WiFi – it’s Everywhere … and Now With Voice

My local coffee shop and corporate America have one thing in common – they are adopting wireless. WLAN hotspots today are as exciting as the record store of the 1950’s. 

There are lots of players in the market and already some of them are joining forces to increase their chances of success, small operators needing the resources of bigger players.  The enterprise community needs wireless for its notebook wielding road warriors, and consultants Frost & Sullivan expects total subscription revenues in the European WLAN hotspots market to rise from around € 18 million (~$22,664,522) in 2002 to in excess of € 1 billion by the end of 2006.

Frost & Sullivan’s study indicates that the key to success lies in selecting the locations most frequented by business travellers, and it would seem that a marriage of convenience between WiFi and VoIP would be very beneficial.

Boingo Wireless, a CA-based Wi-Fi hot spot operator and aggregator, have just done deals with KPN HotSpots in The Netherlands and The Public Network (TPN) in Switzerland, adding 290 Wi-Fi hot spots in key travel locations in these countries to the Boingo Roaming System. With these new additions, Boingo’s worldwide network includes more than 11,000 hot spots with 5,600 locations in Europe.

Boingo have also set up shop with Vonage Holdings Corp., a leading broadband telephony (VoIP) provider in North America, in an effort to simplify voice over Wi-Fi services and make them more accessible to customers. This move is the first phase of their VoIP strategy, whereby mobile travellers using the Xpro from Xten, can access the Vonage service from almost any Internet connected personal computer.

Boingo and Vonage will conduct a trial before the end of the year and the proposed bundle will include a Xpro SoftPhone from Xten and a headset that will allow the user to communicate over the Internet from any of the Boingo hot spots.

Frost & Sullivan
Boingo

Vonage

Collapse-to-Zoom Could Aid Mobile Browsing

It’s the same old problem – a Web page is simply shrunk to fit a handheld screen and you waste time playing ‘blind man’s buff’ with the screen contents because you can’t tell the relevant from the irrelevant tiles.

Browsing large pictures, or simply navigating the Web on a mobile device is as unsatisfactory as trying to watch “The Return of the King” on a portable TV.

Opera have what they call Small-Screen Rendering technology to counter this but Patrick Baudisch and Xing Xie from Microsoft Research, Wei-Ying Ma from Microsoft Research Asia, and Chong Wang of Tsinghua University have provided a workaround to this limitation that will automate the scrolling and navigation of a large picture with a single pen stroke.

It’s called Collapse-to-zoom and offers an alternative exploration strategy. In addition to enabling users to zoom into relevant areas, Collapse-to-zoom allows users to collapse areas deemed irrelevant, such as archive material, or advertising.  When you collapse the irrelevant content all remaining material expands to display more detail, thus increasing your chance of finding what you want. Collapse-to-zoom navigation, explain the researchers, is based on a hybrid between a marquee selection tool and a marking menu, that they’re naming “marquee menu”.  There are four commands for collapsing content areas at different granularities and switching to a full-size view of what’s left on screen.

The system is controlled with pen gestures and are fully detailed in the Technology Review (linked below).  Dragging the pen diagonally downwards from right to left collapses all page content in the rectangular area covered by the pen, and replaces it with a thin placeholder that can be restored by clicking if required. Dragging the pen diagonally upwards from left to right zooms that area into a 100-percent-scale reading mode and collapses everything around the area.

Baudisch, Xie, Ma and Wang will present their work at the ACM Symposium on User Interface Software and Technology (UIST 2004) next week.

Microsoft Collapse To Zoom paper (PDF)

Technology Review article

Opera for Mobiles

MegaSIM could give phone SIM’s a boost

Not so much a case of minor to major but more a case of meagre to mega, M-Systems, an Israeli company have given the humble SIM card (the 128Kb card that comes with all GSM phones, holding numbers and contacts) a serious memory boost. Exchanging the SIM for the M-Systems MegaSIM, which can be used by all 2G and 3G GSM service providers for user identification and authentication, and storing phone settings and numbers, is somewhat akin to giving Popeye a can of spinach.

MegaSIM is a fully compatible (U)SIM (Universal Subscriber Identity Module) that will give you up to 256MB extra storage space (with higher capacities to follow) by simply changing SIM cards, making things easier for users switching devices since all data can be transferred onto a new phone in a now standard way.

It’s only in development stage right now and will not be commercially available until the second half of 2005. It’s a first in the cellular market – a SIM card that combines high-capacity flash-based storage, with densities up to 256 Megabytes, and advanced security storage capacity to enable a variety of mobile applications.

MegaSIM will enable mobile operators to bundle software, applications, and games on one simple secure single-chip solution. Furthermore, it will free mobile network operators and handset vendors from the need to bundle the memory cards that are used in ‘many feature’ and smart phones.

The mobile landscape is changing as mobile handsets increase their multimedia capabilities and network speeds towards broadband. Service providers will respond to the trend by providing secure, scalable and configurable high-capacity storage. The MegaSIM card module will enable SIM card vendors to provide their mobile operator customers with a (U)SIM card enabling a variety of advanced mobile services such as MMS, MP3 and video clips downloading, full PIM functionality, and high-resolution picture storage. 

M-Systems

Robbie William’s Flash New Album

Robbie William’s new Greatest Hits album will be available on MMC memory card, the first major album ever to be sold on the format. Designed for use in PDAs and mobile phones, the cards will be available from Carphone Warehouse stores next month for UK£29.99 (€43.14).

The publisher, EMI Music, are in talks with Carphone Warehouse to bring out more albums on MMC before Christmas, under CW’s ‘playmobile’ brand. Isn’t that a range of plastic figures? Oh, I see the connection.

EMI claim that the sound quality will be comparable to a CD – though as the album also features video, the content is sure to be heavily compressed. Since mobile phones and PDAs are far from high fidelity devices, I suspect it doesn’t matter to most of the people who will buy the card anyway – though I predict that 25% of sales will be to nosy music execs from other labels.

Carphone Warehouse are modestly saying that the introduction of Robbie’s new MMC is the beginning of a new music era, and that it will ‘delight the iPod generation.’

I seriously doubt it will delight people with iPods – no technical details are available on the file encoding scheme, but I doubt if they’ll be compatible. In fact, I will give the first person who manages to get the tracks from the MMC to play, natively, on an iPod an original, vinyl, 12” of Joy Division’s ‘Transmission’, the track that Williams shamelessly ripped-off for his new single Radio. No transcoding allowed, and using kit available to your average Robbie William’s fan.

The MMC format will be fraught with problems – not all phones or PDAs use MMC cards and consumers may avoid it when they realise that they won’t be able to use the music on other devices like their home or car stereo. At two or three times the cost of a CD. The value added features will have to be compelling.

The Carphone Warehouse’s Director of Group Business Development Kevin Gillan said in a statement: “2004 has undeniably seen a massive, and very mainstream, shift towards digital music. We see pre-loaded music memory cards as the next step and part of a general consumer hunger for more mobile content. playmobile will go beyond this and provide our customers with a quality experience at real value for money.”

CW intend to introduce many other types of content on the playmobile brand, including games, ringtones, wallpaper and video.

Robbie Williams


StreamMan – Music Beyond the iPod

Sony’s Walkman forever changed the way that people consume music by allowing them to listen to their favourite music, privately, wherever they chose, even in crowds. The portable music player remained fairly static for ten years or so until CD came along, bringing higher fidelity and more convenience. Aside from a small flurry of activity around the time MiniDisc appeared, it took the introduction of personal digital music players to reignite consumer interest in mobile music and show them what really is possible.

With a fall in memory prices, portable MP3 players started appearing and users could wander around listening to around 16mb of tunes compressed so heavily they sounded like they were recorded in a diving bell. Then suddenly, hard drives were small and cheap enough to store 5GB of music on, and the world hasn’t looked back since. Sony have lost some of their dominance over the portable audio market as companies like Apple and Creative enjoy huge market share with players like the iPod and

Formats and colour displays aside, there isn’t much to separate digital music players apart from the amount of tunes they can store. How can Sony, the company who invented personal portable music and traditional dominator of the field revolutionise it once more by introducing something that really is different?

The answer might well be StreamMan – and the surprising thing is that it’s not really about a gadget at all.

As Simon Perry is always fond of reminding me, when consumers have access to thousands of pieces of media, how do they decide what you want to listen to or watch?

StreamMan’s current incarnation is as a stream music service to Symbian mobile phones – though its potential goes far beyond that. Independent of what ever hardware Sony may choose to deploy it on, StreamMan is really about finding music and creating intelligent channels, but more about that later. Its applications go beyond just music and phones, but to films and other digital entertainment and other platforms – such as suggesting what you want to watch tonight on television.

In short, StreamMan is all about metadata – information about the media contained in the system. Tracks are categorised and described with fifty fields of information. If a user says she likes a particular track, then StreamMan can create a whole channel based on similar tracks – and the more data it captures from the user, the more accurate the results are.

I spoke to Robert Ashcroft, Senior Vice President, Sony Network Services about the StreamMan concept, and what it means for the future of music and media discovery.


Tell me how the StreamMan concept came about?

We’ve seen portable audio devices coming up with more and more capacity, where you can just put enormous collections of music on them. This begs the question of whether people actually want to pay for all of that content because you might be walking around with, in the case of our own NW-HD1, [Sony Style] 13,000 songs or somewhere in the region of €13,000 worth of music in your pocket.

What’s been happening is that people are getting their music from a variety of sources. Some of it from paid downloads, some is captured in the wild, some is ripped from CDs – but you start getting to a point where people have access to an enormous music collection. The question arises, if you really push this to the limit is – ‘If you have every piece of music that had ever been written on your hard drive, which is not inconceivable, how would you decide what to listen to?’

This is really the original motivation for StreamMan – if you have an intelligent personalisation engine which becomes your personal DJ, it can play you music and you can react to that music, saying that you like or dislike it. You can train it to send you music you like and you can save lots of different channels that correspond to different moods, different contexts and different types of music – then you can pick amongst your personalised channels and discover music, and make up playlists if that’s what you want to do. Or you can just let the service suggest stuff to you!

You can do that with any large collection of music, whether you owned it all on your hard drive or you were streaming it from a central server.

So StreamMan is separate from its hardware presentation, it’s not about a device – it’s about intelligently finding music that you like?

Yes. Ultimately if you crystallise it down to the absolute essence of it, that’s what it’s about. It’s liberating in that sense. With that thought, you can then go into lots of devices and applications – obviously the one that springs to mind and is the first implementation of it is streaming music to mobile phones.

Will it be implemented in mobile jukeboxes later on to help users find the right track amongst their 13,000 tunes?

It’s a possibility – but you have to understand how it works first, to see that we’re a little way off from being able to do that. You have to start off with a fully normalised [Hyperdictionary] database of music. The whole music industry is album-centric in its organisation. Imagine how many albums, including compilation albums, have the same recording of Candle in the Wind, from Elton John? If you normalise it, you may, say end up with five or six major versions of it.

You will still have a substantial music catalogue, but it’s somewhat shrunken from the numbers that are bandied around by some online services with regards to the number of songs that they offer.

You move into a song structure rather than an album structure, and you know how many albums a song is represented on. If you then then go further, which is what we’ve done with the music on the StreamMan service, you then characterise each song with, on average, around fifty objective and subjective characteristics that then describe it. That then forms the basis of your intelligence engine. When you say that you like or dislike a song as you listen to it, the server looks up the fifty or so characteristics of the song to understand why. It might be something to do with beats, or cadence, or instrumentation or pace.

In order to bring that intelligence, you would have to have a database on your hard drive that held all that information about the songs or at least be able to look it up with such accuracy that you knew exactly which song you were looking at.

That’s an incredible amount of metadata to compile.

It is – and this is why the StreamMan personalisation engine is so powerful. We’re probably some way from this sort of high-value music database being available in any format other than on our servers – and if it’s the source of our intelligence, then we’ll probably keep it on our servers for quite a while!

It’s an incredible piece of intellectual property that you could probably license and turn into a revenue stream on its own.

There are many things we could do with it – right now it’s powering the StreamMan service. On top of this very rich database we have our own personalisation intelligence which powers the StreamMan Player. It’s not just the database, it’s what use you then make of that database.

So we started from the vision of ‘If you have access to everything, how do you decide what to listen to?’. And then we had a lot of hard work to do to turn it into a practical, easy to use product.

It’s now available on Symbian smartphones working under GPRS, and serves a 16 kilobit AAC mono bitrate because all of these practical elements bring it to market in today’s network environment.

This doesn’t mean that we can’t see it evolve in the future because the essential vision is for an intelligent interface for music.

My job is to run Network Services – in our own minds, the question was ‘Is this network intelligence? Is this a virtual product? Is it a service?’ Whatever it is, we think that’s it’s very powerful.

We’ve just launched the second version of StreamMan, in Finland. It had a soft launch in June, which was literally just for mobile streaming. Teliasonera have seen it as a convergent product where you can listen on your mobile phone, you can interact and you can train your stations until they really give you the music you want and you can listen to them on your PC. It’s a passive player, it just plays the personal stations that you’ve created – but there we’re able to do 96kbs stereo, which is really high quality sound.

It goes well beyond the current personalised web radio stations because they still come from a search- and genre-based mentality. If you imagine this was voice recognition, you could have a computer on the wall and say to it ‘Play me some music for a party.’ Pick your genre – then do you want happy, powerful, relaxed, romantic? Is it action, chill-out, driving, party? It’s a completely different way of getting to different types of music. What’s your context? What’s your emotional landscape? What type of music do you like generally? Then you can choose roughly what decade – then it starts firing music at you.

If you ask StreamMan to come up with a suggested list, in each case when you’ve defined the parameters come up with fifteen songs. If you enter the same parameters over and over again, it will generate different lists each time, by saying ‘Well, we’ve looked in our database and we’d like to suggest these.’ If you see a song you like or recognise, you can start a channel based on that song – then you can train it until it’s the sort of music that you like.

StreamMan has 40,000 normalised tracks on it and it’s heavily influenced by Finnish content because that’s the market. It covers more than 90% of the available Finnish catalogue. It would take a huge amount of effort for an individual to acquire that content on their own, so it’s a very convenient service with a very powerful suggestion engine.

What we’ve found so far is that it very much appeals to 30 to 50 year olds, because we all know the music we like, but don’t all have the time we used to have to devote to getting it. But that’s just today’s picture – who knows where it’ll get to when we’re able to bring it to mass-market phones.

What about other markets? Will you be rolling it out to other European or American markets soon? What’s next?

Yes we are, but I haven’t got anything to announce – but we expect to have some announcements soon. It’s a business to business, server-based system so we can roll it out very quickly – but we have to interface with the phone operators’ billing systems and customer registration systems, and then it will appear throughout an operator’s network.

It seems absolutely ideal tool use with for Sony’s Connect music store.

It’s funny you should mention that. The one thing the music store doesn’t have is a web radio service – it doesn’t take much imagination to see that we’ll have one in a forthcoming release. We’re going to watch them both evolve and we’re going to combine StreamMan’s intelligence as we see an opportunity to do so.

Personal devices are converging, and handset manufactures are pushing phones as games consoles, music players and cameras. If there’s a decent phone out there that plays music at an acceptable quality level and has StreamMan integrated, might it not cannibalise Sony’s own Walkman business?

It’s always been true that you get multifunctional devices and you get dedicated devices – and StreamMan can appear on a moderately priced smartphone or on a dedicated device. It’s all engineering in the end.

What about applications other than music?

The work on the categorisation of the entire popular music catalogue, which has been proceeding apace, has been under way for the last nine years. We’re a couple of years away from having a complete set, before we move onto Jazz and Classical. It’s a very laborious task, as you can imagine, having experts do this value-add on the entire music catalogue. The music catalogue is a much more laborious task than the video catalogue, because there is just more music out there, it’s been going on for longer.

We think this is a very fruitful direction in terms of giving people intelligent access to entertainment content. I don’t want to get ahead of myself, because today we’re launching it with StreamMan as it is – I’m just sharing a vision with you. In the end, it’s not about the technology, it’s not about someone coming up and saying ‘We’ve got a 40gig device with a sim card.’ That’s not the point. The point is, the intelligent content management interface.

A lot of the devices that are being launched now will be entirely out of date in a year – but this project won’t date. After all, you started work on this nine years ago when you started applying metadata to you music catalogue, and it’ll still be valid ten years from now.

We’ll continue to calibrate it and improve the user experience, but we think it’s a very powerful idea. The evidence we have, because we’ve been live since June, is that the average length of time a song played on the service starts off at between 40 to 50 seconds, and that’s a combination of songs that are listened to throughout and songs that people skip within five seconds. Over a period of about three or four weeks, we see that every user follows a pattern, that they start out listening to only a few seconds and it rapidly increases to where they’re listening to 70 to 80 seconds. What that means is that they are training their channels and we’re delivering increasingly the music that they want to listen to from beginning to end. Ultimately, that will reach an asymptote of around 2.5 minutes, as the average song is three minutes – so essentially they are listening to everything and just occasionally skipping or whatever.

You’ll be capturing that user data and using it to improve the service in the future?

Absolutely – and the other thing we’re able to do is to share that information, on an aggregate level, with the content owners – so it becomes a very powerful feedback mechanism. There is enormous interest from music labels in getting direct, accurate feedback on new content, it gives easy access to back catalogue, for the mobile operators it’s a compelling data service, and for us, it’s a very interesting entertainment product – we think of it as ‘music beyond the iPod.’

The people who are doing portable audio really have to think what’s new and what’s next – what’s the leapfrog concept? And we think that StreamMan is a new concept.

Sony Network Services

Motorola to Try Out PassPay

Digital wallets have come a step closer with the news that Motorola will be trialling Mastercard’s PassPay service in some areas of the US by the end of the year.

The trial will involve two new Motorola handsets, but the company has not yet announced which ones they will be. The phones will use Near Field Communications technology to enable contactless purchases with new Motorola handsets.

Electronic purchases typically enhanced by NFC include buying travel tickets, a service already enjoyed by users in Hong Kong, Japan and Singapore.

McDonalds and Loews Cinemas are amongst businesses that already offer PayPass services, in this case in Orlando, but the Motorola trial is expected to reach to states beyond Florida.

Ron Hamma, vice president and director of enterprise business development at Motorola said ian a statement: “Motorola is excited to be working with MasterCard to create a phone that has the potential to be lifestyle changing, and offers a convenient, fast, and secure method of payment. In essence your phone will become your wallet, key chain and your ID. Fully integrating MasterCard PayPass technology in our phones is a natural fit and major benefit to the consumer.”

PayPass

France Says “Oui” to Mobile Phone Jammers

As campaigns to encourage patrons to switch their phones to silent, or turn them off altogether have failed, French Industry Minister, Patrick Devedjian has approved a decision made by the country’s Telecommunications Regulation Authority to allow public performance spaces to use mobile phone jamming devices.

The devices will be installed in cinemas, theatres and concert halls to prevent calls from reaching the audience. Understandably, there is a proviso that emergency calls will be allowed through without interference.

The move is the result of years of disruption caused by people forgetting to switch their mobiles off in cinemas and theatres, or even just leaving them on and taking calls and was first suggested back in 2001. The Autorité de Régulation des Télécommunications has drawn up technical standards for the jammers’ safe deployment.

Mobile jammers had previously been illegal in France, with culprits fancying a bit of quiet facing six months in prison or a €30,000 (UK£26,640) fine. Though mobile phone jammers are currently illegal in the UK, a small number of hotels in the UK have been accused of employing the devices to force residents to use the hotel’s (expensive) telephone services.

The Telegraph reports the news

Loudeye Launch Mobile Music Service in Norway

Loudeye and USArtPhone have launched a subscription-free mobile music service in Norway. Customers can buy music directly from their handsets, paying through their usual mobile bill. The bad news is that the tracks aren’t delivered to your phone – you need to get to your PC to access them. However, it’s a handy way for labels and music stores to sell content to people who don’t have credit cards – like the under 18s and insane.

The service, branded Mobster, will be available to all 4 million mobile customers in Norway, but Loudeye plan to roll the service out across Europe.

The service is simple for the user and requires only that they send a text message to a special number. The user is then sent an email with a URL in it linking to the file they have bought.

“We’re very excited to be able to announce this new technology in what is rapidly becoming one of the world’s biggest industries – digital music distribution,” said USArtPhone founder and CEO, Sverre Fjeldheim. “Over the past five years we’ve seen a completely transformative use of the mobile phone for much more than just verbal communication. Consumers are taking and sharing photos, text messaging and using the web, and through this announcement today, they will be purchasing digital music directly from their mobile handset. We believe this evolution will continue and mobile phone functionality will expand to include many interesting business models in the future.”

Hopefully that functionality will expand to being able to download Loudeye-licensed music directly to mobile phones for playback and storage.

Loudeye

3GPP Goes HE-AAC

Touted as the most efficient audio codec in the world, HE-AAC has been adopted as a standard by 3GPP, a collaboration between telecommunications standards bodies to produce global standards and specifications for mobile technologies.

It’s good news for the developing AAC format, and good news for those in the mobile industry – there’s now a good chance there’ll be a common file format for music stores and mobile music. Convergence fans will also be able to transfer music between AAC compatible devices, meaning that it’s less likely they’ll have to buy the same track more than once. Furthermore, the adoption of a standard should encourage more publishers to venture out into mobile music.

aacPlus can store a reasonably high-fidelity single track in just 500kb – obviously hand for the current generation of handsets that are doubly constrained by available bandwidth and memory capacities.

Richard Poston, director of corporate communications at mmO2 said about the news: “As the first operator offering mobile music downloads, we are very happy about the final standardization. We’ve been really impressed by the excellent balance of good audio quality combined with efficient use of bandwidth.”

HE-AAC uses a spectral band replication system from Coding Technologies to reconstruct high frequency sound from hints in the encoded file. By stripping out the high frequencies, only low-frequency sound needs to be encoded and stored, meaning that music can be encoded at roughly half the bit rate of standard AAC.

Perfect if you listen to that “bang bang bang” music, but we’ve yet to test if the high-frequency substitution wheeze can encode other music types, such as those with lots of strings, accurately.

3GPP

Two Way TV Acquires Broadcast Games

Two Way TV has acquired mobile-to-TV specialist Broadcast Games, and will incorporate the company to form Two Way Mobile. Two Way TV hope that the acquisition will bolster its existing mobile services, including a service produced with ITV earlier this year.

Founded last year by Julian Jones and Jani Peltonen, Broadcast Games bring their SAMPO mobile-to-TV interaction platform, which lets users play games, chat and interact with TV broadcasts using their mobile handsets, interactive TV button and internet connections.

Commenting on the deal, Jean de Fougerolles, the chief executive of Two Way TV, said: “We are integrating the expertise of Broadcast Games with our existing mobile-to-TV services, to create innovative and market-leading mobile-to-TV games which work on analogue services, as well as digital platforms. This is all part of Two Way TV’s aggressive growth strategy to make sure that we stay at the forefront of interactive programming and is the first in a number of strategic partnerships that we will be announcing between now and Christmas.”

Julian Jones added: “This is a really strong partnership. Broadcast Games was set up last year but in that time we’ve managed to get a platform off the ground. This deal with Two Way TV means we will become part of a substantial, growing company where mobile-to-TV games form an important component of the business.”

Two Way TV