Samsung’s Vixlim – World’s Thinnest CRT

The cathode ray tube will be with us for a while longer – Samsung have developed a new display that’s less than half the thickness of a traditional CRT, and is as thin as some LCD panels on the market.

The 81cm Vixlim is only 35cm thick, and Samsung claim it has a far higher picture quality than a comparable LCD. A standard 81cm CRT-based display is generally about 50 to 60cm deep, often more.

The company are promoting their technology for use in digital televisions, stating that their new tube could reduce the price of a digital television by about a third. They will begin mass production early next year, with a view to replacing all of their large CRT products with this tube by the end of 2005.

The Vixlim may not be as light as a TFT display, but it is considerably cheaper – and may well prolong the use of cathode ray tubes as a display technology for some time.

Samsung

Virgin’s Portable Music Plans

But where do you keep your headphones?Virgin Electronics, a new division of Richard Branson’s Virgin Group have opened new offices and launched a new product: the Virgin Electronics Wearable 128mb MP3 Player.

The US$99 (€80) player isn’t competing with the iPod as it only holds about 40 songs. Instead, it’s going for convenience, size and simplicity.

“When we called it the Wearable 128MB MP3 player, we meant wearable. The product is so small and light it can be worn comfortably around the neck, arm—anywhere. No pockets required.” said Joe Sipher, senior vice president of marketing for Virgin Electronics.

The device doesn’t require a power adaptor – it charges from the USB connection to Mac or PC. The user interface is extremely simple too – two buttons control everything. Virgin’s digital music store is expected to launch later on in the summer, and no doubt there will be interesting tie-ins between the new player and the store.

Virgin Electronics’ second release is a pair of noise-cancelling headphone – you can see where they’re going with this can’t you? The US$40 headphones are amongst the cheapest available, but Virgin are keen to stress that they are high quality devices. No doubt both pieces of equipment will be coming to an in-flight magazine near you soon.

Virgin Electronics have also just moved into new offices in Silicon Valley, upping sticks from New York. Virgin’s new appointments will be filling those nice premises – Greg Woock as CEO (formerly Handspring and Creative Labs) and Joe Sipher was once an exec at Handspring and Palm.

Virgin Electronics

Fourth Generation iPod Will Have Better Battery, Cheaper

Details are surfacing of the next generation of iPods from Apple featuring a number of improvements to the wildly popular music player.

There will be two new models: a 20gb for US$299 (€240) and a 40gb for US$399 (€320) – a US$100 (€80) reduction in price from the comparable existing models.

Battery life, previously a source of some controversy, has been given a significant hike – from eight hours to twelve. The battery is not thought to be user replaceable still, and no details of its longevity are available – indeed, it may well be exactly the same battery with the increase in play time coming from more efficient power conservation.

The new models will also incoroporate the click-wheel interface from iPod Mini, launched last week.

No release date has been given, Apple have a policy of not pre-announcing products, but they are said to be imminent – perhaps even this week.Apple iPod

Nintendo DS – Japan: November 4th, US: November 11th

It looks like Nintendo’s hotly awaited DS handheld console will be in stores in Japan on November 4th, and in US shops a week later, if reports from Japanese retailers are anything to go by.

The console is likely to be priced at US$180 – which is about €145, but expect it to be about €180 in Europe and nearer UK£180 in Britain when it appears in early 2005.

Four games are expected to launch with the console in Japan, with a total of eleven on the market by the end of the year. The first games for the DS will feature many of Nintendo’s most successful characters and intellectual properties – titles include Metroid Prime: Hunters, Super Mario 64×4 and the rather exciting Animal Crossing DS. Animal Crossing DS is the prime reason I’ll be buying the new console, and don’t expect any sense from me for a few weeks afterwards.

Nintendo aims to sell three million DS consoles by March 2005. Whilst the DS currently has a “less cool” image than the PSP that it’ll be competing with, Nintendo’s unbeatable intellectual properties coupled with the DS’s wide range of features and lower price mean that they might well achieve that goal.

Nintendo on the DS

Apple’s Q3 – and the new G5 iMac

Apple’s Q3 results are out and they’re good – the quarter saw them shipping 876,000 Macs, the highest unit shipment for three years, increasing their Macintosh revenue by 19%.

US$60 million (€48.5 million) of Apple’s income came from music accessories and other related items – showing that iPod demand is far from slowing.

Steve Jobs said: “It was an outstanding quarter-our highest third quarter revenue in eight years. Our Mac-based revenue grew a healthy 19 percent, and our music-based revenue grew an incredible 162 percent. We’ve got a strong product portfolio, with some amazing new additions coming later this year.”

Those of you who have been holding off buying a new Mac in the hope that the new iMac models will feature G5 processors can finally dust off the piggy banks. Although IBM has had manufacturing problems, resulting in a shortage of G5 processors and G5-based Macs, the new model is expected to ship in September.

Apple normally doesn’t pre-announce new products as it tends to hurts sales of the previous model – though in this case, the previous iMac has ceased production.

Apple’s results

PlayStation3: 2006, Playable Demo at E3

Ken Kutaragi has said that Sony plans to have a working PlayStation3 console at next May’s E3 show – so if you’re not doing anything between 18th and 20th of May next year, you might as well get yourself to Los Angeles.

Kutaragi told a meeting of PlayStation developers, suppliers and journalists: “There has been some talk that development is not going well, but we expect to have a playable version at E3. We are pushing ahead with that schedule in mind.”

Sony have been receiving a lot of criticism lately for their PlayStation brand – the PSX has been discontinued in Japan after selling only 100,000 units, and the PSP is under scrutiny with developers citing concerns battery life and screen quality. Sony have yet to confirm what the battery life of its new handheld console will be, and it has emerged that the screen in the demonstration model costs 70,0000 Yen (€520) alone. Clearly Sony will not be able to produce a console with the same screen and will have to source another, cheaper component.

Last week Sony Computer Entertainment announced that they had changed the memory chips in in the PS3 to 256 megabit chips, down from 512. This does not necessarily mean that the console has had its memory capacity halved, doomsayers – it could mean that, with the same memory and twice the number of chips that the bandwidth has been doubled: from 25.6 gigabits to 51.2 gigabits per second.

Sony are expected to follow their usual release pattern with PlayStation hardware – the console may well become available one year after its demonstration at E3, making that May 2006. US release will follow a couple of months later, with a European launch three months or so after that. Expect worried parents queuing up trying to get one of the few models released in the UK for Christmas 2006.

SCEE

Internet Radio – On a Radio

The Reciva Reference Wireless Household Internet RadioI would listen to a lot more internet radio if I didn’t have to be in the vicinity of my computer to do so. Internet radio stations are great, but just not convenient around the house for most people – not being able to carry a small radio from room to room to listen to programmes often means that a lot of people just don’t bother listening to the huge range of programming out there.

Reciva have come up with an ingenious way round this – without even needing a computer. Their Wireless Household Internet Radio modules allow consumers to listen to broadcasts in any room of the house by using a WiFi receiver to access streamed content. You could even use it in the park if it’s in a hotspot.

Reciva don’t make the finished devices themselves, instead manufacturing the modules for their partners. They also provide a reference unit for module evaluation, and an Application Development kit. There are more than ten thousand internet radio stations in existence covering most niches, and as they don’t rely on over the air transmission, are not geographically dependent. This means that anyone can set up a station in the UK to reach the 15 million expatriates living abroad, with bandwidth as their only consideration.

If PC-less internet radio devices like this take off along with ubiquitous WiFi coverage, it could mean that digital radio will lose some of it attractiveness. After all, there are considerably less stations and the selection available is dependent on which ones are carried by your local broadcast masts.

Reciva

Apple 30” Cinema Display Possibly Single Most Desirable Piece of Technology on Planet

If you loved me, you'd buy me this.Apple’s cinema displays have always made Macintosh fans (and indeed most people with eyes) go weak at the knees. This time, though, they’ve excelled themselves with a new 30″ display that is truly beautiful.

With an anodized aluminium surround, the 2560 x 1600 pixel display will match your G5 beautifully and set you back US$3,299 (€3,859 in the European Apple Store). You could conceivably plug it into a PC, but that’s just wrong and you know it. At just 0.08 cents per pixel, they obviously represent fabulous value for money.

There are two other new models in the range for us lesser mortals – the 20” and 23” inch displays will set you back US$1,299 and US$1,999 (€1,519 and €2,339) respectively.

All of the new displays have built-in USB and Firewire hubs so you can arrange what’s left of your desk neatly. They can also be wall mounted, but this might just encourage people to poke them with their grubby fingers and gasp.

The new Apple displays

Mini iPod Gets a Global Launch

iPod Mini, the tiny hard drive-based music player that suddenly makes standard iPod players look the size of a bus (with thanks to my newly-developed conscience there for rewriting that to take out a reference to Kirsty Alley), has finally got a global release date.

After months of component shortages, Apple are now confident that they can supply global demand. Coming to a shop near you, the player will cost about UK£179 (€268) in the UK – but will without any doubt be considerably cheaper everywhere else in the world.
10:35 08/07/2004 When? 24th of July.

The iPod Mini will be competing with the lower end of the digital music player market, and will probably steal even more of the market from Rio and Creative. No doubt the imminent arrival of Sony’s new models prompted a personal visit from Steve Jobs, Return of the Jedi-style, to the Toshiba factory to encourage productivity. My thoughts go out to those poor workers who were possibly beaten to within an inch of their lives to produce enough 4gb Microdrives to ensure that no rollerblader will have to go without a pink MP3 player in Hyde Park this summer.

(Simon has asked me to point out that, to our knowledge, no-one was actually harmed in the production of the iPod Mini.)

iPod Mini

Tuning In To Visual Radio

Nokia has high hopes for a new service that sends images and information to mobile phones, synchronised to a FM radio station.


Nokia's 7700 showing Visual RadioA new revenue stream

Mobile phone manufacturers and network operators are developing more and more virtual products for their subscribers – ringtones, wallpapers, games, music, you name it. The favoured charging model preferred by networks is a little but often, hence subscriptions to text alerts, music downloads and other services that extract small amounts of cash from users repeatedly, over a relatively long period.

Given the age of many phone owners, music is an important part of their lifestyle, and so consumes a fair chunk of disposable income – this is what prompted manufacturers to converge the mobile phone with the radio. Whilst it’s certainly handy, there was always an air of missing potential about having a mobile with a radio – two communications streams that didn’t meet up: until now, that is.

Radio met GPRS – and Visual Radio was born.

Visual Radio (VR) is a traditional radio broadcast, backed up and accompanied with information, photographs and graphics displayed on a compatible mobile phone. Handset owners can see immediately what track their favourite radio station is playing and explore more information about the artists, or see what’s coming up next. You can all see the potential for album promotions, competitions and quizzes – and advertising. The service can also be used to sell ringtones and logos – other micropayment-sized virtual goods popular with network operators.

Nokia describes the basic service thus: “You will never again have to wonder WHO is playing WHAT on radio – now you can get detailed information on any piece that is being played. During the news you can SEE what they are talking about, weather reports can now show you the maps and tables of sports results can easily be viewed. Entering the middle of a talk show, you can see what has been discussed so far and what is coming up next. Valuable business news or urgent news alerts can be received at any time onto your screen without having to interrupt the broadcast over the air.”

It also enables radio stations to interact in new ways with their audience – by allowing listeners to vote on popular topics, and getting input from people who perhaps would never phone into a show, but would like to interact nonetheless.

VR is currently available on the rather odd looking Nokia 7700, but the company intends to release more compatible handsets in the future.

How does it work?

The system itself is extremely simple: Visual Radio runs in parallel with a traditional radio broadcast, and is transmitted to the user’s handset via GPRS.

A reasonably informative and immersive service can be transmitted in about 200 kilobits per hour, but can vary enormously depending on the amount of graphics used on the service.

The attractive part here is that there’s no additional subscription for the end-user to have to buy into or extra payment system – she just pays for the GPRS data on her mobile phone bill as she would normally.

The service is currently only available for FM broadcasts, but there’s no reason why it can’t be deployed for AM stations, and indeed Nokia are exploring this.

Nokia has selected HP as its technology partner to bring VR to the market. HP sells the solution to mobile operators and FM radio stations worldwide, as well as provides installation, consulting and integration support. In addition, HP hosts and manages the VR service using standards-based HP platforms.

The VR application is part of the phone software, embedded in the handset’s hardware, and is not a downloadable application. This strikes me as odd: why not make it a Series 60 application and therefore deployable to all Series 60 phones with FM receivers?

What does it take to produce a Visual Radio feed?

VR is basically an XML feed sent to the phone’s browser through a standard GPRS connection. It’s simpler than HTML – there are fixed regions on the phone’s display, and certain content types can only go in those regions. By positioning objects relatively on the screen, similarly to web stylesheets, pages can scale to suit phones with different sized displays.

Graphics are highly optimised, and the preferred format is PNG, keeping button sizes, for example, down to typically less than 1k.

One page of VR, or slide, can be less than 3k in data.

Pages are extremely easy to create, and the process doesn’t get in the way for producing imaginative content – keeping punters interested beyond the novelty stage will be the tricky part. No special tools are required – once the basic templates are worked out, the station (or a third party) can use use an off the shelf package like Dreamweaver to layout pages.

The pages are also timecoded – so that the content is synchronised with the broadcast, images are cached to the phone so that slides are complete and ready when a song starts.

Once the VR pages are produced, they are sent via the internet to a hosting centre operated by HP, and then sent to network operators who transmit them to handsets, on a region by region basis.
A side view of the 7700What’s the business model?

VR is essentially a low bandwidth sales tool. VR users pay for the GPRS data they download – and hopefully buy ringtones and other products advertised on it. The network operator also splits the money made from the GPRS streams with the radio station responsible for the broadcast. The radio station also has a new channel to sell. advertising on.

Sophisticated monitoring facilities are built into the service: the network operator can see how many “listeners” are tuned into the visual radio stream at any one time – providing valuable metrics for the radio station and its advertisers. This also enables the broadcaster to vary the amount of bandwidth and other resources deployed in response to demand.

Where is it?

Visual Radio is currently being transmitted by Helsinki’s KissFM station, and is available to TeleSonera subscribers.

Nokia has a chicken and egg situation here – it needs to sell the idea of Visual Radio to broadcasters as a popular service, but it also needs a range of content to entice users to take part. So far, uptake from both broadcasters and the public is disappointing – but it’s early days.

Visual Radio