SnapStream FireFly Media PC Remote Released

One important area for addressing your media within the home will be the ability to operate computer that is holding your hundreds of films, thousands of music tracks and endless media sources will be the remote control. Clearly you will not want to be forced to use a keyboard and mouse.

Many companies are starting to bring out products that address this market and SnapStream Media have released a product this week that they originally announced at the start 2004.

The ‘Firefly’ remote integrates with more than 80 popular digital media applications like Microsoft Windows Media Player, online music download service Musicmatch, DivX, WinDVD and SnapStream’s own Beyond TV.

The remote has many buttons on it including five programmable media buttons provide instant access to music, TV, video, photos or DVD applications. For programs that it cannot directly control it has a ‘Mouse Mode’

By using Radio Frequencies (RF) the remote can transmit signals through walls and up to 30 feet away. It comes with its own media center software, SnapStream Media’s Beyond Media that has been designed with a ’10-foot user interface’, meaning that it has been designed to be used for easy viewing and across-the-room control.

Currently it is only available through the snapstream online store for $49.

Remotes are going to be a hot market and we understand from one of the market leaders that there are some special things in the pipeline for later in the year.

SnapStream FireFly information

Nintendo DS and Sony PSP news hits mainstream

E3, the LA games show, is on the nearly upon us and it’s a reflection on the level of competition within the games industry these days that lots of news is coming out prior to the show. Yesterday we covered the pre-show news of EyeToy:Chat and today Reuters is covering the upcoming battle between Sony and Nintendo with their new handhelds.

To those who have been following the gaming market, the arrival of the Sony PSP and Nintendo DS are not news. What will be news is the exact specification and capabilities of them, as most discussion on the subject has been conjecture.

What is known is that the PSP will be more than a games machine, it will also play music and films. The DS will have two screens – DS stands for Dual Screen.

Nintendo has tempted furious discussion in how the DS will be operated, with some who may know more added to this. “This will not be a machine where you push the ‘A’ button or ‘B’ button and move the direction pad, but a completely different way to interact with the device,” said Hirokazu Hamamura, president of “Famitsu” game magazine publisher EnterBrain.

Nintendo has been very strong in the past in getting their gaming platforms working together. The portable GameBoy Advance (GBA) can connect to the GameCube games console, and in fact games such as Animal Crossing let the game characters pass between the two to ‘live’ between them. As we’ve previously covered, Sony is planning to mirror this with the PSP, PS2 and PSX connecting.

Before either the PSP or DS are released, Nokia will be releasing its new version of N-Gage, the QD. We will be testing and reviewing it at the end of May.

Reuters – Sony, Nintendo Aim to Wow Gamers with New Handhelds

Flarion and Vodafone Trial High Speed Wireless Internet in Tokyo

It’s now over to the politicians. Nobody who has seen Flarion’s sales pitch has failed to be impressed by “what if?” this technology were available. Faster than 3G and covering more users at the same time, with far lower network latency – if we had this, there wouldn’t be all the discussion about WiFi phones. But the technology looked to be illegal. 

Now, in a deal with Vodafone which covers metro Tokyo Flarion is going to get the test bed it needs to convince the world’s Governments to allow this technology in existing spectra.

The barrier to Flarion’s Flash-OFDM wireless is that the GSM and 3G network operators are licensed, pretty much anywhere in the world, to provide a voice service using specific technology on their masts. And Flarion offers a pure IP network, which is neither WCDMA nor GSM.

Of course, you can carry voice over IP networks; but the small print doesn’t appear to explicitly allow a voice network to be done this way, and often, specifically insists on GSM or WCDMA technology. And politicians are wary of buying into a new technology, because there are powerful lobbies threatening to take real money off them if they do.

The problem is that in all too many countries, huge sums have been raised in 3G phone auctions. If the various Governments who conducted these auctions suddenly rendered 3G obsolete by licensing a new system, the calls for refunds would be loud and strident.

On the other hand, if the mobile phone companies initiated the move, they’d be effectively conceding that they didn’t care about the original high-priced licence rip-off.

The trial is being described as low key and routine, by Vodafone: “Vodafone undertakes technical trials of emerging technologies to ensure we are well positioned to drive future research into mobile system solutions,” said today’s announcement. “Such programmes also enable Vodafone to respond quickly to commercial opportunities with specific market requirements should the need arise,” said Professor Michael Walker, Vodafone Group Research and Development Director.

The mobile broadband trial will start in mid 2004 and will cover metropolitan areas of Tokyo. Vodafone “will conduct field tests of Flarion’s system performance, user mobility, subscriber scalability, robustness, and transparent delivery of enterprise and consumer applications over an end-to-end IP network infrastructure.”

The trial will use Flarion’s commercially available FLASH-OFDM PC card modems for laptops and PDAs, to field test broadband Internet access, enterprise productivity applications, as well as gaming.

No mention of voice in that, but if it works as described, VoIP (voice over IP) trials will certainly be part of it. That was demonstrated at CTIA in Atlanta, in March.

But this isn’t the first public trial. In America, Nextel has a customer paying network in the high-tech nexus of Raleigh-Durham, and that has been public since mid last year. that network is a commercial which covers 1,300 square miles, in which there are 1.1 m people including residential, small businesses, and four of the largest American universities. The intention is to have 10,00 subscribers by end of this year, and there are around 130 mast sites. So it is a large substantial network.

The Vodafone trial, by contrast, will be just 7-8 sites; for purely technical testing.

Exactly how well Flash-OFDM works in a live application is an issue that many experts have debated. In theory, in Flarion’s white papers, FLASH (Fast Low-latency Access with Seamless Handoff) has an average downlink speed of 1.5 megabits per second – somewhere between five and six times the data rate of WCMDA 3G phones. Also in theory, it can handle far more simultaneous users, between two and three times, according to Flarion’s own estimates.

The technology is based on work done in Bell Labs, and inherited by Lucent, which spun Flarion off in February 2000. So – after Qualcomm – some industry analysts are very nervous about building an industry standard around a single intellectual property owner again.

The real appeal, however is that FLASH-OFDM allows for low latency access. Latency, the time wasted by a network while it processes data internally, is down to LAN standards.

The latency of a 2.5 G network can be enormous. The GPRS standard actually permits delays of over 10 seconds – 800 ms and above is the agreed specification. Ten seconds is not that unusual, if the user is moving from one cell to another. Nearly all Internet based software will assume the link is broken if delays on that scale occur, and will time out or crash.

Latency of WCDMA is far lower, but still can reach large fractions of a second. In an unloaded network it would be 250 ms; as you load the net, it can be one second and above.

Flarion has said that average sustained latency of Flash-OFDM is below 50 milliseconds, and can be far lower. This will be one key factor which Vodafone will evaluate in live trials. Trials in Europe with “an operator” (Flarion can’t disclose which) ran at 28 ms average.

Also, Vodafone will want to assess IP Quality of Service (QoS), and Flarion’s claims of “high spectral efficiency and full mobility” and “ubiquitous, LAN-like user experience” claims, too. Flarion categorises standard Third generation (3G) mobile networks as “circuit-switched, hierarchical architectures.” You are connected to a given end-point during the whole of a call, rather than sending packets into a true packet switched IP network, they say: consequently “there is tension between the design objectives and the current environment of the wired Internet and mobile voice networks. The resulting design compromises of circuit-switched networks, which are optimised for voice, impair their ability to deliver high-speed, low-latency data cost effectively.”

If Flarion is right, the big saving is cost to the operator. “The resulting high cost-per-megabyte of data delivery over circuit-switched based networks will prevent the emergence of mass-market wireless Internet access. An alternative approach, focusing directly on high speed, low cost and low latency wireless data delivery is required. Flarion, through its innovative FLASH-OFDM airlink, addresses the challenge of delivering affordable mobile broadband.”

Joe Barrett, EMEA marketing director at Flarion, said that the politics of Flash-OFDM isn’t as sensitive as some people think. “European regulations don’t have the same force as the original GSM Directive, when it comes to 3G,” he told NewsWireless. “In any case, the recommendations on which the contracts were based for 3G have now expired. The contracts do mandate whatever they say, but there’s no regulation requiring that they can’t be varied.”

And, he believes, European legislators are becoming less prescriptive.

“They want to ensure that different bands are used for the purpose intended, but they aren’t insisting on technology any more,” he said.

Flarion site

© Newswireless.net.

Apple iTunes hit 3.3m song in 1 week

Apple are very proud that they have reached their record sales of 3.3m paid-for music tracks in one week. We feel it is no coincidence that they are keen to tell everyone about it in the week that Sony launch their Connect music service.

They are putting it down to the introduction of iMixes. iMixes is a clever idea, which combines a recommendation list and old-school mix tapes, encouraging purchasers to widen their musical choices and in the process opening them up to buying a lot more songs. Apple report that over 20,000 of the have been uploaded already.

The big sales figure might also be down to attracting more people to the service by giving away free tracks to mark its one year anniversary. More that 500,000 tracks were downloaded.

The iTunes Music store now has 700,000 song and is adding to them all of the time. They have just done a deal with Motown, who are marking their 45 year anniversary, are to make the “vast majority” of their albums available digitally for the first time.

Apple iTunes press release

Dixons to promote Napster 2.0 in the UK

The now-legitimate music download service Napster has signed a multi-faceted deal with UK electronic retailing giant Dixons. Dixons will install Napster 2.0 software on all the own-brand computers (Advent, Ei System and Patriot) and sell Napster-branded blank CDRs, CD wallets and CD labelling kits in store. Dixons have also committed to promote the service on its Web site and in stores, with the campaign starting in two weeks.

Despite announcing the closure of 300 stores around the UK Dixons are the dominant electronics retailer in the UK with more than 1,100 outlets in the UK, including the PC World, The Link and Currys chains.

The costs of the UK version of Napster are not known but at current exchange rates the US equivalent would be singles at $0.99 (£0.53) and full albums for around $10 (£5.33).

Napster have also announced that they will launch their service in Canada, claiming it to be the first legitimate offering there. They will be provding Canadian consumers a localised version of Napster 2.0, complete with Canadian-specific radio stations, promotions and content from domestic acts. Details of the UK offering have not been revealed.

Sony EyeToy gets Sociable

Slowly and steadily, Sony is building on the usage and application of the ground-breaking EyeToy webcam add-on for their Playstation 2. The latest announcement is EyeToy:Chat, which expands the tool into a far more social area.

As you probably already know, EyeToy is a low cost Webcam that plugs into Sony’s Playstation 2 and is placed on top of the television, pointing into the room. The player controls the game by moving their arms, body and head around, which in turn interacts with the games. There is no need to use a joypad. It was originally released as EyeToy:Play and came with twelve mini-games; Kung Fu – chopping opponents, the inevitable dance games – Saturday Night Fever-style arm waving, even Keep-up – using the head to keep a ball in the air and knocking it into objects.

EyeToy: Chat brings voice, chat, video mail, video chat and a selection of video-enabled simple games such as chess and checkers. Utilising the broadband adaptor the text chat rooms allow 256 people to talk together, with 16 people able to converse at one time in the voice chat rooms, as well as real-time video. When people are in one-on-one video chats, the options to play the simple games are presented. The video mail feature will allow users to send 30-second video messages to anyone on their buddy list.

Clearly safety will be a big concern for parents and Sony’s London Studios, the original inventors of EyeToy, who developed Chat and have spent considerable efforts in trying to make the product as safe as possible. User will need to register with Playstation Net to use it and will only be bale to take part once they enter the PIN that is send to their home address. With Chat rooms being moderated and a clear processes for grievances Sony feels “‘EyeToy: Chat’ is one of the safest communication packages available on any system on the market.”

The whole of the Digital-Lifestyles office is looking forward to its European Summer release.

Data-over-DAB: GWR/BT partnership announced

The widespread understanding of DAB is in its use to provide the next generation of radio and many have found the advantages that the CD-quality audio broadcast bring.

We at Digital-Lifestyles have been excited about using DAB to broadcast data efficiently to many devices since 2002 when it first came to our attention. DAB has a theoretical total output of up to 1.7 Mbits per second and has the major advantage that is broadcast. The costs of distribution of content is fixed, no matter how many people receive it, – the opposite to other data delivery channels such as GRPS or 3G.

Last year we saw a number of devices being demonstrated at IBC2003, some which used GSM and DAB, others combined GPRS and DAB, all featured the receipt of data over DAB and the provision of a back channel over the cellular services.

A number of trials have also been run. There was a six month trial in the UK which started in October 2003, run by Capital Radio PLC, NTL Broadcast and RadioScape Ltd which delivered Dolby 5.1 surround sound over live Internet Protocol (IP) datacasting using the Windows Media 9 Pro CoDec.

Today we are pleased to see that UK broadcaster GWR and BT wholesale have come together to create a new digital multi-media UK broadcast operation. The new entity will create mobile broadcast services to deliver multi-media content such as news, sports and entertainment. They plan to launch a London-wdie service during 2005, and expand across the Uk in 2006.

The new venture will utilise Digital One’s digital broadcasting capacity, running alongside eight national digital radio stations. Digital One is 63% owned by GWR. The rest of details for the deal are fairly complex and we would suggest reading the press release to get a full understanding, but GWR are confident of additonal earnings from it with an estimated £5m in the year ending March 2008.

Data over DAB sounds like a great idea – it is but sadly there are currently a couple of obstacles to everyone receiving broadband-type delivery speeds of content to portable handsets.

The most significant is that enshrined in UK law is a restriction on the balance between the bandwidth that must be used audio broadcast and that for data. The original 1996 Broadcasting Act specified that data must take up no more that 10% but in a 1998 review by the Secretary of State this was changed 20% of the multiplex over a 24 hours period. Glyn Jones, Operations Director of Digital One told Digital-Lifestyles that through negotiation with the UK regulator OFCOM they have agreed to alter their licence by changing two of the radio services original included Digital One’s licence – a rolling news service from ITN and a financial information service from Bloomberg – which were withdrawn in 2002. They will be replaced with the GWR/BT wholesale service and Digital One is confident that this will not exceed their 20% data allocation.

DAB receiver cards have been developed as add-ons for portable devices, but there will be a delay before it becomes mass market as the DAB chipsets need to be incorporated into mobile phones and devices before it can really fly.

Keep your eye on this one. We feel it is still a very exciting means of wide spread delivery of content.

 

Examples of possible services provided by GWR/BT:

News and sport: – There would be no need to dial-up to find out the news & sport. Every time the user picks up the device the very latest information will be available to browse. It is similar to having a news portal on the phone without the need to pay each time the user wants to look at it nor the wait to dial-up and down load information. It is already there and can be used 24/7 for a low fixed fee.

Traffic congestion: – Breaking traffic and travel updates would be always available on the phone or PDA, ready to be checked when the user is on the move. There would be no need to dial-up each time to discover delays, the information is constantly pushed onto the phone memory and can be accessed for a low fixed cost. The latest information replaces out of date information automatically making it very efficient and simple to use.

Live entertainment device – the mobile phone or PDA becomes a live entertainment device as it will automatically receive games downloads and movie previews to be played at any time. Games can be played at any time with others using the mobile phone connection as well as movie clips forwarded.

Stock market information – the PDA could have a stock market ticker and share updates constantly refreshing. There is no need to dial-up for the latest business and financial information as it is directly broadcast to the device.

GWR Press release – GWR and BT create mobile digital datacasting operation

First – DSL Sells Faster than Cable Modems in the US

The US has always been a stronghold for cable modems and up until last year it outsold DSL two-to-one. This makes it all the more surprising to hear from Reuters that DSL has, for the first time, sold more high-speed Internet connections than cable providers.

Feeling threatened by the rise of VoIP (Voice over IP), that could enable cable-customers to discard their phone lines while keeping phone services, the telephone companies are undergoing a big push to try to ensure that their phone customers stay with them. “The bundle with DSL is incredibly sticky, more so than even long distance,” Verizon Chief Financial Officer Doreen Toben told Reuters. “If you can get DSL into the bundle, the customer will not leave you.”

SBC, one of the four ‘Baby Bells’, is finding price a big determinant in converting and keeping customers on high-speed access. “When you’re selling this at $45, a customer buys it and gets his first bill and panics and cancels,” their Chief Operating Officer Randall Stephenson told analysts last week. “When you’re selling it at $30, you have much less of that.” All of this is good for the US consumer, in the short term at least.

Reuters story

Dis/located Drama – Mobile Bristol in Queen Square in Bristol

1831 Riot! – “an interactive play for voices” played in Queen Square in Bristol until 4th May. The play is the latest fruit of the Mobile Bristol project – a collaboration between HP Labs, the University of Bristol and the Appliance Studio, which is working to overlay a wireless ‘digital canvas’ on the city and to explore the social and creative possibilities enabled by such a fabric.

Queen Square is the largest square in England outside London, dating from the early 18th century and recently restored to genteel, leafy tranquility following the removal in 2000 of a dual carriageway driven diagonally across the square in 1936.  It was also the scene of some of the most significant events of the 1831 riot in Bristol – which was instrumental in the eventual passage of the 1832 Reform Act significantly increasing the number of men who had the vote and starting Britain on the road to universal suffrage.

The current production is a specially commissioned piece which attempts a documentary style, fictionalised recreation of some of the key events of the riot which took place in and around the square.  To experience the drama you visit a stand on one side of the square to pick up a small backpack containing a GPS enabled iPaq, a large pair of stereo headphones and an A4 flyer providing a brief explanation of the project, but woefully little background on the riots themselves.  You are then free to wander the square at will until you have exhausted the experience, your enthusiasm or your stamina.

On the morning that Richard Higgs and I visited it was bright, sunny and warm.  As we strolled around the square different segments of audio were triggered as we moved between different areas.  The effect was most like tuning in to the middle of an afternoon play on Radio 4, with similar production values and the same instantly identifiable style – a somewhat ironic choice for a riot.  Even knowing the nature of the beast there was a strong tendency to try and construct a coherent story of the events from the fragments available, which was far from easy – perhaps appropriately for a riot. 

Despite wandering around the square side by side we often found that what we were hearing at any given time differed – sometimes due to a simple time lag and sometimes due to hearing different segments on different visits to the same area.  Our movements clearly triggered some, but not all, of the changes to what we were hearing and it was hard to distinguish such changes from simple scene changes within a segment.

The headphones were large, well padded and effectively blocked out external noise – this made it difficult to conduct the intermittent conversation with which we peppered our walk.  It also had the strange effect of divorcing us from our surroundings much like listening to music on a Walkman or an iPod, which seemed at odds with the very idea of interactive locative media.  I would have been happier with something that allowed the mundane noises of the square on the day to bleed into the authored experience rather than trying to cut them out.

Although we were left feeling that full the potential hadn’t quite been realised, it is early days for this kind of experience design and 1831 Riot! is a valiant and at least partially successful attempt to paint something interesting and worthwhile on the digital canvas. 

Bristol Wireless