Sony PSP Arrives on 12.Dec in Japan

After months of speculation that the Sony PlayStation Portable would not appear until 2005, Sony have just announced its release in Japan on 12 December, just ten days after Nintendo DS, and at a price that is much lower than expected.

The PSP, Sony’s entry into handheld games machine market will be available in two flavours. The normal edition PSP at $186, (~ £101, €145) will include the handheld itself, an AC adapter, and a battery pack. A value pack $232, (~£126, €181) will be the normal pack plus a 32MB Memory Stick Duo, a set of headphones with a remote control, and a carrying case.
 
The PSP is more than a mere games machine, it can also be used for watching movies and listening to music files – but not just yet. The standard for films is still under discussion with several movie studios, and a movie line-up and download service won’t be announced for several months. It’s a pity this last task was not completed before announcing the launch, as doubtless much of PSP’s success will depend on it, but we suspect it will be down to rights and DRM protection.

Sony denies that competition from Nintendo DS influenced the PSP price, offering several other plausible reasons. One being that the price was possible because about half of PSP’s parts, including the main computer chip, are produced internally by Sony.  Another being that it was apparently set, based on an informal survey of Sony officials who were asked what they would pay for the PSP if they were going to buy it. Whatever the reason, Sony doesn’t expect to make a profit on PSP until well into next year, obviously being prepared to sacrifice it for strong PSP branding.

There will be 21 games available for the PSP launch, including high-profile third-party titles such as Electronic Arts’ “Need for Speed Underground” racing gaming and Tiger Woods PGA Tour, Konami’s “Metal Gear Acid”, and Sega Corporation’s Puyo Pop Fever – Puzzle

In Japan, Sony plans to sell 500,000 PSP machines by the end of this year, and 1 million by 31st March. Dates and prices for the United States and Europe have not yet been set, although overseas sales are being planned for the first quarter of 2005.

Sony

U2 iPod and Photo iPod Become Real

iPod PhotoApple’s much anticipated and predicted new iPod – iPod Photo, launched late yesterday, has moved into the multimedia realm, allowing users to view and share photos as well as the normal music play back. The new iPod Photo can hold up to 25,000 pictures and can be connected to a television to play video slide shows. The 40-gigabyte version is priced at $499 (~£272) and the 60-gigabyte model is priced at $599 (~£326).

The new iPod features two Apple patent pending features – Click Wheel and Auto-Sync technology that automatically downloads an entire digital music library onto iPod and keeps it up-to-date whenever it is plugged into a Mac or Windows computer using FireWire or USB.

Separately there is the special edition 20GB U2 iPod as predicted by Digital Lifestyles earlier this month, which is … shock, horror … black with a red wheel!  Its is part of a larger agreement between U2 and Apple, whereby Apple will have exclusive rights to sell all the songs from the band’s new album online through its iTunes Music Store for at least the first few weeks following the release.  U2 iPodThe U2 iPod is expected to be available mid-November for a suggested retail price of £249 (~$456) through the Apple Store, Apple’s retail stores and Apple Authorised Resellers. IPod TV adverts showing U2 were shown on UK television this evening.

The timing of the U2 iPod release coincides with the immanent release of U2’s new album “How to Dismantle an Atomic Bomb”, and “Vertigo,” a single from the album is available exclusively in the US through the iTunes Music Store. 

A “Digital Box Set” offering from Apple called surprisingly, “The Complete U2”, apparently the first of its kind, will contain over 400 tracks including all of the band’s albums and over 25 rare and unreleased tracks.  These can be downloaded from iTunes in the United States and Europe from late November for $140 (~£76).

There are challengers to iPod’s throne though.  Would be kings include Dell Inc.’s new Pocket DJ, Virgin Electronics’ Player, Creative Labs Inc.’s Zen Micro, iRiver America Inc.’s H300, and Archos Inc.’s Gemini XS200.

Notwithstanding, analysts estimate the company could sell close to 3 million iPods this Christmas, so Apple can sing for this year anyway, “It’s good to be the king!”

EU iTunes Expands to 9 Further Countries

Now customers in Austria, Belgium, Finland, Greece, Italy, Luxembourg, Netherlands, Portugal and Spain have their own EU iTunes with the same features and price of €0.99 per song.  A better deal than their UK neighbours who pay £0.79 (€1.16) per track since iTunes opened its store there in June.  This 17% extra loading prompted the Consumer’s Association to ask the Office of Fair Trading (OFT) to investigate the pricing difference, claiming it is a potential breach of the competition law.

With the launch of EU iTunes Apple now reaches customers in almost 70 percent of the global music market, and it also announced that it will launch the iTunes Music Store in Canada this November. 

The EU iTunes Music Store features over 700,000 songs from all four major music companies and more than 100 independent record labels.  It also features exclusive tracks from leading worldwide artists, including Anastacia, Marc Anthony, Andrea Bocelli, Black Eyed Peas, Destiny’s Child, Bob Marley, George Michael, The Prodigy, Gwen Stefani, Travis and Zucchero.

EU iTunes has the same personal use rights as in the US, UK, France and Germany.  Users are allowed to play songs on up to five personal computers, burn a single song onto CDs an unlimited number of times, burn the same playlist up to seven times and listen to their music on an unlimited number of iPods.

The EU iTunes Music Store offers PC and Mac users the same features.  iMix playlist sharing, the dynamic ‘Party Shuffle’ playlist, over 8,000 audiobooks, which can be listened to on any PC, Mac or iPod, and ‘Artist Alert’ email service.  And last but not least, automatic WMA to AAC conversion, enabling Windows users to automatically create iTunes versions of songs encoded in unprotected WMA.

iTunes for Mac and Windows includes the EU iTunes Music Store and is available as a free download immediately from their Website. The EU iTunes Music Store works, of course, with the Euro, and purchase and download of songs requires a valid credit card – that is until Apple finds a company like PayPal to partner up with, as Naptser did this week.

Apple iTunes Music Store

Nintendo DS – Big US Ad Campaign Due

Its efforts to spread the word about the innovative, touch- and dual-screened Nintendo DS may reach Biblical proportions, and will certainly be the largest launch program ever for a Nintendo product, as well as the first outside of Japan.

Pre-launch television ads for the Nintendo DS started on Oct. 25. And in fairness, a new level of sophistication incorporating voice recognition, wireless features allowing multi-user play using one DS game card, and the PictoChat chat function catering for up to 16 simultaneous users, has been brought to the handheld game console market.

A series of three provocative ads presents a static-filled screen with a female voice-over inviting viewers to interact with two blue boxes on the screen, while MTV have produced a custom ad featuring the stars of Wildboyz using the Nintendo DS wireless features.  In December, Nintendo will run ads on more than 5,000 movie screens, and to add the icing to the cake, Nintendo DS is being featured on the multi-city Nintendo Fusion Tour.

While Nintendo DS goes on sale in the US on 21 November and in Japan on December 2nd, Europe must wait until early 2005. It will sell at $149.99 (~£84, ~€122) and comes bundled with a playable demo of Metroid Prime Hunters: First Hunt.

Before the end of the year, Nintendo DS users will be able to enjoy the following eclectic mix.  Super Mario 64 DS, Madden NFL 2005, Tiger Woods PGA TOUR 2005, The Urbz: Sims in the City, Spider-Man 2, Ping Pals, Feel the Magic XY/XX, Rayman DS, Asphalt Urban GT, Ridge Racer DS, and Mr. Driller: Drill Spirits. In addition to this more than 120 games remain in development for Nintendo DS around the world. New games will come from 100 different companies, while Nintendo itself is developing 20 titles.

Ben Hur won the chariot race and Spartacus ended up being crucified – how will Nintendo DS and Sony PSP fare in battle?

Nintendo

First 100Gb Portable Music Player

Xclef 500Just when you were find it tough to find enough music to fill your 40Gb iPod, Digital Mind comes along with the DMC Xclef 500 portable MP3 music players. Christened “big brother” it has the largest available storage space of any portable music player on the market. With a price tag of $449.00 (~€355), this bouncing 100Gb baby is capable of holding more than 25,000 music files, so now all you need is the time to listen to them – close to two months of 24 hours a day listen.

The Mac- and PC-compatible digital music player sports a traditional build because it uses a standard 2.5-inch laptop hard disk drive mechanism, and has already eclipsed its older sibling 80Gb released earlier this year with an incredible 80 gigabytes. With this kind of capacity, it’s more likely that it will be used to either carry data files or backup the entire hard drive of your computer.

Xclef 500 connects using a USB 2.0 interface and also accepts input from a built-in mic, line-in audio connector and S/PDIF optical mini plug.  The 20 hour plus battery life uses a rechargeable lithium-ion battery, and supports built-in MP3 encoding, voice recording, and FM radio.

Xclef 500 supports MP3, WMA, Ogg Vorbis, WAV and ASF audio file formats. AAC format, including those Digital Rights Management protected files purchased through iTunes, is not supported.

Since it is recognized as a USB mass storage device, files can be moved easily between PCs and Macs. Its intuitive user interface allows the user to start navigating through files and playlists almost immediately.

Of course the cynical might say that the huge capacity of this device, which is larger than most laptop drives and many desktop machines, is unnecessary, but as we know, available space is always filled, even if what fills it becomes worthless.

DigiMind

Mobile vs Web gaming

Games on mobiles are not new, neither are multiplayer games, but Macrospace have teamed up with Certus to go a step further, by allowing players to compete in real-time using their mobile phones with not only other mobile users, but also PC users via their web browser.

Global mobile to mobile, Web to mobile gaming creates a whole new multiplayer dynamic. Designed for the more casual gamers, Macrospace hopes to attract a broad range of people who are already familiar with web-based games, but who may not yet appreciate the gaming potential of their mobile phone. The new games, developed in partnership with Denmark’s Certus, use powerful server-side technologies to create a robust multiplayer platform that is simple for even novice users, and three have been launched for openers.
 
Multiplayer Four-in-a-row challenges you to get four counters in a row before your opponent, while the multiplayer version of the timeless game of strategy, Multiplayer Reversi, allows you to challenge your friends anytime, anywhere in real-time.  Finally, Multiplayer Battle Ocean encourages you to sink your opponents’ fleet of ships before he sinks yours. Players can also chat to each other seamlessly between mobile and Web.

The games can be played across any Java-enabled mobile or Web platform, and they have been specifically designed to work across 2G, 2.5G and 3G technology, using turn-based gameplay that suits the technical limitations of existing handsets and networks.

Most importantly, for player kudos, Macrospace multiplayer games utilise global ranking and high scores, allowing users to view other players’ scores and select opponents of a similar skill level. They can also create a permanent username, circumventing the need to create a new one for every game they purchase. It’s a real virtual community affair as Certus’ technology allows operators and portals to run tournaments and create competition leagues.

People used to miss bus and train stops because they fell asleep or were engrossed in a good book, now it will be because they are preoccupied with multiplayer global intrigue on the tiny screen.

Macrospace
Certus

Limited Edition Black U2 iPod?

Here’s another unconfirmed iPod story – Apple have teamed up with U2 to produce a limited edition black iPod to mark the release of the bands new album. Apple never comment on new product releases, but have announced a music event on 26th October – and it’s expected that something iPod related will be unveiled there. Bono and The Edge will be in attendance, sources say.

The black iPod is rumoured to come preloaded with tracks from U2’s back catalogue, and may even feature How to Dismantle an Atomic Bomb, the new album not due for release for another month. U2 have long been associated with the iPod, and indeed feature in the latest advert for the music player, available as a free download from the iTunes store. Think Secret estimate that the U2pod may cost an extra US$30 (€24) more than the standard model.

The 26th October event might even see the release of that rumoured colour screen photo iPod, with perfect timing for the run up to Christmas.

iPod

U2.com

StreamMan – Music Beyond the iPod

Sony’s Walkman forever changed the way that people consume music by allowing them to listen to their favourite music, privately, wherever they chose, even in crowds. The portable music player remained fairly static for ten years or so until CD came along, bringing higher fidelity and more convenience. Aside from a small flurry of activity around the time MiniDisc appeared, it took the introduction of personal digital music players to reignite consumer interest in mobile music and show them what really is possible.

With a fall in memory prices, portable MP3 players started appearing and users could wander around listening to around 16mb of tunes compressed so heavily they sounded like they were recorded in a diving bell. Then suddenly, hard drives were small and cheap enough to store 5GB of music on, and the world hasn’t looked back since. Sony have lost some of their dominance over the portable audio market as companies like Apple and Creative enjoy huge market share with players like the iPod and

Formats and colour displays aside, there isn’t much to separate digital music players apart from the amount of tunes they can store. How can Sony, the company who invented personal portable music and traditional dominator of the field revolutionise it once more by introducing something that really is different?

The answer might well be StreamMan – and the surprising thing is that it’s not really about a gadget at all.

As Simon Perry is always fond of reminding me, when consumers have access to thousands of pieces of media, how do they decide what you want to listen to or watch?

StreamMan’s current incarnation is as a stream music service to Symbian mobile phones – though its potential goes far beyond that. Independent of what ever hardware Sony may choose to deploy it on, StreamMan is really about finding music and creating intelligent channels, but more about that later. Its applications go beyond just music and phones, but to films and other digital entertainment and other platforms – such as suggesting what you want to watch tonight on television.

In short, StreamMan is all about metadata – information about the media contained in the system. Tracks are categorised and described with fifty fields of information. If a user says she likes a particular track, then StreamMan can create a whole channel based on similar tracks – and the more data it captures from the user, the more accurate the results are.

I spoke to Robert Ashcroft, Senior Vice President, Sony Network Services about the StreamMan concept, and what it means for the future of music and media discovery.


Tell me how the StreamMan concept came about?

We’ve seen portable audio devices coming up with more and more capacity, where you can just put enormous collections of music on them. This begs the question of whether people actually want to pay for all of that content because you might be walking around with, in the case of our own NW-HD1, [Sony Style] 13,000 songs or somewhere in the region of €13,000 worth of music in your pocket.

What’s been happening is that people are getting their music from a variety of sources. Some of it from paid downloads, some is captured in the wild, some is ripped from CDs – but you start getting to a point where people have access to an enormous music collection. The question arises, if you really push this to the limit is – ‘If you have every piece of music that had ever been written on your hard drive, which is not inconceivable, how would you decide what to listen to?’

This is really the original motivation for StreamMan – if you have an intelligent personalisation engine which becomes your personal DJ, it can play you music and you can react to that music, saying that you like or dislike it. You can train it to send you music you like and you can save lots of different channels that correspond to different moods, different contexts and different types of music – then you can pick amongst your personalised channels and discover music, and make up playlists if that’s what you want to do. Or you can just let the service suggest stuff to you!

You can do that with any large collection of music, whether you owned it all on your hard drive or you were streaming it from a central server.

So StreamMan is separate from its hardware presentation, it’s not about a device – it’s about intelligently finding music that you like?

Yes. Ultimately if you crystallise it down to the absolute essence of it, that’s what it’s about. It’s liberating in that sense. With that thought, you can then go into lots of devices and applications – obviously the one that springs to mind and is the first implementation of it is streaming music to mobile phones.

Will it be implemented in mobile jukeboxes later on to help users find the right track amongst their 13,000 tunes?

It’s a possibility – but you have to understand how it works first, to see that we’re a little way off from being able to do that. You have to start off with a fully normalised [Hyperdictionary] database of music. The whole music industry is album-centric in its organisation. Imagine how many albums, including compilation albums, have the same recording of Candle in the Wind, from Elton John? If you normalise it, you may, say end up with five or six major versions of it.

You will still have a substantial music catalogue, but it’s somewhat shrunken from the numbers that are bandied around by some online services with regards to the number of songs that they offer.

You move into a song structure rather than an album structure, and you know how many albums a song is represented on. If you then then go further, which is what we’ve done with the music on the StreamMan service, you then characterise each song with, on average, around fifty objective and subjective characteristics that then describe it. That then forms the basis of your intelligence engine. When you say that you like or dislike a song as you listen to it, the server looks up the fifty or so characteristics of the song to understand why. It might be something to do with beats, or cadence, or instrumentation or pace.

In order to bring that intelligence, you would have to have a database on your hard drive that held all that information about the songs or at least be able to look it up with such accuracy that you knew exactly which song you were looking at.

That’s an incredible amount of metadata to compile.

It is – and this is why the StreamMan personalisation engine is so powerful. We’re probably some way from this sort of high-value music database being available in any format other than on our servers – and if it’s the source of our intelligence, then we’ll probably keep it on our servers for quite a while!

It’s an incredible piece of intellectual property that you could probably license and turn into a revenue stream on its own.

There are many things we could do with it – right now it’s powering the StreamMan service. On top of this very rich database we have our own personalisation intelligence which powers the StreamMan Player. It’s not just the database, it’s what use you then make of that database.

So we started from the vision of ‘If you have access to everything, how do you decide what to listen to?’. And then we had a lot of hard work to do to turn it into a practical, easy to use product.

It’s now available on Symbian smartphones working under GPRS, and serves a 16 kilobit AAC mono bitrate because all of these practical elements bring it to market in today’s network environment.

This doesn’t mean that we can’t see it evolve in the future because the essential vision is for an intelligent interface for music.

My job is to run Network Services – in our own minds, the question was ‘Is this network intelligence? Is this a virtual product? Is it a service?’ Whatever it is, we think that’s it’s very powerful.

We’ve just launched the second version of StreamMan, in Finland. It had a soft launch in June, which was literally just for mobile streaming. Teliasonera have seen it as a convergent product where you can listen on your mobile phone, you can interact and you can train your stations until they really give you the music you want and you can listen to them on your PC. It’s a passive player, it just plays the personal stations that you’ve created – but there we’re able to do 96kbs stereo, which is really high quality sound.

It goes well beyond the current personalised web radio stations because they still come from a search- and genre-based mentality. If you imagine this was voice recognition, you could have a computer on the wall and say to it ‘Play me some music for a party.’ Pick your genre – then do you want happy, powerful, relaxed, romantic? Is it action, chill-out, driving, party? It’s a completely different way of getting to different types of music. What’s your context? What’s your emotional landscape? What type of music do you like generally? Then you can choose roughly what decade – then it starts firing music at you.

If you ask StreamMan to come up with a suggested list, in each case when you’ve defined the parameters come up with fifteen songs. If you enter the same parameters over and over again, it will generate different lists each time, by saying ‘Well, we’ve looked in our database and we’d like to suggest these.’ If you see a song you like or recognise, you can start a channel based on that song – then you can train it until it’s the sort of music that you like.

StreamMan has 40,000 normalised tracks on it and it’s heavily influenced by Finnish content because that’s the market. It covers more than 90% of the available Finnish catalogue. It would take a huge amount of effort for an individual to acquire that content on their own, so it’s a very convenient service with a very powerful suggestion engine.

What we’ve found so far is that it very much appeals to 30 to 50 year olds, because we all know the music we like, but don’t all have the time we used to have to devote to getting it. But that’s just today’s picture – who knows where it’ll get to when we’re able to bring it to mass-market phones.

What about other markets? Will you be rolling it out to other European or American markets soon? What’s next?

Yes we are, but I haven’t got anything to announce – but we expect to have some announcements soon. It’s a business to business, server-based system so we can roll it out very quickly – but we have to interface with the phone operators’ billing systems and customer registration systems, and then it will appear throughout an operator’s network.

It seems absolutely ideal tool use with for Sony’s Connect music store.

It’s funny you should mention that. The one thing the music store doesn’t have is a web radio service – it doesn’t take much imagination to see that we’ll have one in a forthcoming release. We’re going to watch them both evolve and we’re going to combine StreamMan’s intelligence as we see an opportunity to do so.

Personal devices are converging, and handset manufactures are pushing phones as games consoles, music players and cameras. If there’s a decent phone out there that plays music at an acceptable quality level and has StreamMan integrated, might it not cannibalise Sony’s own Walkman business?

It’s always been true that you get multifunctional devices and you get dedicated devices – and StreamMan can appear on a moderately priced smartphone or on a dedicated device. It’s all engineering in the end.

What about applications other than music?

The work on the categorisation of the entire popular music catalogue, which has been proceeding apace, has been under way for the last nine years. We’re a couple of years away from having a complete set, before we move onto Jazz and Classical. It’s a very laborious task, as you can imagine, having experts do this value-add on the entire music catalogue. The music catalogue is a much more laborious task than the video catalogue, because there is just more music out there, it’s been going on for longer.

We think this is a very fruitful direction in terms of giving people intelligent access to entertainment content. I don’t want to get ahead of myself, because today we’re launching it with StreamMan as it is – I’m just sharing a vision with you. In the end, it’s not about the technology, it’s not about someone coming up and saying ‘We’ve got a 40gig device with a sim card.’ That’s not the point. The point is, the intelligent content management interface.

A lot of the devices that are being launched now will be entirely out of date in a year – but this project won’t date. After all, you started work on this nine years ago when you started applying metadata to you music catalogue, and it’ll still be valid ten years from now.

We’ll continue to calibrate it and improve the user experience, but we think it’s a very powerful idea. The evidence we have, because we’ve been live since June, is that the average length of time a song played on the service starts off at between 40 to 50 seconds, and that’s a combination of songs that are listened to throughout and songs that people skip within five seconds. Over a period of about three or four weeks, we see that every user follows a pattern, that they start out listening to only a few seconds and it rapidly increases to where they’re listening to 70 to 80 seconds. What that means is that they are training their channels and we’re delivering increasingly the music that they want to listen to from beginning to end. Ultimately, that will reach an asymptote of around 2.5 minutes, as the average song is three minutes – so essentially they are listening to everything and just occasionally skipping or whatever.

You’ll be capturing that user data and using it to improve the service in the future?

Absolutely – and the other thing we’re able to do is to share that information, on an aggregate level, with the content owners – so it becomes a very powerful feedback mechanism. There is enormous interest from music labels in getting direct, accurate feedback on new content, it gives easy access to back catalogue, for the mobile operators it’s a compelling data service, and for us, it’s a very interesting entertainment product – we think of it as ‘music beyond the iPod.’

The people who are doing portable audio really have to think what’s new and what’s next – what’s the leapfrog concept? And we think that StreamMan is a new concept.

Sony Network Services

OQO’s Ultrapersonal Computer Hits the Shops

OQO have launched their ultrapersonal computer, the OQO Model 01. At 4.9” x 3.4” x 0.9”, it’s the size of a largish PDA, and has a 5” touch-sensitive 800 x 480 screen. Inside, though, it’s definitely not a PDA – it’s built around a 1ghz Transmeta Crusoe chip with 256mb of RAM and a cushioned 20gb hard drive. The sort of specification seen in laptops three or so years ago, though Bluetooth and WiFi (b only) are built in. OQO claim around three hours of usage on a single charge.

The screen slides back over the unit in a sort of rack and pinion arrangement, revealing a 52 button keyboard. Graphics are handled by a 8mb 3D accelerator. A docking unit is available so that your OQO can be connected to a DVD drive, external monitor and a keyboard you don’t have to be an Ewok to use.

All this miniaturisation comes at a cost – the Model 01 will set you back US$1900 (€1533!), so you’d better have a really good reason to justify buying this over, say, one of the smaller notebooks.

The Model 01 will run Window XP, though reports on performance are not good – the 1ghz processor struggles with Microsoft’s behemoth of an operating system. Since the 01 will run some Linux distributions, users following the path of the penguin might get better results. It could be handy for those who regularly give presentations – it can be attached to PC projectors, and Mandrake with OpenOffice might be a good solution for this sort of work.

OQO Model 01

Mattel’s Juice Box Media Player for Kids

Mattel are launching their new Juice Box media player on 17th October. The cute little gadget is intended to introduce kids between the ages of 8 and 12 to the delights of digital media.

Since the Juice Box will play MP3s, photos and video clips delivered through proprietary Juiceware media cards that store nearly three hours of content, you too can introduce your offspring to the frustration of proprietary formats and DRM schemes before they even get to secondary school. The cards will cost about US$10 (€8.11) for two episodes of an animated series, up to US$25 (€20) for a feature, and the format used is based on a technology developed by 4Kids Entertainment.

Initially, Mattel will be offering content from BMG Music, Cartoon Network, WWE and the Learning Channel for the Juice Box. If you don’t want your audio and picture content to be locked into someone else’s DRM, kids can buy a separate “MP3 Starter Kit” which comes with a standard SD card so they can play MP3s and view pictures from their PCs. No video though – and the kit will cost and additional US$45 (€37).

The 11.5 x 8.5 x 1.5 inch device has a 3 inch LCD and will run for six hours on three AA batteries (also not included), and features a built in speaker plus headphone connector. So that the US$70 (€57) Juice Box doesn’t get scratched to bits whilst tumbling around in the bottom of a rucksack, it comes with a flip cover to protect the display.

€20 for a low resolution film on a card that you can’t watch anywhere else? And how well is Nintendo’s cartoon player for the GameBoy Advance doing anyway? And the Zvue? I think you can already see my point here.

Mattel’s press release

Buy them from Amazon US
JUICE BOX Personal Media Player (Blue)
JUICE BOX Personal Media Player (Red)