It Had to Happen: First Mobile Phone Worm in the Wild. A Lucrative New Market is Born.

A worm for Symbian phones that spreads via Bluetooth has been discovered by Kaspersky Labs, raising substantial concerns in the mobile industry. Cabir, as this specimen has been called, has no payload and is technologically very simple, but spreads through initiating a Bluetooth connection with another phone.

This doesn’t mean that you could infect your Series 60-based mobile with a virus or worm just by walking within 30 meters of an infected handset – you would have to accept delivery of the file. Although this seems like a fairly conclusive reason why a Bluetooth virus would find it difficult to spread, the rapid spread of worms throughout the internet does demonstrate that some people are daft enough to open any sort of attachment and instal it on their PCs etc.

A group of virus writers called 29a are suspected of releasing the worm, with their previous “hit” being the Rugrat virus. 29A don’t write malicious worms, preferring to prove the concept.

Anti-virus software manufacturers must love guys like 29a. No doubt in the near future you can look forward to downloading antivirus software to your mobile, from your usual ringtones and wallpaper provider – I’d better get working on that “Mobile Phone Anti-Virus Software Market Now Worth US$1 Billion” headline.

Kaspersky

Samsung’s Digital Multimedia Chip for Mobiles

Samsung have developed a low-power chip for processing terrestrial digital multimedia broadcasting (DMB) on mobile phones. The new chip will allow content providers to customise content such as high quality digital terrestrial television for on-demand viewing on mobiles.

The chip consumes 40% less power than their previous design attempts, making it suitable for inclusion in 3G phones.

To showcase the technology, Samsung are teaming up with SK Telecom to offer satellite-based DMB by the end of the year.

Samsung’s Press Centre

Nokia’s Five New Phones

Nokia have been accused of some rather dull designs over the past year, whilst Sony Ericsson and Motorola have pushed ahead with fashionable handsets packed with smartphone features.

To combat this, Nokia have just unveiled their new range – five handsets, three of which are clamshell designs. Nokia have steered clear of the clamshell phone format up until now, whilst other manufacturers have embraced it and made it popular. Nokia’s dull phone portfolio may have earned it that drop in market share reported by Gartner: down to 28.9% in Q1 2004, from 34.6% in Q1 2003.

“We have now sharpened our product portfolio in key areas, bringing new phones to the market in the mid-range, and adding more clamshells to our offering,” said Nokia chief executive officer Jorma Ollila.

The three main phones are aimed at business and leisure users, with a further two “affordable”, entry-level models with less features. Having said that, “less features” still manages to include colour displays and some rather nice styling.

The first of the main phones is the 6630, a smartphone based on the Series 60 operating system, and is the first dual-mode tri-band phone for 3G networks. Nokia also claim that it’s the World’s smallest 3G phone. Somehow, they’ve managed to get a megapixel camera and an MP3 player in there too.

For business customers, the 6260 incorporates push to talk technology and a VGA camera into its fold design. Nokia describe it thus: “it is more than just a clamshell, it’s a fold with a twist!” Just stick to designing phones, guys.

The 6170 is another clamshell camera phone, in stainless steel no less, with push to talk and the usual five hundred or so features.

These phones are all interesting because it looks like Nokia are finally starting to listen to the criticism they’ve faced over the last 18 months and are innovating – also what is now classed as an entry-level phone has a level of sophistication unthinkable just two years ago. After network providers accused phone manufacturers of not having suitable handsets available, 3G phones are finally moving into the mass-market.

For my money, Nokia’s new keyboard gadget is a winner. Remember those chat boards that were popular a few years ago for keying in text messages on your mobile? Nokia have a Bluetooth wireless keyboard for all that now, and it even folds up. When GPRS means that email is on the move is much more usable these days, this keyboard will save lots of fingers and eyesight. Just as well, considering how tiny the phones are now.

Nokia’s new phones

Bluetooth keyboard

Review: The N-Gage QD – Mobile Gaming’s Next Step.

Support Digital-Lifestyles.info by buying your Nokia QD from Amazon

We’re doing a three part review: part one covers the deck itself, part two covers available games and part three will cover the new titles specially produced for the launch of the QD.

Nokia knows that the N-Gage will succeed or die on the the quality of the games and Arena service, and the two forthcoming sections of the review will give you an insight as to whether they’re any good or not – watch this space. In the meanwhile, we’ve had a close look at the new QD hardware.

Part One: The N-Gage QD deck itself
The N-Gage game deck Nokia have admitted that their first attempt at a games console didn’t exactly set the world on fire: it had a number of design problems and they misjudged market desires – and failed to take into account just why Nintendo have had a 15 year reign on mobile gaming. But with new features, a greater emphasis on networked play and the GameBoy Advance looking a little basic these days, have they got it right this time?

The first thing that pops into your head when you handle the new Nokia N-Gage QD is “Isn’t it small?” And it is – surprisingly small. Here’s a phone and a games console, and it’s considerably smaller, and lighter, than a GameBoy Advance. Cheaper, too, if you get the QD on a decent contract.
The game deck is very compact indeed The deck is well constructed, and despite its compactness it has a reassuring weight to it (143g), without being awkward. It’s one of the most robustly-made phones I’ve used. The equator of the unit is a protruding rubber seal, and will generally be the first thing to hit the floor when you drop it, thus providing a fair bit of impact shock protection. The seal clips neatly over the phone’s ports limiting sand and water penetration, but doesn’t make it waterproof. External connections are limited to just headphones, power, and the game slot. All communications with the N-Gage are done via Bluetooth. The rubber equator also features no less than two loops for connecting a lanyard to – a quick look at any bus stop will demonstrate that youths like nothing more at the moment than hanging things like keys and phones round their neck with a lanyard. Or they do in Blackheath anyway.
How the N-Gage measures up against the GameBoys Using the unit as a phone has been vastly improved – you now hold the unit flush to your cheek, rather than holding it out at an angle, as was the case with its previous incarnation. Sadly, the unit’s display rests against your face when you make a call. If you wear make up or use the phone on a warm day, be sure to carry a cloth so you can wipe sweat and foundation off the screen. Lack of exterior controls for volume mean you can’t easily adjust call loudness if you’re suddenly in a noisy or quite environment.

Buttons have a nice clicky feel, and are well illuminated. 5 and 7, usually the confirm and cancel keys for games are transparent with raised tops so that you can find them more easily. The directional pad is in a far more sensible place, but has a bit of a floaty feel to it. The unit would benefit from shoulder buttons to save fingers traversing round the face of the deck so much, but that might just be my GameBoy usage creeping to the fore there.
With the back off The 4096-colour display is difficult to read if the backlight isn’t on, but battery life in the QD is impressive. Nokia claim a full ten hours of gaming off a charge, up from about three to six hours previously. I charged the phone on Tuesday morning and only needed to give it a drink again on Thursday, after leaving it on continuously with my normal number of phone calls, texts and a few bouts of The Sims. As a side note, it accepts the standard Nokia charger and I can’t think of a household that hasn’t got four of those kicking around somewhere.

The display can be a little hard on the eyes in bright sunlight, too – a side by side test with the 32,000 colour GameBoy Advance SP on a sunny day on the Heath showed that the SP had far better contrast.I have to ask: with many smart phones, the GBA, Sony’s PSP and the Ninendo DS all featuring screens capable of displaying 32,000 colours and above, will the N-Gage have the graphical flair to entice users?

The phone boots into a rather plain user interface, with the standard contacts, calendar, telephone, messaging and web functions available straight away from the Series 60 operating system. A single button press will launch whatever game you have in the game slot. You can leap straight into N-Gage Arena from the phone menu, without having to go into a game – Nokia are betting a lot on the Arena being a key selling point for the phone, and I’ll cover that in another review covering the news games.
The rather plain phone interface The interfaces for the phone and the game functions were evidently designed by two different teams. Two different teams in different countries. Who never spoke to each other or exchanged emails, or perhaps were even completely unaware of each others’ existence. The N-Gage Arena and gaming interfaces are much more compelling and excitingly designed, showing that Nokia have put a lot of thought into their appearance.

The general phone interface is quick and responsive, and I’ve never felt as if I was waiting for an application to do something, which is refreshing given the performance of some smart phones lately.

The more interesting plainAll the usual messaging functions are present: SMS, Multimedia Messaging, and email. I did come across an irritating feature whilst texting, however: pressing the uppercase key a couple of times whilst writing a text message (for the odd bit of EMPHASIS) turns the T9 dictionary off for some reason. This is highly annoying and requires six or seven button presses to switch it back on and then another six or so to get back to where you were. I do hope this is a bug rather than a deliberate feature.

Contacts, calendar and other aspects of the phone can all be managed easily from from the software suit supplied with the phone, using Bluetooth as stated before.

Web, WAP and Arena are all accessed through a GPRS connection, so ring your service provider for your settings. The unit features a sound recording application which, whilst handy, uses very high compression and sounds rather watery.
Size comparison of the game cards with a SIM ... and Lego Stormtrooper Games are supplied on a MMC card, and the QD is backwardly compatible with its predecessor. The moving of the game slot to the bottom of the console is a welcome move, so you don’t have to take the back off the unit to swap games over. Nokia seem to have realised that people might want to play more than one game in a session.
Inserting a game card Despite not having a camera, the QD will play video clips and other multimedia messaging, however there’s no radio and something key has been removed from this iteration of the N-Gage.

Nokia have removed the dedicated MP3 player from the console, preferring instead to emphasise that the QD is optimised for gaming. This makes the deck less useful in my opinion – and it leaves us with mono sound for games! Midi music and samples in Sims Bustin’ Out is unconvincing and muddy – sound for the rest of the games will feature in their review, coming soon.

We’ve only seen one game at the moment, so we’re not going to come to any conclusions about Arena, sound or graphics capabilities until we’ve seen exactly what the games can make the N-Gage do. Nokia say that it’s the games and the Arena that are going to make the N-Gage a leader, and since it’s a somewhat average phone, we’re going to have an in-depth look at Nokia’s key selling points in the next part of this review.

For:

  • Compact, stylish, good build quality, robust
  • Symbian OS
  • Web access, full email support
  • Improved controls
  • Reliable
  • Excellent battery life
  • Bluetooth
  • Multiplayer capabilities show lots of promise

Against:

  • No camera, radio or MP3 player
  • Mono sound
  • 4096 colour screen

Support Digital-Lifestyles.info by buying your Nokia QD from Amazon

Mobile Phone Market Set to Rocket – 600 Million Phones Sold This Year?

Gartner are predicting healthy business for the worldwide mobile phone market this year, since 153 million unites were sold win the first quarter of 2004, up 34% on the same period last year.

“Another record quarter of mobile phone sales resulted from an Asia/Pacific market buoyed by purchases for the Chinese New Year, healthy growth in emerging markets and surprising numbers of people in mature markets choosing to upgrade their phones,” said Ben Wood, principal analyst for mobile terminals research at Gartner. “Based on first quarter results, we believe worldwide mobile phone sales will exceed 600 million units in 2004.”

The top five phone vendors (Nokia, Motorola, Samsung, Siemens and Sony Ericsson) all saw increases this year, though Nokia lost 5.7% of its market share. Nokia’s bad news is possibly attributable to a less than dazzling range of products this year and a number of network operators in Western Europe sourcing their phones from the Finnish company’s competitors.

Mobile phone sales in North America grew 30%, with customers opting for colour displays and integrated cameras, demonstrating that America is catching up with Europe both in percentage penetration and the sophistication of the handsets available.

Gartner

Mobile Peer to Peer File Sharing with PDAs

Simedia, a small software publisher in Bucharest, has ported a clone of Apple’s Rendezvous application to PocketPC and teamed it with a web server. The result? A mobile P2P file sharing program.

The application discovers other devices on the same WiFi network and allows people to share files and documents. And of course, music.

Simedia themselves give various uses for the application, including using it to “share your music collection with passers-by or listen to their collections whilst sharing a ride on the bus”. Features like these will no doubt have music execs jumping out of windows, whilst RIAA lawyers will be lighting cigars with $100 bills.

The software will be available from 16 June in two versions: a free version, and a paid version with corporate functionality.

Simedia already have a history for off-beat PDA products – they are well known for their SounderCover application which plays background noises (trains, the dentist, a errr, circus parade) over phone calls for those wishing to deceive spouses and employers that they somewhere different to their real location.

Simedia

Gizmondo GPS Gaming

The Gizmondo is an interesting new twist on mobile gaming: the hand-held console has an integrated miniature GPS unit, so games will know where you are. Location-based gaming is new, because the technology just hasn’t been economical until now. Game worlds can be tailored to respond to a users location and fantasy worlds can be “overlaid” onto real-world places.

The console’s specifications are remarkably similar to many smart phone/PDAs available now, and it essentially looks like an upside down nGage. It’s essentially a tri-band GPRS phone with a 400MHz ARM processor, 240 x 320 pixel TFT screen, Bluetooth and a camera. What makes the unit exciting from a games perspective is the 3D graphics accelerator, providing proper polygon-based graphics rather than 2D sprites.

Games can be installed via the phone network or through MMC/SD cards. There are currently three titles associated with the console: Colors (an “urban warfare” game), Stunt Car Extreme and Speedgun Stadium (a first person shooter, interestingly single player). A new game, code-named “City” has just been announced, a multiplayer title designed for quick-fix gaming.

The arrival of the Gizmondo shows that manufacturers are starting to take mobile gaming very seriously indeed, no doubt because of the revenue stream potential: networked mobile games consoles mean that networks can charge for access, charge per game and charge per session. They can also sell add-on levels, outfits and even in-game objects and items.

The arrival of the Gizmondo will concern Nokia. From the public’s point of view, the two consoles are virtually undistinguishable, both from a purely visual perspective and from functionality – except the Gizmondo has a GPS unit. The Gizmondo is due for a Autumn launch in the UK, with the rest of the World following shortly. Pricing is estimated to be around UK£250 (€373), but will no doubt be considerably less when sold with an air time contract, as seen with the nGage.

Carrying around a GPS unit also means that network providers’ marketing departments will have fun thinking up new ways to send you location-specific sales messages. All network subscribers at an outdoor festival can be messaged with special offers on CDs, for example. With potential like this, expect GPS units in phones to be a lot more common in phones in future: a drop in price for GPS technologies coupled with better mobile networking and a proven revenue model means location-based entertainment’s time is soon.

Gizmondo

Tiger Telematics

Microsoft’s New Patent on Clicking

Microsoft have a new patent, relating to launching applications on PDAs. The patent describes launching different programs according to how many times a hardware button is pressed, for example one press for Contacts, twice for Calendar, three times for Hover Bovver.

If you still have a digital watch, it’s exactly the same technique you use every six months when the clocks change and you have to remember how to set the damn thing. Thankfully, this MS patent only applies to hardware buttons on PDAs running Microsoft’s PocketPC operating system.

The irony is not lost on Digital Lifestyles, as we reported last week that Microsoft have just joined a group whose very existence to is prevent obstructive patents and overhaul the US Patent and Trademark Office, renowned for issuing daft patents. We’re also reminded of our very own BT’s claim on owning the patent on hyperlinks.

Microsoft’s patent and licensing programme

BT’s hyperlink patent

Sony Leaves US/European PDA Market

Sony has decided to leave the US and European PDA markets. The company will continue to develop and sell its popular Clié range in Japan, but will be concentrating on smartphones and its Vaio computer brand in the West.

Sales of conventional PDAs have suffered of late, in the face of increased popularity for smartphones. Smartphones now tend to feature the very same applications and functions that PDAs have traditionally offered, with of course integration with mobile communications and data.

PalmSource, makers of the Clié OS, suffered a 13% drop in their share price when the news that they had lost one of their largest customers was announced. PalmSource’s market share has declined over the past year, and is now level with Microsoft Windows CE, with both holding 40%. PalmSource, however, are optimistic about the smartphone market and their ability to produce a competitive smartphone OS.

At its height, Sony was the second largest seller of PalmOS devices, its success due to innovative support for multimedia such as video and MP3 playback.

ZDNet Reports

Coming Soon: Ringtone Top 20

Now that the market is worth over UK£70 million (€105 million), KPMG are compiling a fortnightly chart listing the top 20 ringtones downloaded to the UK’s 45 million mobile phones. The chart will be officially recognised by the British Phonographic Industry and published in the trade news paper Music Week.

Even scarier, some sources report that ringtones now account for 10% of the global music market – or US$3,000,000,000 (€2.45 billion). There an interesting contradiction here. On the one hand, the music industry say that it’s customers are quite happy to pay for a ringtone sample from a single, yet on the other hand the same labels claim that the public won’t pay to download an actual music track, instead preferring to rob artists. Could this have been because of the easy availability of licensed ringtones to buy as opposed to a complete lack of legitimate music services in some markets, such as Europe?

Incidentally, it’s a race between Eamon’s “I Don’t Want You Back” and Britney Spear’s “Everytime” to be the top spot on the first chart. Contrast this to Al Martino’s “Here in My Heart” which topped the first singles chart in 1952.

Too bad panda-headed Digital Lifestyle’s favourites Super Smart don’t really have a look in.

Music Week