New Version of iTunes Released

Well, this one caught us on the hop – normally I just select “Check for iTunes Updates” out of habit and expect nothing, but today brought the 4.5 update.

What’s new? The most obvious addition is Party Shuffle – a little application for keeping your soirées rocking. By selecting tracks from your playlists and presenting them in a slightly simpler (presumably so even drunk people can operate it), slightly prettier interface (it’s for parties after all), you’ll never make a musical gaff at a party again. It even shows the last five tunes played and what’s coming up, so people can still bicker over the music choice – and you can even set it so that it plays high-rated songs more often.

Artists featured in the iTunes music store now have handy arrows next them – clicking on the arrows will take you to a handy area in the store with the option of buying more music.

Another new feature allows users to share playlists – you can share your favourite list with friends and people you’ve never met, accompanied with some spiffy artwork made up of a mosaic of sleeves from the tracks in your mix. This is done simply by choosing “Publish playlist to music store” from the file menu. iTunes users can rate each other’s mixes (be prepared to be insulted by people you’ve never met in ways you’d never dreamed of) and top lists are displayed in the iTunes store.

Cheekily, iTunes will now convert your Windows Media files to AAC, if you require – so now you can have music bought from other websites on your iPod.

The Windows version of 4.5 seems to make it a better behaved Windows application, which is welcomed after the first release ignored all the user interface guidelines.

So, not major update but adds a few interesting features for the youngsters – it’s still the best jukebox software out there, and that’s even without a music store in Europe to back it up.

iTunes

Windows Media 9 Continues to Make Progress

Microsoft’s Windows Media 9 platform is going from strength to strength – it’s being adopted by more broadcasters, it’s being incorporated in more players and MS are making more refinements to the platform codecs for High Definition media.

Microsoft are watching the platform’s popularity in the film and television world and are building on this by partnering with media companies to develop its range of functions. Work with Adobe, CineForm and BOXX Technologies has demonstrated WM9’s multi-stream High Definition capabilities, and companies like USDTV have adopted 9 as their broadcast format.

It’s not just all broadcast work either — Sonic solutions are introducing DVD Producer WMV HD Edition for producing High Definition DVDs later this year.

Microsoft is also submitting an update to its WM9 compression codec to the Society of Motion Picture and Television Engineers

Tandberg Television are currently demonstrating their EN5920 encoding platform – the only hardware encoding solution for WM9 available. Companies like NTL Broadcast and Swisscom’s Bluewin are trialling the EN5920 to provide real-time encoding and decoding of WM9 streams to domestic digital TV customers.

Windows Media Home

Forgent Networks Sues 31 Companies Over JPEG Patent

Forgent Networks are claiming ownership for a patent filed in 1986 by Compression Labs – a dormant company acquired by Forgent in 1997

Forgent Networks are now suing, amongst others, JVC, Matsushita, Fuji Photo, Agfa, Dell, HP, Apple, Adobe … the list goes on.

The suddenly flurry of activity could be something to do with the fact that the patent was filed 18 years ago, and Forgent have less than two years to milk some revenue out of it. However, since the defendants have now been notified, Forgent can now take their time seeking damages, and they can claim damages all the way back to when the claim was issued.

Unisys and Compuserve began to seek royalites on their LZW compression algorithm in the late 90s as that patent neared its expiry. Hence, 20th June 2003 was known as “GIF Liberation Day” when the patent finally expired.

If these suits are successful, everyone will have to charge more for software that uses the JPEG format (i.e. Almost everything) or the file type will just be abandoned for something less controversial. This will suit Microsoft, as the PNG format will be most likely benefit.

We ran an April Fool on a company who claimed to own the patent for plain text in programs – but now we’ve seen this story, we rather wish we hadn’t.

Forgent Networks

The Register comments

Send Spam, Get Paid, Get Banned

Sendmails Corp are a marketing firm that know that people will do anything for money – and that includes allowing their PCs to be used to send spam. The New Hampshire-based company is offering US$5 (€4.22) to internet users who download and install their VirtualMDA (Mail Delivery Agent) client, followed by US$1 for every hour of CPU time the agent uses sending out bulk emails to “customers”.

Despite fact that most net users complain bitterly about the unstoppable rise in unsolicited emails, anti-spam groups fear that plain old human greed will prompt people to sign up for the service, and spam will just get worse.

There is, of course another problem here. Sending spam isn’t SETI@home – it doesn’t take massive amounts of CPU cycles to even huge amounts of mail. Sendmail don’t really want your processor time – what they’re really after is your IP (internet protocol) address.

Companies who make a habit of making huge bulk mailings tend to get their IP address blocked by ISP’s mail servers. Internet service providers know who the key culprits are and block or at least heavily filter all mail coming from their domains. Users of VirtualMDA will be sending spam from their own IP address – and that’s not going to make your DSL provider very happy. They’ll ban you, and your email address may well get blocked by several mail providers.

Of course, Sendmail and their customers don’t care about this as plenty more people will sign up and take the US$1.

Wired on the service

Computer not as busy as it could be? Sign up for SETI and get us all killed

Nintendo: Cartoons for the GBA

For US$20 (€) you’ll soon be able to buy a GBA cartridge containing up to 45 minutes of high-quality (well, for a 240 x160 pixel screen anyway) video and animation. Nintendo are addressing an issue that they’ve long had with their games consoles: kids keep switching them off and watching television. Admittedly, they tend to watch Nintendo cartoons, but then that might expose them to adverts for other companies’ products.

So, Nintendo have brought the cartoons to their GameBoy Advance in the form of cartridges containing between two and four episodes of popular cartoons. First up will be a selection of episodes from the Pokémon franchise, followed by other titles from other series: SpongeBob SquarePants, The Fairly Oddparents, Dora the Explorer and Codename: Kids Next Door, and Sonic X.

“Even by the remarkable standards of product evolution that have characterized the Game Boy franchise, this is a landmark event,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications, said in a statement. “Pokémon is part of the first step in revolutionizing the nature of portable video entertainment, with eventual reach targeting all demographics.”

This is a remarkably similar idea to the ZVue player we talked about a few months ago – though since Nintendo has sold more than 20 million GBA players in the USA alone, the Zvue’s prospects look somewhat diminished.

Nintendo

Print Your Own Games

Nintendo’s eReader, an optical card reader developed by Olympus using their “Dot Code” technology, is a small add-on for GBA users. Players can scan (hideously overpriced) trading cards into their GBA to play games and unlock extras. Each card has a dot code printed on it that stores a couple of kilobytes of code – that code can be an emulation of an early Game and Watch title, or it can even be a smart new umbrella for your Animal Crossing character.

Cards are the same shape and size as standard playing cards (though without the naked ladies on the back) and are available in packs of five or so based on popular Nintendo franchises: Animal Crossing and Pokémon unlock or upload new aspects to the games, or you can even upload the classic Donkey Kong 3 to your GameBoy Advance.

The dot codes use Reed Solomon error correction and now that the scheme has been worked out, homebrew coders can finally write their own games for easy distribution to GBA owners. Tim Schuerewegen cracked the code and is hosting an original game – BombSweeper. Coders interested in writing for the GBA can even use GNU GCC to compile code – plus the API for the GameBoy Advance is very well documented.

The eReader has been modestly successful, but never set the world alight. In fact, support for it seems to have been quietly dropped. Try plugging one into your GBA SP and you’ll see what I mean – it no longer fits. The link port on a SP is now on the opposite side of the console, so the eReader can’t slide fully into the cartridge slot.

Tim Schuerewegen’s page on the GBA

The eReader file format

Official eReader home page

Zoo Tech’s New Take on DVD Production

ZOOTech’s Stuart Green believes that there is a fundamental problem with the way that DVDs are produced at the moment, and that means that production companies and publishers are not realising the full potential of the medium. Stuart is Chief Technology Officer at ZOOTech, a UK company redefining the way that DVD titles are created.

Extras, bonus features, mini-games and disk navigation are being created using a methodology that has grown out of traditional VHS production – and it’s time to change.

“The industry works in a counter-intuitive way – it’s very inefficient because it’s grown out of the video industry,” Stuart told me, “Assets for each title are created first, and it’s very laborious and costly. Consequently, content can be unambitious. Video, graphics, icons are all designed and sourced and then the structure of the disk is created. With each menu option or choice in a quiz game, choices can grow exponentially – testing can take huge amounts of time for very simple items. So, for a simple image gallery each page, every path and option has to be tested. Every step could potentially have a mistake.”

Stuart argues that this is the wrong way round, and wants to turn the production process on its head.

He has a strong case, too. In traditional multimedia production, the application is flow charted, designed and built first, and then the assets are added.

Enter ZOOTech’s DVDExtra Studio, and application based on the DVDExtra methodology. DVDExtra studio allows DVD developers to produce features, extras and DVD games that are as accomplished as CD-ROM based multimedia applications – without producing a CD-ROM title.

A DVD-based multimedia application has many advantages over a CD-ROM – there’s no installer, it’s instant, it can be operated via a remote, and it gets into the living room far more easily.

Developers plan the disk in DVDExtra Studio, which then uses a new compilation technique, Predictive Preprocessing, to evaluate all combinations of button press and checks all paths for dead ends and validity – it then generates the required assets. Generating assets for a DVD can be a time consuming task, says Stuart: “In DVD production, all assets have to be on the disk, as the player can’t render graphics. Complex disks from big studios can require tens of thousands of elements. Even simple disks need hundreds.”

Indeed, DVDExtra Studio has been used on the new Who Wants to Be a Millionaire DVD game. Previously, other versions of the game had been available on PC and PlayStation formats. This new version captures the feel of the TV programme much more closely with DVD quality video of Chris Tarrant, rather than the disembodied voice of the previous version – or the polygon rendered version of the last PS2 game. The DVD version required ZOOTech’s program to generate and keep track of more than 200,000 graphics.

The application also helps with localisation: during production, as text for each title is read in from a database, a project can be given a new translated text file and buttons and other assets will be automatically translated into the new language, getting a DVD title into more markets, faster.

DVD Extra Studio is compatible with Macromedia Flash and Director, tools traditionally used in multimedia production, and can accept input from both applications.

ZOOTech claim their application reduces the risk and development time of complex DVD components, saving money and freeing creative staff to make more immersive products. It also takes the format in new directions.

There are many limitations in the platform and player-related quirks that cause problems when authoring a DVD – for example it is extremely difficult to layer graphics on top of moving video because of player architecture. Also, since DVD players have limited logic capability, many features that multimedia developers take for granted, such as saving state between sessions, are simply impossible. DVDExtra Studio contains tools and workarounds for common requirements and quirks.

Being able to produce disks easily, Stuart says “opens up new markets hitherto unavailable – other kinds of disks, such as marketing DVDs for mailshots, training disks and point of sale material. It’s an outstanding medium for promotions that were previously just done on the internet. Imagine getting a DVD from a car manufacturer, and being able to specify exactly the colour scheme and options for a car – and seeing that car in DVD quality video.”

So, what next for DVD production? ZOOTech are working with hardware manufacturers to help production houses test disks for potential problems: “We’re creating new test disks with more demanding functionality on them, and working with manufacturers to gather information on incompatibilities – this will help producers work around limitations and anticipate problems.”

See ZOOTech, and Stuart at NAB, 17th to April 22nd, Las Vegas.

ZOOTech

NAB

N-GAGE 1.5: Back for a Beating

Nokia has announced the next iteration of their mobile gaming platform in the form of the N-GAGE QD. It’s backwardly compatible with the existing N-GAGE games, but there have been a few refinements and changes, all based on what Nokia have been learned since the first model was released.

Nokia’s Senior Vice President of Games (now there’s a crrrrrrazy job title), Ilkka Raiskinen said “After six months on the market with the N-Gage platform, we wanted to expand our device portfolio based on the feedback we’ve received. With improved gaming ergonomics, gamers can now start to play games at the push of a button and enjoy the increased responsiveness of the game keys. We also added support for hot-swap MMC and extended the battery life.”

N-GAGE Arena is pushed to the fore this time, and it’s a smart move too, as it was the multiplayer functions that made the console stand out from other hand-held gaming platforms out there. The QD now has a Arena Launcher allowing gamers to communicate, view score rankings and download content via a GPRS connection.

The N-GAGE QD has also incorporated some of the features that the (admittedly few) purchasers of the first system requested – particularly the improvements to gaming controls. As Nokia insisted that the first N-GAGE was a gaming platform first, phone second many saw the awkward placement and size of the controls as a bit of a howler.

Another welcome change is the positioning of the microphone and speaker – Raiskinen added: “For phone calls, we reoriented the speaker and microphone to support ‘classic talking’.” Previously, if you wanted to make a phone call, you had to hold the handset at a right angle sticking out from your head. At the very least, this would make you look somewhat foolish. However, we can’t imagine anyone getting mugged for an N-GAGE.

With greater emphasis on multiplayer gaming and improved ergonomics, it could be that they’ve got it right this time, especially since Nintendo and Sony’s next hand-held gaming platforms will almost certainly not support GPRS gaming.

Nokia on the new N-GAGE QD

Yahoo on the story

Microsoft Still Kissing, Still Making Up

Microsoft have settled an long-running dispute with InterTrust over patents relating to content protection – namely, setting permissions on content for buying, copying and downloading digital content. InterTrust sued MS in 2001 after talks to license their technology failed.

MS have agreed to pay $440 million (€369 million) to put this one to rest.

An anonymous source at the BBC said to Digital Lifestyles: “Interesting … particularly where a MS spokesperson says that ‘patent issues were the responsibility of MS not their customers’ …that one will come back to haunt them.”

It appears that Microsoft are tying up loose ends so they can concentrate on new business – also, Digital Lifestyles see an interesting synergy with the Linux/SCO case.

We believe Microsoft will contrast their recent intellectual property settlements against the currently unresolved SCO source code dispute. Demonstrating that Windows is litigation-free compared to the potentially dangerous disputes surrounding Linux and potential additional licensing fees might entice businesses away from the open source operating system towards a (law-wise at least) “safer” Windows.

You heard it here first.

InterTrust on the settlement

Nintendo Top of the Charts. In Japan.

Nintendo sold some 6.5 million software units in Japan during the financial year to 31st March, placing at the top of the charts. But for how long? The future of the GameCube in the US and Europe looks bleaker every day and Sony are about to launch an assault on Nintendo’s strongest market area: the portable games console.

The Electronics Entertainment Expo (E3, Los Angeles, May) will be the battle of the handhelds: Sony and Nintendo will be unveiling their new portable hardware to expectant crowds. We already know a lot about Sony’s PSP: the disk format, connectivity, what it looks like, even down to the wrist strap. But what about Nintendo’s “DS”?

Details of the new Nintendo offering are sketchy and strange: it has two screens, one of which may be a touch screen. The Nintendo DS is touted as a new game play experience, but may end up dividing their market still further between products: the GBA, GBA SP and the new DS. Consumers are still confused as to what the two screen experience will bring – and Nintendo isn’t spoiling the surprise. Connectivity details are still sparse: Sony has been promoting connectivity with its PS2, PSX and PS3 products, but Nintendo have had a series of disappointments with GBA/GameCube link ups, and it’s never fully reached their expectations. Except with Animal Crossing of course, and only if you don’t use an GBA SP.

We’re are somewhat unsure of the new Nintendo offering, at least until much more is known about the console. There have been some unfortunate comparisons with Nintendo’s own VirtualBoy, which also promised a new game play experience (with two screens, oddly enough). The VirtualBoy died a horrible death, but like many doomed consoles is popular on eBay.

We’ll soon have the full picture: Nintendo are rumoured to be announcing 30 DS titles at E3, and the console itself will be out, at least in Japan, by the end of the year.

With Sony’s PSP looking to be a winner, at least in the West, the future is uncertain for Nintendo’s hand held dominance.

Piecing together the DS at Wired
PSP technical specs
Reuters on Nintendo’s success