercial decision and one of an ability to know that we could collate the information quickly enough.

There is a limitation on the SMS capability.

Yes there is a limitation through traffic – but one of the absolutely imperative things about the show, because people are playing for money, is that nothing gets lost – no information goes by the wayside and obviously you’re aware that SMS do go adrift and appear about three days later. In this case could be never be allowed to happen, because if you have been playing and you get all the questions right and your SMS message never turned up then there would have been an outcry.

So, it was that, and it was the financial problem, and in the UK the networks don’t speak to each other. In terms of getting any kind of pricing across was impossible at that stage in the time we had, and also I think that we didn’t want it to be a show where you were essentially waiting for the answers.

We wanted it to be competitive, therefore, and there was a restriction that participants needed to send single SMSs. At the stage we were at in evolving the show ten/twelve months ago it was felt that it would be an impedance, so Java was something that BBC New Media were very keen to find further uses for although it is slow to evolve in the UK as a system.

What is great about the BBC is that they were prepared to back the experiment. It worked, it was a difficult experiment, and we had some teething problems with it and it had a very small pick-up. but I think it set a blueprint for how to exploit the format both again domestically but more importantly internationally where Java and (in America) where Brew are much bigger, modes of usage and it is much easier for the show.

The figure for the Interactive TV and the Web stuff was strong but on the Java download, people needed to know that they had to download an application in advance of the TV show, and be savvy enough to be able to download it.

I think the mistake we made last time, in an attempt to make everything very simple, we overcomplicated the instructions both on the screen to the user and also when they downloaded. All three platforms actually were over-explained and I think that is something we have learnt from.

It is interesting that both we and the BBC see that the first series was a bit of an experiment and that when you are doing something so new, you need to learn from that experiment. Audiences, of course, don’t give a monkey about technology. They want the effect, they don’t care about how you get the effect and that was always the intention somewhere along the line. We over complicated that, and what’s been interesting: looking at its international exploitation – every country is different and every country’s use is different at this stage in the evolution.

What is brilliant about the show is that it can change dependent on its environment. For example in America it’s obviously going to be hugely web based and Brew-based. In the Philippines, you know, it would be entirely SMS-based.

They are madly keen on Mobiles in the Philippines, aren’t they?

Yes, obsessed. In Italy as well – it’s interesting in Italy the telcos say that there is 150% ownership of mobile phones because they all have one and a half mobile phones.

We kind of refer to them as cousins – the three cousins – and it depends upon where you are in the world as to which is the primary cousin. The UK is highly unique and so far ahead of everywhere else in terms of satellite and digital terrestrial.

Actually, what happened is that 85% of people who played were on Freeview. It was imperative again to make it democratic. Through our policy we were adamant that we couldn’t exclude Freeview users. Having said that we also knew that return pathways was so slow in terms of the amount of calls that it could get the information from quickly.

Then we decided to lose that element of it altogether. The minute we lost the need to make the phone calls, so to speak, it meant that Freeview and Sky could be brought into equal treatment.

Didn’t you use an interactive voice response to get them through the next level of questioning?

Not voice response. Built into the game play was a system that actually created a code if you got over a certain call threshold. If you got that code you were asked to call a phone number to give out the code. If there was a tie for the top score then an automatic callback took you through a series of questions which you answered on a keypad on your IBR line. They were still skill based, but they were number based answers and that was time factored as well. To be honest I think the most ties we ever got was six.

Then obviously sending the bikes out with the Satellite cameras on the back…

Yes.

That was brave.

Yes, I mean it is interesting, it would have worked. It is a weird thing, this is the one thing that scared everybody, not me, but the BBC that the traffic system would hold it up. But, interestingly, it never was a problem. We managed to get transport there, always. The problem was that the technology is unbelievably difficult and if you can get a clear southern horizon and if you can’t get enough height you just don’t get a signal. It doesn’t matter in Iraq because obviously you have got huge open spaces but in the middle of Leeds or London or any inner city, it is bloody difficult and it let us down a number of times. Even when we got it really good, eventually when we had to send two or three units to each location so that we could two or three feeds back, it is still not very good.

In the end, there is massive scope for evolution.

That’s funny isn’t it? You would imagine that all of the techy part would be the difficult part not the actual shooting and simple transmission – or what it would appear to be simple transmission.

One of the things we are looking at in the States is doing it better. Actually doing it through broadband connection because. . .

You mean people go out and buy a webcam and stick it on their PC…?

Yes, the problem with that obviously is that you can’t rely that everyone’s got one.

One of the things we are looking at in the States, obviously partly because it is such a huge country, is bringing people to pre-appointed places in which there is already a broadband connection established with a private network. The other thing you can’t have is do it with the net, and then something happens on the net and the whole thing falls over.

JVC have developed a data compression camera that should, in theory, send back a picture that is a better quality than you would get on a webcam or through a satellite link. It spits it back out of broadcast and that is what we are exploring at the moment. That’s what I mean about the show having to evolve as it travels.

What do you think of the idea of including the general public sitting in their homes and TV shows doing more with webcams? Do you think that is something that’s got legs?

I do but I think there will always be a problem until the picture quality is better. Recently during the terrible thing that happened in Russia the pictures initially were awful they were very badly pixelated and the layout was terrible but nobody cares in that situation you just want the news – you want the pictures.

I think that in an entertainment show the general public just presumes that technology will work and don’t care and get very cross when it doesn’t. Obviously, in the end, people want their television programme and they want it delivered in the best possible way. I think you can get away with it in something like Graham Norton where it down as a sort of MTV spying on the street or whatever.

Apparently people are developing a laptop form of this which should be better and until that technology is better evolved, I think it is going always going to be a bit of an impedance.

It is funny because people on different devices have different tolerances to different video qualities. Maybe they have been so used to having high quality on TV, and with CNN running satellite cameras have started introducing people to lower grade quality. It is something that they have just become more tolerant to.

If I watch a video on my mobile phone you would kind of accept that it is not going to be perfect that is because it is a phone.

If you sit watching television and you have cinema quality and suddenly you get a naff sort of pixelated picture, the brain doesn’t compute because it is coming out of the same source.

If you look at content on your mobile phone, or even on your computer, I think still, people accept it is not a TV.

When you go to the Cinema, if you have a negative that is any way dirty and you don’t know what that measn, and suddenly the picture becomes grainy or breaks up or there is hair in there somewhere, you get very cross because you, the punter, don’t understand why because you’ve just paid 7 bucks or 9 bucks – it is supposed to look like it always does. I think that is fair enough. They have paid for something and they expect it to be delivered whereas back in the stone ages people were amazed that they could get colour.

I think there is an expectation within the public now. The advances have been so rapid over the last five/ten years with communication equipment that there is just an expectation that things will continue accelerating at the same pace, if not more so and when they don’t people start thinking “Well what is going on? Why isn’t it?” Whereas previously, they were completely amazed at anything that could happen, now you could show them the moon on a stick and they would say “Oh, right”.

You are absolutely right.

My grandmother is 92. I say to my nieces and nephews that when their great-grandmother was a kid they didn’t really have any aeroplanes or cars, in great use and for me that it is extraordinary how much has changed.

But, I think for a new generation, teenage kids, it is exactly that “We have got all the gadgets, why don’t they work?”

Now they should work because of course they are there so they must work, but, we haven’t grown up. We haven’t evolved through a generation where people landed on the moon and TV actually happened. We had television and then it became colour and you could get it 24 hours and it is all happening so fast, as you say.

When you touched on the Cinema side and the quality of the print it made me think about digital cinema. Is that something that you are excited about – the ability to distribute films to venues that aren’t really cinemas but have digital projection and are laid out in a different way? Is it something you have applied any thought to?

I am excited about accessibility because I think it is terribly important that the Third World or the developing world has the same accessibility as the First World and that the first thing I would say. I’m an old- fashioned girl where it comes to the quality of film. I love the grain in film and I love the colour and the definition that you get from proper lighting. I think it works for things like Star Wars and stuff but when you are talking about a film that is narrative-based and its about tone and colour, it’s key. It’s is weird, I am split – but accessibility is terribly important.

There is something wonderful about an old black and white photograph that a digital photograph can never ever reproduce. I think, as time goes on, again technology will outstrip itself but in that sense I tend to be a bit old fashioned.

Yes – you’ve mentioned black and white photographs. Ilford went into receivership just recently as you know they were a famous UK manufacturer of primarily black and white films. It is a significant change and a big loss.

Well again you see – I think is all to do with impatience. It is why fast food is so important.

It is instant gratification.

I used to do a lot of photography and I used only black and white, and I used to use Ilford.

One of the big changes that is happening in the US or it has happened but has yet to show its relevance to the US market is the Murdoch purchase of DirecTV. Obviously they have stormed the UK with Sky over here and the dominant digital distribution platform, and have had a big effect on what people expect from interactive content as well.

What do you think is going to be happening in the US? Is it going to be forcing the Broadcasters’ hands over there when Murdoch starts really changing around what is going to happen with DirecTV?

America has had so much choice for so long, so it is not like the UK.

When Sky came along we were still a four channel environment, even a three channel environment actually, so it was a market to be grabbed. I think in the US the market is already so full of choice that it is going to take longer for people to care and it’s very much a computer market. People are used to being able to order on-line; even order through, they have free phone calls here so they watch a programme they like a pearl necklace and they can make a phone call.

I think America on the one hand is so far ahead of itself, but also antiquated. Even DirecTV will tell you – we have talked to them about the show and they think it is going to be three years before interactivity really starts to impinge. The American broadcaster could not be less interested.

It does seem that the US is, as you say, uninterested in interactive TV but do you think that is because of the dominance of the PC platform? When you look at interactive TV against what you get on the web then it’s “Well, why would I bother?”

It is unbelievable the amount of time people spend on their computers and are used to being able to select and choose on demand what they want, and also TiVo is used here. Personal publishing, the ability to actually decide what you watch, when you watch or the intelligence of your machine to find programmes for you, you might have forgotten to record and edit out the adverts. I think it is going to be a hard sell here. It will get there, but I just think it is going to be a hard sell.

I guess the thing is with interactive TV you are basically comparing an eight bit platform with 128 bit – 64 bit whatever it is, and that games consoles and the computers are hugely more advanced because the interactive set top boxes have to be built to a price and once you install the base of it you just can’t upgrade those.

Sky obviously did when they went to digital but I think that was more on protection of content than the ability to offer better interaction.

There are so many different boxes here it is very hard for a national broadcaster to get anything that will actually work on every box, whereas in the UK you are working to two systems.

Obviously you have done advanced stuff on the interactive TV – do you think there is any room at all for interaction or other medias being incorporated to film content? I am not talking about “Press 3 and he kisses the girl and Press 4 and they get divorced” because I think everyone went down that path a long time ago and realised that it’s not interesting for the audience and is unbelievably expensive to create.

I don’t think there is in cinema that I can see although, interestingly, I noticed whilst I here that Predator vs Alien has been running a kind of net vote as to who should win, although it doesn’t affect the ending. I think in television narrative, there is – and I think that then allows the audience to continue the experience after the episode has finished. It’s just working off a desire for people to have things quicker. If you create something that has a dramatic enough hook and then you allow the audience to personally continue that inter-relationship, that is something that people will respond to very positively.

In a cinema it is difficult because you are not in control and though you are sitting amongst a lot of other people, but you would have to go into cinema votes and that is just never going to happen because people expect their two hours of passive entertainment and then they go.

People quite often have given up going to the cinema in the UK just because so many people are using their mobile phones during the films, not necessarily talking but there is a lot of texting going on.

Well I just scream at people.

In America they actually stop you as you go in and ask “Have you turned your Mobile phone off”?

It is interesting that cinema tickets are up across the world. I think in the UK last year 26% more people went to the cinema. I think people enjoy the public experience still.

I won’t go into the rights and wrongs of vending out sweets and popcorn endlessly.

Last question is about your top three video games, if you have a top three?

I’m not the person to ask really. I have done some research on it because of what we are looking at evolving in terms of material. I don’t have time. What I can tell you is I have looked at things like Vice City – I find some of them so appallingly depressing, and the violence in them is terrifying. There was a brilliant documentary on called The Hamburg Cell on Channel Four last week about the September 11 bombers and in the advert breaks they kept advertising this new game about Vietnam, and I just thought “How tasteless.”

That was in two or three of the commercial breaks?

Yes, in about three of the commercial breaks – here was a very sensitive piece of very brave broadcasting looking at the fact that the people who blew up the Twin Towers were actually human beings and were sort of “level four” and in the advert was being promoted, very heavily, a very violent game about being in the Vietcong and blowing people’s heads off. It was just extraordinary – the counterpoint was unbelievable.

Games are not the only medium that has pretty gruesome material – you know films have had it, TV has had it and books have had it but for some reason the finger often gets pointed at games doesn’t it?

Well that is not quite true – there is censorship in films and TV, particularly Television because it is an accessible medium. In films there are very violent films but they are very heavily rated and very heavily policed.

Games are the same – games have certificates of ages to play.

You know as well as I do that the access to them is pretty easy. You can access them over the net pretty easily even if you can’t go and buy them. People think they can get away with them because they are cartoons. I can’t remember the name of it something like Vice City but you can actually go and literally batter to death a prostitute.

So the fact that you are taking the role on rather it being shown as a third party?

Exactly – and it is not even that I object to, it’s influencing people. I would worry that this is actually what sort of society are we in, that it is fun to blow the brains out of somebody.

I have played Harry Potter for example and I love it. It’s great, you know, it is beautifully presented, and is fantastic fun, it is like being in a movie. So, for me I think there is a great place for games I just don’t see why they have to resort to this need to sort of go around killing everything that moves.

I wonder if it is just a phase that games are going through – it may be a long phase, but film went through a very violent period. If you look through the seventies early eighties there were some incredibly violent films around, but everyone just said “Well OK we’ve been through that and we will get on to the next thing.” Within the growth period of gaming maybe it is just a phase it is going through and it is going to mature. There seems to be a will within the gaming industry for it to go to other more interesting places.

Well, I hope it will and I think it will, because eventually there is only so much you can do – unfortunately we are living in an increasingly violent world, if you look at last two to three decades.

It depends on the environment we live in: if you live in a very safe and peaceful world there will always be people who want to watch pornography and people killing each other but you tend to get more restless and you want your brain to be engaged in a more exciting way. I think it will happen but I don’t think it is going to happen in the near future.

Miriam, thanks a lot for your time.

Tailor-Made Films

IBC News: O2 to Trial DVB-H Video to Mobile Phones

O2 and NTL have announced that they will be trialling a DVB-H mobile video service in Oxford, England next spring. That they have chosen DVB-H over the competing standards is good news for the platform’s supporters.

Nine transmitters will send sixteen channels of video to 500 O2 customers, with proposed content covering sport, music, news and ahem, soap operas. Those involved in the trial will be given phones from Sony and Nokia.

The trial is concerned with measuring consumer demand for video services, rather than being a purely technical pilot. Usage will be extensively tracked to see just what sort of service people might actually be interested in using.

The head of media business development at NTL’s Broadcast Division, Terry Howard, said: “This is a commercial trial to test the business case for a mobile TV service in the UK. We’ve performed extensive market research about consumer demand and viewing habits and it looks very positive, but these results need to be validated in a trial environment in conjunction with key players in the industry.”

O2 on the news

Wireless Wippit

Wippit, a London-based P2P subscription music service has launched a new phase to their product, allowing customers to download full length audio and video tracks to mobile devices as well as associated truetones, polyphonic and monophonic ringtones and wallpapers.

Customers will no longer need a PC to make the most of the Wippit service, as they can simply install an application to their phone by sending a text message. The application then allows subscribers to download and play music or videos whenever they like.

Paul Myers, CEO and Founder of Wippit said “When Wippit launched the first legal P2P service in 2001 we offered ringtones so that our users could find everything in one place. After that we introduced the first mobile search facility for MP3’s and downloads, including the incorporation of sound recognition technology. Downloading directly to your mobile phone is the logical next step on the path we’ve been treading since launch. We’ve been waiting for the handset and network capability to catch up, and now it has.”

Wippit also announced a partnership with SlamTV, the mobile entertainment provider, to bring high quality, fully-licensed music and video to mobile phones.

Neil Marshall, Sales and Marketing Director for WebTV commented “SlamTV co-operating closely with a strong brand such as Wippit, can only be good news. Wippit’s mobile customers will now have access to over 300,000 music and video files from some of the world’s major music labels and content owners.”

The Wireless Wippit beta test will feature alternative content from Wippit’s online service though it will be cross-promoted. Video will cost UK£3.00 (€4.40) and audio tracks will cost UK£1.50 (€2.20), truetones UK£4.50 (€6.60!!!), polyphonic ringtones UK£3.00 and wallpapers and monophonic ringtones UK£1.50.

Wippit