Preview: BBC FightBox – Let the Fighting Commence

By Heidi Jacoby-Ackland

Program your Tivo now. Fightbox, the BBC’s new cross-platform interactive programme, is coming to a TV near you.  Robot Wars meets The Sims-on-performance-enhancing-drugs, the BBC publicity machine is very keen to emphasise that Fightbox is a TV first.  What, exactly, is Fightbox though?  Is it the logical future of entertainment?  In development for nearly four years at a reported cost of £3-4 million, Fightbox was conceived from start to finish to cross from the net to television and then into the PC/PlayStation 2/Game Boy Advanced game environments.  Early indications for Fightbox are fairly positive and the promotional trails look fantastic. 

Initially launched online a few months ago, gamers were drawn in their thousands to the Fightbox downloadable kit for creating their own warriors from a variety of different parts: arms, legs, weaponry, hair colour and even tattoos.  Contestants “trained” their self-created warriors on their own PC’s before downloading a set of qualifying battles to practice controlling their creation and gaining a score – the higher the score the stronger the warrior.  Then the best scoring virtual warriors (and their real creators) were invited to take part in the production of a television programme.  According to the BBC, approximately 200,000 people registered their warriors and uploaded scores in the six-week qualifying period.  As a demonstration of the interest in the game, apparently clans have emerged in the online community although they can’t play each other. Yet.  It’s all gone a bit D&D. 

The nay-sayers complain that the PC controls are, well, hard to control.  There’s a rumour that the television production had to be put back a week because the software still had some glitches.  And, although the BBC claims that twenty percent of the gamers were women, there’s a rumour that the Fightbox producers were so desperate to attract women that an online appeal was made especially to female gamers.  Nonetheless, there’s a low hum of anticipation in the gaming community.  Those gamers whose warriors made it to the television round report that the controls are better and the virtual studio experience was wicked.  They claim that, as with all the best computer games, practice was key to their success.  In the 30-minute television programmes, filmed as-live in front of a studio-audience, the virtual warriors have been transformed by the magic of computer graphics and a new type of filming into, um, virtual warriors in a real arena with real hosts (Trevor Nelson and Lisa Snowdon).  The contestant warriors fight the Sentients (the virtual equivalent of the House Robots in Robot Wars) then, finally, go on to fight each other to find a winner.  It’s a knock-out competition until just one of the audience-created warriors is left.  And for those who participated the ultimate prize was on offer.  No, not a million quid record contract for singing out-of-tune but the chance to have their warrior return as a Sentient in the next (yet-to-be-commissioned) series.  The final champion may not get rich from Fightbox but he (or she) will get the satisfaction of directly creating a part of the game’s future.

When we asked, the BBC spokeswoman refused either to anticipate viewing figures for Fightbox or even to elaborate on what would constitute a successful outcome to this cross-platform interactive experiment.  But it is not inconceivable that the programme could bomb as a television show while, at the same time, creating an enormous buzz for the game itself, either online or at the shop.  Then what???  Having already spent the equivalent of some countries’ GDPs on development, it would be imprudent for the BBC to completely bale on the TV programme after just one series even if the ratings are poor.  After all, the most costly and time-consuming bit of creating Fightbox, the development, is already done and dusted.  Aside from the new Sentient, most of the future content will come from the audience who, in true interactive style, are not voting for a winner but creating the characters and altering the outcomes.  The online kit is still available for download at the FightBox site.  Although it is too late to qualify for Series One, now would be a good time to start practicing for Series Two.

BBC FightBox

Amazon – Buy the FightBox game on PC, PS2 or GBA

Fightbox Ltd is a joint-venture between Bomb Productions and Ricochet DigitalFightbox, the TV programme, airs on BBC3 at 19.30 from 13-17 October and continues in that slot for three weeks thereafter.  [Episodes will be repeated on BBC3 the following morning at 3.30 and are due to run on BBC2 in November.]  Fightbox, the PC/PS2/GMA games, are due for release on 7 November.

Disney to Launch Freeview Channel

Disney is planning to launch a channel to air on UK Freeview, surprising not carrying the Disney branding, this Winter. Freeview is the dominant free-to-air digital broadcaster in the UK, currently with over two million viewers.

Closely following their recent announcement of the launch of the MovieBeam on-demand movie rental service, this clearly is not a significant issue for Disney as, when looking at their corporate site, we could not find mention of the deal.

As a side issue, it was surprising to be note that Lucian Harrington, described as a Disney spokesman said they would be would be interested in buying Granada and Carlton’s stakes if they came on the market.

Reuters story

Nokia Show Wireless Digital Photo Frame

Back in 1999, Sony brought out the first digital photo frame, not that you would probably know about it as there aren’t that many around – it cost $900. Since then many more companies have brought them out for considerably less that Sony’s initial offering, many of them new companies but also from more well know brands such as Kodak.

Most have used removable memory (Memory Sticks, SD, etc) to get the photos in to the frame, others have had phone sockets on them.

Nokia have now entered the business and have announced the Nokia Image Frame SU-4 and SU-7, which makes perfect sense given their camera phones.

The SU-4 received photo’s via an Infra-Red port. The SU-7 is more interesting as it adds to the IR transfer by allowing a SIM card to be inserted into it and use MMS to send photos to it.

Nokia have made no comment on pricing but with it being reasonable, we can see these getting popular.

The frames that don’t need to physical need to you to load the content on to them – you can upload images remotely – are the ones with the better future. Those who have bought this type, such as the dial-up Ceiva, for relatives and friend have nothing but praise for the concept.

Nokia SU-4

Nokia SU-7

Ceiva

Exclusive Coca-Cola Content Delivered to TiVos

TiVo has been talking about providing virtual content channels for a while and now they’ve opened the offering with the biggest brand in the World.

The 25 minute entertainment program called “Sound Check” will be available exclusively to TiVo owners.
Cover music from Geffen, Interscope A&M artists such as Ashanti, Sting, Mary J. Blige and Leona Naess, it will feature interviews, music videos, behind-the-scenes footage, live performances and recording sessions.

There will be two methods of accessing the content. A short preview of the program will be made available in TiVo “Showcases” and if tempted, the viewer can have the full program delivered to them simply by clicking their remote control.

The second, and we think, more interesting uses something that TiVo are using called a “telescope tag”. When viewing a “Coca-Cola … Real” advert a “Thumbs Up” icon will appear on screen. If this appeals to the viewer, they simply click on the remote and the recording of the branded program is automatically scheduled. None of the viewer precious TV viewing time will be taken away from them, as the original content they were watching will be paused and automatically restarted after this process has finished. The telescope tag feature and Thumbs Up icon will also function if the view is fast-forwarding through content.

TiVo appears to have learnt from the disastrous incident when they forced UK TiVo’s to automatically record the BBC TV show “Dosser and Jo” back in May 2002 – then didn’t allow it to be deleted for a week.

We will be pursuing more details of this, as we feel it leaves a lot of questions unanswered, among them, how will the branded programing be delivered if it isn’t broadcast over a normal channel?, will it be available to TiVo owners worldwide or just in the US?, how will the telescope tagging be delivered?, will it be in advance of the advertising? plus many more.

One of the things that gets us most excited about future of a Digital Lifestyle is the alternative paths of content delivery that are opened up by the technology. This is a good early move.

Expect plenty more deals like this coming along.

TiVo

Interscope

FlashCast to Provide Channels on Mobile Phones

Macromedia is now talking publicly about FlashCast. Siting on top of the mobile phone’s resident Flash Lite player, FlashCast is a framework that enables channels of content to be downloaded and presented on a mobile phone. After a one-off download of the channel structure, small packets of content are updated when the handset is within service. There channels, currently text and graphics, are then presented to the user to be browsed as and when required, regardless of if the handset had reception.

ZDNet has an short video interview with the CEO of Macromedia that also give an idea of how a channel might look. He also reveals that DoCoMo has shipped two to three million handsets with Flash on board.

There is no official information available from Macromedia currently, but Mike Krisher has written a background to FlashCast and his piece carries out some comparison with Qualcomm’s BREW – a similar concept.

Given platforms live or die by the amount of content on them, it would seem likely that the large amount of content that is already authored in Flash make it more likely that FlashCast would succeed over BREW.

ZDNet interview video

Mike Kirsher – background to FlashCast

Arcade Game ROMs Finally Available for Legal Download

Arcade game ROMs have long been a popular download from the internet, due to the popularity of arcade cabinet emulators like MAME (Multi Arcade Machine Emulator). The files are basically software images of the games, which used to be stored on hardware chips before files became bigger and other storage mediums (such as optical drives) became popular in arcade cabinets. Many arcade games have not been ported to home consoles, so players have no legal way to acquire games that they may have nostalgic feelings towards, or have kudos for acquiring. These factors, coupled with the fact that some publishers no longer exist, or the games are seen as old and therefore (erroneously) in the public domain, mean that ROM sites spring up all over the internet. Many downloaders don’t think they’re doing anything wrong by downloading these files, but they are still in copyright.

So, just like the music industry promoting legal downloads, StarROMs Inc has released 60 licensed ROM images, from as little as $2 each – and we bet that people will be downloading these classics, just like iTunes. If the StarROMs initiative takes off, gamers will be able to download many more of their old favourites legally.

Sixty titles isn’t much to begin with – but StarROMs has titles ranging from 1978 to 1992: titles like Asteroids, Millipede and – oh my goodness!!! – Crystal Castles and Marble Madness!

Will other publishers follow? We hope so – there are many, many gaps in the collection. Since the ROMs are images of the original software, they are essentially platform independent – but they rely instead on an emulator to provide all of the functions that the arcade cabinet once supplied. Emulators have been developed and ported to many platforms – so you’ll be able to play perfect arcade classics on a wide variety of platforms: PC, Palm, phone and perhaps even set-top box. Given that many set-top boxes and TiVo devices run a modern Linux kernel, and MAME has long been available on Linux, it’s not too far fetched.

StarROMs

Mame

No Shock from Survey – The Buying Public Think CDs are Too Expensive

US music channel, VH1, carried out a poll of their music buying viewers on the current pricing of CDs, and in particular the price drop Universal Music Group’s (UMG) is instigating from 1 October.

There’s no great surprise to that 72% of them liked the idea and thought it would lead them to buy more CDs.

When asked in detail about the pricing of CDs, 89% thought that current prices were too high and when asked what their expectation was to the prices they should be paying, 43% said $6-$9, 46% felt $10-$13, and 8% thought $14-$17 was reasonable.

Inside the mind of the music downloader

The telephone survey also asked in detail about music downloading and the attitude of those who had downloaded music.

20% of those surveyed admitted to having download music, with 11% having done so in the last six months. Both of these are lower than expected figures and it is highly possible that many people did not admit to having downloaded music given the very public legal action by the Recording Industry Association of America (RIAA) against downloaders. Indeed nearly all of those who had downloaded music were aware of the Recording Industry Association of America’s (RIAA) legal action against downloaders.

As a strong indication to the music companies, this none the less indicative survey revealed that 58% of the downloaders thought a price drop would encourage them to buy more CDs. As is commonly accepted, the survey reported there is a hard core of 13% who said price drops would probably not make any difference and they would not return to buying CDs.

In an indication that the current legal actions might not be steering the buying public in the expected direction, when the downloaders were asked if the threat of lawsuits would prompt them to buy new CDs, only 35% said it was likely, 21% were neutral — and 45% said it was unlikely that the threats would get them to shop for CDs at retail.

The poll was conducted by telephone over a five day period between 17-22 September, 2003 using a random American sample of 1,038 adults aged 18 and older. It was reported that the results have a +/- 3.1% margin of error.

Price of Standalone, Additional Hard Drive Storage Starts to Reduce

We’ve been speaking for a while about the logic of adding extra storage to home networks simply by attaching a stand alone networked drive – as music, photo or video collections grow. This type of device has had a number of names, such as Storage Area Network (SAN) or Network Direct Attached Storage (NDAS).

The prices of these devices have been a little limiting up to now, not significantly cheaper than the price of a slow/low-end PC with a big disk in it. XiMeta NetDisk is getting closer to the price point that they need to be, which is probably the reasons that the hallowed West coast retailer, Fry’s Electronics, have signed a deal to distribute them.

The NetDisk can be connected via an Ethernet adaptor or use USB2.0 and retail for $189 for 80 GB, $269 for 120 GB, and $289 for 160GB. It has a number of well thought our features, like the ability to carry out automatic backups, when a second NetDisk is added.

Expect plenty more of this type of device.

XiMeta NetDisk

Ford to offer SIRIUS satellite radio option

US satellite radio service operator SIRIUS has struck a deal with Ford US to offer their radios as a dealer-installed option on ten different Ford, Lincoln and Mercury vehicles in the 2004 model year. Ford say they may expand the offering to other cars in their range.

The $329 device can tune in to 100 radio stations – 60 playing commercial-free music and 40 others covering news and sport – all delivered over satellite. In addition to the apparently clean delivery of music, the name of the artist, song title and category are displayed on the unit. Monthly subscription is $12.95.

Prior to satellite radio, it was not possible to listen to the same radio station when travelling coast-to-coast across the US.

One thing we are not clear on is how potential Ford owners will feel about having to pay for the units when the tuners are currently available free from SIRIUS.

SIRIUS

Tesco open Smartphone beta shopping program

Having already built the most commercially successful online grocery shopping service in the world, UK supermarket chain Tesco is taking its online ordering service to the Smartphone. They are now accepting applications for beta testers, who will start the three month trial in October. If it proves successful, it is hoped that the launch of the full service will start in Spring 2004.

An on-air connection is not required when creating the shopping order, or when browsing details of items that have previously been ordered. A connection is required when actually placing the order or browsing the other 20,000+ items that are available.

A few T&C’s apply such as needing to own a phone handset running Microsoft Smartphone 2002 or the new Windows Mobile 2003 for Smartphone; be a UK resident and be prepared to carry out a shop through your phone.

Beta test link