In-Game Ads in the Ascendance

With the effectiveness of TV advertising on the wane other avenues are being pursued. Chrysler Group are doing it, McDonalds are doing it – advertising on game consoles instead of the screen.

The fantasy world of video games is rapidly becoming prime advertising space.  According to Nielsen Media Research, TV viewership among men aged 18 to 34 declined by about 12 percent last year, while they spent 20 percent more time playing video games.  So, if you want to successfully target a niche market pick the console rather than the screen.

Chrysler Group has already cottoned on to this trend and they are availing of some simple measurement science to see how they can do it better. Nielsen Entertainment and Activision Games have launched a test to measure how consumers react to ads in video games. The test uses audio encoders to identify when and for how long players are exposed to product placements within the game, and to do this they will use the exposure of Chrysler Group’s Jeep in the newly released ‘Tony Hawk’s Underground 2’.

Nielsen also conducted pre- and post-test surveys with 500 male gamers aged 13-to-34 in their research.  Two-thirds of respondents actually believed real-world products and advertising in the games made them more realistic. The more highly integrated the brand was in the game the more it was remembered, with 40% even admitting that they would be more inclined to buy the advertised product.

Four years ago the Chrysler Group did not even have a budget for video game advertising but now it represents 10% of that budget, with Chrysler, Jeep and Dodge vehicles featuring in more than a dozen games.  Conversely, their spending on TV and print ads has dropped.  Chrysler first experimented with this medium a few years ago in the  “Tony Hawk’s Pro Skater 2” game where players had to do rail stunts over a Jeep to get points, or go through game levels festooned with Jeep billboards. In  “Tony Hawk’s Underground 2” they have gone a step further – players who want game upgrades will have to go to Jeep’s Web site to download them.

Activision and The Chrysler Group have also just announced the Chrysler brand will feature in the upcoming simulation game, The Movies.

Nielson

Nintendo DS – Big US Ad Campaign Due

Its efforts to spread the word about the innovative, touch- and dual-screened Nintendo DS may reach Biblical proportions, and will certainly be the largest launch program ever for a Nintendo product, as well as the first outside of Japan.

Pre-launch television ads for the Nintendo DS started on Oct. 25. And in fairness, a new level of sophistication incorporating voice recognition, wireless features allowing multi-user play using one DS game card, and the PictoChat chat function catering for up to 16 simultaneous users, has been brought to the handheld game console market.

A series of three provocative ads presents a static-filled screen with a female voice-over inviting viewers to interact with two blue boxes on the screen, while MTV have produced a custom ad featuring the stars of Wildboyz using the Nintendo DS wireless features.  In December, Nintendo will run ads on more than 5,000 movie screens, and to add the icing to the cake, Nintendo DS is being featured on the multi-city Nintendo Fusion Tour.

While Nintendo DS goes on sale in the US on 21 November and in Japan on December 2nd, Europe must wait until early 2005. It will sell at $149.99 (~£84, ~€122) and comes bundled with a playable demo of Metroid Prime Hunters: First Hunt.

Before the end of the year, Nintendo DS users will be able to enjoy the following eclectic mix.  Super Mario 64 DS, Madden NFL 2005, Tiger Woods PGA TOUR 2005, The Urbz: Sims in the City, Spider-Man 2, Ping Pals, Feel the Magic XY/XX, Rayman DS, Asphalt Urban GT, Ridge Racer DS, and Mr. Driller: Drill Spirits. In addition to this more than 120 games remain in development for Nintendo DS around the world. New games will come from 100 different companies, while Nintendo itself is developing 20 titles.

Ben Hur won the chariot race and Spartacus ended up being crucified – how will Nintendo DS and Sony PSP fare in battle?

Nintendo

BBC Spooks Dares to Combine Drama and Interactivity

As more people take up digital television, whether through Freeview, Sky or other means, the enhanced viewing experience becomes the norm rather than the exception.  For instance enhanced sport broadcasts, such as BBC coverage of both Wimbledon and the Olympics, offer viewers the opportunity to tailor the broadcast programming to their interests by enabling them to watch events that would not otherwise be available.  Likewise Sky’s fenhanced football allows viewers to choose the commentators and camera angles.  News multi-screen offers similar flexibility in navigating news content. Yet interactive drama programmes are often regarded as the holy grail of enhanced television.  The scripted linear narrative is seen as a barrier to interactivity.  So when producers of the Five soap Family Affairs announced that they planned to broadcast an interactive episode in May 2004, pundits were intrigued.  Theirs was the Big Brother version of interactivity – viewers were asked to vote, by phone,  on the outcome of a love triangle.  The phone vote generated extra income for the broadcaster and new viewers for the programme.  On the record, the producers were delighted to offer a television first.  However, when asked about the interactive episode off the record, a very senior executive involved at all stages of development and production said at the time,  “Never again”.  It turns out that accommodating even such a limited element of uncertainty in the narrative posed great difficulty for future storylining and production schedules.

BBC Spooks InteractiveMore recently the BBC has claimed to offer yet another enhanced drama first with interactive Spooks.  The third series of this successful spy drama began transmission on BBC1 Monday 11 October.   Unlike Family Affairs’ tentative foray into interactivity, viewers will not be voting on Spooks storylines.  (If they could, they’d most certainly vote to keep Tom Quinn, the main character played by Matthew Macfadyen who exits the show in Episode 3.)  Instead immediately after the programme, digital viewers are invited to find out if they have what it takes to make it as a spy.  Led by Harry Pearce (a crossover character from the television series portrayed by Peter Firth), participants take a series of scored tests that examine essential espionage skills such as memory, reaction and observation.  From Episode 6 viewers will be able to participate in a mission that was written by Steve Bailie, an experienced writer of television drama.  “The aim,” Sophie Walpole BBC’s Head of Interactive Drama & Entertainment told us, “is to offer fans a deeper relationship with both the programme and its characters.”  In addition, Walpole pointed out,  “fans will get something back – they’ll get to know a little about themselves.” 

According to the BBC, the number of unique users for the Spooks Website during the second series “ran into the hundreds of thousands.”  The decision to develop and produce the interactive platform was taken because the producers had such a strong proposal.  According to Walpole, “ The BBC is always looking at ways to develop its content.  But Spooks was not singled out for development in this way.  The producers had a really good proposition.”  She continued, “ The inspiration and vision of Andrew Whitehouse (the producer of Spooks’ interactive content) was incredible.  We had a great producer with a great idea.”  The enhanced TV elements are intended to complement the revamped Website so that, although the site also offers a spy training academy, the experiences are completely different. “The Spooks superfan who goes to both the Website and the interactive elements will not feel like they’ve had a similar experience,” said Walpole.  Figures for new users of the Website or users of the enhanced television platform after transmission of the first episode are not yet available.

When asked how technology affected the development of enhanced television in general, Walpole stated that while it is technically possible, the BBC opted not to transmit enhanced Spooks via broadband because they wanted it to be seen by as many viewers as possible.  “Although they continue to grow, broadband audiences are still small.”  Looking to the future Walpole said she was certain that the BBC would make this type of rich content available to broadband users, possibly as soon as next year.

From what I’ve seen so far, the BBC has reason to be proud of interactive Spooks.  By recognising that interactive drama doesn’t necessarily infer gimmicky phone votes (aka viewer extortion) or ceding control of the narrative to the audience, they deftly avoided the traps that frustrated at least one Family Affairs executive.  The production values on Spooks are really very high indeed.  And the spy training modules transmitted after Episode 1 were good fun.  Most importantly, they lend themselves quite nicely to a shared experience – an element of the interactive experience that  is essential for television audiences.  The aim of providing a way for fans to develop a closer relationship with the programme is definitely achieved.  If the enhanced Spooks disappoints at all, it is that the enhancements are extremely limited.  The spy training takes approximately 30 minutes to complete – that’s a bit too long.  Unfortunately, there’s no way to navigate through the game; participants must start at the beginning and move through to the end to get scores.  Also, the training modules will be repeated after Episodes 2 through 5 and the narrative mission transmitted after Episode 6 will be repeated after Episodes 7 through 10.  While this offers viewers the opportunity to practice their skills it means that, in effect, there are only 2 unique enhancements throughout the 10-week run.  That’s a great shame because they’ve done such a good job of creating enhanced Spooks that I really would have liked more!


In the UK, Episodes 3 – 10 of Spooks will be broadcast Mondays at 21.00 on BBC1.  Episodes are repeated on Saturdays at 21.10 on BBC3 followed by an advance transmission of the next episode at 22.10.  The interactive elements are broadcast immediately after transmission on both channels.

BBC Sppoks site

Mobile vs Web gaming

Games on mobiles are not new, neither are multiplayer games, but Macrospace have teamed up with Certus to go a step further, by allowing players to compete in real-time using their mobile phones with not only other mobile users, but also PC users via their web browser.

Global mobile to mobile, Web to mobile gaming creates a whole new multiplayer dynamic. Designed for the more casual gamers, Macrospace hopes to attract a broad range of people who are already familiar with web-based games, but who may not yet appreciate the gaming potential of their mobile phone. The new games, developed in partnership with Denmark’s Certus, use powerful server-side technologies to create a robust multiplayer platform that is simple for even novice users, and three have been launched for openers.
 
Multiplayer Four-in-a-row challenges you to get four counters in a row before your opponent, while the multiplayer version of the timeless game of strategy, Multiplayer Reversi, allows you to challenge your friends anytime, anywhere in real-time.  Finally, Multiplayer Battle Ocean encourages you to sink your opponents’ fleet of ships before he sinks yours. Players can also chat to each other seamlessly between mobile and Web.

The games can be played across any Java-enabled mobile or Web platform, and they have been specifically designed to work across 2G, 2.5G and 3G technology, using turn-based gameplay that suits the technical limitations of existing handsets and networks.

Most importantly, for player kudos, Macrospace multiplayer games utilise global ranking and high scores, allowing users to view other players’ scores and select opponents of a similar skill level. They can also create a permanent username, circumventing the need to create a new one for every game they purchase. It’s a real virtual community affair as Certus’ technology allows operators and portals to run tournaments and create competition leagues.

People used to miss bus and train stops because they fell asleep or were engrossed in a good book, now it will be because they are preoccupied with multiplayer global intrigue on the tiny screen.

Macrospace
Certus

Halo 2 – Breaking Records Even Before Release

Halo 2 day is approaching and the worst thing that can happen to a gamer on that auspicious day is to encounter a technical fault with his xBox.  Not even the genetically enhanced super-soldier, Master Chief could help him out on this one.  He’d be too busy acting as a buffer between the relentless Covenant and the destruction of all humankind.

Halo 2 has broken video game records, with pre-orders of more than 1.5 million in the US alone and is even projected to bring in more revenue than any day one box office blockbuster movie including Spider-man 2, Harry Potter and the Prisoner of Azkaban and Matrix: Reloaded. No other game has ever surpassed one million.

Some 6,500 US stores plan to open just after midnight on Tuesday 9 November for the game’s release, and the Toys R Us in Times Square, New York, will sell the very first copy.  Halo 2 will be released in the UK and Ireland on November 11th. Many are already dubbing this Halo Flu day, predicting the number of people taking the day off sick.

Five million copies of the original Halo: Combat Evolved, were sold on Xbox, PC and Mac platforms, so one can only imagine that it successor will at the very least equal this figure.

Halo 2’s burnished armour may have been slightly dulled by the release of a reportedly French language pirate version onto the Internet last week with illicit code turning up on a several piracy websites and newsgroups – a development which apparently angered many fans.  Not surprisingly, Microsoft intends to pursue the culprits using the full rigour of the law.   

The people at Bungie Studios, Halo 2’s developers are understandably aghast at the thought of years of hard work being stolen, and the ‘Underground Army’ has been called into action to short circuit the spoilers.  Perhaps Master Chief will also lend a hand.

Bungie
Microsoft games
Xbox

Buy Halo 2 on eBay US/UK

Sega Superstars 1st non-Sony use of EyeToy

Sega Superstar with EyeToySega are launching a wide reaching, active and colourful campaign to trumpet in the arrival of Sega SuperStars, the first non-Sony game developed for the EyeToy. Available from October 22nd, the campaign will highlight the excitement and interactive nature of the game. 

For those of you who may not know – and they’re might be some – the hugely innovative EyeToy is a camera that plugs into the PlayStation 2 and sits on top of the TV. An exercise in body mnemonics, it projects an image of the gamer onto the TV screen and tracks player’s movements, as they use different body parts to control characters, allowing the player to become an intrinsic part of the game.
 
“Eye Toy is not as well known as we would like it to be”, says Sega’s Tina Hicks as she elaborated on the military precision of the campaign.  “We are targeting the games press and putting sig sheets in phone booths.  A number of roadshows will be taking place at shopping centres across the UK, as well as in-store promotions from the 28th to the 30th of October.”  Point-of-sale material will also be displayed throughout specialist gaming outlets and mainstream entertainment chains including Blockbuster and Gamestation.

Features have also been written in those pillars of modern teenage culture – Bliss, Sugar, Smash Hits, Top of the Pops, and TV Hits, so if you are too young to be frequenting the hairdressers, perhaps your Granny might do the necessary reading.  This may be the case since the core target audience for the campaign is children aged between six and 14.

Sega SuperStars features 12 unique mini-games, each with one of the characters, offering 12 unique interactive experiences.  It uses the in-game motion capture abilities of the EyeToy camera to allow gamers to transpose themselves into some of the most popular Sega characters — including Samba De Amigo, Sonic the Hedgehog, House of the Dead, and Virtua Fighter.

Sega SuperStars

Eidos Delay Championship Manager 5

Computer games developer and publisher Eidos have announced another high-profile slippage to their schedule – Championship Manager 5 now looks like it may not appear before Christmas.

The game was due for release in October and industry analysts, shareholders and fans of the series expected great things from it in run up to Christmas. The long running delays behind Tomb Raider: Angel of Darkness, developed by Core Design and eventually released last year after months of rewrites, damaged the company considerably with many reviewers complaining that the game still has an unfinished feel to it.

The company have released a statement on their corporate site: “Eidos is continuing to work towards release of the PC version of the game shortly before Christmas, although this may extend into the New Year. As previously stated, the much anticipated XBox and PS2 versions of Championship Manager 5 remain firmly on track for release in Spring 2005 and the online version will be available through subscription shortly after the PC game’s release.”

Eidos are also looking for a buyer for the company, with EA, Microsoft and Sony amongst those who have expressed an interest. The company made a UK£2 million (€2.89 million) loss in the year to June 2004, compared to a UK£17 million (€24.56 million) profit during the previous year.

Eidos

Halo 2 Hit by Pirates

A version of Bungie’s new Halo 2 game has been leaked onto the internet, a month before the game is due for release. The game is set for launch on November 9th – and is one of the most eagerly awaited video games of all time.

The version in question is a PAL XBox edition, in French. In order to make use of the pirated copy, a downloader would have to make a DVD from an ISO file, and this would only work on a modified console. Also, I don’t fancy your chances at getting it to work with XBox Live. Given the size of the file and the sheer awkwardness involved in getting it to run, it’s dubious that the leak will affect sales of the game even minutely. However, theft and piracy are still offences and Bungie is not the first high-profile company to be the victim of this sort of crime: a section of Valve’s Half-Life 2 source code relating to Steam was stolen some months ago. It seems that the more demand there is for a title, the greater the impulse to rip it off – will this disruptive, and quite frankly boring, hacker hobby be inevitable for all future big-budget games? I sincerely hope not.

Microsoft issued a statement regarding the leak, asking for anyone with information to come forward.

“Microsoft has learned that a version of Halo 2 has been posted to various newsgroups and web sites. We consider downloading this code or making it available for others to download as theft. We are currently investigating the source of this leak with the appropriate authorities. Pending the result of our investigation, we do not have further comment. Microsoft takes the integrity of its intellectual property extremely seriously, and we are aggressively pursuing the source of this illegal act. The launch of Halo 2 worldwide remains unaffected. We’re asking anyone with information on the source of this leak to contact Microsoft at 1-800-RULEGIT or send email to [email protected].”

Bungie

Tapwave Zodiac Joins European Market

Can’t decide whether to buy a DS, PSP, N-Gage QD or Gizmondo? Well, European gamers can not at the Tapwave Zodiac to their list of handheld consoles to check out.

The multimedia handheld will be available on the high street from 22nd October – and it’s at the expensive site end of the market. A 32mb Zodiac 1 will set you back UK£269.99 (€391), the 128mb Zodiac 2 will cost you UK£329.99 (€477). Its nearest functional equivalent, Sony’s PSP is expected to cost nearer UK£200. (€290).

Games, stored on SD cards, are priced at UK£29.99 and will include Tony Hawk’s Pro Skater 4, SpyHunter, DOOM II Duke Nukem Mobile. There will also be two compilation packs – Z Pak: Adventure, which will include Galactic Realms and Legacy; and Z Pak: Fun featuring Paintball, MegaBowling and Kickoo’s Breakout. More titles are promised for Christmas.

The Zodiac is built around an ARM9 processor and a ATI Imageon chipset, running PalmOS — and so is being pitched as considerably more than just a games machine: the hardware and OS used mean that users can play video, read ebooks and listen to music, and enjoy the huge library of Palm software that already exists. But will the public be willing to shell out for what appears to be a specialised Palm Pilot?

Nokia have already had their hands burned badly in the handheld games console market twice – and with two very compelling units from Sony and Nintendo, not to mention the Gizmondo GPS gaming, it’s going to be a very tough market for the Zodiac to survive in. Given that floor space is very expensive in the run up to Christmas, any new console will have to prove itself very quickly before retailers move it on in favour of something that will shift more units.

The Tapwave Zodiac

Nintendo DS’s Launch Line Up

Nintendo always make a big deal out of the software that’s available for their consoles when they launch – they know that the box itself isn’t any use on it’s own, and that customers need a compelling reason to walk out of the shop with a Nintendo console under their arm. The games company don’t always manage to get it right though – as was seen with the launch of the N64, and the US launch of the GameCube. Where were Mario, Samus and Zelda?

So, Nintendo have announced with great fanfare the titles that will be available around the launch of the DS – and whilst they’ve got a Mario title in there (they learned from that mistake then), not all titles will be in the shops on November 21st. Mario had better be, for their sake. The games announced are Madden NFL 2005, Tiger Woods PGA Tour Golf, the Urbz: Sims in the City, Ping Pals, Feel the Magic XY/XX, Raymand DS, Ridge Racer DS, Mr Driller: Drill Spirits, Asphalt Urban GT, and of course, Super Mario 64.

It’s disappointing that there will be no Animal Crossing, Zelda, Metroid or Advance Wars titles at launch, but Nintendo are promising that they will be along in the coming months. Nintendo need these titles to differentiate their handheld console from the forthcoming PSP which will have pretty much the same sports games on it. However, the DS has an advantage over the PSP when it comes to sports simulations games as it has two screens: for example in Madden NFL 2005, one screen will show all 22 players with the other zooming on the action.

With 120 titles in development for the DS, there certainly won’t be a shortage of software for it – and it’ll need every single game if it’s not to be trounced by Sony’s PSP.

Nintendo’s Launch Line-up