Search results for: “ifa”

  • Sony RDR-GXD500 Review: DVD Recorder With Freeview

    Sony RDR-GXD500 DVD Recorder With Built In Freeview TunerAs the number of digital TV-enabled households continues to rise and the analogue switch off looms ever closer, it seems strange that Sony’s RDR-GXD500 is the first DVD recorder to come equipped with a built-in digital TV tuner.

    Over 60% of UK households can now receive digital TV, but trying to record the content can involve nightmarish battles with endless cables and component boxes.

    Sony’s RDR-GXD500 is a one-stop solution that’s easy to set up and use, with its all-in-one functionality letting users view Freeview digital channels, make digital recordings and play discs all from a single compact unit.

    The included ‘learning’ multi-function remote control lets you jettison your TV remote too, leaving one less thing to have to find on a drunken Saturday night.

    Setting up the recorder is a breeze: plug it into your telly, turn it on and then let it automatically scan for channels.

    Sony RDR-GXD500 DVD Recorder With Built In Freeview TunerThe unit’s onscreen interface is simplicity itself, with the eight-day electronic programme guide (EPG) banishing those video timer nightmares forever – this puppy is so simple, even a granny overdosed on Christmas sherry would have no problem setting up a recording of Des and Mel.

    Selecting programs to record is as simple as clicking on the programme you wish to record from the EPG and that’s it. Easy!

    Things look pretty good under the hood too, with the unit sporting high quality components such as a 12-bit/108Mhz DAC and both digital and analogue tuners, allowing you to record one channel while you watch another.

    Conveniently, the RDR-GXD500 offers simultaneous record/playback and chase play (this lets you begin watching a recorded programme before it’s finished) as well as a veritable armoury of advanced editing, archiving and organising functions.

    In use, the Sony performed flawlessly. Memories of long hours endlessly fast forwarding and rewinding video tapes looking for a programme, were banished forever thanks to the recorder’s indexing and multi speed search facilities.

    The digital reception was crisp and sharp and infinitely superior to the vintage On Digital box lurking downstairs. Images were rock solid, the black is Bible black, and the colours are vibrant and richly balanced.

    Sony RDR-GXD500 DVD Recorder With Built In Freeview TunerA range of recording quality modes let you increase recording time at the expense of image quality.

    The highest setting (HQ) produced copies that were indistinguishable from the original broadcast, although this brought the recording time down to a just over two hours.

    With the lowest quality mode, SLP (super long play) time-rich viewers could squeeze in up to six hours of recording with that old school ‘snow storm’ dodgy video feel.

    DVD playback was pretty damn good on the machine, with a stable image output providing very little in the way of ‘smearing’ and digital artifacts.

    Overall, the Sony RDR-GXD500 gave a consistently good account of itself in all areas, and as such, this is a DVD recorder I can wholeheartedly recommend.

    Sony RDR-GXD500 DVD Recorder With Built In Freeview TunerHighly recommended

    starstar

    Pros: Great all round performance, integrated digital tuner and simple Cons: The baffling lack of progressive scan video capability

    Specifications:
    Size (WxHxD): 49x9x38cm
    Weight: 5.1kg
    Recording formats: DVD-R/-RW, DVD+R/+RW
    Playback formats: DVD, DVD-R/-RW, DVD+R/+RW, CD, CD-R/-RW, VCD
    Video outputs: Component, SCART (RGB), S-Video, composite, RF
    Audio outputs: Line out, optical digital, coaxial digital

    Street price: Under £400 (~US$762 ~€591)

    Sony RDR-GXD500

  • Talking Street Created By Living Streets Charity In London

    Living Streets Charity Creates Talking StreetLiving Streets, a national charity, launched its election campaign, “Talk to me about streets”, by making street items like paving and signs talk back to passers-by in Meard Street, Soho, London.

    The charity is campaigning for the need make streets and public spaces safer for residents and available to local communities for socialising and play – in our eyes a worthy cause.

    At the risk of giving acid flashbacks to aging hippies wandering by, the charity installed micro-electronics to animate everyday objects in an attempt to get across their message.

    Living Streets Charity Creates Talking StreetPaving ‘squealed’ underfoot to point out the dangers of tripping over broken paving while spooky whispering windows resonated with the sound of absent children, no longer able to play in our dangerous streets.

    Living Streets Charity Creates Talking StreetLiving Streets Director Tom Franklin explains, “The streets are the one public service that everyone uses. Politicians can directly improve people’s daily lives by improving the street environment.”

    “Pavements for people” is one of the campaign themes. At the moment pavements often seem to be for everything except walking – parked cars, road signs, litter, fly tipping and dangerous clutter. For older people and the blind and partially sighted, it can put people off going out at all.

    Many people and companies volunteered their time to make this event a success. Fergus Rougier created the audio for the Whispering Window, and the Clock Tree. Both of these produced sound that would be most unexpected in a city.

    Living Streets Charity Creates Talking StreetVerity Parker, who is doing an PhD at Brunel investigating electrical conductive fabrics, worked with Stock Displays to produce talking street signs, labelled in standard UK form, but with short audio samples.

    Verity’s work also worked by referencing the street where the demonstration ran, one example being a stone nose placed apparently randomly on one of the building, lead to one of the pieces of work using voice samples of “I spy” and sneeze (mp3, ogg).

    When we spoke to Verity about the project she was full of enthusiasm for it, telling us it was a “privileged to work on the project”.

    Living Streets Charity Creates Talking Street‘The street that talks’ has the support of the Royal National Institute of the Blind, (RNIB) which also campaigns for streets and the built environment to be more accessible to blind and partially sighted people.

    Steve Winyard, Head of Public Policy at RNIB said, “It is vital that people with sight problems are able to walk safely around their streets. The Government surveyed three hundred people with sight problems and found that every one had had an accident whilst walking. A safe environment is fundamental to independent living and for accessing public transport.”

    Living Streets Charity Creates Talking StreetAn accompanying new Living Streets’ pamphlet – written by two of Britain’s most eminent architects, Lord Richard Rogers and Sir Terry Farrell – was also unveiled at the event.

    The ‘talking pavestones’ concept was based on the ‘tune stones’ exhibition created for Eureka! The Museum for Children in Halifax when it opened in 1992, while the event has some resonance with the aims of the direct action, eco- activist group, Reclaim The Streets.

    Audio samples
    Fergus-Rougier-1 mp3, Ogg Vorbis
    Fergus-Rougier-2 mp3, Ogg Vorbis
    Fergus-Rougier-3 mp3, Ogg Vorbis
    Fergus-Rougier-4 mp3, Ogg Vorbis
    Verity-Parker-Ah mp3, Ogg Vorbis
    Verity-Parker-Sneeze mp3, Ogg Vorbis
    Verity-Parker-Kiss mp3, Ogg Vorbis
    Verity-Parker-Teehee mp3, Ogg Vorbis
    Verity-Parker-Whistle mp3, Ogg Vorbis

    Relevant links
    The Royal National Institute of the Blind
    Living Streets
    Eureka! The Museum for Children in Halifax
    Reclaim The Streets
    Stock Displays

    Photo credits: Living Streets, Fergus Rougier & others

  • Legend of Mir 3 Gamer Killed After Selling Virtual Sword

    Chinese Online Gamer Killed After Selling Virtual SwordIn a shocking example of virtual life crashing into real life, a Shanghai online game player stabbed his gaming pal in the chest multiple times after he learned that he had stolen approximately US$870 (£462/€671) from the sale of a powerful “dragon sabre”, jointly owned by both players.

    The “dragon sabre” sword didn’t actually exist in real life – it was an artifact used in the popular online fantasy game, “Legend of Mir 3”, featuring heroes and villains, sorcerers and warriors, many of whom wield enormous swords.

    Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after learning that he had sold his “dragon sabre.”

    Chengwei and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan (£464/US$872/€673), according to the China Daily.

    Qui went to the police to report the “theft” but we can only assume the desk sergeant couldn’t get his head around the notion of something that doesn’t exist being stolen. If you get our drift.

    Chinese Online Gamer Killed After Selling Virtual SwordStill fuming, Chengwei popped around to have a word with Caoyuan who didn’t convince with his promises to pay him for the sword.

    Eventually, Chengwei lost patience and let rip with a real-life knife that was most definitely sharp and very pointy, killing Caoyuan with stab wounds to the chest.

    Chengwei gave himself up to police and has already pleaded guilty to intentional injury.

    No verdict has yet been announced.

    This tragic incident highlights the problems online gamers are having protecting their online property, with some experts suggesting that cyber armour and swords in games should be deemed as private property as they cost players both money and time.

    But some legal experts aren’t impressed: “The ‘assets’ of one player could mean nothing to others as they are by nature just data created by game providers,” a lawyer for a Shanghai-based Internet game company was quoted as saying.

    Chinese Online Gamer Killed After Selling Virtual SwordHowever, online game companies in Shanghai – the city with the most players – are planning to set up a dispute system where aggrieved players can find recourse.

    Shang Jiangang, a lawyer with the newly established Shanghai Online Game Association, commented that “the association has drafted some measures to facilitate the settlement of disputes over virtual assets”, adding, “once any cyberweapon stealing occurs, players can report to the operator, which will then sort it out according to the circumstances.”

  • Smartball May Help Football Goal Decisions

    Smartball May Help Goal DecisionsThe International Football Association Board has agreed to trial microchip technology, which can determine whether a ball has crossed the goal line.

    Football’s law-making body, comprising the four British associations and four members of world soccer’s governing body FIFA, has authorised FIFA to experiment with the system at the world under-17 soccer championships in Peru, from 16 September to 2 October, 2005.

    FIFA president Sepp Blatter, a strong opponent of video evidence in matches, welcomed the experiment while remaining adamant that it was not the first step on the road to introducing video replays being viewed by a fourth official.

    “The board have tried to keep football with a human face and the possible errors and the only technology where the board has said yes is for goal-line technology,” Blatter said. “Now for the World Cup 2006 such a system could and should be applied when and if the results of our test are conclusive.”

    Known as the “Smartball” system, the technology involves placing a microchip sensor in a ball which sends a signal to the referee whenever the ball crosses the goal line

    Developed by Adidas, together with German company Cairos AG and the German Fraunhofer Institute, the Board agreed to the trial after a successful test run between Nuremburg and Nuremburg Reserves near Adidas’s headquarters.

    Adidas spokesman Thomas van Schaik explained: “We are convinced in the quality of the system but we have to prove the 100 per cent accuracy of it, so that the entire football family is convinced. If not, we should not rush things.”

    Goal line disputes have formed the basis of many a pub argument, with the most famous being the Geoff Hurst goal in the 1966 World Cup final – despite endless replays and lengthy analysis, it’s still impossible to be sure that the ball crossed the line.

    More recently, the highly publicised Spurs ‘goal’ at Manchester United has brought the issue to the fore. Despite it being apparent to half the world and his wife that the ball had crossed the line by a metre, the referee waved play on.

    Although a video replay system (like that used at cricket and rugby) would have made it abundantly obvious that the goal should have been given, football has long resisted the technology, with both fans and the governing bodies expressing the fear that it would slow the pace of the game and damage the spectacle of the sport.

    Football hasn’t resisted all technological advances though, and referees currently employ a special armband, which vibrates when the linesman (or referee’s assistant, as they are more commonly known) raises his flag to signal that a player is in an offside position.

    The flag and armband communicate by radio, ensuring that the referee won’t have to miss any of the action when looking for the linesman’s signals.

    Although some football traditionalists will be frothing into their real ale at the prospect of new-fangled, electronic wizardly playing a part in the Beautiful Game, such innovation seems inevitable in the increasingly corporate world of international football where huge investments can hang on the balance of referee’s decisions.

    International Football Association Board
    FIFA
    Adidas

  • 6 PSP Games Due from EA

    SIRIUS SportsterToday Electronic Arts (EA) used CES to announce its line-up for the US launch of Sony’s handheld entertainment system, the PSP due in March.

    The six games are FIFA Football and MVP Baseball, (only available in the US and not in the UK) along with four previously announced franchise greats; Need for Speed Underground Rivals, Tiger Woods PGA TOUR, NBA STREET: Showdown (working title) and NFL STREET 2: Unleashed.

    EA say each game has been specifically designed for the PSP, as they found that trying to port the games didn’t work visually and they wanted the handheld titles to take advantage of the unique PSP functions such as WiFi head-to-head game play. To create the games, EA created the very dramatic sounding Team Fusion.

    More details of the games are on their dedicated PSP site. It has some screen shots of the games which looks most impressive.

    EA’s dedicated PSP site

  • Nokia’s First NFC Product – Why it’s Important

    Nokia NFC shellNokia has lifted the lid on the world’s first NFC (Near Field Communication) equipped mobile phone by adding the special NFC clip-on shell to their 3220, a tri-band camera phone that is available in two versions (Euro/Asia & America). With its build-in NFC shell, the phone is the latest step in the development of innovative products for mobile communications.

    NFC is essentially a contactless technology that allows for short-range two-way wireless connectivity using a tag and a reader. Developed jointly by Philips, Sony and Nokia, it is based on short-range (10 cm, 3.9”) radio frequency (RF) technology, an NFC-enabled mobile device lets you access services or operate your mobile device by placing it near a tag or share information by bringing two devices close  to each other. When you’re near a tag, your mobile phone reads the tags content by emitting a short-range radio signal that powers up the tag’s microchip, allowing you to execute an action, such as opening a Web page, calling a number, or sending an SMS. The opportunities for the Media business, in particular advertising are immediately obvious. People passing posters, wanting to find out more information are able to directly request it there and then, at the point of impulse. It could them be immediately delivered by bringing up a Web page of info or received via email for later consumption. Vivendi Universal has also trialed selling tickets to films, simply by placing the phone on a NFC spot on a film poster. Similarly, by communicating with an enabled device such as a TV, the mobile device can send a picture to it  It is currently unclear to us how much bandwidth will be offered by NFC, but we would assume it will be low, being more along the lines of ZigBee than Bluetooth. If this is the case, transferring a 1Mpx image will be a slow and painful process.

    NFC is different from other contactless or RFID technologies in that it has a very short operating distance and also allows two devices to interconnect. The effective distance of an NFC solution depends on the tag design and the reader, but is only a few centimetres in Nokia’s solution.

    The potential benefits of the technology include improved usability, easier access to services and content via physical objects, convenient sharing of digital items between devices by bringing them next to each other – such as swapping electronic business cards with clients – and local payment and ticketing capabilities. This has already been trialed in the Frankfurt transport system.

    “Touch-based interactions will improve the consumer experience of existing services and create new opportunities for users to benefit from their phones. This technology has the potential to significantly improve the way operators provide and users discover and activate different mobile services,” said Gerhard Romen, Head of Market Development at Nokia Ventures Organisation. ‘By introducing the new Nokia NFC shell, Nokia clearly demonstrates strong commitment to offer users an intuitive wireless experience.” Samsung Electronics has also mentioned that it intends to manufacture NFC phones.


    Tech Background to NFC – NFC technology evolved from a combination of contactless identification (RFID) and interconnection technologies. NFC operates in the 13.56MHz frequency range, over a distance of typically a few centimetres. NFC technology is standardised in ISO 18092, ISO 21481, ECMA (340, 352 and 356) and ETSI TS 102 190. NFC is also compatible with the broadly-established contactless smart card infrastructure based on ISO 14443 A, which is supported by Philips’ MIFARE technology and Sony’s FeliCa card.

    Nokia 3220

  • Microsoft Announces Plans for Your Digital Living Room and 22 New Security Flaws in Windows Products

    Microsoft began the latest phase of its big push for consumers’ digital lives by unveiling Windows XP Media Centre Edition 2005 (MCE) and a host of products designed to work alongside it.

    Bill G and Queen Latifah demonstrated the most recent features in MCE at an event in Los Angeles, highlighting integration with Windows Media Player 10 and a compatibility with a range of new hardware devices.

    To coincide with the do, Microsoft’s main press release describes a hypothetical family and how they might use digital media across the day – from recording TV programmes via their web browser to broadcasting music around the home using a Media Centre Extender.

    The company also announced 22 new security holes in its Windows range whilst issuing an update to address them. One of the new flaws managed to affect Macintosh OSX users.

    By promoting MCE as a digital hub, the company hopes to show consumers that they can view, share and store their movies, music and pictures around the home and on the move. To reinforce their view of the future, the company also announced a number of devices from partners like HP, Dell and Creative Labs.

    Music is a very important part of MS’s plans, with Windows Media 10 and MSN Music receiving another PR boost. Amongst the devices promoted by MS were new Digital Audio Receivers from Dlink, Roku and MoniFi which are designed to play digital music from a central source in any room of the house. Creative, Gateway, iRiver and other also announced new digital media players for the Christmas season, with capabilities ranging from simple music to full video playback.

    Will Poole, senior vice president for the Windows Client division at Microsoft said in a statement: “For years, many in the consumer electronics industry have viewed digital entertainment as a field of dreams: if you provide consumers with a solution, they’ll build it into a larger experience – regardless of cost or complexity. Windows XP Media Centre PC and all of these other devices and services make it possible, for the first time, for the average consumer to enjoy digital entertainment anywhere, anytime and in any way.”

    Microsoft’s Media experience

  • Paul Oakenfold and EA Games sign exclusive deal

    EA Games have signed Paul Oakenfold, the hyper DJ/remixer/producer/music untouchable, to an exclusive deal to provide games for some of their forthcoming titles.

    Steve Schnur, Worldwide Executive of Music and Audio at Electronic Arts is very excited about it, “We see this as a landmark agreement that will set the standard for partnerships between artists and games developers”

    The initial fruits of this first-of-its-kind deal have already emerged. Oakenfold will act as music supervisor for GoldenEye: Rogue Agent, composing an original score for it; has written the EA SPORTS Football theme, due to debut in FIFA Football 2005; and will contribute towards Total Club Manager. Beyond these details, the terms of the deal are not yet known.

    Paul Oakenfold

    EA Games

  • World Cup streaming video pricing announced

    The details of the online viewing of the Korean-held World Cup have now been announced. For a cost of $19.95 viewers will be able to watch four-minute video packages at up to 300k of each of the 64 matches and listen to bespoke commentaries in either English, French, Japanese, Korean, Spanish or German. They will be available two to three hours after the match finish, to keep the TV stations happy I suspect.