Epson’s P-2000 Multimedia Storage Viewer announced

Epson P2000Designed as a replacement for Epson’s P-1000, the imaginatively named P-2000 has higher capacity storage, a faster interface, two memory card slots and the ability to view, store and playback photos, videos and music.  If you are still nostalgic about the black and white photos taken in the back garden with the Brownie camera, just think of the multi-sensorial memories your kids will have.

Powered by a lithium ion battery, the P-2000 features a 40GB hard drive that can store thousands of photos, sparing the next generation the task of transferring all those unlabelled photos from plastic bags and cardboard boxes into albums. The built-in memory card slot supports Compact Flash Type I and Type II and Secure Digital memory cards, allowing you to transfer files quickly without having to connect to a computer.

Budding amateur film-makers can zoom and rotate images, create a slideshow with music and share images on an NTSC or PAL television screen, monitor or projector using an optional third-party cable. And surprise, surprise, you can also print directly to supported Epson printers.

Epson have a long tradition in LCD technology having introduced the first LCD digital quartz watch over 30 years ago, in the early 1970’s.  The 3.8″ Epson Photo Fine LCD screen displays images up to 8.9 megapixels and supports JPEG and RAW image file formats, MPEG-4 and Motion-JPEG video files, plus MP3 and AAC audio files. The P-2000 connects to Macs or PCs using a USB 2.0 interface for transferring photos, videos and audio files.

The Epson P-2000 display offers three colours per image pixel and a higher density of 212 pixels per inch, compared with one colour per pixel and 80-100 pixels per inch on a typical digital camera display. This gives it the ability to display up to 262,144 colours and an impressive, high-resolution image.

The Epson P-2000 will be available in early November for a price of $499 (~€395).

Epson

First 100Gb Portable Music Player

Xclef 500Just when you were find it tough to find enough music to fill your 40Gb iPod, Digital Mind comes along with the DMC Xclef 500 portable MP3 music players. Christened “big brother” it has the largest available storage space of any portable music player on the market. With a price tag of $449.00 (~€355), this bouncing 100Gb baby is capable of holding more than 25,000 music files, so now all you need is the time to listen to them – close to two months of 24 hours a day listen.

The Mac- and PC-compatible digital music player sports a traditional build because it uses a standard 2.5-inch laptop hard disk drive mechanism, and has already eclipsed its older sibling 80Gb released earlier this year with an incredible 80 gigabytes. With this kind of capacity, it’s more likely that it will be used to either carry data files or backup the entire hard drive of your computer.

Xclef 500 connects using a USB 2.0 interface and also accepts input from a built-in mic, line-in audio connector and S/PDIF optical mini plug.  The 20 hour plus battery life uses a rechargeable lithium-ion battery, and supports built-in MP3 encoding, voice recording, and FM radio.

Xclef 500 supports MP3, WMA, Ogg Vorbis, WAV and ASF audio file formats. AAC format, including those Digital Rights Management protected files purchased through iTunes, is not supported.

Since it is recognized as a USB mass storage device, files can be moved easily between PCs and Macs. Its intuitive user interface allows the user to start navigating through files and playlists almost immediately.

Of course the cynical might say that the huge capacity of this device, which is larger than most laptop drives and many desktop machines, is unnecessary, but as we know, available space is always filled, even if what fills it becomes worthless.

DigiMind

Irish File Sharers Risk Legal Action – IRMA

Following the pattern of the music associations in the USA and UK, the IRMA (Irish Recorded Music Association) is starting to put pressure on music file sharers. They told Digital Lifestyles that the popularity of P2P is strong in Ireland – “Anything that happens there happens here too.”

Dick Doyle, Director General of IRMA explained that they will soon run a campaign sending out messages to P2P users warning them to avoid using file sharing programmes and advising them to disable the share feature. While it is true that a large part of their business involves the movement of copyrighted material, BitTorrent and its pals Kazaa and eDonkey are also being used for legitimate content.

He went on to tell us that they are in the process of litigating, but that it would take a further 2-3 months.  “We are following what the US did a few years ago – suing the end users.  We ask the ISPs to disclose the identification of P2P users, and if they don’t, we take them to court.  We do want to retain a good relationship with the ISPs though.”

So, how much of the money goes to the artists in Ireland then? “If huge payments are made we will of course share these with the artists”, says Doyle.

IRMA

Limited Edition Black U2 iPod?

Here’s another unconfirmed iPod story – Apple have teamed up with U2 to produce a limited edition black iPod to mark the release of the bands new album. Apple never comment on new product releases, but have announced a music event on 26th October – and it’s expected that something iPod related will be unveiled there. Bono and The Edge will be in attendance, sources say.

The black iPod is rumoured to come preloaded with tracks from U2’s back catalogue, and may even feature How to Dismantle an Atomic Bomb, the new album not due for release for another month. U2 have long been associated with the iPod, and indeed feature in the latest advert for the music player, available as a free download from the iTunes store. Think Secret estimate that the U2pod may cost an extra US$30 (€24) more than the standard model.

The 26th October event might even see the release of that rumoured colour screen photo iPod, with perfect timing for the run up to Christmas.

iPod

U2.com

Robbie William’s Flash New Album

Robbie William’s new Greatest Hits album will be available on MMC memory card, the first major album ever to be sold on the format. Designed for use in PDAs and mobile phones, the cards will be available from Carphone Warehouse stores next month for UK£29.99 (€43.14).

The publisher, EMI Music, are in talks with Carphone Warehouse to bring out more albums on MMC before Christmas, under CW’s ‘playmobile’ brand. Isn’t that a range of plastic figures? Oh, I see the connection.

EMI claim that the sound quality will be comparable to a CD – though as the album also features video, the content is sure to be heavily compressed. Since mobile phones and PDAs are far from high fidelity devices, I suspect it doesn’t matter to most of the people who will buy the card anyway – though I predict that 25% of sales will be to nosy music execs from other labels.

Carphone Warehouse are modestly saying that the introduction of Robbie’s new MMC is the beginning of a new music era, and that it will ‘delight the iPod generation.’

I seriously doubt it will delight people with iPods – no technical details are available on the file encoding scheme, but I doubt if they’ll be compatible. In fact, I will give the first person who manages to get the tracks from the MMC to play, natively, on an iPod an original, vinyl, 12” of Joy Division’s ‘Transmission’, the track that Williams shamelessly ripped-off for his new single Radio. No transcoding allowed, and using kit available to your average Robbie William’s fan.

The MMC format will be fraught with problems – not all phones or PDAs use MMC cards and consumers may avoid it when they realise that they won’t be able to use the music on other devices like their home or car stereo. At two or three times the cost of a CD. The value added features will have to be compelling.

The Carphone Warehouse’s Director of Group Business Development Kevin Gillan said in a statement: “2004 has undeniably seen a massive, and very mainstream, shift towards digital music. We see pre-loaded music memory cards as the next step and part of a general consumer hunger for more mobile content. playmobile will go beyond this and provide our customers with a quality experience at real value for money.”

CW intend to introduce many other types of content on the playmobile brand, including games, ringtones, wallpaper and video.

Robbie Williams


StreamMan – Music Beyond the iPod

Sony’s Walkman forever changed the way that people consume music by allowing them to listen to their favourite music, privately, wherever they chose, even in crowds. The portable music player remained fairly static for ten years or so until CD came along, bringing higher fidelity and more convenience. Aside from a small flurry of activity around the time MiniDisc appeared, it took the introduction of personal digital music players to reignite consumer interest in mobile music and show them what really is possible.

With a fall in memory prices, portable MP3 players started appearing and users could wander around listening to around 16mb of tunes compressed so heavily they sounded like they were recorded in a diving bell. Then suddenly, hard drives were small and cheap enough to store 5GB of music on, and the world hasn’t looked back since. Sony have lost some of their dominance over the portable audio market as companies like Apple and Creative enjoy huge market share with players like the iPod and

Formats and colour displays aside, there isn’t much to separate digital music players apart from the amount of tunes they can store. How can Sony, the company who invented personal portable music and traditional dominator of the field revolutionise it once more by introducing something that really is different?

The answer might well be StreamMan – and the surprising thing is that it’s not really about a gadget at all.

As Simon Perry is always fond of reminding me, when consumers have access to thousands of pieces of media, how do they decide what you want to listen to or watch?

StreamMan’s current incarnation is as a stream music service to Symbian mobile phones – though its potential goes far beyond that. Independent of what ever hardware Sony may choose to deploy it on, StreamMan is really about finding music and creating intelligent channels, but more about that later. Its applications go beyond just music and phones, but to films and other digital entertainment and other platforms – such as suggesting what you want to watch tonight on television.

In short, StreamMan is all about metadata – information about the media contained in the system. Tracks are categorised and described with fifty fields of information. If a user says she likes a particular track, then StreamMan can create a whole channel based on similar tracks – and the more data it captures from the user, the more accurate the results are.

I spoke to Robert Ashcroft, Senior Vice President, Sony Network Services about the StreamMan concept, and what it means for the future of music and media discovery.


Tell me how the StreamMan concept came about?

We’ve seen portable audio devices coming up with more and more capacity, where you can just put enormous collections of music on them. This begs the question of whether people actually want to pay for all of that content because you might be walking around with, in the case of our own NW-HD1, [Sony Style] 13,000 songs or somewhere in the region of €13,000 worth of music in your pocket.

What’s been happening is that people are getting their music from a variety of sources. Some of it from paid downloads, some is captured in the wild, some is ripped from CDs – but you start getting to a point where people have access to an enormous music collection. The question arises, if you really push this to the limit is – ‘If you have every piece of music that had ever been written on your hard drive, which is not inconceivable, how would you decide what to listen to?’

This is really the original motivation for StreamMan – if you have an intelligent personalisation engine which becomes your personal DJ, it can play you music and you can react to that music, saying that you like or dislike it. You can train it to send you music you like and you can save lots of different channels that correspond to different moods, different contexts and different types of music – then you can pick amongst your personalised channels and discover music, and make up playlists if that’s what you want to do. Or you can just let the service suggest stuff to you!

You can do that with any large collection of music, whether you owned it all on your hard drive or you were streaming it from a central server.

So StreamMan is separate from its hardware presentation, it’s not about a device – it’s about intelligently finding music that you like?

Yes. Ultimately if you crystallise it down to the absolute essence of it, that’s what it’s about. It’s liberating in that sense. With that thought, you can then go into lots of devices and applications – obviously the one that springs to mind and is the first implementation of it is streaming music to mobile phones.

Will it be implemented in mobile jukeboxes later on to help users find the right track amongst their 13,000 tunes?

It’s a possibility – but you have to understand how it works first, to see that we’re a little way off from being able to do that. You have to start off with a fully normalised [Hyperdictionary] database of music. The whole music industry is album-centric in its organisation. Imagine how many albums, including compilation albums, have the same recording of Candle in the Wind, from Elton John? If you normalise it, you may, say end up with five or six major versions of it.

You will still have a substantial music catalogue, but it’s somewhat shrunken from the numbers that are bandied around by some online services with regards to the number of songs that they offer.

You move into a song structure rather than an album structure, and you know how many albums a song is represented on. If you then then go further, which is what we’ve done with the music on the StreamMan service, you then characterise each song with, on average, around fifty objective and subjective characteristics that then describe it. That then forms the basis of your intelligence engine. When you say that you like or dislike a song as you listen to it, the server looks up the fifty or so characteristics of the song to understand why. It might be something to do with beats, or cadence, or instrumentation or pace.

In order to bring that intelligence, you would have to have a database on your hard drive that held all that information about the songs or at least be able to look it up with such accuracy that you knew exactly which song you were looking at.

That’s an incredible amount of metadata to compile.

It is – and this is why the StreamMan personalisation engine is so powerful. We’re probably some way from this sort of high-value music database being available in any format other than on our servers – and if it’s the source of our intelligence, then we’ll probably keep it on our servers for quite a while!

It’s an incredible piece of intellectual property that you could probably license and turn into a revenue stream on its own.

There are many things we could do with it – right now it’s powering the StreamMan service. On top of this very rich database we have our own personalisation intelligence which powers the StreamMan Player. It’s not just the database, it’s what use you then make of that database.

So we started from the vision of ‘If you have access to everything, how do you decide what to listen to?’. And then we had a lot of hard work to do to turn it into a practical, easy to use product.

It’s now available on Symbian smartphones working under GPRS, and serves a 16 kilobit AAC mono bitrate because all of these practical elements bring it to market in today’s network environment.

This doesn’t mean that we can’t see it evolve in the future because the essential vision is for an intelligent interface for music.

My job is to run Network Services – in our own minds, the question was ‘Is this network intelligence? Is this a virtual product? Is it a service?’ Whatever it is, we think that’s it’s very powerful.

We’ve just launched the second version of StreamMan, in Finland. It had a soft launch in June, which was literally just for mobile streaming. Teliasonera have seen it as a convergent product where you can listen on your mobile phone, you can interact and you can train your stations until they really give you the music you want and you can listen to them on your PC. It’s a passive player, it just plays the personal stations that you’ve created – but there we’re able to do 96kbs stereo, which is really high quality sound.

It goes well beyond the current personalised web radio stations because they still come from a search- and genre-based mentality. If you imagine this was voice recognition, you could have a computer on the wall and say to it ‘Play me some music for a party.’ Pick your genre – then do you want happy, powerful, relaxed, romantic? Is it action, chill-out, driving, party? It’s a completely different way of getting to different types of music. What’s your context? What’s your emotional landscape? What type of music do you like generally? Then you can choose roughly what decade – then it starts firing music at you.

If you ask StreamMan to come up with a suggested list, in each case when you’ve defined the parameters come up with fifteen songs. If you enter the same parameters over and over again, it will generate different lists each time, by saying ‘Well, we’ve looked in our database and we’d like to suggest these.’ If you see a song you like or recognise, you can start a channel based on that song – then you can train it until it’s the sort of music that you like.

StreamMan has 40,000 normalised tracks on it and it’s heavily influenced by Finnish content because that’s the market. It covers more than 90% of the available Finnish catalogue. It would take a huge amount of effort for an individual to acquire that content on their own, so it’s a very convenient service with a very powerful suggestion engine.

What we’ve found so far is that it very much appeals to 30 to 50 year olds, because we all know the music we like, but don’t all have the time we used to have to devote to getting it. But that’s just today’s picture – who knows where it’ll get to when we’re able to bring it to mass-market phones.

What about other markets? Will you be rolling it out to other European or American markets soon? What’s next?

Yes we are, but I haven’t got anything to announce – but we expect to have some announcements soon. It’s a business to business, server-based system so we can roll it out very quickly – but we have to interface with the phone operators’ billing systems and customer registration systems, and then it will appear throughout an operator’s network.

It seems absolutely ideal tool use with for Sony’s Connect music store.

It’s funny you should mention that. The one thing the music store doesn’t have is a web radio service – it doesn’t take much imagination to see that we’ll have one in a forthcoming release. We’re going to watch them both evolve and we’re going to combine StreamMan’s intelligence as we see an opportunity to do so.

Personal devices are converging, and handset manufactures are pushing phones as games consoles, music players and cameras. If there’s a decent phone out there that plays music at an acceptable quality level and has StreamMan integrated, might it not cannibalise Sony’s own Walkman business?

It’s always been true that you get multifunctional devices and you get dedicated devices – and StreamMan can appear on a moderately priced smartphone or on a dedicated device. It’s all engineering in the end.

What about applications other than music?

The work on the categorisation of the entire popular music catalogue, which has been proceeding apace, has been under way for the last nine years. We’re a couple of years away from having a complete set, before we move onto Jazz and Classical. It’s a very laborious task, as you can imagine, having experts do this value-add on the entire music catalogue. The music catalogue is a much more laborious task than the video catalogue, because there is just more music out there, it’s been going on for longer.

We think this is a very fruitful direction in terms of giving people intelligent access to entertainment content. I don’t want to get ahead of myself, because today we’re launching it with StreamMan as it is – I’m just sharing a vision with you. In the end, it’s not about the technology, it’s not about someone coming up and saying ‘We’ve got a 40gig device with a sim card.’ That’s not the point. The point is, the intelligent content management interface.

A lot of the devices that are being launched now will be entirely out of date in a year – but this project won’t date. After all, you started work on this nine years ago when you started applying metadata to you music catalogue, and it’ll still be valid ten years from now.

We’ll continue to calibrate it and improve the user experience, but we think it’s a very powerful idea. The evidence we have, because we’ve been live since June, is that the average length of time a song played on the service starts off at between 40 to 50 seconds, and that’s a combination of songs that are listened to throughout and songs that people skip within five seconds. Over a period of about three or four weeks, we see that every user follows a pattern, that they start out listening to only a few seconds and it rapidly increases to where they’re listening to 70 to 80 seconds. What that means is that they are training their channels and we’re delivering increasingly the music that they want to listen to from beginning to end. Ultimately, that will reach an asymptote of around 2.5 minutes, as the average song is three minutes – so essentially they are listening to everything and just occasionally skipping or whatever.

You’ll be capturing that user data and using it to improve the service in the future?

Absolutely – and the other thing we’re able to do is to share that information, on an aggregate level, with the content owners – so it becomes a very powerful feedback mechanism. There is enormous interest from music labels in getting direct, accurate feedback on new content, it gives easy access to back catalogue, for the mobile operators it’s a compelling data service, and for us, it’s a very interesting entertainment product – we think of it as ‘music beyond the iPod.’

The people who are doing portable audio really have to think what’s new and what’s next – what’s the leapfrog concept? And we think that StreamMan is a new concept.

Sony Network Services

Napster Pre-Paid Cards and Media Room Edition

Napster pre-paid cardNapster, the online music store, has made a couple of key announcements regarding its future business plans. The UK arm of the store has just launched a pre-paid music card scheme, aimed at under 18s and other music buyers who don’t have credit cards.

The scheme is a first for the UK, and will be sold through the Dixons Group of stores. The cards will initially be available in two values – UK£14.95 (€21.65) and UK£56.95 (€83), which works out at UK£0.99 (€1.44) and UK£0.95 (€1.38) per track respectively.

Aside from being good for business, Napster sees a key advantage in making it easier for teenagers to buy music: they’ll be less likely to download it illegally. More music, more stores and more ways to pay mean that people will be less attracted to P2P networks when trying to acquire music that they enjoy.

Napster vice-president and UK general manager Leanne Sharman said in a statement: “The launch of pre-paid cards in the UK is a major development in the evolution of the online music market. Our partnership with Dixons Group broke the mould and gave online music a high street presence for the first time; now the introduction of pre-paid cards takes this one step further and increases accessibility to Napster.”

Napster have also announced a new Media Room Edition of their client software, featured in Windows XP Media Centre 2005. The new version of their software has been designed for easy viewing on a television, allowing users to access their music collection from their sofa, or even buy music that way. Dangerous, given some of the urges to buy music that I get and can’t be bothered getting off the sofa and onto my PC to action them.

Additionally, Napster MRE features an expanded music video collection and enhanced artist photos and album art. The forthcoming Napster to Go portable subscription service will also be included when it débuts this year.

“The Napster Media Room Edition is for the growing number of music fans that want to take digital music beyond the PC and integrate it into their home entertainment experience,” said Chris Gorog, Napster’s chairman and CEO. “Napster’s expansion from a PC-based experience into the living room and into the home began over a year ago as a feature of Microsoft’s ground-breaking Media Centre PC so we are pleased to continue our legacy of innovation with the most comprehensive and easy to use music experience available.”

Napster

Apple Still Doing Nicely Out of iPod

Apple Computer have just released their fourth quarter earnings — and they’ve more than doubled. Q4 2003 was good with the company bringing in a profit of US$44 million (€35.59 million), but Q4 2004 is a different story Apple reporting a profit of US$106 million (€85.74 million) – a leap of 240%. It’s a sign of how the iPod has changed Apple that music products and services now account for 27% of the company’s revenue.

Steve Jobs announced why the company had done so well: “We are thrilled to report our highest fourth quarter revenue in nine years. We shipped over 2 million iPods, our Retail store revenue grew 95% year-over-year, and the new iMac G5 has received phenomenal reviews and is off to a great start.”

The iPod certainly is still popular – last quarter Apple sold “only” 860,000, and Q4 2003 sales were 336,000. A annual sales hike of 500% this far after a product’s launch is remarkable and shows that Apple’s policy of regular revisions is working well. Indeed, the company is currently selling more than two iPods for every computer they ship.

Apple’s Q4 results

RIAA Suffers Setback

The Recording Industry Association of America has suffered a setback in its John Doe pursuit of illegal file sharers, as the Supreme Court has now denied their demand that Verizon and other ISPs identify customers whom the RIAA believe are sharing infringing music.

Previously, the RIAA had been pursuing ISP Verizon with subpoenas demanding subscriber details without actually knowing who their targets where. Anonymous individuals were picked out by investigating traffic and file sharing on peer to peer networks, though identities are often hidden through aliases. Let’s face it, someone sharing files illegally would have to be pretty daft to give their real details as a user name and profile.

Verizon refused the demands from the RIAA on the grounds that, due to P2P networks’ very nature, they themselves did not store infringing material – it’s all stored on individuals’ own PCs. They argue that they cannot remove files or police their customers for every single infringing action.

The Supreme Court agrees with them, and the RIAA will now have to try a different strategy, instead of using the DMCA as a means to issue subpoenas to ISPs. “The Supreme Court’s refusal to take the case leaves the DC Circuit’s well-reasoned opinion as law: The DMCA doesn’t give the RIAA a blank fishing license to issue subpoenas and invade Internet users’ privacy,” said EFF Staff Attorney Wendy Seltzer.

In recent weeks the RIAA has stepped up its activity against illegal file sharers by launching a further 762 cases, including suing individuals at 26 different schools. In the past, each case has netted an average of US$3000 (€2,473), none of which goes to the artists who are losing money.

The EFF

The RIAA

3G Phones in Japan Get Even More Interesting

Twenty four hours is a long time in the Japanese mobile phone market, vividly demonstrated by the three interesting developments I’m going to outline below.

Firstly, KDDI, the second largest mobile operator in Japan will be distributing the new Casio W21CA handset with Opera as its default web browser – this makes Opera the first full web browser to be deployed on the 3G CDMA network in Japan.

Toshio Maki, the vice president and general manager of KDDI’s Service and Product Planning Divisionsaid in a statement:”With a market eager to experience evolved mobile communications, a crucial part of that experience will be how impressively users can browse the Internet and how rich Web content will be. Opera is the ideal mobile Web application to browse the full Web because of its speed, usability, and unique SSR [Small-Screen Rendering] technology, Opera is the best browser to utilize the high-speed access capabilities of the 3G CDMA network.”

Secondly, KDDI are about to launch a new music distribution service whilst introducing new phones that have enough memory to make them genuinely useful as music players. The new music store will launch with about 10,000 tracks, though we’ve not been able to confirm how much a download will cost.

The service will launch at the end of November, and will coincide with new phones from Toshiba, Sanyo and Hitachi. With 40mb of memory, the new Sanyo W22SA will be able to store about 100 minutes of J-Pop with around nine hours of playback.

Lastly, if you’re worried about your phone’s battery life now that it’s your video camera, music player, games console, TV and, errr, phone – then KDDI is hoping to introduce fuel-cell based batteries in the near future, with a prototype expected this year. Conventional batteries are just not up to the sort of energy drain required for all the new 3G services that network providers and phone manufacturers are hoping to seel to customers. The fuel cells are methanol-based and are charged by attaching methanol cartridges. Expect a sudden increase in tramps asking for 10p to make a phone call.

Opera

KDDI