TiVoToGo Under Attack

TiVo’s new TiVoToGo feature – a facility which allows users to transfer content from their TiVo PVR to another device such as a laptop, is under threat from films studios and the NFL. They filed papers with the Federal Communications Commission to have the new feature blocked.

Many see this as another attack on consumer rights – severely limiting what people can do with content. However, the Motion Picture Association of America and NFL cite concerns over TiVo’s anti-copying safeguards, stating that they don’t think they’re adequate to prevent people sharing content outside their households – on the internet for example.

TiVo developed the feature to add more flexibility to subscribers’ viewing, so that they can watch content that they have recorded whilst on holiday for example, and that it plans to introduce proper copy protection measures.

So far, TiVo has only said this on the matter: “We are hopeful (the FCC) rules in favour of technology innovation that respects the rights of both consumers and artists.”

Fritz Attaway, executive vice president and legal counsel for the MPAA described his fears: “We don’t have a problem if you want to move the content to your summer home, or your boat, but the TiVo application does not require any kind of relationship with the sender. It could be to a nightclub in Singapore.”

There are many that are questioning whether content providers like the MPAA will stop there? If the system does become secure and content can only be transferred to authorised devices, will this be freely allowed, or will the public be further restricted to buying a license for every playback device they own? We feel a threat of ‘authorised only’ platforms raises the major problem of stifling the market in competing playback platforms, which in turn is bad for the consumer.

TiVo

RealNetworks Deliver iPod Compatibility Through Harmony

RealNetworks have unveiled Harmony – a DRM translation tool that now makes it possible to transfer and play Real music downloads to Apple’s iPod. This new development means that Real’s music service is compatible with virtually every music player in the market.

Harmony is obviously Real’s answer to the resounding silence they met with after Rob Glaser contacted Steve Jobs with about Real and Apple working together.

Apple’s response is sure to be interesting as it means that iPod owners now have a choice of digital music online stores to fill their players from, and so they might not be entirely happy.

Real’s developers worked out how to make their player FairPlay-compatible purely by analysing publicly available information. This could be seen by some against the DMCA which expressly forbids reverse engineering and tampering with content protection systems.

This shouldn’t cause a problem with the legislation, however: Real are not defeating the FairPlay copy protection system, rather they are wrapping their own files in the FairPlay DRM.

Although potentially bad news for Apple, Harmony is great news for digital music fans – they can now transfer music from their various music stores to any music devices they may have. Not only does Harmony work with the iPod, but users can now perform the same trick with their Windows Media Player hardware too.

Harmony is built in to RealPlayer 10.5, which is available for download now.

Real.com

The IBC Digital Lifestyles Interviews – Simon Perry – Part I

This is the first in a series of eight articles with some of the people involved with the Digital Lifestyles conference day at IBC2004.

We interviewed Simon Perry, the executive producer of the Digital Lifestyles theme day, in a two-part feature that covers on the makeup of the day and question him convergence and other aspects of the media. He publishes Digital Lifestyles magazine.



Fraser Lovatt: Tell me about the four discussion sessions at IBC this year.  What are they about and who’s speaking at them?

Simon Perry: When the Digital Lifestyles day was introduced at IBC last year, my aim was to set the scene – to signal the change in the content industry. This year builds on that, by highlighting four specific areas that merit closer attention by the creative, business and technology people.

The day will inform the delegates on the new types of content possible, how to get paid for it, where you can deliver it and the business models around it.

The first session is titled ‘New platforms, new content’.

It is set in the context that, with new content delivery methods comes new forms of content. It’s chaired by Ashley Highfield, director of New Media & Technology at the BBC, and will create a discussion between some of the most experienced and forward-thinking Games, Film and TV people. In each of their fields they are bringing together different strands of content, creating something that couldn’t have existed previously, such as content that migrates between platforms, creating united content.

The second session is about getting paid for content. Up to now, the industry has been focused on protecting the content that they have, which is understandable and technology companies have been more than happy to assist them.

I feel this is a distraction. The really key part is how the consuming public are going to pay for content that they think is worth paying for, whether they receive it to their mobile phone, their TV, via broadband to their PC’s or through an adaptor on to their TV. The methods of payment are as diverse as the delivery methods.

The panel brings together the knowledge and experience of people who are successfully receiving payments from the public for text and video content; others offering payment systems that take small amounts, less that a pound/dollar, online and others that use mobile phones to make payments.

Tim Jones, the CEO of  Simpay will be on the panel. Simpay was brought to life by the four major mobile phone networks in the UK. The first stage of their service offers the phone-carrying public to pay for phone delivered content – catching up with the currently favoured premium-rate SMS charging. The next stage is – and this is where it becomes a more interesting example – allowing you pay for any types of content, as well as physical goods from shops, using your phone. It is something that has been theorised for a long time and Simpay appear to be pulling it together now. Tim’s background is particularly interesting. He co-invented Mondex, which as we all know, was the first form of public e-cash in the UK.

The third session is chaired by Ken Rutkowski of Ken Radio, and is about informing the content creators about the increasing range of platforms that are available to them for distributing their content. Within the industry there are different stages of knowledge, expectation and experience of what digital lifestyles will mean to the creators of the content, as well as the public. In this third session they will explore what roles different media play on different platforms and the effect it is going to have on the type of content people produce. Ken’s enthusiasm will lift the best out of the panellist.

The forth session is future business models chaired by media journalist, Kate Bulkley. It will explore the models that will run aside 30-second spot ads; mobile delivery; gaining benefit from efficient delivery to different platforms; generating new revenue from TV. There’s a lot of innovation in this area.

What does convergence mean to you? What’s your internal definition of it?

It’s an interesting word. It’s been around for a long time – and increasingly, over the last six/nine months it has become to mean anything that any marketeer wants it to mean. The original definition saw all devices being morphed in to one device. It’s clear that there won’t be convergence to that extent. It’s becoming less defined. The more it enters everyones vocabulary, the wider the definition becomes. Perversely it’s definition is diverging.
 
The convergence that Digital Lifestyles magazine focuses on, is how the influx of technology into the creation, transfer and reception of media content is changing the industry. Where media and technology touch, is what’s of interest to us, and the impact it will have.

There is an argument that media has always been a technological activity. From first workings and marking things on cave walls to the development of perspective, to the first film studios to television. It has always been technology-led.

That is probably true. Well it’s not probably true – it is true. The definition of what is technology is a sliding window, isn’t it? Pens, paper and the printing press were all once thought of as advanced technology, and then they slowly shifted to become the norm. I would argue that the window moves more quickly these days.

But media always seems to be at the forefront of technology – many technological breakthroughs are media related and have been throughout the history of mankind.

Technology has certainly had an influence – I don’t know whether media has always been pushing technology, or whether it has always been using the latest technology. It certainly has previously utilised it, and the people who have utilised the technology are the ones that have had the upper hand. Look back to Murdoch in the use of technology in the production of newspapers, originally pioneered by the Eddie Shah with Today.

I think people get business advantage by using technology and media. I don’t think necessarily the mainstream media are quick in adopting technologies and making the most of them, and that’s frustrating. However, this gives a space for the people who are outside the mainstream media, micro-production companies if you will, to use the technologies to create and deliver their content to an audience on an economic basis.

Do you think the public thave an active participation in convergence? Do they see the convergence as something they are getting involved in or do they see it as something that has happened around them? Five years ago they were going out and buying DVD players and now they are buying PVRs – Do you think they are seeing it as progress or just something new to buy?

Let’s use digital music, because that’s quite a good example. One of the articles on Digital Lifestyles today covered the Virgin Music Player, a little thing you just hang on your waist.  People will obviously notice that they don’t have to carry around a bulky CD player or a mini disc player or a cassette player, but as to whether they realise that the changes are wider reaching than that – I doubt it. It will feel like another small step.

These days people are now conscious of change. They have come to expect things to change. They are becoming numbed to the “Oh my god” reaction, when they come into contact with a new use of technology.

The people in the industry see it as significant, because they see the long-term impact.
 
One of the ironies I perceive with convergence is that the media itself, those pieces of entertainment like music, film and to some extent e-books, are becoming fragmented through platform and DRM issues. Do you think that we will be happy buying three versions of the same thing in the near future because the DRM or file formats are incompatible, or do you think that this will be resolved gracefully?

Incompatibility is a fear of mine and yes, in the short term, it is likely. It’ll happen because of the number of incompatible content protection systems that are around. I think the industry, whether it be the providers of content protection or the media companies, which are using the content protection systems that don’t allow interchange between devices are going to do themselves a disservice and, if it continues, will frankly end up irritating the customer.

I have asked the question to quite a number of people in the media business and technology business – I have never really had a good answer from them either. How do you sell the public something that’s less good, through it’s restrictions, than the thing that is being replaced? Something that ends up flexible, even though the form it is held in allows greater flexibility? So, short term I think it probably will be a problem. I hope that it won’t be a problem beyond the short term.

It can be argued that a lot of the fragmentation that we are seeing in media in file formats and devices is down to proprietary systems that are involved in the creation of media, and in its protection and distribution so we have DRM, we have CDs which can’t be played on PCs.   These are all proprietary.  Do you think there is a place for open standards in a convergent media culture?

I think the reason this hasn’t happened so far is that the prize is so enormous. The prize for being the provider of content protection is to be one of the largest businesses in the world. Much commercial material will only reside in the rights holders-approved DRM formats; ones that they feel protect their interest. That’s not to say that there won’t be a huge market for other content in another format, and that could be an open format.

Do you think that one company will be allowed to hold the keys for content protection?

Who is going to stop them? Are you talking about Government restrictions?

Some view it as a monopoly.

Certainly from the discussions I have had with content creators of the large studios, there is an unease with a number of companies holding all of the keys. There have been many suggestions as to the way that could be got around. One I found interesting was Fraunhoffer’s Light Weight DRM (LWDRM), but it still relies on a central repository that decides whether you are entitled to this music or that you have paid to have access to it.

The Fraunhoffer response to that question is to say, well we place that with a third party – so you split up the business of running the content protection system away from the business of holding the keys to the access to that content. Their suggestion was that it be done by institutions like the German post office. Different nations have got different relationships with their governments. So that’s something that might work in a country such as Germany, but not others.

There are two arguments – on the open source side there are many people, the Electronic Frontier Foundation (EFF) for example, who argue that there should be no content protection and people will pay for their content, relying on the good nature of man.
 
Rightly or wrongly, that is not how the mainstream media industry sees it. But if you look at companies like Warp Records, they sell their music in MP3 format. They have taken a more open file format, which can be exchanged quickly between different formats and difference devices. The consumer in me sees this as completely reasonable. I buy something and then I am able to put it on whichever device I want.

I did some research for the European Commission on a unified media platform called N2MC and it became clear from speaking to a wide range of people, along the whole creation-to-distribution change, that the idea of an open source content protection system didn’t currently work for them.

Because it could be easily reversed engineered?

It was seen as a weakness in the chain. One part of a content protection system must remain proprietary.

This interview is continued and concluded here.


Simon is chairing ‘The missing piece – Getting paid for content’ session between 11:30 and 13:00 at the IBC conference on Sunday, 12th September in Amsterdam. Register for IBC here

Fourth Generation iPod Will Have Better Battery, Cheaper

Details are surfacing of the next generation of iPods from Apple featuring a number of improvements to the wildly popular music player.

There will be two new models: a 20gb for US$299 (€240) and a 40gb for US$399 (€320) – a US$100 (€80) reduction in price from the comparable existing models.

Battery life, previously a source of some controversy, has been given a significant hike – from eight hours to twelve. The battery is not thought to be user replaceable still, and no details of its longevity are available – indeed, it may well be exactly the same battery with the increase in play time coming from more efficient power conservation.

The new models will also incoroporate the click-wheel interface from iPod Mini, launched last week.

No release date has been given, Apple have a policy of not pre-announcing products, but they are said to be imminent – perhaps even this week.Apple iPod

Nintendo DS – Japan: November 4th, US: November 11th

It looks like Nintendo’s hotly awaited DS handheld console will be in stores in Japan on November 4th, and in US shops a week later, if reports from Japanese retailers are anything to go by.

The console is likely to be priced at US$180 – which is about €145, but expect it to be about €180 in Europe and nearer UK£180 in Britain when it appears in early 2005.

Four games are expected to launch with the console in Japan, with a total of eleven on the market by the end of the year. The first games for the DS will feature many of Nintendo’s most successful characters and intellectual properties – titles include Metroid Prime: Hunters, Super Mario 64×4 and the rather exciting Animal Crossing DS. Animal Crossing DS is the prime reason I’ll be buying the new console, and don’t expect any sense from me for a few weeks afterwards.

Nintendo aims to sell three million DS consoles by March 2005. Whilst the DS currently has a “less cool” image than the PSP that it’ll be competing with, Nintendo’s unbeatable intellectual properties coupled with the DS’s wide range of features and lower price mean that they might well achieve that goal.

Nintendo on the DS

Apple’s Q3 – and the new G5 iMac

Apple’s Q3 results are out and they’re good – the quarter saw them shipping 876,000 Macs, the highest unit shipment for three years, increasing their Macintosh revenue by 19%.

US$60 million (€48.5 million) of Apple’s income came from music accessories and other related items – showing that iPod demand is far from slowing.

Steve Jobs said: “It was an outstanding quarter-our highest third quarter revenue in eight years. Our Mac-based revenue grew a healthy 19 percent, and our music-based revenue grew an incredible 162 percent. We’ve got a strong product portfolio, with some amazing new additions coming later this year.”

Those of you who have been holding off buying a new Mac in the hope that the new iMac models will feature G5 processors can finally dust off the piggy banks. Although IBM has had manufacturing problems, resulting in a shortage of G5 processors and G5-based Macs, the new model is expected to ship in September.

Apple normally doesn’t pre-announce new products as it tends to hurts sales of the previous model – though in this case, the previous iMac has ceased production.

Apple’s results

PlayStation3: 2006, Playable Demo at E3

Ken Kutaragi has said that Sony plans to have a working PlayStation3 console at next May’s E3 show – so if you’re not doing anything between 18th and 20th of May next year, you might as well get yourself to Los Angeles.

Kutaragi told a meeting of PlayStation developers, suppliers and journalists: “There has been some talk that development is not going well, but we expect to have a playable version at E3. We are pushing ahead with that schedule in mind.”

Sony have been receiving a lot of criticism lately for their PlayStation brand – the PSX has been discontinued in Japan after selling only 100,000 units, and the PSP is under scrutiny with developers citing concerns battery life and screen quality. Sony have yet to confirm what the battery life of its new handheld console will be, and it has emerged that the screen in the demonstration model costs 70,0000 Yen (€520) alone. Clearly Sony will not be able to produce a console with the same screen and will have to source another, cheaper component.

Last week Sony Computer Entertainment announced that they had changed the memory chips in in the PS3 to 256 megabit chips, down from 512. This does not necessarily mean that the console has had its memory capacity halved, doomsayers – it could mean that, with the same memory and twice the number of chips that the bandwidth has been doubled: from 25.6 gigabits to 51.2 gigabits per second.

Sony are expected to follow their usual release pattern with PlayStation hardware – the console may well become available one year after its demonstration at E3, making that May 2006. US release will follow a couple of months later, with a European launch three months or so after that. Expect worried parents queuing up trying to get one of the few models released in the UK for Christmas 2006.

SCEE

UK Analogue Radio Switch-Off Date Announced This Year

UK Culture Secretary Tessa Jowell has said that she will be reviewing digital radio adoption with the view to switching off the analogue service. The date for the switch-off is expected to come later this year. The statement came in the foreword to new report published by the Digital Radio Development Bureau.

The analogue TV signal is due to be switched off in 2010, but the government is yet to give any indication of the date that it expects to switch off the analogue radio signal.

Digital radios have enjoyed a strong growth in the UK, with sales up 444% this year – 600,000 have been sold this year already, and prices are set to fall to around £50 for some sets, with the development of new chips.

Many listeners are also enjoying radio through their internet connections, and indeed some sources estimate that, rather than a dying past-time, radio listening is set to grow by 10% over the next five years.

The Independent on the analogue radio switch off

Sharp e-book, 1mm thin

Sharp e-bookNot to be outdone by Sony, Sharp have announced their own e-book reader. The stunning-looking device is under 1mm thin and Sharp are projecting that it will be available in the shops by 2007.

Any problems with content not being available for it should be lighten by the fact that, In a very smart move, Sharp has already signed up over 7,000 content providers for its Zaurus handheld/PDA.

Clearly from the length of this piece, details are light, but the potential in this field is huge.

FujiSankei Business i

Print Your Fingernails with ImagiNail

It’s Friday, so this is our light-hearted selection.

Following the explosion of nail painting shops in both the US and the UK, some bright spark has come up with the idea of a printer that can decorate your fingernails.

The NailJet Pro appears easy to use; select the pattern or images that you want on your fingernail, apply a preparation coat to the nails, place the hand into the machine (which looks like a clumsy old style DeskJet printer), and finally apply a sealer.

Amazingly the process takes less than seven minutes to decorate all 10 fingers.

The selection of graphics is extraordinary and varied. From letters of the alphabet, through painting to religious symbols, they have it all. Anything they might have left out, can be download to the printer.

We’re now off to get our nails sorted out for the weekend.

ImagiNail