Xbox Games Respond to Spoken Commands

Two new Xbox games have been released that allow players to control some of the gameplay simply by speaking instructions.

Xbox Live players have been able to talk to each other during game play since the service was launched 18 months ago, but this is the first time Xbox players have been able to control the games functions.

Rainbow Six 3 and SWAT: Global Strike Team are by different games developers but both make use of the voice recognition features that are built into the Xbox developers kit (XDK), making these features available to any games developer. Voice recognition specialist, Fonix, is the supplier of the technology behind it.

Reviews of the games have spoken about how it initially feels strange giving commands to your TV, but when they get past this short-lived barrier found the game play significantly enhanced. It just feel like an natural extension and is particularly useful in games needing control of remote squad of people.

While it is not the first time voice recognitions has been used in video game play, the verdict is generally that this is the best implementation seen to date.

Recently there has been an expansion in the ways to interact with computer consoles. Sony EyeToy, which has been available in the UK for a number of months but that has just been released in the US, being the most notable by introduces players to new ways of interfacing to a game. By placing a camera on top of the TV and plugging it into the PlayStation, the player is able to move their arms, head and other parts of their body, controlling the computer-generated objects in the EyeToy games on the screen. EyeToy is a current favourite at the Digital Lifestyles office and we can see significant expansion in the use of this specific device, in areas such as keep fit training.

Both the voice recognition and the EyeToy are just steps away from the long-standard console interface, the games controller. We feel it is inevitable that additional ways of getting your computer or console to understand what you want or need will become normal, particularly within the home where keyboards and mice are both restrictive and clumsy object to have sitting around waiting to be used.

Fonix

Sony EyeToy

Buy Sony EyeToy – Amazon US|UK

Buy Xbox Rainbow Six 3 – Amazon US|UK

Buy Xbox SWAT: Global Strike Team – Amazon US|UK

BT to Sell Content Through Street-located Kiosks

BT have joined up with a partner, Ringtones Online, to offer ringtones, graphics and games for mobile phones. Potential customers will be able to freely browse a dedicated website on the street using the BT Internet Kiosks, then select, preview and purchase their choices. Payment can either be by inserting cash directly into the machine or electronically using credit card, text or by calling a premium rate phone number. Customer will pay £2 for the content, expect for games, which will be £4.50. By offering them from the street they are hoping to encourage the impulse purchasing.

BT has been spending lots of money installing these electronic kiosks in to high street around the UK. Providing a small-form colour screen, trackball and a keyboard, the blue-coloured phoneboxes, which are unusual in the UK, have so far reached over 1,400, with over 90% of them having broadband access.

They see them as a way to offering Internet-based services and products to people who don’t have Internet access at home or at work.

We think this is an interesting distribution point that has been gradually adding services, both physical, such DVD rental via lastminute.com and electronic, such as photo & video services, enabling friends to send more animated messages.

BT Internet kiosk

Microsoft: Voice Command your PDA

Microsoft have been researching voice recognition and synthesis for a long time and for a long while there was very little public evidence of its results. Then they brought out some voice functions for Office XP and around a year ago came Voice Command for Media player, as part of Windows XP Plus pack. This week they have released Voice Command for mobile devices (PDA, mobile phones, etc) that runs on Windows Mobile 2003 which gives you control over a subset of the functions.

One advance that they claim for the newest version is speaker independence, meaning that you do not need to train the software to recognise your voice. This has been a major barrier to previous, as it didn’t work “out of the box”. We imagine that this has probably been helped by the fact that the available commands are limited, and may have been selected for unique sounds or patterns.

The mobile version adds functionality to the address book and calendar. Contacts can be dialled from the address book by voice commands alone; “Call Harry Perkins Mobile”, will work, as well as just saying the number to be called. Contact details can also be recalled and displayed “Show William Wonker”.

The calendar can be interrogated; “What is my next appointment?”, will respond with the time, date and all of the text associated with the entry. When a calendar reminder alarm appears, its details are also read out.

For us, the most interesting part is the voice control of the media player, which works both on the PDA version and the XP Plus pack. Not only is there the expected track controls; “Pause”, “Play”, “Previous track, “Next track”, but music can be select by Artist, Album, or Genre at the first level, then by the music started by speaking the chosen detail.

An interesting addition is ability to ask “What song is this?” and have the synthesised voice read it back to you. We feel it is a short step for this to also work with radio content, with the obvious follow-on question from the computer, “Do you want to buy it?/add this to your music collection?”, which then connected you to a music download service.

The list of voice commands on the XP version is considerably longer that the Mobile version, numbering over forty, so they have provided as useful “What can I say?” command, that will read out all of the possible commands available at that point.

Some downsides

The voice that speaks back to you is still a bit too computer like. We have heard much better quality, in fact near human-sounding voices from other companies, but the processing power they need is greater than is currently offered on mobile devices.

In addition to the amount of memory that the program itself takes up, additional device memory (RAM) is required depending on the number of contacts or songs you want to be able to request. A hefty 7 MB of RAM is required for every 500 contacts and 100 songs you want to be able to use.

Selling for just short of $40, it sounds like reasonable value. It is slightly surprising that Microsoft is charging money for these features, as it would normally integrate them into the operating system, and it may well do in the future, but they have to try and claw back all of those millions of R&D dollars that they have spent.

We imagine that they working away at additional country packs but currently it is only be available in the US, and their press office tells us there are no dates for anywhere else yet.

For the future

When the XP Plus pack was released, it was not well received, with nearly all of reviews dismissing the value in being able control your media player with voice commands. We think they missed the significance of this first step.

The potential for this is not talking to the PC sitting on the desk in front of you, but navigating music or indeed, video content, in the rooms of your house or within the car simply by speaking to it. It eliminates the need to have a touch screen/keyboard/mouse in each location.

Microsoft information on Voice Command – mobile edition

Plus! Voice Command for Windows Media Player

Buy the XP Plus pack from Amazon US | UK

Microsoft Announce Partners for Portable Media Centers (nee Media2Go)

Microsoft has been talking about portable devices for a while that would enable owners to watch videos, view photos, play music, labelling them as Media2Go.

This week they have announced not only a new official name, but two companies that will help them create designs. AboCom Systems Inc and Tatung Co. will be the original design manufacturers (ODMs) of the now re-christened Portable Media Centers.

These designs will then be passed on the manufacturers, who are already lining up to get involved. So far Creative, iRiver International, Samsung Electronics Co. Ltd., SANYO Electric Co. Ltd. and ViewSonic Corp have thrown their hats in to the ring – others are expected to follow.

Intel has had this type of device, labelled a Personal Video Player (PVP), in development for a long time ($100 ZVUE!.

We imagine that Microsoft will hope to win the consumer, via strong integration of these devices with their operating system and the content owners, by highlighting their Digital Rights Management (DRM).

Archos Video AV320 information

Buy Archos Video AV320 at Amazon US and UK

Dell Announce their iPod Rivals

Dell have just announced their competitor to the Apple iPod. It is initially launching two models, the Dell DJ 15 Digital Music Player ($249) and the DJ 20 ($299), with 15Gb (~3,700 songs) and 20Gb (~4,900 songs) of storage respectively.

Both of the models work as music players and portable storage devices, enabling users to load content on to them. They also have a built-in microphone, giving the ability to record conversations – this can only be achieved by using an add-on for the iPod.

The Dell offering certainly loses on looks, it looks at-best functional and the use moving buttons, as opposed to the iPod touch-sensitive controls, may contribute to reduced life. It is rumoured that the devices are made by Creative Labs and just badged Dell.

Dell have done a deal with the online music service MusicMatch to allow owner to electronically buy music and transfer it to the devices via USB 2.0. MusicMatch is not well regarded and it is therefore thought to be a major weakness ,when compared with the iPod/iTunes combination. Music from the service comes in DRM-protected WMA format, but the devices can also play MP3’s.

The iPod is often criticised for its battery life. The current version runs for about eight hours, but the Dell is reported to run for nearly twice that.

Without having had our hands on the Dell kit, our instant reaction is that the $100 saved by going for the Dell will not be sufficient to sway US purchasers from the iPod. For users outside the US, who don’t have the benefit of the iTunes service, the choice would be less clear.

Dell description of DJ range

Dell sales page

Sony Launch Compact 5 mega pixel Camera

Up until now, most pocket-sized cameras have compromised on the features that they offered, now Sony has announced a five mega pixel camera, the Cyber-shot DSC-T1.

They have also addresses a number common complaints – the delay between turning the camera on it being ready to take a photo has been reduced to just one second; it takes one 5mp image a second and can capture four high-speed burst shots in less than two seconds.

The back of the camera is dominated by a large 2.5-inch LCD viewfinder, vital for taking considered photos. The storage is Memory Stick PRO Duo, the small form of Sony’s Memory Stick, which can currently hold up to 512Mb.

To keep the size of the camera small, the Carl Zeiss operates within the camera rather than extending out, with the result that the camera measures about 0.8 inches deep.

The Cybershot DSC-T1 is expected to hit the shops in January and retail for $550.

Home HiFi Unit Enables Online Music Purchase

Pioneer Corp., Kenwood Corp, Sony Corp. and Sharp Corp. have came together at the start of the year to form Any Music Planning Inc.. Under this banner they co-developed a Linux-based music HiFi platform that enables home users to accesses and purchase music via networked services. Yesterday they showed working prototypes. Although co-developed – each of the four companies own a equal percentage of the development company – the units will be sold under their own brands.

Other devices such as the Onkyo Net-Tune NC-500, have had a similar form and functions – playing digitised music, delivered over a network connection and in the form of a traditional HiFi unit. Where this initiative differs is that the listener can buy the music via the device, without having to use their computer.

The new devices will initially pull content from online music service, LabelGate. It is thought that “OpenMG X”, Sony’s digital rights management and distribution technology will be used to protect the content.

The working versions will initially be released in Japanese, but “ultimately, our dream is to make the service a worldwide standard,” said Any Music CEO Fujio Noguchi.

Sharp’s audiovisual systems department head, Moriyuki Okada gave a stark comment – “Our industry is in crisis. We want to emerge from that by offering new business ideas.”

OpenMG

Onkyo Net-Tune NC-500

Apple iTunes v2 – New Features Analysed

Further details of the second version of the iTunes software and service are becoming clearer and as you would expect with Apple, they are not only interesting, but steps forward in the use of digital audio.

Audio books and Round Tripping
Apple have signed an exclusive, multi-year deal with audible.com to sell five thousand of their spoken books, equating to over twenty thousand hours of content.

Once the audio-books have been downloaded, the listener will be able to listen to it both on their computer and their iPod – features that were available on version one of the service. The clever part is that you can transfer your listen point, an audio bookmark, from computer to iPod and back again. This is best illustrated with an example – you starts listening to the book on your Mac, you then need to leave you computer, so transfer the audio-book to your iPod. The playback will continue from the point you left it at on the computer. When you return from travelling to your computer, hook up your iPod and continue listening from the point reached on your iPod. Apple have called this feature Round Tripping.

Round tripping is interesting for a number of reasons. Apple have only been able to quickly introduce a new feature like this into the market as they control both the client software on the computer, and the portable playback device, iPod, and can make the required changes to both. It will be interesting to see if Apple declare an open standard on this, to enable other playback devices to take advantage of this feature. We suspect they’ll be keeping this to themselves, at least for the while.

While Round tripping is nifty when listening to books, it becomes potentially far more interesting when it is applied to music, consumer electronic equipment and wireless connections – giving a listener the ability to have a “Continuous Music Experience” as they move from work, to the car and to home.

Enabling the “giving” of digital music
To enable children who do not have their own credit card to use the service, there is a patent-pending online “Allowance” feature which allows parents to automatically deposit funds into their children’s accounts – very smart.

People will also be able to give someone a gift certificate to spend in the online store. By signing on to their iTunes account, they can gift between $10-$200 to a person, who might not even currently have an iTunes account. The recipient receives an email telling them of the present and by clicking on a link, can start to use it to access content.

Digital Lifestyles:Apple Adds Windows Support to iTunes

Apple iTunes

Apple Hit 1m Windows Downloads of iTunes in 3.5 Days

In only three and a half days since Apple released the Windows version of their iTunes software, over one million copies have been downloaded. In the same period, one million songs have also been purchased, halving the time it took to reach same level when the Apple only version was released back in April.

Although the headline figure of songs downloaded initially sounds very impressive, we would assume the million songs must include ones bought by the current Apple users as well (Apple UK weren’t able to clarify this as they didn’t have this breakdown, Apple US were unreachable) – working out at an average of under one song per Windows user. This shows that people have been downloading the Windows version of the software and possibly not purchasing songs. We think it is likely that this is due to them currently being unable to buy music, as they live outside the USA.

Apple iTunes

BBC Fightbox Review – The Creation of a New Genre?

By Heidi Jacoby-Ackland

After all the hype, the BBC’s virtually-virtual gameshow Fightbox [Preview] finally premiered Monday night on BBC3.  Four contestants brought their self-created virtual warriors to the arena to do battle in elimination and combat competitions against the shows computer-generated opponents – all in a studio with a “Real Life” audience.  Without a doubt, the first night’s episode was a tentative start to the series.  The contestants seemed nervous, perhaps awed by playing a computer game in front of a live audience, and the presenters weren’t especially gregarious either.  But it was just the first of 20 episodes and Fightbox hints at good things to come.  It had flashes of how’d-they-do-that wizardry and, most important of all, it grasped the possibility of cross-platform interactive programme making with both computer-generated pincers. 

First, the good points.  The set is fantastic.  Unlike Time Commanders’ set, this one works exceptionally well, managing to look both futuristic and ancient at the same time.  For instance, the contestants are seated in cage-like pods that rise above the arena floor giving them a birds-eye view of the virtual action.  Yet references to Gladiator (the TV sport/gameshow from the early 1990’s) as well as its classical Roman inspiration are clearly evident too.  Next, the camera-work.  Top marks for wow-factor here on two counts.  First, Fightbox is (or claims to be) the first programme in which free-held cameras are used to combine both real and virtual images simultaneously.  To my eye, there didn’t seem to be any hiccups or glitches and I certainly couldn’t see the “seams.”  Second, there were some really fantastic camera angles that helped bring the best from the virtual graphics.  For example, there were a couple of over-the-shoulder shots (right) of the contestants which showed them in their pod displaying their computer monitor action in the foreground, in the middle-ground the virtual arena action and finally the real arena and audience action in the background.  In another, there was a low shot from the arena floor looking up through one of the virtual challenges, the helix.  Both these shots, amongst others, helped to create depth of vision, contributing a sense of scale and density to the action.  At no point did the huge arena appear to be empty even though, in the “Real World” it was.  (In reality, the studio audience watched the gaming on a massive screen.)  I ought to mention the graphics too.  Although gamers’ expectations are always increasing, visually the graphics in Fightbox are fairly good.  There was a consistency between the studio lighting and the graphics which was so good that virtual shadows were created which matched the real ones.  Now that’s attention to detail!

With the good comes the bad.  There were Cheerleaders. Cheerleaders?  I can, almost, see the reference point since the MC repeatedly called Fightbox “a new sport”.  However, as any occasional viewer of American Football will testify, the Fightbox ladies’ efforts were half-hearted by comparison.  And what’s with The Weakest Link-style ridiculing of the losing contestants that the cheerleaders and the presenters indulged in?  That is unnecessary – The Weakest Link is so over. 

Although it was the beginning of a new show, I’m not sure about the choice of presenters.  Trevor Nelson is great as the host of music-related programmes but he doesn’t seem to be all that interested in gaming, as his comments in this weeks’ Radio Times attest.  As for Lisa Snowdon, I’m afraid I find it very difficult indeed to forget the LA Pool Party colonic irrigation episode.  But maybe that’s just me.  There was one moment when Lisa attempted to react to one of the Sentients, which was truly awful – she was wooden and the timing was out-of-synch. 

Finally, to be perfectly honest, there are some problems with the Fightbox game itself.  First, the contests are exceptionally simple.  On the one hand, simplicity is necessary since it would be tedious in the extreme if the whole episode were spent explaining the object of the tests to the audience.  However, I anticipated contests with a bit more action and was, a bit, disappointed by what was delivered.  I sure hope there’s more on offer on the PC/console game.  Also, the Sentients’ movements seemed more technically developed than contestants’ warriors.  Although the contestants had time to practice with their warriors before the TV episodes were filmed, their warriors didn’t seem nearly as agile as the Sentients.  I’m not suggesting that the game is one-sided, because it isn’t.  It simply looks like the Sentients can execute more moves with greater accuracy.  Also, when a Sentient and a contestant warrior went virtual toe-to-virtual toe, the fight action seemed a bit slow – as though there was a lag-time between the contestant’s command and the warrior’s action.  Either that or the editing wasn’t as fast-paced as viewers have come to expect from action sequences.  But all these problems are minor and thoroughly fixable in future versions.

Fightbox also highlights a few conundrums that content-makers may face.  My main questions are about the concept of image ownership.  If Madonna can be sued for drawing inspiration from photographs that she freely admits to admire and a past athlete can file a similar suit against a telephone listings company, when does homage become theft?  In respect of Fightbox, this question is particularly relevant in two separate instances.  First, two of the Sentients bear striking resemblances to pre-existing characters:  Kodiak is a lot like Wolf from Gladiator (he even did the signature haunchy growl pose) while Nail seems to be a combination of the monsters from the films Alien and Predator (the MC described her as a predator).  Second, what about the contestant-generated characters?  One of the contestants from last night’s episode frankly described her warrior as inspired by Tank Girl.  And there was a frankly acknowledged resemblance.  Undoubtedly there are other competitors whose warriors were similarly inspired by pre-existing content.  In the high-stakes world of international rights are the creators of Fightbox treading the boundary between inspiration and imitation?  How, if at all, will this affect the sales and distribution of Fightbox to other territories?

Conclusion

Has Fightbox given a glimpse into a new way of thinking about entertainment programmes?  I think so.  Despite its faults, Fightbox is a good concept.  Although costly and time-consuming to develop, it is clear that every aspect and angle of Fightbox was considered in the creation of the end-products – vital if a consistent feeling of quality is to achieved and maintained across the platforms. From the development of overall visual aesthetic to the interplay between the online game and the television programme, Fightbox provides a clear example of the benefits of “through-development.”  Rather than being a web-based game with a TV bolt-on (such as the peculiarly addictive Celebdac) or a TV programme with an after-the-fact web presence (such as just about every other TV programme) Fightbox is the first programme I know of in which the platforms are truly inter-dependent.  Its makers, Bomb Productions and Ricochet Digital, have every reason to be proud.  Fightbox is very likely to become a reference point for future entertainment developers.  I’ll be tuning in again tonight.

Buy the FightBox game at Amazon UK on PC, PS2 or GBA

BBC FightBox

Bomb Productions

Ricochet Digital