Record Your Day With SenseCam

There is a certain someone here at Digital Lifestyles who records everything – and I mean everything. He even records conversations with me. Whether or not he listens to them afterwards is a different matter, but he archives everything. When I saw the SenseCam this morning, it was clear that it’s his Ultimate Gadget.

With an accelerometer, passive IR detectors, light sensors and thermometer and wide angle-lensed camera, the SenseCam isn’t next year’s mobile phone, it’ a wearable device to help people with memory problems or assist obsessives in blogging their entire day.

The SenseCam has been developed by Microsoft Research Labs in the UK, and will be trialled at Addenbrookes Hospital in Cambridge.

The device captures 2000 images a day onto its 128mb Flash memory, and all sensor data can be fed to a system like Microsoft’s other archiving project, MyLifeBits.

MyLifeBits can then organise the data so you can go over the days events, or perhaps work out how you got into that lap dancing bar in the first place.

Future plans for the SenseCam may include heart rate monitoring or other physiological metrics – and no doubt there will be some military applications along shortly.

SenseCam

MyLifeBits

Sony Launches Three Linux-based Car Navigation/Infotainment Systems

Sony's 3D mapping displaySony’s new range of in-car navigation systems, the NV-XYZ 33, 55 and 77 feature remarkably advanced 3D mapping, media players, GPS, hard drives and based on the Linux kernel.

The 3D mapping interface is clear and brightly coloured, and features representations of the actual buildings that you’re driving past to find that little store in Akihabara that has some of those Tom Nook figurines left over. In fact, the 800 x 480 pixel touch screen display throws around so many pastel polygons it looks just like Crazy Taxi. Depending on your driving style, of course.

Advertising for petrol stations and fast food outlets are built into the maps, making the 3D world you’re driving through even more accurate/annoying.

As the systems are for the Japanese market exclusively, maps are only available for Tokyo and other locations in the country.

Other software supplied with the units include a web browser, an email client and a word processor (no doubt for filing out those insurance claims after being distracted by too many in-car gadgets).

The 200 x 104 x 49 mm units are based on a MontaVista Hard-Hat Linux distribution, all models have CF card sockets for wireless cards and a USB2.0 interface for connecting to your PC. DVDs can be downloaded to the unit’s hard drive for viewing on the road.

The units are priced at 155,400 (33), 176,000 (55) and 207,900 (77) yen respectively. (€1164, €1319 and €1558).

Sony

Review: The N-Gage QD – Mobile Gaming’s Next Step.

Support Digital-Lifestyles.info by buying your Nokia QD from Amazon

We’re doing a three part review: part one covers the deck itself, part two covers available games and part three will cover the new titles specially produced for the launch of the QD.

Nokia knows that the N-Gage will succeed or die on the the quality of the games and Arena service, and the two forthcoming sections of the review will give you an insight as to whether they’re any good or not – watch this space. In the meanwhile, we’ve had a close look at the new QD hardware.

Part One: The N-Gage QD deck itself
The N-Gage game deck Nokia have admitted that their first attempt at a games console didn’t exactly set the world on fire: it had a number of design problems and they misjudged market desires – and failed to take into account just why Nintendo have had a 15 year reign on mobile gaming. But with new features, a greater emphasis on networked play and the GameBoy Advance looking a little basic these days, have they got it right this time?

The first thing that pops into your head when you handle the new Nokia N-Gage QD is “Isn’t it small?” And it is – surprisingly small. Here’s a phone and a games console, and it’s considerably smaller, and lighter, than a GameBoy Advance. Cheaper, too, if you get the QD on a decent contract.
The game deck is very compact indeed The deck is well constructed, and despite its compactness it has a reassuring weight to it (143g), without being awkward. It’s one of the most robustly-made phones I’ve used. The equator of the unit is a protruding rubber seal, and will generally be the first thing to hit the floor when you drop it, thus providing a fair bit of impact shock protection. The seal clips neatly over the phone’s ports limiting sand and water penetration, but doesn’t make it waterproof. External connections are limited to just headphones, power, and the game slot. All communications with the N-Gage are done via Bluetooth. The rubber equator also features no less than two loops for connecting a lanyard to – a quick look at any bus stop will demonstrate that youths like nothing more at the moment than hanging things like keys and phones round their neck with a lanyard. Or they do in Blackheath anyway.
How the N-Gage measures up against the GameBoys Using the unit as a phone has been vastly improved – you now hold the unit flush to your cheek, rather than holding it out at an angle, as was the case with its previous incarnation. Sadly, the unit’s display rests against your face when you make a call. If you wear make up or use the phone on a warm day, be sure to carry a cloth so you can wipe sweat and foundation off the screen. Lack of exterior controls for volume mean you can’t easily adjust call loudness if you’re suddenly in a noisy or quite environment.

Buttons have a nice clicky feel, and are well illuminated. 5 and 7, usually the confirm and cancel keys for games are transparent with raised tops so that you can find them more easily. The directional pad is in a far more sensible place, but has a bit of a floaty feel to it. The unit would benefit from shoulder buttons to save fingers traversing round the face of the deck so much, but that might just be my GameBoy usage creeping to the fore there.
With the back off The 4096-colour display is difficult to read if the backlight isn’t on, but battery life in the QD is impressive. Nokia claim a full ten hours of gaming off a charge, up from about three to six hours previously. I charged the phone on Tuesday morning and only needed to give it a drink again on Thursday, after leaving it on continuously with my normal number of phone calls, texts and a few bouts of The Sims. As a side note, it accepts the standard Nokia charger and I can’t think of a household that hasn’t got four of those kicking around somewhere.

The display can be a little hard on the eyes in bright sunlight, too – a side by side test with the 32,000 colour GameBoy Advance SP on a sunny day on the Heath showed that the SP had far better contrast.I have to ask: with many smart phones, the GBA, Sony’s PSP and the Ninendo DS all featuring screens capable of displaying 32,000 colours and above, will the N-Gage have the graphical flair to entice users?

The phone boots into a rather plain user interface, with the standard contacts, calendar, telephone, messaging and web functions available straight away from the Series 60 operating system. A single button press will launch whatever game you have in the game slot. You can leap straight into N-Gage Arena from the phone menu, without having to go into a game – Nokia are betting a lot on the Arena being a key selling point for the phone, and I’ll cover that in another review covering the news games.
The rather plain phone interface The interfaces for the phone and the game functions were evidently designed by two different teams. Two different teams in different countries. Who never spoke to each other or exchanged emails, or perhaps were even completely unaware of each others’ existence. The N-Gage Arena and gaming interfaces are much more compelling and excitingly designed, showing that Nokia have put a lot of thought into their appearance.

The general phone interface is quick and responsive, and I’ve never felt as if I was waiting for an application to do something, which is refreshing given the performance of some smart phones lately.

The more interesting plainAll the usual messaging functions are present: SMS, Multimedia Messaging, and email. I did come across an irritating feature whilst texting, however: pressing the uppercase key a couple of times whilst writing a text message (for the odd bit of EMPHASIS) turns the T9 dictionary off for some reason. This is highly annoying and requires six or seven button presses to switch it back on and then another six or so to get back to where you were. I do hope this is a bug rather than a deliberate feature.

Contacts, calendar and other aspects of the phone can all be managed easily from from the software suit supplied with the phone, using Bluetooth as stated before.

Web, WAP and Arena are all accessed through a GPRS connection, so ring your service provider for your settings. The unit features a sound recording application which, whilst handy, uses very high compression and sounds rather watery.
Size comparison of the game cards with a SIM ... and Lego Stormtrooper Games are supplied on a MMC card, and the QD is backwardly compatible with its predecessor. The moving of the game slot to the bottom of the console is a welcome move, so you don’t have to take the back off the unit to swap games over. Nokia seem to have realised that people might want to play more than one game in a session.
Inserting a game card Despite not having a camera, the QD will play video clips and other multimedia messaging, however there’s no radio and something key has been removed from this iteration of the N-Gage.

Nokia have removed the dedicated MP3 player from the console, preferring instead to emphasise that the QD is optimised for gaming. This makes the deck less useful in my opinion – and it leaves us with mono sound for games! Midi music and samples in Sims Bustin’ Out is unconvincing and muddy – sound for the rest of the games will feature in their review, coming soon.

We’ve only seen one game at the moment, so we’re not going to come to any conclusions about Arena, sound or graphics capabilities until we’ve seen exactly what the games can make the N-Gage do. Nokia say that it’s the games and the Arena that are going to make the N-Gage a leader, and since it’s a somewhat average phone, we’re going to have an in-depth look at Nokia’s key selling points in the next part of this review.

For:

  • Compact, stylish, good build quality, robust
  • Symbian OS
  • Web access, full email support
  • Improved controls
  • Reliable
  • Excellent battery life
  • Bluetooth
  • Multiplayer capabilities show lots of promise

Against:

  • No camera, radio or MP3 player
  • Mono sound
  • 4096 colour screen

Support Digital-Lifestyles.info by buying your Nokia QD from Amazon

Apple’s AirPort Express Streams Music to Your Digital Home With AirTunes

Apple have just released AirPort Express – a wireless adapter that lets Mac and PC users set up an instant 802.11g network at home.

The seven ounce box fits into the palm of your hand and is essentially a 802.11g transceiver with an audio out connection on it – plug your stereo into it, and it’ll play music streamed to it from your iTunes-equipped PC or Macintosh. AirTunes even has a feature to select which AirPort Express adaptor receives music.

The unit also contains a mains adapter so it can be plugged directly into the mains without any further cables.

You can do all the usual things with AirPort Express too – share your internet connection and printers, and the unit has a built in USB port and network socket.

AirPort Express costs US$129 (€105), which might seem a little on the pricey side for a 802.11g transceiver with only one network port on it, but then this one is based around being easy to use, acts as a repeater, contains the AirTunes circuitry and has Apple’s usual lovely stylings. Home wireless kit is currently very ugly and is not as straightforward to set up as some manufacturers would have you believe. With AirPort’s design heritage and simplification of the wireless networking concept, if anyone can get 802.11g to go mainstream, it’s Apple. Promoting the unit to PCs users is a great idea, as Apple no doubt learned from making the iPod PC-compatible. Apple’s Airport Express

Gizmondo GPS Gaming

The Gizmondo is an interesting new twist on mobile gaming: the hand-held console has an integrated miniature GPS unit, so games will know where you are. Location-based gaming is new, because the technology just hasn’t been economical until now. Game worlds can be tailored to respond to a users location and fantasy worlds can be “overlaid” onto real-world places.

The console’s specifications are remarkably similar to many smart phone/PDAs available now, and it essentially looks like an upside down nGage. It’s essentially a tri-band GPRS phone with a 400MHz ARM processor, 240 x 320 pixel TFT screen, Bluetooth and a camera. What makes the unit exciting from a games perspective is the 3D graphics accelerator, providing proper polygon-based graphics rather than 2D sprites.

Games can be installed via the phone network or through MMC/SD cards. There are currently three titles associated with the console: Colors (an “urban warfare” game), Stunt Car Extreme and Speedgun Stadium (a first person shooter, interestingly single player). A new game, code-named “City” has just been announced, a multiplayer title designed for quick-fix gaming.

The arrival of the Gizmondo shows that manufacturers are starting to take mobile gaming very seriously indeed, no doubt because of the revenue stream potential: networked mobile games consoles mean that networks can charge for access, charge per game and charge per session. They can also sell add-on levels, outfits and even in-game objects and items.

The arrival of the Gizmondo will concern Nokia. From the public’s point of view, the two consoles are virtually undistinguishable, both from a purely visual perspective and from functionality – except the Gizmondo has a GPS unit. The Gizmondo is due for a Autumn launch in the UK, with the rest of the World following shortly. Pricing is estimated to be around UK£250 (€373), but will no doubt be considerably less when sold with an air time contract, as seen with the nGage.

Carrying around a GPS unit also means that network providers’ marketing departments will have fun thinking up new ways to send you location-specific sales messages. All network subscribers at an outdoor festival can be messaged with special offers on CDs, for example. With potential like this, expect GPS units in phones to be a lot more common in phones in future: a drop in price for GPS technologies coupled with better mobile networking and a proven revenue model means location-based entertainment’s time is soon.

Gizmondo

Tiger Telematics

Nvidia Expect Media Centre Shipments to Treble

One of the leading manufacturers of video cards, Nvidia, has stated that it expects worldwide shipments of media centres – PCs used to play video, music and games in a living room environment – to treble in 2004. This would take global figures to around six million units.

Huang Jeh-hsun, president and CEO of Nvidia made the statement at Computex 2004, saying that demand was picking up, and further growth was expected as prices fell.

Most media centres are still based around a PC paradigm – and many home users find PC concepts and interfaces off-putting. Operating systems such as Microsoft’s Windows XP Media Centre Edition are a step in the right direction but are still daunting for casual users, and it’s frankly a pain to have to boot up your PC and navigate menus and settings just to watch K-PAX on DVD.

Nvidia’s optimism on increased shipments, however is no doubt inspired by their own range of products, principally their nStant Media platform. Currently a laptop-only solution, nStant Media allows users to use digital content without having to boot into an operating system – and consequently uses less power too.

Nvidia

Nintendo Will D

Nintendo will be début their successor to the GameCube at next May’s E3. To be in a position to demo the console, referred to as the N5, in less than a year mean that they must have been developing it for a while.

An E3 showcase could mean a December launch for Japan, March 2006 for the US and a summer 2006 launch for the UK. Now that I’ve just typed that, it doesn’t seem so imminent after all. The timing is crucial, however – it will give Nintendo a lead on Sony and Microsoft when they launch their PS3 Xbox Next consoles. We’d just like to point out that this strategy did nothing to save Sega when they launched the Dreamcast ahead of the PS2.

The new console will almost certainly have advanced link up capabilities with the new DS handheld which will have been out on the market for a year by the time the N5 hits Akihabara. Of course, all of this is speculation as no details about the box have been released.

Nintendo didn’t have much luck with the GameCube, despite it looking great on paper: a technically advanced console, small and portable, quality games and characters, with a price (eventually) less than it’s competitors – Sony and Microsoft wiped the floor with it nonetheless, and many developers are cancelling scheduled games for it as sales continue to drop.

Sorry, was I talking about the GameCube there or the Dreamcast again?

Nintendo

PlanetDreamcast

Sony Leaves US/European PDA Market

Sony has decided to leave the US and European PDA markets. The company will continue to develop and sell its popular Clié range in Japan, but will be concentrating on smartphones and its Vaio computer brand in the West.

Sales of conventional PDAs have suffered of late, in the face of increased popularity for smartphones. Smartphones now tend to feature the very same applications and functions that PDAs have traditionally offered, with of course integration with mobile communications and data.

PalmSource, makers of the Clié OS, suffered a 13% drop in their share price when the news that they had lost one of their largest customers was announced. PalmSource’s market share has declined over the past year, and is now level with Microsoft Windows CE, with both holding 40%. PalmSource, however, are optimistic about the smartphone market and their ability to produce a competitive smartphone OS.

At its height, Sony was the second largest seller of PalmOS devices, its success due to innovative support for multimedia such as video and MP3 playback.

ZDNet Reports

Windows Media 10 beta Announced Wednesday

Microsoft will be rolling out the beta programme for their Windows Media Player 10 application today, with the emphasis on portability and DRM.

One of WM10’s new features will be easy synchronisation of media libraries with portable devices – something that iPod users have enjoyed since iTunes was released. WM10 needs to be able to see portable devices as a disk drive in order to perform synchronisation, but many modern players behave like this when connected to a Windows machine.

For devices that run Windows Media Centre Portable OS, such as the Creative Lab’s offering detailed yesterday, Microsoft have developed the Media Transfer Protocol to automatically synchronise files between the two.

Synchronisation is not straightforward for Microsoft as many different manufacturers provide a range of disparate hardware – something that Apple, with two basic iPods, does not have to worry about.

WM10 will also feature the new Janus DRM technology, allowing subscription music sites like Napster to employ seamless licensing across devices.

Many of the new features of WM10 will of course be dormant until portable devices supporting them start to appear later in 2004.

Windows Media

Creative Lab’s Portable Multimedia Centre

We can look forward to yet another entrant to the growing portable media jukebox market – this time from Creative. The Zen Portable Multimedia Centre has a 3.8” TFT screen, 20gb hard drive and Windows Portable Media Centre installed.

The Portable Multimedia centre is compatible with Windows Media versions 7 to 9, will also play MP3 files and display JPG and TIFF images.

The unit can record video directly from a television tuner, as well as import files from Windows XP. Using Microsoft’s implementation of MPEG4 means that content providers will have full control over how movies are watched and stored with the device.

Creative are being tight-lipped about the unit’s battery life and weight, instead concentrating on it’s media playback and synchronisation features.

Creative Labs on the Zen Portable Multimedia Centre

More on the specifications