Digital Hollywood Europe:Next Generation P2P: Synopsis: (pt 3/3)

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Three)Marty Lafferty, CEO of the Distributed Computing Industry Association (DCIA) concludes his synopsis of the Next Generation P2P sessions at the recent Digital Hollywood Europe conference held in London’s docklands.
Guido Ciburski (pictured right) announced that CyberSky-TV’s streaming video P2P software was declared legal in Germany two months ago, after protracted court proceedings, and that now the questions are how to put it to best commercial use and how to advertise it so that it stays that way. He said the attractiveness of the software is its higher quality online video experience, which takes advantage of higher upload speeds available to broadband users. The US Supreme court decision has been misinterpreted by many, but in the final analysis has not changed much in terms of consumer behavior. P2P usage has continued its steady expansion, notwithstanding market share shifts among applications, basically regardless of related cases and settlements.

Major record labels and movie studios need to take time at this point in their migration to a digital distribution marketplace to listen more to consumers. There has been too little feedback from users factored into digital distribution strategies. There needs to be more interaction with the community of P2P users, and an effort to maximize the satisfaction of consumers with new business models. Going forward, the increase in broadband penetration will drive more growth of P2P, and local storage capabilities and content consumption patterns will change as a function of more speed and capacity.

Dr. Nimrod Koslowski articulated a new vision by stating that content being redistributed via P2P networks can be both controlled and accelerated. Oversi’s patent-pending caching system enables ISPs to monetize P2P and deal with network imbalances arising from the widespread adoption of P2P. It should indeed be experimentation time in this channel. Major content companies can participate at very little risk by putting some of their deeply archived, least monetized, long-tail content into P2P trials. Let material that is not the highest value content travel freely and find new ways to monetize it. There are many new interactive advertising and value-adding layers and payment mechanisms. Experiment and then scale what works.

The Grokster decision should be a clear green light that P2P is legal; inducement to infringe copyright is not. Going after end-users for enforcement purposes is a failed proposition, however. Encouraging content to be redistributed with new forms of monetization will be the winner. We need to get away from proprietary formats and embrace P2P in intuitive ways and couple it with operating systems. The industry needs to relate to the way content actually is being redistributed in terms of developmental priorities and not fight it. Don’t block applications. P2P will become much more integrated into the online environment in the future; not just files, but also acceptable levels of security integrated into our digital-social fabric.

Bruce Benson concluded with his observation that the entertainment industry is indeed evolving to digital distribution – and that such iconoclastic developments as music companies learning to market MP3s rather than DRM’d content may be coming, as well as movie companies adopting new approaches to market their entire libraries online despite legacy sequential-distribution windows. What’s working in P2P is free content. What’s not working is paid content. We need to take a lesson from the video/DVD market, which learned that it could more than makeup with high volume lower-unit-cost transactions (rentals) what it lost from relying exclusively on sales.

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Three)FTI Consulting believes it could generate sixty cents per view in ad-supported P2P movies for example. There is the opportunity to put whole libraries to work in this channel. The problems are rights complications, executive bandwidth, etc. – business issues rather than technology issues. Copyright laws are outdated and the US Congress writing tuck ‘n fixes for what has become too complex is no longer going to be effective – copyright laws can’t deal with mash-ups for instance. Rights holders should digitize everything and clear the rights to be able to monetize their works as new P2P models become clarified. We will see the completion of a cable by-pass online, and content elasticity will continue to expand as YouTube has so aptly demonstrated.

Audience questions ranged from how to get tech savvy kids to pay for content to how to convince ISPs that P2P can provide desired quality of service (QoS) levels. Answers confirmed that people will pay for convenience, value, and reliability; and enhanced hybrid P2P systems can do this better than alternatives.

All affected parties need to participate actively in developing a new commerce engine, which is different from just putting up toll-booths. It’s time for more resources to be directed towards creators and innovators. This is a uniquely open environment with the lowest barrier to entry of any channel and enormous possibilities. Share wisely, and take care.

Part one of the coverage – Next Generation P2P: Digital Hollywood Europe.
Part two of the coverage – Next Generation P2P – Digital Hollywood Europe.

Reproduced with permission of the DCIA. For more information, plan to attend the day-long P2P MEDIA SUMMIT NY on February 6, 2007.

Next Generation P2P: Digital Hollywood Europe: Synopsis (pt 2/3)

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Two)Marty Lafferty, CEO of the Distributed Computing Industry Association (DCIA) gives us a synopsis of the Next Generation P2P sessions at the recent Digital Hollywood Europe conference held in London’s docklands.

Ingjerd Jevnaker (pictured right) distinguished the use of P2P for live streaming as separate from file sharing. P2P essentially means interconnecting users computer-to-computer on the same level, and this can be to share bandwidth as well as content. There should be no contradiction between P2P and protecting content. Because of legacy issues tainting P2P’s image, however, some successful P2P applications don’t advertise that they use P2P – and users don’t care. Meanwhile, other P2P networks have increased their popularity with almost a revolutionary appeal to consumers by emphasizing P2P. The biggest emerging failures are digital services that use DRM in too draconian a manner. Flexibility is needed.

P2P companies now are either going open source and in some ways underground and non-commercial, or working to get consumers to sign onto licensed models. We need to encourage the technology sector to support and advance legitimate uses of P2P on multiple networks; and we need to encourage the entertainment sector to think about alternative business models, such as adopting RawFlow streaming and integrating ad-supported commercial content with user-generated content (UGC). In the coming future, there will be no more TVs – PCs will become the video appliance.

Les Ottolenghi explained how P2P is a superior delivery method for rich media content, with INTENT MediaWorks now delivering 370,000 licensed files per day up from 10K/day a year ago and participating in such groundbreaking efforts as the recent Coca-Cola sponsored Jay-Z P2P-exclusive promotion. INTENT uses DRM to track content, converting the open P2P universe into an ecosystem for legitimate business, which is emerging as primarily ad-supported. Licensed content is provided free, giving instant gratification to end-users, with the result that 84% of discovered files are retained. Unified file-discovery across all P2P and social networks has also emerged as an important attribute for success; hence INTENT has just launched its DelveDown service to provide that functionality.

Fostering the community nature of the channel is also very important, and P2P is uniquely configured for social networking. Post-Grokster, major entertainment companies are showing more interest in working with INTENT and, globally, copyright court cases have reduced the reluctance of majors to move forward and embrace P2P. It is critical not to let telecom firms dictate what happens regarding further innovation by eliminating net neutrality. We also need to work to make files smarter – so that content packages themselves have intelligence – plus continue to improve interoperability and attract higher quality content to be licensed for P2P.

Synopsis: Next Generation P2P: Digital Hollywood Europe (Pt Two)Daniel Harris (pictured right) provided Kendra’s perspective on P2P from its alliance of content owners and software makers. Daniel’s vision is that any application on any device should be able to browse any catalog, and there should be universal interoperability. Record labels have had different ways of managing their catalogs, historically; now we need to show them that with P2P it is possible to aggregate databases and achieve across-the-board content monetization. P2P can bring benefits of non-centralized search and publishing to all sorts of content databases.

P2P can be used for information transfer – not just file transfer. Standardization will help make this a commercially viable consumer medium. It is increasingly futile to pursue legal strategies when open standards are proliferating. Huge advancements could be made in commercial development by simply bolting payment systems onto traditional P2Ps and letting developers earn money by working to make this happen. It is time to embrace, support, and extend P2P with open standards to build a market that has enormous potential. Let’s empower developers to make this succeed with the reality of more open standards.

Trevor Albery cited Warner Bros.’ recent development of new business initiatives in the P2P sphere, while also continuing a strong focus on anti-piracy activities. Examples include licensing BitTorrent and the joint venture announced earlier this year with DCIA Member arvato mobile using its GNAB platform for the In2Movies service in Germany. So far, these approaches have involved offering filmed content in traditional business models, but with a P2P delivery aspect. It is still the very early days for the P2P distribution channel, and now is the time for experimentation in what is a nascent industry in order to learn what will work best.

There should be no apologies for the Grokster case, which was about profiting from inducement to infringe copyright, not about P2P technology. Today’s challenge is to build good services that will excite consumers and compete with unlicensed online content. There may well be more litigation, as the channel continues its legitimization. We need to bring all stakeholders together to make DRM work better so that P2P can safely monetize content. P2P will find its place among distribution channels, while DVDs will continue and other electronic distribution will as well.

Anthony Rose outlined Altnet’s experience from 2001, when, in retrospect, its approach was ahead of its time. Altnet pioneered DRM-protected content distribution through open P2Ps, but major entertainment content rights holders initially resisted. Now that legal settlements are complete, however, Altnet is finally obtaining licenses. Its newest offering, the Global File Registry (GFR), connects people who own content with people who use content. Five years ago, there was much innovation in the P2P space, but then Web 2.0 became more innovative as P2Ps faced litigation. Now we are at a stage where the transport layer for P2P works quite well, but how people use it is still not working as a business. We need renewed innovation here – for example, with better indexing technologies – so that users will not be polarized.

Of concern is the fact that dispute settlements have bi-furcated the development community into those who want licensed distribution and those who are trying to anonymize usage. What should be obvious is that value will be generated by large-volume licensed-content distribution. Social wrapping in P2P is also an area of high potential. Consumers are more empowered than ever and, therefore, trying to dictate their behavior harshly will fail and drive them to the waiting darknets. The desire for control must be tempered; the winning play will be one based on equilibrium. The future will bring an increase in hybrid systems with a mix of centralized and distributed servers.

Part one of the coverage – Next Generation P2P: Digital Hollywood Europe.
Part three of the coverage – Next Generation P2P – Digital Hollywood Europe.

Reproduced with permission of the DCIA. For more information, plan to attend the day-long P2P MEDIA SUMMIT NY on February 6, 2007.

1 In 3 Euro Homes To Have AV/IT Network By 2010

1 In 3 Euro Homes To Have AV/IT Network By 2010More than 1 in 3 European households will have an integrated home network by 2010, according to a new industry report from Understanding & Solutions.

Until recently, home networking – the ability to connect digital devices together around the home – has largely been confined to Broadband and PC networking. However, linking multiple computers, telephones, televisions, Personal Video Recorders (PVRs), games consoles, home security systems and other digital devices into a home network is slowly beginning to generate a groundswell of activity.

Understanding & Solutions predicts that within 2-3 years IP crossover networking (bridging the gap between PC/Broadband and AV/Broadcast) will gradually increase as a result of consumer demand, coupled with a growing online content supply from the entertainment, photo services and consumer electronics industries.

“We’re all becoming more demanding, craving access to up-to-the-minute entertainment and information – however, wherever and whenever we want it,” says John Bird, Principal Analyst at Understanding & Solutions. “Home networking is the new gateway that manages, transports and stores our information across multiple devices within the home: it’s the great content enabler and by 2010 at least 30-50% of all consumer electronics devices on sale will be network-enabled.”

There are two key factors driving the home networking revolution, each with its own respective service provider ‘push’: namely, the wide availability of Broadband and the increase of digital multi-room TV networking.

1 In 3 Euro Homes To Have AV/IT Network By 2010

Consumers want to access Web content on a range of devices, including PCs, laptops (accounting for over 50% of the consumer PC market), games consoles and handheld devices. Additionally, PCs are increasingly being used to store entertainment content, which consumers now want to access and view on other consumer electronics products around the home, including TVs, PVRs and home audio equipment.

In parallel with this Broadband-driven trend, multi-room TV networking will move from analogue to the digital domain over the next 3 years, using Wi-Fi and a variety of ‘no new wires’ technologies. For example, coax, powerline and phone line communication signals can now carry a digital network signal around the home: simply plug in and you are connected.

A significant cultural change over recent years is that many consumers are using the PC as a mainstream TV viewing platform. Indeed, a quarter of European homes now have PCs and TVs co-located in the living room.

“Another key factor,” says Bird, “is the MP3 boom. With more than 200 million player owners worldwide, consumer focus is moving towards the PC as a music access device, storage platform and media library. This is resulting in a small, but growing number of users networking PC-based content and direct Broadband connectivity across to other audio devices such as home music systems.”

Networking of AV/Broadcast-centric and PC/Broadband-centric ‘clusters’ will not happen overnight, but the ingredients for market growth are there. As Broadband architectures and mass storage evolve towards fully-networked distribution systems, a new breed of consumer is demanding its own home entertainment and communications hub in a rapidly converging marketplace.

Understanding & Solutions

Synopsis: Next Generation P2P: Digital Hollywood Europe (pt 1/3)

Photo of CEO Marty LaffertyMarty Lafferty, (pictured right) CEO of the Distributed Computing Industry Association (DCIA) gives us a synopsis of the Next Generation P2P sessions at the recent Digital Hollywood Europe conference held in London’s docklands.

The Next Generation P2P sessions spread over the morning and afternoon with speakers including CacheLogic CTO Andrew Parker; Digital Containers CEO Chip Venters; Friend Media Technology Systems (FMTS) CTO Jonathan Friend; RawFlow Marketing Manager Ingjerd Jevnaker; INTENT MediaWorks CEO & Co-Founder Les Ottolenghi; Kendra Initiative Founder Daniel Harris; Warner Bros. VP of EMEA Anti-Piracy Operations Trevor Albery; Altnet CTO Anthony Rose; CyberSky-TV CEO Guido Ciburski; Oversi VP of Strategy and Legal Affairs Dr. Nimrod Koslowski; and FTI Consulting Senior Managing Director Bruce Benson.

Andrew Parker (pictured right) opened by noting that P2P first moved to the forefront of digital media distribution in 1999. It has since become the single most dominant Internet protocol now representing 65%-to-75% of all online traffic globally. Remarkably, each time that adverse pressure has been applied to slow its growth, the technology has moved forward to wider adoption. Now, economic incentives are driving content owners to explore the benefits of embracing P2P, which holds the potential to provide a near broadcast environment online.

Synopsis: Next Generation P2P: Digital Hollywood EuropeThere are still many technical challenges to overcome to achieve the full potential of P2P as an entertainment distribution channel, however, and CacheLogic is working in this arena with several critical offerings. It is important at this juncture to avoid a pendulum effect from swinging too far in the direction of extreme control with overly restrictive DRM implementations.

Chip Venters (pictured left) postulated that P2P is the ideal protocol for super-distribution based on the exploitation of payment systems traveling with content files – digital containers that persistently send information back to content providers – for example, when a file has moved or copies have been made. P2P today represents a market of 200 million consumers, but with not much yet available for sale to them.

Synopsis: Next Generation P2P: Digital Hollywood EuropeP2P has gained considerable credibility since the establishment of the MGM v. Grokster inducement doctrine, and leading content owners are no longer focused on bullet-proof encryption as a pre-requisite for exploring P2P, but rather on how to make money. The current DRM mantra has become “keep honest people honest.” We need to move beyond proprietary and walled-garden approaches in digital distribution; content must be able to be readily redistributed usably. With the coming of IPV6 and virtually unlimited IP addresses, Digital Containers’ harnessing of P2P will have even greater applicability and value.

Jonathan Friend expressed the view that there needs to continue to be a strong anti-piracy focus to fully develop the commercial potential of P2P. The fact is that the majority of P2P content continues to be copyright-infringing, despite court rulings and enforcement efforts. User education has also been deficient, with some 60% of P2P users not even aware of the legitimate uses of P2P. Disturbingly, too, is that recent dispute settlements have propelled an accelerated migration to open-source client development, which along with commercially beneficial attributes, has also brought a greater emphasis on techniques to guarantee user privacy, exacerbating the challenges faced by interdiction and other enforcement initiatives.

What is needed now is to combine FMTS’ more advanced anti-piracy efforts with other activities, such as marketing campaigns and educational programs. The inevitable movement to open standards must be guided towards positive aspects such as interoperability, and the industry will find additional business uses of P2P as the growth of decentralized networks continues to expand.

Part two of the coverage – Next Generation P2P: Digital Hollywood Europe.
Part three of this coverage – Next Generation P2P – Digital Hollywood Europe.

Reproduced with permission of the DCIA. For more information, plan to attend the day-long P2P MEDIA SUMMIT NY on February 6, 2007.

Big Brother Heading to Second Life

Big Brother Heading to Second LifeReality TV programme, Big Brother, is moving to Second Life on 1 December, or “First virtual piglet Brother” as the BabelFish translator put it.

Starting today, Second Life players can apply to take part in it with fifteen participants being selected from three time zones.

The players will live in a glass-walled building, so other Second Life players will be able watch what goes on. The demands on the players is pretty heavy, given they have to spend at least eight hours a day playing the game.

The format of the Virtual BB will be the same as the TV show, with contestants being voted out until there’s only one left. The final will be on 31 December

Big Brother Heading to Second LifeHow do you temp a Second Life player to take part when they’re likely to not like, or possibly hate TV? Give them something they’d love … a tropical island in Second Life. Reuters report the value of it being worth about US$1,675 (£883).

Endemol Netherlands Managing Director Paul Romer told Reuters, “Big Brother Second Life represents a fantastic opportunity to amass knowledge of the virtual world. In the future, we will use this experience to develop specific content for online communities.”

Given Endemol will have to take a certain degree of trust, as they won’t actually be able to meet the contestants, we’re hoping that some Second Lifers will get together and make some mischief by applying to get in.

As much as we’ve been tempted, we at Digital-Lifestyles have stayed away from Second Life – frankly we’re a little afraid of it. It’s the kind of thing we could see getting completely absorbed in – if not utterly obsessed.

The TV version of Big Brother has been dragging on for years now, so all we can assume is that they’re desperate to try to get people involved who have faded away from the TV show. One thing for sure is that the production costs of the Second Life version will be considerably cheaper that the over-blown TV show.

Endemol Holland (In Dutch obv)
Second Life

Gmail Java Mobile IS Available Outside US

Gmail Java Mobile IS Available Outside USYou’ve probably seen the news yesterday that Google released a new Java client for accessing Gmail from your mobile phone.

The majority of Digital-Lifestyles writers are UK-based, so we were feeling a little left out by being lead to believe by Google that the application was only available to those who live in the US. Google official press release contained,

It is currently compatible with all J2ME-enabled phones in the U.S. and works with a variety of carrier service plans.

When you pointed your computer Browser at the Web address given by Google to download it, you are indeed met forwarded to Google Mobile with no option to download Gmail Java Mobile.

Gmail Java Mobile IS Available Outside USBeing the inquisitive little ferrets that we are, we jumped on to our ever-at-hand mobiles to try the same thing. Not expecting much, as we’re outside the US, you can imagine our surprise when we were given the option of downloading the app – but persisted with the US/Canada only malarky. We were warned that the app might not work correctly.

A little frisson of excitement hit the room (yes, it’s true) as the app flitted over the air, all 112k of it. We were met with the gmail login screen, which after entering the relevant, we crossed our finger (nto before hand, have you tried typing with crossed fingers?).

Gmail Java Mobile IS Available Outside USArgh .. the handset we used fell at the final hurdle, but we pressed on with some others until success! We checked in with Cristian Streng to find out he’d had success too using his Nokia E50 in Romania.

We can confirm that the app is a big improvement on the previous browser-based version with the number keys being used to carry out commonly-used functions.

So non-US, Java-mobile phone carrying, gmail users – with a desire to get your mail on the go (phew), you can rest assured that you can get access to it.

Gmail Java Mobile From your mobile phone browser of course.

European Mobile Users *Heart* The Web, US Not So Keen

European Mobile Users *Heart* The Web, US Not So KeenEuropean mobile phone users are far more likely to use their handsets to access the web than their US counterparts, according to a new comScore Networks study.

The comScore Mobile Tracking Study revealed significant differences between Europeans and Americans, with 29 percent of Europeans regularly getting online with their mobile phones compared to just 19 percent in the U.S

Breaking the European figures down, over a third (34 per cent) of Germans and Italians use their phones to access the web, followed by France with 28 percent, Spain with 26 percent and the UK with 24 percent, compared to just 19 percent for the USA.

The comScore Mobile Tracking Study also showed that geezers are more likely to access the Web from their mobile phones than women (probably looking for football scores, pubs and pr0n).

Nokia proved to be the most popular phone in Europe for accessing the web, bagging a market share ranging from 50 percent in Italy to 22 percent in France.

In the States, Motorola pushed ahead with 26 percent of the market compared to second-placed Nokia’s 17 percent share.

European Mobile Users *Heart* The Web, US Not So KeenPortal sites were the most popular destinations for mobile surfers, with Google, Yahoo! and MSN leading the way, with branded Web sites set up by the phone operators, such as Vodafone, o2 and T-Mobile also proving a hit.

“Three-quarters of American mobile Web surfers access content from the leading online portals such as Google, Yahoo! and MSN compared to only thirty percent of Europeans,” observed Bob Ivins, the big cheese of comScore Europe.

“In Europe, the mobile Internet appears to mirror the dynamics of the fixed Internet,” said Ivins.

“Google remains strong but the other U.S.-based portals achieve much lower penetration, facing stiff competition from local competitors – in this case the mobile providers – who have the structural advantage of a degree of control over the access point and interface from the mobile phone,” he added.

comScore

Mobile J/Speedy: NFC Payments Hits Amsterdam

Mobile J/Speedy: NFC Payments Hits AmsterdamAn NFC payment system is on trial in Amsterdam allowing people taking part to make purchases using their mobile phone.

We’re massive fans of NFC (Near Field Communications) and have been for close to two years. We see it as a significant way to enhance the function of your mobile phone (primarily), as well as a new way of getting content to your phone.

Eight companies are getting together for the latest trial, this time lead by Japanese credit card giant JCB and marks Europe’s first contactless international credit payment scheme using a Nokia 3220 with an NFC chip.

Selected JCB cardholders are provided with a mobile phone by Nokia, which are equipped with an NFC chip, developed by NXP and loaded with the JCB payment application developed by Gemalto.

The first transaction of the pilot was conducted at Sushi Time, the Japanese sushi restaurant in the World Trade Center in Amsterdam.

At selected PaySquare merchants, cardholders can securely purchase items by just holding their mobile phone close to ViVOtech’s contactless NFC reader/writer, which is attached to the payment terminal of CCV.

Mobile J/Speedy: NFC Payments Hits AmsterdamApproximately 100 selected JCB cardholders are now enjoying fast, easy, and convenient payments with Mobile J/Speedy at selected merchants, where they used to pay by cash.

Although it has only been one month since the trial was launched, the increasing number of repeat usage indicates a strong acceptance of the technology and a very successful pilot.

“Feedback from the first users of Mobile J/Speedy has been very encouraging and we are pleased to now be able to involve a wider group of customers,” said Hajime Matsuura, branch manager of JCB International’s Amsterdam branch.

The first European NFC-based public transport ticketing trials took place within the local bus network in the city of Hanau, near Frankfurt, Germany in 2005.

Expect plenty more news on NFC trials.

PICNIC06 Review: A Very Biased Report (Pt 2/2)

Following on from Daniel’s opening piece on Picnic06 on Monday, we conclude today.

PICNIC06 Review: A Very Biased ReportI was really looking forward to John Thackara’s talk entitled “Global issues demand creative leadership” but it was skipped and he went pretty much straight into chairing the “The creative business leaders debate”. He did mention that he’s usually the one to ask “why” are we doing all this [technology innovation], asking what will it be used for and is that so good anyway? But then he ignored those questions completely and followed a more boring corporate line.

Overall, there did seem to be a lack of social comment. There was much more focus on ‘business needs to get investment and customers’ rather than benefits to society – call me old fashioned but we need to ask more ‘why’ and ‘what for’ questions.

Yet again there seemed to be an inverse relationship between the size of the company and the content of the presentation. MTV, Google, World Directories failed to inspire beyond a little spark here or there. Too much reliance on videos within a presentation didn’t help. And, of course, they can’t tell us anything new as they’d blow their competitive advantage.

PICNIC06 Review: A Very Biased ReportTo be fair I didn’t see all the keynotes nor attend all the workshops. It was simply not possible. It was a very full programme. I was a bit of a conference butterfly, catching a bit here and there, putting my oar in when I could and, of course, couldn’t pass up that free massage.

The production was slick and impressive. But more could have been done to inspire and challenge us; more focus and discussion on issues and less corporate plugs. Perhaps the real benefit of this event was the networking, which there was plenty of. This was an ambitious event and I’d say that, on the whole, the team at Cross Media Week pulled it off.

Incidentally, I found my accommodation (a room in a shared flat 5 minutes cycle from PICNIC) on craigslist – so it works for something. A bicycle came with the deal. Cycling around Amsterdam is always fun. Everything is so close. And sitting outside, by a canal, having a quality meal, one may ask what else is there to life?

Picnic06
Kendra

PICNIC06 Review: A Very Biased Report

PICNIC06 Review: A Very Biased ReportSo, there I was at the first ever PICNIC – a cross media conference taking place in Amsterdam last week…

Highlights included John Underkoffler, Minority Report advisor, demonstrating his gestural interface technology. You had to be there to appreciate it…

Craig(slist) Newmark came across as really caring about his users and not wanting to sell out. He answers customer service emails and takes down unwanted content. He’s more interested in making his website run faster than Web 2 point doh!…

Marc Canter told us about OpenID – an open standard that will enable Net users to have one login account for all the websites that use OpenID. Cool! He also vigorously pushed his new, open source, Digital Lifestyle Aggregator software. He’s a performer.

PICNIC06 Review: A Very Biased ReportIn a break, Marc and I talked around my (Kendra like) pet subjects of ‘service clouds’ and ‘user-centric computing’. If you can have an open API for IDs then why not have one for dating or addresses or photos or anything? Hence we see more ‘mashups’ using these open APIs. Doesn’t it seem that many websites will end up being portals to these ‘service clouds’?

The ‘Web 2.0’ travel session promised much but was really a ‘let’s save the posterior of KLM’, the sponsor (ahem). If we add a blog, wiki, forum or whatever Web 2.0 thingy to our site, will you buy more tickets from us? I proposed that people just wanted the best deal and are using price comparison websites to find them and, oh, that brands were dead. I think that last part was the hardest bit for the panel to swallow – the Dutch are very loyal to their national airline.

Tune in for PICNIC06 Review: concluding part on Friday.

Picnic06
Kendra