A US$500 PS3?

A new report from industry analysts Wedbush Morgan is predicting that the usual things will happen when a new games console is released: it’s be very expensive on début, and decline in price afterwards.

WM’s report, The Definition of Insanity: Why the Next Console Cycle Will Start Off With a Whimper, bases its pricing of the PS3 on an assumption that it will be like Japan’s PSX – full of extra functions. I think this won’t be the case at all.

The PSX has a digital tuner, has PVR functionality and a DVD writer and is marketed as a home media centre that plays games. Gamers aren’t too worried about having a PVR that plays Killzone 2, PVRs appeal to a slightly older audience. Gamers aren’t too bothered about their games console having a DVD writer in it either – they have PCs for that.

WM predict that the PS3 will be priced on its US début at US$500 (€411) in 2005. I say it’ll be more like US$300 (€249), and because we always get fleeced here in the UK, call it UK£300 (€450) on its UK début.

The report predicts that PS2 games will be produced through 2008, which when you consider that PS1 games are still being made ten years after the original appeared, is not too much of a stretch of the imagination.

WM feel that the PS2’s backwards compatibility with PS1 titles was a key factor in its success, and with doubts over XBox 2’s compatibility with older titles we might just get to see this replayed and confirmed.

The report also attacks discounting of games, and they certainly have a point: gamers have come to expect prices of titles older than six months or so to drop dramatically, and so just wait until they do. WM’s recommendation to combat this isn’t going to win them any friends: keep supplies scarce at the beginning, and keep the price up.

See, I told you analysts were evil.

The report

PSX Gets an Upgrade

Despite disappointing sales and no release date for Europe, Sony’s PSX home media centre – a unit consisting of a home media centre, a PVR, and a PS2 – has had a couple of new models added to the range.

The DESR-5100 has a 160mb hard drive, the DESR-7100 has a 250mb drive. Both look the same as the original PSX, though there will be a limited edition silver 5100.

Scheduled for release on July 1, the main enhancements are related to the PSX’s DVD recording features – users can now manually set the bit rate for recording, meaning that longer movies can fit on a disk. There are also 50 templates for creating DVD menus, along with much-demanded DVD+RW/DVD-RW compatibility.

Online PS2 capability has been improved ever so slightly – you can now browse the Central Station bulletin board – but that’s it. No online Twisted Metal Black for PSX owners then. If you have one of the older PSXs, a firmware upgrade coming along on the 15th will add all of the new features, minus the disk upgrades of course.

The units are expected to sell for about 74,000 and 95,000 yen respectively (€562 and €722), but there is still no release for Europe and the US.

Sony Style

Neilsen Report: Game Websites Provide Stickiest Content

Websites offering online games like Solitaire and Bingo are the stickiest places on the internet, according to a new report from Neilsen//NetRatings (whatever committee thought up that cheesy // gets a slap from me).

46 million (that’s 1 in 3) Americans visited sites like Slingo to buy and download mini-games like Crazy 7s and Amazing Snail. Slingo is now one of the stickiest sites on the internet with surfers spending an average of four hours a month playing cards and throwing turtles. Even jigzone.com, offering free online jigsaw puzzles manages to trap people for an hour and a half of picture-rearranging fun per month.

But it’s not just playing the games, people like to read about them too – which explains why EA Online and MSN Games are so popular.

“The diversity of online game offerings showcases the popularity of games in the U.S.,” said Kaizad Gotla, an internet analyst at Nielsen//NetRatings. “Ranging from sites that offer original games to content sites that offer the latest information on popular console and PC games, the gaming industry’s presence online is indisputable.”

And who is it that’s playing cards, being amazed by snails and lobbing these turtles around? Middle aged American women: 15% of visitors to mini-games sites are American women between the ages of 35 and 49.

“Contrary to popular belief, the online games category is not dominated by males or by teens,” says Gotla. “Rather, the popularity of online games appeals to a broad demographic online, especially among middle-aged women.”

So look out for some exciting new games coming from Digital Lifestyles: first up Cat Food Challenge and Polyester Panic.

Jigzone – strangely relaxing

Slingo

Neilsen NetRatings

Review: The N-Gage QD – Mobile Gaming’s Next Step.

Support Digital-Lifestyles.info by buying your Nokia QD from Amazon

We’re doing a three part review: part one covers the deck itself, part two covers available games and part three will cover the new titles specially produced for the launch of the QD.

Nokia knows that the N-Gage will succeed or die on the the quality of the games and Arena service, and the two forthcoming sections of the review will give you an insight as to whether they’re any good or not – watch this space. In the meanwhile, we’ve had a close look at the new QD hardware.

Part One: The N-Gage QD deck itself
The N-Gage game deck Nokia have admitted that their first attempt at a games console didn’t exactly set the world on fire: it had a number of design problems and they misjudged market desires – and failed to take into account just why Nintendo have had a 15 year reign on mobile gaming. But with new features, a greater emphasis on networked play and the GameBoy Advance looking a little basic these days, have they got it right this time?

The first thing that pops into your head when you handle the new Nokia N-Gage QD is “Isn’t it small?” And it is – surprisingly small. Here’s a phone and a games console, and it’s considerably smaller, and lighter, than a GameBoy Advance. Cheaper, too, if you get the QD on a decent contract.
The game deck is very compact indeed The deck is well constructed, and despite its compactness it has a reassuring weight to it (143g), without being awkward. It’s one of the most robustly-made phones I’ve used. The equator of the unit is a protruding rubber seal, and will generally be the first thing to hit the floor when you drop it, thus providing a fair bit of impact shock protection. The seal clips neatly over the phone’s ports limiting sand and water penetration, but doesn’t make it waterproof. External connections are limited to just headphones, power, and the game slot. All communications with the N-Gage are done via Bluetooth. The rubber equator also features no less than two loops for connecting a lanyard to – a quick look at any bus stop will demonstrate that youths like nothing more at the moment than hanging things like keys and phones round their neck with a lanyard. Or they do in Blackheath anyway.
How the N-Gage measures up against the GameBoys Using the unit as a phone has been vastly improved – you now hold the unit flush to your cheek, rather than holding it out at an angle, as was the case with its previous incarnation. Sadly, the unit’s display rests against your face when you make a call. If you wear make up or use the phone on a warm day, be sure to carry a cloth so you can wipe sweat and foundation off the screen. Lack of exterior controls for volume mean you can’t easily adjust call loudness if you’re suddenly in a noisy or quite environment.

Buttons have a nice clicky feel, and are well illuminated. 5 and 7, usually the confirm and cancel keys for games are transparent with raised tops so that you can find them more easily. The directional pad is in a far more sensible place, but has a bit of a floaty feel to it. The unit would benefit from shoulder buttons to save fingers traversing round the face of the deck so much, but that might just be my GameBoy usage creeping to the fore there.
With the back off The 4096-colour display is difficult to read if the backlight isn’t on, but battery life in the QD is impressive. Nokia claim a full ten hours of gaming off a charge, up from about three to six hours previously. I charged the phone on Tuesday morning and only needed to give it a drink again on Thursday, after leaving it on continuously with my normal number of phone calls, texts and a few bouts of The Sims. As a side note, it accepts the standard Nokia charger and I can’t think of a household that hasn’t got four of those kicking around somewhere.

The display can be a little hard on the eyes in bright sunlight, too – a side by side test with the 32,000 colour GameBoy Advance SP on a sunny day on the Heath showed that the SP had far better contrast.I have to ask: with many smart phones, the GBA, Sony’s PSP and the Ninendo DS all featuring screens capable of displaying 32,000 colours and above, will the N-Gage have the graphical flair to entice users?

The phone boots into a rather plain user interface, with the standard contacts, calendar, telephone, messaging and web functions available straight away from the Series 60 operating system. A single button press will launch whatever game you have in the game slot. You can leap straight into N-Gage Arena from the phone menu, without having to go into a game – Nokia are betting a lot on the Arena being a key selling point for the phone, and I’ll cover that in another review covering the news games.
The rather plain phone interface The interfaces for the phone and the game functions were evidently designed by two different teams. Two different teams in different countries. Who never spoke to each other or exchanged emails, or perhaps were even completely unaware of each others’ existence. The N-Gage Arena and gaming interfaces are much more compelling and excitingly designed, showing that Nokia have put a lot of thought into their appearance.

The general phone interface is quick and responsive, and I’ve never felt as if I was waiting for an application to do something, which is refreshing given the performance of some smart phones lately.

The more interesting plainAll the usual messaging functions are present: SMS, Multimedia Messaging, and email. I did come across an irritating feature whilst texting, however: pressing the uppercase key a couple of times whilst writing a text message (for the odd bit of EMPHASIS) turns the T9 dictionary off for some reason. This is highly annoying and requires six or seven button presses to switch it back on and then another six or so to get back to where you were. I do hope this is a bug rather than a deliberate feature.

Contacts, calendar and other aspects of the phone can all be managed easily from from the software suit supplied with the phone, using Bluetooth as stated before.

Web, WAP and Arena are all accessed through a GPRS connection, so ring your service provider for your settings. The unit features a sound recording application which, whilst handy, uses very high compression and sounds rather watery.
Size comparison of the game cards with a SIM ... and Lego Stormtrooper Games are supplied on a MMC card, and the QD is backwardly compatible with its predecessor. The moving of the game slot to the bottom of the console is a welcome move, so you don’t have to take the back off the unit to swap games over. Nokia seem to have realised that people might want to play more than one game in a session.
Inserting a game card Despite not having a camera, the QD will play video clips and other multimedia messaging, however there’s no radio and something key has been removed from this iteration of the N-Gage.

Nokia have removed the dedicated MP3 player from the console, preferring instead to emphasise that the QD is optimised for gaming. This makes the deck less useful in my opinion – and it leaves us with mono sound for games! Midi music and samples in Sims Bustin’ Out is unconvincing and muddy – sound for the rest of the games will feature in their review, coming soon.

We’ve only seen one game at the moment, so we’re not going to come to any conclusions about Arena, sound or graphics capabilities until we’ve seen exactly what the games can make the N-Gage do. Nokia say that it’s the games and the Arena that are going to make the N-Gage a leader, and since it’s a somewhat average phone, we’re going to have an in-depth look at Nokia’s key selling points in the next part of this review.

For:

  • Compact, stylish, good build quality, robust
  • Symbian OS
  • Web access, full email support
  • Improved controls
  • Reliable
  • Excellent battery life
  • Bluetooth
  • Multiplayer capabilities show lots of promise

Against:

  • No camera, radio or MP3 player
  • Mono sound
  • 4096 colour screen

Support Digital-Lifestyles.info by buying your Nokia QD from Amazon

US On-line Gaming: US$4 Billion by 2008

Online gaming is growing rapidly. Even miserable old souls like me who can’t stand wizards, Wookies and the thought of being thrashed at Counter Strike by some smug 14 year old whose reflexes are yet to be destroyed by years of gin have signed up for the odd Massively Multilayer Online Roleplaying Game (MMORPG).

A new report from In-Stat/MDR makes some striking claims about the growth of the US market – they estimate it will expand from a measly US$1 billion (€818 million) to a much more lucrative US$4 billion (€3.27 billion) by 2008. Much of this income will come from in-game advertising.

Aside from the growing awareness and acceptability of online gaming, the report states that falling costs will spur growth – when online gaming costs as much as watching television, then it’ll really take off.

The report claims that online gaming costs about US$1 per hour, opposed to US$0.13 for watching TV. I thought the US$1/h figure was a little high, so decided to run my own numbers: a quick calculation shows that my 16 hours of Eve per week sets me back about €0.18 (US$0.21) per hour. I’m not factoring in my broadband connection costs there, because I use that for other things. Honest. Given that many online game players can easily rack up 40 hours a week plus, then cost per hour on a monthly subscription can often fall below €0.07 (US$0.09). But then, they have no friends.

Advertising in games is, as previously reported here, growing alongside the MMORPG field. In-Stat/MDR senior analyst Eric Mantion. States: “The secret strength of online games will be when the volumes of people playing grow to the point where advertisers will start buying ads that will not only be interactive, but also targeted at specific demographics of players.”

In-Stat/MDR hypothesise that half the US population will be playing online games by 2008, which is somewhat optimistic. My own finger in the air guess is about 25%, taking age of population, literacy and competition from less interactive entertainment into account.

Buy Quafe Ultra!

In-Stat/MDR’s report

Gizmondo GPS Gaming

The Gizmondo is an interesting new twist on mobile gaming: the hand-held console has an integrated miniature GPS unit, so games will know where you are. Location-based gaming is new, because the technology just hasn’t been economical until now. Game worlds can be tailored to respond to a users location and fantasy worlds can be “overlaid” onto real-world places.

The console’s specifications are remarkably similar to many smart phone/PDAs available now, and it essentially looks like an upside down nGage. It’s essentially a tri-band GPRS phone with a 400MHz ARM processor, 240 x 320 pixel TFT screen, Bluetooth and a camera. What makes the unit exciting from a games perspective is the 3D graphics accelerator, providing proper polygon-based graphics rather than 2D sprites.

Games can be installed via the phone network or through MMC/SD cards. There are currently three titles associated with the console: Colors (an “urban warfare” game), Stunt Car Extreme and Speedgun Stadium (a first person shooter, interestingly single player). A new game, code-named “City” has just been announced, a multiplayer title designed for quick-fix gaming.

The arrival of the Gizmondo shows that manufacturers are starting to take mobile gaming very seriously indeed, no doubt because of the revenue stream potential: networked mobile games consoles mean that networks can charge for access, charge per game and charge per session. They can also sell add-on levels, outfits and even in-game objects and items.

The arrival of the Gizmondo will concern Nokia. From the public’s point of view, the two consoles are virtually undistinguishable, both from a purely visual perspective and from functionality – except the Gizmondo has a GPS unit. The Gizmondo is due for a Autumn launch in the UK, with the rest of the World following shortly. Pricing is estimated to be around UK£250 (€373), but will no doubt be considerably less when sold with an air time contract, as seen with the nGage.

Carrying around a GPS unit also means that network providers’ marketing departments will have fun thinking up new ways to send you location-specific sales messages. All network subscribers at an outdoor festival can be messaged with special offers on CDs, for example. With potential like this, expect GPS units in phones to be a lot more common in phones in future: a drop in price for GPS technologies coupled with better mobile networking and a proven revenue model means location-based entertainment’s time is soon.

Gizmondo

Tiger Telematics

Microsoft Scraps Major Online Game Before Launch

The hugely anticipated MMORPG (massively multiplayer online role-playing game) True Fantasy Online, seen as a competitor to Final Fantasy X and tool for winning over Japanese gamers has been scrapped after more than three years in development.

The title had already been delayed three times – it was originally intended to go live in Spring. Role-playing games are enormously popular with Japanese players, and indeed the country is the source of all the best RPG franchises: Final Fantasy, Breath of Fire, Vagrant Story, to name just a few. Japan also is home to a phenomena known as “Final Fantasy Flu” where there is a sudden peak in staff calling in sick on major RPG launch days.

Level 5, developers of the game have an incredible track record when it comes to games – they’re already responsible for the best-selling Dragon Quarter and Dark Cloud series.

Peter Moore, of Microsoft’s games unit, and formerly of Sega, said: “It was very, very clear to us that there was no way for the quality level we needed that it was going to make winter. We wish that we could just through sheer force of will bring this game to market. It just isn’t happening. We started to be concerned with timetables and milestones in recent months. The developer, who we have the greatest regard for … agreed with us.”

Since launch, Microsoft have sold just 500,000 consoles in Japan – reasons given revolve around the sheer size of the console (it originally launched with a special controller that was smaller than the standard US/UK issue – now available worldwide) and lack of games designed to appeal to Japanese gamers. By comparison, Sony has sold 15 million Playstation2 consoles, Nintendo has sold 3.2 million GameCubes.

The MMORPG market worldwide is acknowledged as being difficult to crack – despite being relatively new, there are already well-established games in operation and players are loath to switch between them. Everquest is undoubtedly the most popular with more than 420,000 subscribers paying $12.95 per month to punch rats in the face and steal their whiskers for one experience point.

Level 5

Nintendo Will D

Nintendo will be début their successor to the GameCube at next May’s E3. To be in a position to demo the console, referred to as the N5, in less than a year mean that they must have been developing it for a while.

An E3 showcase could mean a December launch for Japan, March 2006 for the US and a summer 2006 launch for the UK. Now that I’ve just typed that, it doesn’t seem so imminent after all. The timing is crucial, however – it will give Nintendo a lead on Sony and Microsoft when they launch their PS3 Xbox Next consoles. We’d just like to point out that this strategy did nothing to save Sega when they launched the Dreamcast ahead of the PS2.

The new console will almost certainly have advanced link up capabilities with the new DS handheld which will have been out on the market for a year by the time the N5 hits Akihabara. Of course, all of this is speculation as no details about the box have been released.

Nintendo didn’t have much luck with the GameCube, despite it looking great on paper: a technically advanced console, small and portable, quality games and characters, with a price (eventually) less than it’s competitors – Sony and Microsoft wiped the floor with it nonetheless, and many developers are cancelling scheduled games for it as sales continue to drop.

Sorry, was I talking about the GameCube there or the Dreamcast again?

Nintendo

PlanetDreamcast

Media Center Xbox 2 On the Cards?

Microsoft has been investigating options for a new variant in its Xbox games console line, and it might be bringing out a version that’s a PVR/PC hybrid.

Working with the B/R/S Group, a California-based marketing research company, Microsoft have been conducting focus groups and research on what they’re calling the Xbox Next PC. The proposed unit has a hard disk and CD burner and is a proper PC running Windows.

Microsoft were keen to emphasise that the Xbox was not a PC when it first appeared, but are perhaps happier to blur this distinction now that multifunction home media centres such as Sony’s PSX are gaining coverage. Microsoft’s XNA software solution, enabling easier porting of software between DirectX platforms may make this goal even easier to achieve.

It may be that when XBox Next finally appears, there will be two variants: the next generation Xbox console, and its PC/PVR/console cousin. However, poor sales of the PSX in Japan and lack of US/European launch dates for the console may show the concept to be a bit of a lemon.

For some reason the Xbox Next PC reminds me a bit of those Amstrad PCs you could buy with a MegaDrive built in. Hmmmm – eBay.

B/R/S groups – making life complicated for URLs

The Amstrad MegaDrive Computer

Sega and Sammy Merge

Sammy, the Japanese game publisher and pachinko machine manufacturer is set to merge with Sega, by acquiring the remaining 78% of Sega’s stock that it doesn’t already own.

A merger was proposed last year, but went sour when Sega rejected it.

Hajime Satomi, president of Sammy had announced some months that there were a number of options on what the two companies’ relationship would be, but it looks like a holding company will buy up all shares in both organisations.

Sega has had a good year so far, doubling its income in the first quarter of the year to 8.8 billion Yen (€64.5 million). Sega’s arcade and software businesses have been doing well, and the company has thrived since its decision to get out of the console market.

Sammy is possibly best known round these parts for the Guilty Gear series of 2D beat-em-ups and the Atmoiswave range of arcade cabinets.

Sammy Atomiswave