RealArcade Celebrates 150 Million Downloads

RealNetworks are celebrating the 150 millionth game download through their RealArcade service. Founded in 2001, RealArcade now serves about 1.8 million downloads every week, from a catalogue of over 250 titles. With RealNetworks claiming 45 million downloads of the Arcvade client itself, that means that the average user has downloaded just over three games each.

RealArcade’s games are aimed at casual, pick up and play gaming – you won’t find any Final Fantasy VIIs there as the company wants to cater to customers who just fancy a quick blast of something. Popular titles on RealArcade include Jewel Quest, Shape Shifter, and the favourite in August, Feeding Frenzy. I might download Insaniquarium Deluxe just for the title alone.

“Millions of everyday people are experiencing games for grownups because they find casual games to be simple, accessible, friendly entertainment for the whole family to play,” said Andrew Wright, vice president of games for RealNetworks Inc in a statement: “We’ve been able to capture a lot of that growth at RealArcade by offering a product that consumers consistently rank as one of the best on the Web.”

An internal survey from Real indicates that two thirds of Arcade’s customers are women, and two-thirds of those have children. Almost half of RealArcade’s users say they visit every day, showing that the site is definitely “sticky”.

RealNetworks quite research from IDC: “Against common expectations, this market isn’t comprised of the ‘typical’ gamer, but rather a diverse spectrum of players who would never consider themselves to be gamers. As a result, this market has grown explosively by successfully tapping into new markets,” said Schelley Olhava, of IDC. “Double digit growth rates in the paid downloadable games space alone will result in U.S. revenues of $760 million (€619 million) by 2007.”

The RealArcade platform is DirectX-based, making development of new games, and porting existing titles simpler, but limits the platform to Windows PCs only.

Real Arcade

GameTrak: Dark Wind Bundle Due for Release

Beat-em-ups have always been a bit of an odd genre for me: the highly kinetic action on the screen – punching, kicking, disembowelment – has always been strangely at odds with the frantic button mashing dictated by the controls. Well, those first two techniques anyway.

Now being beaten by your opponent simply because he saw a button sequence on the internet that you didn’t know about, or thrashed by your girlfriend because she can press the triangle button faster than you can is a thing of the past – now you can throw real punches at your on-screen opponents.

GameTrak have developed a new PS2 beat-em-up, Dark Wind, that will be bundled with their eponymous controller. The game makes full use of the GameTrak hardware to allow players to punch and block with great accuracy.

The GameTrak controller itself consists of two sensors which can be attached to limbs or a prop (like that Samurai sword you’ve always wanted) and can measure with an accuracy of up to 1mm in a 3m cube. The controller can be used with many different genres of games – GameTrak themselves suggest golfing and lightgun games. I just can’t wait to see if it’s compatible with Freak Out. A USB peripheral, the controller may end up being used on XBox and PC games, as well as the PS2. The Dark Wind bundle will cost UK£69.99 or €99.

The controller won the Most Innovative Product award at the Leipzig Games Convention and has certainly stirred a lot of interest in a market that is starting to take notice of different types of games controllers, particularly in the wake of the success Sony has enjoyed with EyeToy.

Exotic controllers have become popular in arcades of late – indeed, when consoles can reproduce arcade cabinets exactly, cabinets are turning to controllers to make them stand out. Modern arcade cabinets now have swords, revolving seats, footballs and denim-clad buttocks as controllers to give an experience that console games don’t provide. Since the first light gun came in to the home, consoles are always quick to adopt what’s going on in the arcade – and the GameTrak will be able to emulate many current controller and game styles. Though I don’t expect to be wandering home with that buttock thing under my arm any time soon.

But I will soon have some bongos, and that’s even better.

GameTrak

Duke Nukem Forever Crawls Slightly Closer; New Development Tools for the PSP

Think Half Life 2 is taking a long time? Well, spare a thought for those poor souls waiting for Duke Nukem Forever – the whole affair reminds me of the “Apocalypse When?” headlines when Coppola was working on his Vietnam film. Rabid fans of the first person shooter series will be pleased to hear that a physics engine provider has been chosen, and so hopefully the new game will have the same detail and level of interactivity as its 3D predecessors.

Physics for the world inhabited by the Snake Plisskin-inspired eponymous hero will be supplied by Meqon, a new company in the physics middleware market.

George Broussard, CEO of 3D Realms commented on the choice: “We evaluated several physics SDK’s and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”

The original Duke Nukem shot to fame in 1991, but it wasn’t until 1996’s Duke Nukem 3D that players discovered the joys of shooting fire extinguishers and laying traps that the series reached legendary status. Since then 3D realms have had a number of hits, including May Payne and of course Wolfenstein 3D.

3D Realms

Meqon

In other gaming news, SN Systems have released a development kit for Sony’s PSP handheld. Their ProDG tools are available to registered developers on the PSP hardware, and include a compiler, assembler, linker and debugger – with full integration with .NET.

Andy Beveridge Co-Founder and Director of SN Systems said in a statement: “It’s been a very exciting time for us, getting hold of the new hardware and seeing what it can do is always fascinating. We’ve put a lot of hours into this latest line of ProDG and we’re really pleased with the results. It doesn’t stop there though; developers choosing ProDG for PSPTM are going to have a few more toys to play with in the near future, I just can’t mention them all right now.”

The development tools are backed by Sega’s Yuji Naka, R&D Creative Officer: “ProDG for PSP has rich functions and is very stable while keeping up with fast changes of development environments. SEGA is very satisfied especially with the fact that important functions such as .NET integration, fast compile speed, and good GUI of debugger are equipped from the early version.”

SN Systems

Nintendo DS debuts in US on 21 November

Nintendo DSAnnounced last January, the Nintendo DS goes on sale in the US on 21 November and in Japan on December 2nd, with a price tag of $149.99 (~£84, ~€122), while Europe must wait until early 2005.

The Nintendo DS has heralded a season of innovations.  It will be a two active screen portable gaming device (building on their game & watch dual-screen history), and the first time such a launch is happening outside of Japan. A new level of sophistication incorporating voice recognition and multi-player wireless features has been brought to the handheld game console market. As well as the touch screen allowing for touch input using a stylus, and embedded microphone for voice recognition control, it has chat software that caters for up to 16 simultaneous users. A flip-top cover protects both screens, while two speakers on the unit’s face let you hear virtual surround sound.

At 148.7mm (5.85 inches) wide, 84.7mm (3.33 inches) long, and 28.9mm (1.13 inches) tall, the Nintendo DS has a wireless range of 30 to 100ft (nine to 30m), so that multiple users can play multi-player games using one DS game card.

While it is not meant to be successor to the GameBoy Advance, it can play games from the current
GameBoy Advance series. New games will come from 100 different companies, while Nintendo itself is developing 20 titles.

If you have no more spare cash after splashing out on the Nintendo DS you can still get stuck in immediately because it comes with a free software feature, PictoChat, embedded in the system hardware.  PictoChat allows you to write messages using the on-screen keyboard or the stylus, and send them wirelessly to other DS users nearby, as well as getting started on text chat.  The  Nintendo DS doesn’t snooze on the job either.  When in sleep mode it will wake up if it senses another DS in transmitting range.

Nintendo will have a battle on their hands as Sony will be releasing the equally heralded portable entertainment device, the PSP.

Nintendo

Q17+ from Hyundai targets gamers with LCD

Hyundai Q171+ gamers LCD monitorHyundai, well known Korean makers of displays (and much else), has released a 17″ LCD TFT screen aimed specifically at video game players.

To provider the player with a feeling of smoothness when playing, video games redisplay the graphics on the screen many times a second (known as the refresh rate). LCD screen have, up to recently, found it difficult to keep up with the demands of modern games and graphic cards, with games like Doom 3 being particularly testing. When the screens don’t refresh quickly enough the moving objects create ghosting.

The Hyundai ImageQuest Q17+ has a refresh rate of 12ms, current the industries fastest reaction speed. While it is not the first 12ms screen on the market, it’s the first that we’ve been aware of that is marketed specifically at game players.

Hyundai are claiming the UK the street price is expected to be £340 (~$607, ~€499) including VAT.

Hyundai ImageQuest


 

UK GBA SP price will drop to £69

Nintendo have just announced they will be dropping the UK price of the Gameboy Advanced SP (GBA) by £20 to £69. There will be a price drop in Europe, which is expected to be 99 Euros, this follows the US drop to $79 that happened at the start of the month.

Clearly designed to make the most of gamers friends and relatives who are stuck for Christmas present ideas, they will be boosting its uptake with two special edition versions. Zelda Limited Edition Pak which will include Legend of Zelda: The Minish Cap and launches on 12th November 2004; Mario Limited Edition Pak containing Mario vs. Donkey Kong along with a unique Mario themed GBA SP will launch a week later on 19th November 2004. Both promotional packs are expected to sell for £89.

To date over 4 million GBA SP have sold Worldwide.

Miriam Segal, Tailor-Made Films – The IBC Digital Lifestyles Interviews

This is the last in a series of eight articles with some of the people involved with the Digital Lifestyles conference day at IBC2004.

Simon Perry interviewed Miriam Segal, from Tailor-Made films on the perils, and bright future, of interactive broadcasting.

Tailor-Made Produced the quiz show “Come and Have a Go if You Think You’re Smart Enough”t for the BBC. An innovative use of mobile phones, satellite broadcasting and motorbike technology, the programme allowed users at home to play for prizes using a secure Java application on their handsets .


Simon Perry: Can you give us a background on Tailor-made Films and what your role is in it?

Miriam Segal: Tailor-Made Films is a feature film company that has been running for just under four years. It was set up on the back of me having worked for the BBC both in television and film, but largely as an independent – supplying product back into the BBC as an independent producer, realising that the economics don’t add up. You need to have a company to both give you an ability to negotiate better profit margins and also more editorial control.

It sort of evolved as it has gone really – it has grown as it has gone, and I am the Managing Director and I suppose the creative focus of the company.

Where I know Tailor-made Films from is the “Come and Have a Go” TV series that you did for the BBC, which I thought was world-leading in its use of integrating technology and a TV. A really exciting concept and I could outline it but perhaps it would be better if you did.

Well it was. The most important thing for me is that it came from not understanding anything about technology. It came from wanting to tell a story which is how I start everything really. Ostensibly I felt there must be a way to allow complete accessibility from the home so that you weren’t part of a pre-determined selected group of people that the broadcaster had power to determine whether you looked right, whether you were the right intelligent bracket, right class whatever.

So, we came up with a concept from absolutely a position of naivety as to whether it was profitable. I figure if we had taken it to any other Broadcaster it would probably have fallen foul of a fear of new technology but we worked with them for about sixteen months in the media division to make that possible.

It was a very useful collaboration for Ashley Highfield’s group of employees because they had to constantly reinterpret and re-look at how to make something that can be exceedingly complex very simple and straightforward. Therefore every time we hit a wall, we then worked round the wall or smashed through it to find a way that I primarily can understand and therefore the viewer could too.

It was a quiz show that allowed the whole of the UK to take part because it went to three platforms – PCs, Interactive TVs and also Java enabled phones.

Yes, the USP of the show is that anyone can take part in with no barriers and have an equal chance of winning. We knew that interactive television was a platform in the UK, mobile phones was an interesting one because in the first series we didn’t include SMS but from now on both in the UK and internationally we will, and that came down to a commercial decision and one of an ability to know that we could collate the information quickly enough.

There is a limitation on the SMS capability.

Yes there is a limitation through traffic – but one of the absolutely imperative things about the show, because people are playing for money, is that nothing gets lost – no information goes by the wayside and obviously you’re aware that SMS do go adrift and appear about three days later. In this case could be never be allowed to happen, because if you have been playing and you get all the questions right and your SMS message never turned up then there would have been an outcry.

So, it was that, and it was the financial problem, and in the UK the networks don’t speak to each other. In terms of getting any kind of pricing across was impossible at that stage in the time we had, and also I think that we didn’t want it to be a show where you were essentially waiting for the answers.

We wanted it to be competitive, therefore, and there was a restriction that participants needed to send single SMSs. At the stage we were at in evolving the show ten/twelve months ago it was felt that it would be an impedance, so Java was something that BBC New Media were very keen to find further uses for although it is slow to evolve in the UK as a system.

What is great about the BBC is that they were prepared to back the experiment. It worked, it was a difficult experiment, and we had some teething problems with it and it had a very small pick-up. but I think it set a blueprint for how to exploit the format both again domestically but more importantly internationally where Java and (in America) where Brew are much bigger, modes of usage and it is much easier for the show.

The figure for the Interactive TV and the Web stuff was strong but on the Java download, people needed to know that they had to download an application in advance of the TV show, and be savvy enough to be able to download it.

I think the mistake we made last time, in an attempt to make everything very simple, we overcomplicated the instructions both on the screen to the user and also when they downloaded. All three platforms actually were over-explained and I think that is something we have learnt from.

It is interesting that both we and the BBC see that the first series was a bit of an experiment and that when you are doing something so new, you need to learn from that experiment. Audiences, of course, don’t give a monkey about technology. They want the effect, they don’t care about how you get the effect and that was always the intention somewhere along the line. We over complicated that, and what’s been interesting: looking at its international exploitation – every country is different and every country’s use is different at this stage in the evolution.

What is brilliant about the show is that it can change dependent on its environment. For example in America it’s obviously going to be hugely web based and Brew-based. In the Philippines, you know, it would be entirely SMS-based.

They are madly keen on Mobiles in the Philippines, aren’t they?

Yes, obsessed. In Italy as well – it’s interesting in Italy the telcos say that there is 150% ownership of mobile phones because they all have one and a half mobile phones.

We kind of refer to them as cousins – the three cousins – and it depends upon where you are in the world as to which is the primary cousin. The UK is highly unique and so far ahead of everywhere else in terms of satellite and digital terrestrial.

Actually, what happened is that 85% of people who played were on Freeview. It was imperative again to make it democratic. Through our policy we were adamant that we couldn’t exclude Freeview users. Having said that we also knew that return pathways was so slow in terms of the amount of calls that it could get the information from quickly.

Then we decided to lose that element of it altogether. The minute we lost the need to make the phone calls, so to speak, it meant that Freeview and Sky could be brought into equal treatment.

Didn’t you use an interactive voice response to get them through the next level of questioning?

Not voice response. Built into the game play was a system that actually created a code if you got over a certain call threshold. If you got that code you were asked to call a phone number to give out the code. If there was a tie for the top score then an automatic callback took you through a series of questions which you answered on a keypad on your IBR line. They were still skill based, but they were number based answers and that was time factored as well. To be honest I think the most ties we ever got was six.

Then obviously sending the bikes out with the Satellite cameras on the back…

Yes.

That was brave.

Yes, I mean it is interesting, it would have worked. It is a weird thing, this is the one thing that scared everybody, not me, but the BBC that the traffic system would hold it up. But, interestingly, it never was a problem. We managed to get transport there, always. The problem was that the technology is unbelievably difficult and if you can get a clear southern horizon and if you can’t get enough height you just don’t get a signal. It doesn’t matter in Iraq because obviously you have got huge open spaces but in the middle of Leeds or London or any inner city, it is bloody difficult and it let us down a number of times. Even when we got it really good, eventually when we had to send two or three units to each location so that we could two or three feeds back, it is still not very good.

In the end, there is massive scope for evolution.

That’s funny isn’t it? You would imagine that all of the techy part would be the difficult part not the actual shooting and simple transmission – or what it would appear to be simple transmission.

One of the things we are looking at in the States is doing it better. Actually doing it through broadband connection because. . .

You mean people go out and buy a webcam and stick it on their PC…?

Yes, the problem with that obviously is that you can’t rely that everyone’s got one.

One of the things we are looking at in the States, obviously partly because it is such a huge country, is bringing people to pre-appointed places in which there is already a broadband connection established with a private network. The other thing you can’t have is do it with the net, and then something happens on the net and the whole thing falls over.

JVC have developed a data compression camera that should, in theory, send back a picture that is a better quality than you would get on a webcam or through a satellite link. It spits it back out of broadcast and that is what we are exploring at the moment. That’s what I mean about the show having to evolve as it travels.

What do you think of the idea of including the general public sitting in their homes and TV shows doing more with webcams? Do you think that is something that’s got legs?

I do but I think there will always be a problem until the picture quality is better. Recently during the terrible thing that happened in Russia the pictures initially were awful they were very badly pixelated and the layout was terrible but nobody cares in that situation you just want the news – you want the pictures.

I think that in an entertainment show the general public just presumes that technology will work and don’t care and get very cross when it doesn’t. Obviously, in the end, people want their television programme and they want it delivered in the best possible way. I think you can get away with it in something like Graham Norton where it down as a sort of MTV spying on the street or whatever.

Apparently people are developing a laptop form of this which should be better and until that technology is better evolved, I think it is going always going to be a bit of an impedance.

It is funny because people on different devices have different tolerances to different video qualities. Maybe they have been so used to having high quality on TV, and with CNN running satellite cameras have started introducing people to lower grade quality. It is something that they have just become more tolerant to.

If I watch a video on my mobile phone you would kind of accept that it is not going to be perfect that is because it is a phone.

If you sit watching television and you have cinema quality and suddenly you get a naff sort of pixelated picture, the brain doesn’t compute because it is coming out of the same source.

If you look at content on your mobile phone, or even on your computer, I think still, people accept it is not a TV.

When you go to the Cinema, if you have a negative that is any way dirty and you don’t know what that measn, and suddenly the picture becomes grainy or breaks up or there is hair in there somewhere, you get very cross because you, the punter, don’t understand why because you’ve just paid 7 bucks or 9 bucks – it is supposed to look like it always does. I think that is fair enough. They have paid for something and they expect it to be delivered whereas back in the stone ages people were amazed that they could get colour.

I think there is an expectation within the public now. The advances have been so rapid over the last five/ten years with communication equipment that there is just an expectation that things will continue accelerating at the same pace, if not more so and when they don’t people start thinking “Well what is going on? Why isn’t it?” Whereas previously, they were completely amazed at anything that could happen, now you could show them the moon on a stick and they would say “Oh, right”.

You are absolutely right.

My grandmother is 92. I say to my nieces and nephews that when their great-grandmother was a kid they didn’t really have any aeroplanes or cars, in great use and for me that it is extraordinary how much has changed.

But, I think for a new generation, teenage kids, it is exactly that “We have got all the gadgets, why don’t they work?”

Now they should work because of course they are there so they must work, but, we haven’t grown up. We haven’t evolved through a generation where people landed on the moon and TV actually happened. We had television and then it became colour and you could get it 24 hours and it is all happening so fast, as you say.

When you touched on the Cinema side and the quality of the print it made me think about digital cinema. Is that something that you are excited about – the ability to distribute films to venues that aren’t really cinemas but have digital projection and are laid out in a different way? Is it something you have applied any thought to?

I am excited about accessibility because I think it is terribly important that the Third World or the developing world has the same accessibility as the First World and that the first thing I would say. I’m an old- fashioned girl where it comes to the quality of film. I love the grain in film and I love the colour and the definition that you get from proper lighting. I think it works for things like Star Wars and stuff but when you are talking about a film that is narrative-based and its about tone and colour, it’s key. It’s is weird, I am split – but accessibility is terribly important.

There is something wonderful about an old black and white photograph that a digital photograph can never ever reproduce. I think, as time goes on, again technology will outstrip itself but in that sense I tend to be a bit old fashioned.

Yes – you’ve mentioned black and white photographs. Ilford went into receivership just recently as you know they were a famous UK manufacturer of primarily black and white films. It is a significant change and a big loss.

Well again you see – I think is all to do with impatience. It is why fast food is so important.

It is instant gratification.

I used to do a lot of photography and I used only black and white, and I used to use Ilford.

One of the big changes that is happening in the US or it has happened but has yet to show its relevance to the US market is the Murdoch purchase of DirecTV. Obviously they have stormed the UK with Sky over here and the dominant digital distribution platform, and have had a big effect on what people expect from interactive content as well.

What do you think is going to be happening in the US? Is it going to be forcing the Broadcasters’ hands over there when Murdoch starts really changing around what is going to happen with DirecTV?

America has had so much choice for so long, so it is not like the UK.

When Sky came along we were still a four channel environment, even a three channel environment actually, so it was a market to be grabbed. I think in the US the market is already so full of choice that it is going to take longer for people to care and it’s very much a computer market. People are used to being able to order on-line; even order through, they have free phone calls here so they watch a programme they like a pearl necklace and they can make a phone call.

I think America on the one hand is so far ahead of itself, but also antiquated. Even DirecTV will tell you – we have talked to them about the show and they think it is going to be three years before interactivity really starts to impinge. The American broadcaster could not be less interested.

It does seem that the US is, as you say, uninterested in interactive TV but do you think that is because of the dominance of the PC platform? When you look at interactive TV against what you get on the web then it’s “Well, why would I bother?”

It is unbelievable the amount of time people spend on their computers and are used to being able to select and choose on demand what they want, and also TiVo is used here. Personal publishing, the ability to actually decide what you watch, when you watch or the intelligence of your machine to find programmes for you, you might have forgotten to record and edit out the adverts. I think it is going to be a hard sell here. It will get there, but I just think it is going to be a hard sell.

I guess the thing is with interactive TV you are basically comparing an eight bit platform with 128 bit – 64 bit whatever it is, and that games consoles and the computers are hugely more advanced because the interactive set top boxes have to be built to a price and once you install the base of it you just can’t upgrade those.

Sky obviously did when they went to digital but I think that was more on protection of content than the ability to offer better interaction.

There are so many different boxes here it is very hard for a national broadcaster to get anything that will actually work on every box, whereas in the UK you are working to two systems.

Obviously you have done advanced stuff on the interactive TV – do you think there is any room at all for interaction or other medias being incorporated to film content? I am not talking about “Press 3 and he kisses the girl and Press 4 and they get divorced” because I think everyone went down that path a long time ago and realised that it’s not interesting for the audience and is unbelievably expensive to create.

I don’t think there is in cinema that I can see although, interestingly, I noticed whilst I here that Predator vs Alien has been running a kind of net vote as to who should win, although it doesn’t affect the ending. I think in television narrative, there is – and I think that then allows the audience to continue the experience after the episode has finished. It’s just working off a desire for people to have things quicker. If you create something that has a dramatic enough hook and then you allow the audience to personally continue that inter-relationship, that is something that people will respond to very positively.

In a cinema it is difficult because you are not in control and though you are sitting amongst a lot of other people, but you would have to go into cinema votes and that is just never going to happen because people expect their two hours of passive entertainment and then they go.

People quite often have given up going to the cinema in the UK just because so many people are using their mobile phones during the films, not necessarily talking but there is a lot of texting going on.

Well I just scream at people.

In America they actually stop you as you go in and ask “Have you turned your Mobile phone off”?

It is interesting that cinema tickets are up across the world. I think in the UK last year 26% more people went to the cinema. I think people enjoy the public experience still.

I won’t go into the rights and wrongs of vending out sweets and popcorn endlessly.

Last question is about your top three video games, if you have a top three?

I’m not the person to ask really. I have done some research on it because of what we are looking at evolving in terms of material. I don’t have time. What I can tell you is I have looked at things like Vice City – I find some of them so appallingly depressing, and the violence in them is terrifying. There was a brilliant documentary on called The Hamburg Cell on Channel Four last week about the September 11 bombers and in the advert breaks they kept advertising this new game about Vietnam, and I just thought “How tasteless.”

That was in two or three of the commercial breaks?

Yes, in about three of the commercial breaks – here was a very sensitive piece of very brave broadcasting looking at the fact that the people who blew up the Twin Towers were actually human beings and were sort of “level four” and in the advert was being promoted, very heavily, a very violent game about being in the Vietcong and blowing people’s heads off. It was just extraordinary – the counterpoint was unbelievable.

Games are not the only medium that has pretty gruesome material – you know films have had it, TV has had it and books have had it but for some reason the finger often gets pointed at games doesn’t it?

Well that is not quite true – there is censorship in films and TV, particularly Television because it is an accessible medium. In films there are very violent films but they are very heavily rated and very heavily policed.

Games are the same – games have certificates of ages to play.

You know as well as I do that the access to them is pretty easy. You can access them over the net pretty easily even if you can’t go and buy them. People think they can get away with them because they are cartoons. I can’t remember the name of it something like Vice City but you can actually go and literally batter to death a prostitute.

So the fact that you are taking the role on rather it being shown as a third party?

Exactly – and it is not even that I object to, it’s influencing people. I would worry that this is actually what sort of society are we in, that it is fun to blow the brains out of somebody.

I have played Harry Potter for example and I love it. It’s great, you know, it is beautifully presented, and is fantastic fun, it is like being in a movie. So, for me I think there is a great place for games I just don’t see why they have to resort to this need to sort of go around killing everything that moves.

I wonder if it is just a phase that games are going through – it may be a long phase, but film went through a very violent period. If you look through the seventies early eighties there were some incredibly violent films around, but everyone just said “Well OK we’ve been through that and we will get on to the next thing.” Within the growth period of gaming maybe it is just a phase it is going through and it is going to mature. There seems to be a will within the gaming industry for it to go to other more interesting places.

Well, I hope it will and I think it will, because eventually there is only so much you can do – unfortunately we are living in an increasingly violent world, if you look at last two to three decades.

It depends on the environment we live in: if you live in a very safe and peaceful world there will always be people who want to watch pornography and people killing each other but you tend to get more restless and you want your brain to be engaged in a more exciting way. I think it will happen but I don’t think it is going to happen in the near future.

Miriam, thanks a lot for your time.

Tailor-Made Films

Atari’s Flashback

The Atari FlashbackIt’s been some time since Atari last brought out a game that was actually worthy of the brand. The Atari logo you see on games now is just that – a logo. Infogrames bought the name a few years ago to add credibility to their business, and the Atari of the 00s has nothing to do with the proud days of the 80s with Nolan Bushnell and (sniff) Crystal Castles.

Atari are to release a new console – well, it’s actually an old one, a 2600/7800 hybrid with two dozen games from the the platforms’ heyday. Called Atari Flashback, the console plugs directly into your television and has two two-button, joystick controllers.

The Atari 2600 games are Adventure, Air Sea Battle, Battlezone, Breakout, Canyon Bomber, Crystal Castles, Gravitar, Haunted House, Millipede, Sky Diver, Solaris, Sprintmaster, Warlords, Yar’s Revenge, and a previously unreleased title, Saboteur. The Atari 7800 games are Asteroids, Centipede, Desert Falcon, Food Fight, and Planet Smashers.

The company will also be releasing Atari Anthology, yet another collection of back catalogue titles for PS2 and XBox, featuring 85 games from the company’s history, with some superflous gameplay modes such as “Trippy” and “Double speed” . There have been a few Atari collections released lately, this seems to be a super-set of them with Gravitar and Battlezone being amongst the previously tricky to find titles.

Now that the company has fully leveraged their old IP, how about some shiny new games that are worthy of the Atari name?

Atari

Alienware’s 4GHz Pentium

I love overclockers – I don’t know if it’s the nerves of steel needed to run components so far beyond their factory specifications that they need to be refrigerated, or the glowing water cooling pipes they use, or it might even be the UV lamps and dodgy stickers. And this is coming from someone who underclocks his graphics card – OpenOffice doesn’t really need much acceleration.

Overclocking basically involves running a processor at speeds beyond factory specification, and is generally performed by home enthusiasts who then have to solve the puzzle of extracting all that extra heat out of their PC case in colourful and complex ways. Some manufacturers have noticed this fashion and have taken to selling systems that have already been overclocked, and the professional build and cooling systems make them more reliable and less messy.

So, for those of you who want power at any expense, Alienware have released a pre-overclocked gaming system, featuring a Pentium 4 that runs at a (probably literally) red hot 4Ghz.

The Area-51 ALX is based around a Extreme Edition Pentium 4, with 1 gig of Corsair RAM, and a 6800 Ultra for a graphics card. Keeping this lot cool requires gold plated, pure copper coolers, and a specially formulated liquid solution to conduct heat away from components. Oh, and two pumps and a few fans. A custom power control board monitors liquid temperature and features an emergency alarm and automatic shut-down features, just in case things get too frantic during those FPS death matches.

At a wallet-alarming US$5,458 (€4,525) for a typical set up, it’s for devoted, power hungry gamers only – but I certainly can’t think of a better way to Half-Life 2’s launch.

Alienware ALX Series

First 3G Betting Service is Balls

3, the 3G mobile network provider and Ladbrokes have launched what they claim is the first 3G video mobile betting service.

The service is called Balls!, and it’s a numbers draw game (like the Lottery, I suppose, but repeated every minute, and with less holding up of the queue in my local newsagents) – it’s apparently one of the most popular products on Ladbrokes.com. The company have ported the Flash-based game over to 3rd generation mobile networks, allowing punters to bet up to 1,440 times a day. Recent jackpots for the web game have been UK£54,000 and UK£94,000 (€79,580 to €138,538). Stats are available on which numbers come out most often, for those of you deluded enough to think that makes a difference.

Bob Fuller, Chief Executive of 3 commented: “3 leads the video mobile market with an unrivalled portfolio of content and Ladbrokes Balls! on 3 is yet another first for the UK’s leading 3G network. We are setting the agenda for 3G and are constantly challenging the UK market place with our range of innovative products and faster, better mobile services. With over 1.2 million customers in the UK, the potential for these types of services on 3 is very exciting.”

David Briggs, Commercial Director, Ladbrokes e-Gaming said: “We’re delighted to be working with 3. Ladbrokes Balls! is a game that lends itself well to the immediacy of video mobile. Balls! is already the most popular game on Ladbrokes.com and we expect the service to be equally as popular on 3’s video mobiles.”

Ladbrokes – NB Digital Lifestyles are not responsible if you’re daft enough to blow your lunch money on a gambling site