Dis/located Drama – Mobile Bristol in Queen Square in Bristol

1831 Riot! – “an interactive play for voices” played in Queen Square in Bristol until 4th May. The play is the latest fruit of the Mobile Bristol project – a collaboration between HP Labs, the University of Bristol and the Appliance Studio, which is working to overlay a wireless ‘digital canvas’ on the city and to explore the social and creative possibilities enabled by such a fabric.

Queen Square is the largest square in England outside London, dating from the early 18th century and recently restored to genteel, leafy tranquility following the removal in 2000 of a dual carriageway driven diagonally across the square in 1936.  It was also the scene of some of the most significant events of the 1831 riot in Bristol – which was instrumental in the eventual passage of the 1832 Reform Act significantly increasing the number of men who had the vote and starting Britain on the road to universal suffrage.

The current production is a specially commissioned piece which attempts a documentary style, fictionalised recreation of some of the key events of the riot which took place in and around the square.  To experience the drama you visit a stand on one side of the square to pick up a small backpack containing a GPS enabled iPaq, a large pair of stereo headphones and an A4 flyer providing a brief explanation of the project, but woefully little background on the riots themselves.  You are then free to wander the square at will until you have exhausted the experience, your enthusiasm or your stamina.

On the morning that Richard Higgs and I visited it was bright, sunny and warm.  As we strolled around the square different segments of audio were triggered as we moved between different areas.  The effect was most like tuning in to the middle of an afternoon play on Radio 4, with similar production values and the same instantly identifiable style – a somewhat ironic choice for a riot.  Even knowing the nature of the beast there was a strong tendency to try and construct a coherent story of the events from the fragments available, which was far from easy – perhaps appropriately for a riot. 

Despite wandering around the square side by side we often found that what we were hearing at any given time differed – sometimes due to a simple time lag and sometimes due to hearing different segments on different visits to the same area.  Our movements clearly triggered some, but not all, of the changes to what we were hearing and it was hard to distinguish such changes from simple scene changes within a segment.

The headphones were large, well padded and effectively blocked out external noise – this made it difficult to conduct the intermittent conversation with which we peppered our walk.  It also had the strange effect of divorcing us from our surroundings much like listening to music on a Walkman or an iPod, which seemed at odds with the very idea of interactive locative media.  I would have been happier with something that allowed the mundane noises of the square on the day to bleed into the authored experience rather than trying to cut them out.

Although we were left feeling that full the potential hadn’t quite been realised, it is early days for this kind of experience design and 1831 Riot! is a valiant and at least partially successful attempt to paint something interesting and worthwhile on the digital canvas. 

Bristol Wireless

Nokia becomes the Official Mobile Phone of the NBA and WNBA

Nokia US have signed a cross-marketing deal with the US NBA (National Basket Association). The NBA will promote Nokia phones in the wide range of media under their control – NBA and WNBA media and game telecasts including NBA TV, themed TV commercials, grassroots events, a customized content section on NBA.com, team alliances, and a presence within the NBA’s Hispanic-focused television, Internet and event initiatives.

The big push is the video capabilities of their phones. NAB video content will be available to Nokia phone owners including game highlights and special behind-the-scenes pieces. Additional NBA nuggets delivered, probably using text and information services will be news, scores, and NBA logos as wallpapers.

We think is an interesting deal, taking Nokia further into bypassing the network operators by taking their relationship directly to the mobile phone owner through content the love and care about. Financial terms haven’t been disclosed but we suspect the deal feature a number with a lot of zeros after it.

Read

Vodafone to power consumer focused Live! service with 3G

As expected, Vodafone announced this morning that it will enhance its Live! consumer content offering by making it available over 3G. It will be immediately available in Germany and Portugal on the Samsung Z105, with other countries around Europe following in the coming months.
As well as taking advantage of the enhanced resolution and colours that are constantly evolving with each iteration of handsets released, the less than catching named “Vodafone live!TM with 3G” will speed the delivery of content and widely-enable the streaming of audio and video content. They, like rival operator 3, are hoping that high bandwidth video calling and messaging will grab the imagination of their users, bringing them far higher revenues that standard SMS text messaging currently do.
The number of Vodafone-approved handsets available will increase. Following the Z105 will be the Sony Ericsson Z1010, a clamshell-design with two displays and two cameras that was announced over a year ago. Availability of Nokia handsets was not mentioned.

Peter Bamford, Vodafone’s Chief Marketing Officer said “Extensive consumer trials of Vodafone live!TM with 3G indicate that early adopters are keen to try this technology and so we are giving them a taste of it prior to the full launch of enhanced services later in the year.” We suspect the trialist were not paying their own phone bills so were pretty liberal with usage, it remains to be seen if the bill-paying consumers are quite so free and easy in the months following their first video-enhanced bill.

Band, Super Smart, Release Ringtone Album

Apparently, they're called Super SmartPanda Babies is the new album from Super Smart, a German four-piece band – and it’s only available as a series of mobile phone ringtones.

There are many aspects of this story that make me want to leave my office and go and live in a cave but I can’t deny that it’s innovative and turns the entire music publishing and purchasing model (which is already in disarray anyway) on its head.

The album is, apparently, a sort of disco-pop/electro-punk affair and is published by Go Fresh Mobile Music.

Antonio Vince Staybl, GMM founder, describes the thinking behind Panda Babies: “Music has to be re-thought. 20 Euro for an inflexible album, lowest margins for artists as well as the loss of image of CDs, which are nowadays distributed everywhere free of cost as give-aways, necessitate an immediate change in thinking.” Toni Werner Montana, boss of the label, adds: “We release songs within a few hours Europe-wide without interfaces to the classical music industry. Our prices for a ring tone album or a compilation of ten to twelve tracks including a mobile phone video will settle down at four to five Euro and the price for a single ringtone at 1.49 Euro in the medium-term”.

As part of the project, the band wear panda heads to protect their identity – though from whom, I’m not quite sure. Me, possibly.

If anyone would like to send us a review of the album for publication here – please feel free to contact us. The best one wins something terrible out of my record collection, chosen at random.

GoFresh

PalmOne’s New PDAs

PalmOne has released two new handhelds in their Zire range – the Zire 32 and 72.

The Zire 31, US$149 (€125) has a faster CPU than its predecessor and runs Palm OS 5.2. The PDA has a new-style controller on the front panel – allowing better navigation through documents, but also better for control whilst playing the growing range of Java games available. This controller, coupled with the new headphone jack and the mandatory expansion slot will ensure that buyers use the machine for playing media on the move.

Palm have included Bluetooth in their new Zire 72, US$299 (€251), allowing users to use an appropriate mobile phone to send messages on the move. The 72 is a somewhat striking Yves Klein blue colour – we can’t help but get the feeling that other colours might be in the pipeline.

The 64mb 72 also features a better digital camera than its 71 predecessor, sporting 1.2m pixels, backing that up with 2x digital zoom and 320 x 240 video capture. The camera has better integration with Palm applications than has been seen before – photographs can be attached to contacts and used as backdrops within programs.

But what about an update to the T3? Surely the Tungsten T4 (and Palm OS6) can’t be that far off?

The Palm 72

The Palm 31

Picsel – Better Web Browsing on Mobile Phones

Browsing the web on a mobile phone is still a less than satisfying experience – and that’s without taking connection speeds into account. Mobile phone browsers have always been simpler, less featured affairs due to memory and processor limitations. Consequently phone users are missing out on a lot of the internet: many site architects don’t bother testing with mobile browsers, or can’t be bothered writing for them. We can’t blame them either – often the browsers themselves are inconsistent, or writing for them is unimaginably painful. We wrote a WAP application a couple of years ago and we’re sure it’s responsible for some of the bad dreams we have still.

Picsel Technologies have a browser that uses their ePAGE multi-media content engine to give phone users a better experience on the web, without site providers having to write special portals for phones.

Instead of staring at tiny text on a page, the Picsel browser allows users to zoom in on any content and pan it about with Live Pan and Zoom. LPZ is compatible with a range of input methods, so you’ll be able to use it with a stylus or phone joystick.

The browser will also resize content to fit the width of the screen, avoiding all that tedious back and forth scrolling, just because someone doesn’t know how to properly set table widths in Dreamweaver. File filters for Microsoft Word and Adobe’s PDF are welcome additions, and should ensure that you can read the majority of things you get sent at the last minute for reading on the train to your meetings.

The first phone to feature the browser is Motorola’s A768 smartphone. The A768 is based on Linux, but Picsel will also be providing their browser for Motorola’s MPX smartphone which is based on Microsoft Windows Mobile.

How the browser works Picsel’s information sheet

US Wireless Broadband Market Grows – But Which Standard Will Survive?

One thing is for certain – demand for wireless broadband is going to increase rapidly in the US. However, perceived competition between the three main access technologies means that many companies don’t know how to meet that demand.

WiFi, WiMAX and 802.20 are three technologies for providing broadband network connections wirelessly, and it’s difficult to tell which one to back in this race.

WiFi is well established, has a reasonably large installed base and is in use globally. As McDonalds have already named their WiFi provider, you can tell it’s reached mainstream.

WiMAX is backed extensively by Intel and Nokia, and is rapidly emerging as a favourite, though cards employing the technology and WiMAX-enabled laptops are not expected to reach the market until 2007.

WiMAX, based on the 802.16 standard, has huge bandwidth – typically more than 30 times that of 3G data services – and it allows subscribers to receive broadband network access simply by attaching a receiver to their home. This method is being trialled by BT in rural areas as an alternative to digging up fields. The standard is also suitable for people on the move as WiMAX can be used in vehicles up to a speed of 150 Km/h.

The 802.20 wireless networking standard will let you travel at 250 Km/h and still keep a network connection, and so is ideal for deployment on high speed trains.

There are some overlaps between the two technologies, but they are not meant to compete. WiMAX is intended for fixed locations like houses, or a mobile user with a PDA or laptop. 802.20 is intended for high-speed mobility, and can be overlaid on top of an existing WiMAX network.

The WiMAX forum

Senza Fili Consulting’s report on wireless broadband

Inside 802.16

Tactile Text Messages

Researchers at Bonn University have come up with a way of feeling text messages using a matrix of pins. Rather like the Braille readers used by blind and partially-sighted PC users, pins are raised and lowered, in patterns – but the system isn’t Braille for mobile phones yet.

Users program which patterns the phone makes to which keywords – examples given are a wave towards the user to indicate “I” and you a wave away from the user to indicate “you”.

It’s currently cumbersome, and of limited use (why not just look at your phone?), but the team feel it will have uses in art-installations or other more traditional feedback systems – such as steering wheels. There’s also no reason why the system can’t be refined so that blind users can read text messages.

If the array can be made small enough to work with mobile phones of 3g dimensions, this feedback system might be a great idea for giving access to PDAs for the blind.

Prof Eckmiller of Bonn University told the BBC: “Our major intention with this invention and development is to open up the sense of touch as a new channel for human communication, the sense of touch will in the future be added as the third communication channel to human communication technologies.”

Department of Neuroinformatics at Bonn

Nintendo: Cartoons for the GBA

For US$20 (€) you’ll soon be able to buy a GBA cartridge containing up to 45 minutes of high-quality (well, for a 240 x160 pixel screen anyway) video and animation. Nintendo are addressing an issue that they’ve long had with their games consoles: kids keep switching them off and watching television. Admittedly, they tend to watch Nintendo cartoons, but then that might expose them to adverts for other companies’ products.

So, Nintendo have brought the cartoons to their GameBoy Advance in the form of cartridges containing between two and four episodes of popular cartoons. First up will be a selection of episodes from the Pokémon franchise, followed by other titles from other series: SpongeBob SquarePants, The Fairly Oddparents, Dora the Explorer and Codename: Kids Next Door, and Sonic X.

“Even by the remarkable standards of product evolution that have characterized the Game Boy franchise, this is a landmark event,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications, said in a statement. “Pokémon is part of the first step in revolutionizing the nature of portable video entertainment, with eventual reach targeting all demographics.”

This is a remarkably similar idea to the ZVue player we talked about a few months ago – though since Nintendo has sold more than 20 million GBA players in the USA alone, the Zvue’s prospects look somewhat diminished.

Nintendo

NAB: Want to interact? Dial #YES

YES Communications have a new interactive mobile phone service for radio listeners in the US. Dialling #YES (#937) on a mobile phone connects listeners to a sophisticated voice service that allows them to identify, rate, share and (importantly, no doubt) buy any song that’s been played on participating stations in the last 24 hours. Listeners can also participate in live polls and promotions.

The service goes live in the autumn – and will provide access to play lists from MTV, MTV2, VH1 and 2,500 radio stations. The service will therefore need to keep track of 600,000 songs in a 24 hour period.

The YES service is free to radio stations and costs the user US$0.79 (€0.66) per call, plus US$0.20 (€0.17) per minute. Radio stations then get a cut of the revenue for promoting the service.
“YES turns more than 600,000 songs per day into advertisements for themselves. The 2,500 stations we offer have about 75 million listeners at any given moment, so we provide a response platform for 45 trillion impressions every day,” said Daniel Goldscheider, CEO of YES Networks, Inc. “It will be a great tool for radio to turn listeners into active participants, to get deeper insight and to open a new and recurring revenue stream.”

The service reminded us vaguely of Visual Radio, but seems somewhat backward by comparison with Nokia’s project.

As previously reported, Nokia are rolling out Visual Radio to stations in Helsinki, allowing users to view video, take part in polls, quizzes and games, and download songs, ringtones and graphics. Whilst the number of tracks that YES deals with is certainly impressive, the service itself trails way behind Visual Radio in terms of scope and interactivity – we believe it’s another strong indicator that the mobile phone market is far less well-developed in the USA.

We don’t think the Finns will be losing any sleep over this one.

Yes Communications

A demo of Visual Radio