OD2 Launch Pay Per Play Jukebox Sonic Selector

OD2 think that streaming music to PCs, rather than downloading tracks, is the way forward: “Most of the music our users listen to on their PCs will be streamed,” Charles Grimsdale, chief executive of the company said.

Consequently, OD2 have launched their Sonic Selector service – allowing customers in France, Germany, Italy and the UK to stream any track from the company’s 350,000 track catalogue. As the streams are Windows Media encoded, you’ll need you’ll need Version 9 of Microsoft’s player.

OD2 already offered a similar feature on their download sites such as the shudder-inducing MyCokeMusic, where users can stream some tracks for one of their credits, as opposed to buying the track for 99 credits. Napster also offer a streaming service, but only with their UK£9.99 (€15) subscription.

OD2 evidently hope that a pay-as-you-go system will entice more users to buy music in a market where increased competition every day means that punters are less willing to lock themselves into a particular vendor with a subscription: “The pay-as-you-go system also allows the users to spend as little or as much as they wish each month, without the burden of a fixed rate subscription” commented Grimsdale.

Sonic Selector is in fact a proprietary plug in for Windows Media Player, created by OD2, but is a little more interesting that just a streaming gadget. Every day, the Sonic Selector team pick through new releases, chart hits and exclusives to offer their recommended picks, with featured artists in key genres. If you really like a track, then you can buy it and keep it.

Sonic Selector marks another small shift to consumers not owning music, instead paying for each play – it’ll be interesting to see how iTunes reacts to this at launch.

Sonic Selector

Speedera Content Network Picks Up Flash Video

Speedera Networks, a content delivery provider connecting more than 1,000 carrier backbones in the US, Europe and Asia-Pacific region has partnered with Macromedia to deliver video clips in Flash format.

Speedera manage the delivery of file downloads and media for companies that have no wish to host content themselves. Customers include Fox Broadcasting, AMD and NASA. No doubt Speedera were very busy this morning with everyone hitting the NASA site to see the transit of Venus.

Flash has come along way since the mid-90s when cropped-trousered Hoxtonites first used its sprite and vector-based tools to create annoying banner ads and awful games. Flash has matured to be an excellent development environment and has produced some truly great internet content. By incorporating a video engine based on Sorenson Media’s software, Macromedia are now pushing Flash in a direction that was never dreamed of when it first appeared. As en example, video conferencing application can be created in seconds by dragging objects to your work area, and can be highly customised with brand identity and further functionality.

Since there’s a Flash player on an estimated 90% of PCs out there, most users already have all that’s required to enjoy video embedded in a Flash object, as no further client software is required.

However, the reason that Flash video is not as prevalent as formats such as Windows Media is that Flash development tools are expensive, whilst Microsoft’s are free.

Speedera

Macromedia Flash

BT to Use Technology to Block Child Pornography

BT have reported to the Home Office that trials of their Cleanfeed (not connected with the Cleanfeed company who offer internet filtering software, coincidentally enough) program have proved successful, and from next month they will be blocking access to child pornography sites.

The move has been applauded by children’s charities, with other internet service providers looking to adopt a similar strategy.

Internet Watch Foundation’s register of illegal sites has been around for a while to warn authorities, but technology and the fact that most of the sites are outside the UK has meant that, up until now at least, no real action has been taken.

The ban is an initiative of John Carr, internet adviser to NCH who prompted Home Office minister Paul Goggins after Carr’s successful campaign to block offending internet usenet groups. Goggins approached ISPs, including BT, for an answer.

This move from BT is sure to be a relief for many people, but at the same time poses free speech concerns: the UK is now the first Western country to impose mass censorship of the internet.

Pierre Danon, chief executive of BT Retail, said in a statement: “You are always caught between the desire to tackle child pornography and freedom of information. But I was fed up with not acting on this and always being told that it was technically impossible.”

The NCH’s guide to child safety on the internet

Broadband is Killing Television

A survey from Wanadoo has revealed that people’s TV viewing and Internet habits are changing as broadband becomes more popular.

The Fishbowl 2 survey asked 1000 people to keep a diary of their media use over a two week period.

Broadband subscribers spend 45% more time online than narrowband users, and cite entertainment as their use after 6pm – making the Internet the second most popular media in the prime time slot. Broadband users also claimed that the Internet was the only medium that satisfied all of their media needs (i.e. news, music, information, entertainment etc.) all at one time.

Key findings from Fishbow 2:

  • TV has declined by 12% (almost 3 hours) in viewing time
  • Broadband users take a higher share of media time at 16%, compared to average Internet share at 12%
  • Broadband users spend 11% less time watching TV than Narrowband users, and 45% more time online
  • This equates to 2.1 hours less time watching TV per week, but 2.1 hours more time online – indicating Broadband’s direct cannibalisation of TV consumption
  • After 6pm weekdays and 2pm weekends, the Internet is the number 2 medium behind TV for all demographic groups
  • TV cannibalisation is occurring at the above times for Broadband users. Weekday evening for example, Narrowband Internet share is 10% and 77% for TV; Broadband Internet share grows to 18% but is only 68% for TV
  • Needs fulfilled online are changing from ‘traditional’ Internet needs. Searching specific information and communication has decreased as a need fulfilled online whereas entertainment is growing
  • Entertainment is the top need fulfilled online after 6pm, as with TV
  • The Internet is the number 2 “prime time” entertainment medium, with Broadband eroding time spent watching TV

Wanadoo on the report

Paula Le Dieu on Providing The Fuel for a Creative Nation: With Joint Director of the BBC Creative Archive

As a follow up to our piece on the Creative Commons licensing of the BBC’s Creative Archive, we were fortunate to get an interview with Paula Le Dieu, Joint Director on the BBC Creative Archive project.


Why the Creative Commons licence?
The first thing to make really clear, is that this point in time we are heavily inspired by Creative Commons in terms of the approach that we are taking with our licence. We sincerely hope that we will end up with a Creative Commons licence, but there is a possibility that we will go with a separate licence, with the very real aim to make it at least interoperable.

Was it because the decision content has been paid for by the public, so should be there for the public to use?
We didn’t start from that premise. We started from the premise that we had this fabulous archive and we had a requirement in our last charter, the one that we’re currently operating in, that expressly asks us to open up our archive. There had always been a strong feeling that we hadn’t done that as well as we could. There were many reasons for that, but with the advent of what was seen as more sustainable distribution mechanisms and technologies that would allow us to digitise and distribute that content in a sustainable way, the organisation began to feel that there was an opportunity to genuinely open the archive up and make it more accessible. In doing that it wasn’t a significant leap to think about what people might want to do with this material. Once we started to think about what people might want to do with this material, we then started to realise that one of the key values of this material was as fuel for the creative endeavours of the nation.

Once you start to understand that you want to provide the building blocks, you want to provide the fuel for creativity, the next question that comes up is “How on Earth do you allow people access and licence that material in ways that allow them to be able create their own derivative works?”

Of course, at roughly the same time we were thinking about this the folks at Creative Commons were thinking around trying to come up with alternative licensing frame works that would facilitate precisely that kind of activity. It was a really nice meeting of minds there.

What do you think the BBC’s adoption of this licence for its Creative Archive might mean for Creative Commons?
I would be purely speculating. What I would hope that it would mean for Creative Commons and indeed for other alternative frameworks is that with the BBC undertaking this activity and with the BBC thinking seriously about using alternative frameworks that we add a legitimacy to it, that we add this notion that being able to access content in ways that are facilitated by Creative Commons-like licences we are actually providing this fuel for creativity. It’s not just about people wanting to get content for free.

What do you think the BBC’s initiative will mean to other content owners and broadcaster? How do you think it will influence them?
From our perspective we’d be delighted if there were other people out there in the industry who felt they could take the same step. We hope that many will follow, and potentially overtake us – we hope we provide both the inspiration for others to think seriously about whether this is something that they can and would do, and pragmatically share our own learning and experience with the industry such that they can perhaps feel more confident to take that step.
Hopefully this will prompt content providers to be as generous with their content as the BBC, particularly in a world where companies are being more restrictive over what can be done with content, though licensing and DRM.This is where frameworks like Creative Commons are so powerful because they offer alternatives. They’re not going to be appropriate for everybody, but they do give alternative and people can see a different way of doing things.

What’s next for the Creative Archive?
At this point in time, the next step is to get some content out there, and we’re hoping to do that in September. There are a whole raft of areas that we need to cover off in order to do that and I think the licence is a really significant part of that. We have a number of production areas that we need to address in house also, we need to digitise the content and we need to think about how we’re going to distribute that content. The next big step for me is to get some content out!

What’s the distribution channel going to be? Are you going to build an massive extranet somewhere?
Initially, we are going to utilise the existing bandwidth that the BBC has available and not focus too heavily on setting up new or expanded infrastructure. Partly this reflects our interest in how audiences are going to use this material rather than trialling or experimenting with new technologies for the BBC.

For you personally, what’s the most exciting part of the archive? What are you most excited about seeing made available for people to use?
This is such a difficult question! It’s difficult for me because there are so many areas that I find thrilling around the Creative Archive. The licensing side of this is one of those areas that I never cease to be amazed and thrilled by. The depth of thinking that is taking place at the moment around alternative licensing frameworks really does start to point to a brave new world. At the other end of it, what that licence facilitates is a new way of the BBC engaging with its audiences and much more importantly, an new way for BBC audiences to be engaging with BBC material. With the Creative Archive, perhaps for the first time, not just invites but actively encourages our audiences to be part of the creative process. That for me is a really wonderful idea – the idea that we’re providing the fuel for a creative nation.

The BBC on the Creative Archive

Creative Commons

When Search Engines Strike Back: Yahoo and Google Block Adware Company

Influential search engines Google and Yahoo has disabled links to WhenU, a adware manufacturer that they’ve accused of using “cloaking” to trick search engines into favourably ranking decoy pages that redirect visitors.

Avi Nader, chief executive of WhenU said that the questionable practices were the result of an external search engine optimisation company, and that they expected to be relisted now that they’ve stopped working with that organisation.

WhenU produce an application that keeps tabs on browsing habits – they’re currently embroiled in a debate as to whether this practice is in fact legal.

Adware, sometimes called spyware, are applets that are installed on your PC, sometimes without your consent or even knowledge, and can do a number of things: they can tell companies which webpages you’ve visited, what you’ve been typing on your keyboard (including bank details and credit card numbers), flash ads up on your screen or redirect you away from competitors products. Some people install them by choice (it’s the old “people will do anything for a discount thing”) but often the applications are malicious. There are a number of free tools for ridding yourself of these pests, and we’ve linked to a good one below.

Scan and get rid of adware on your PC free – Ad-aware 6

CNET launches a new MP3.com

After a lot of uncertainty about the future of MP3.com following its demise, and rumours that all of the content had been deleted, CNet has re-launched MP3.com, but as something completely different to its original guise.

The new version of the service combines extensive information about the musical groups such as the history of each member of the band and details of all of the tracks they have released. The reviews and background information about each of the major albums is also extensive. At a quick glance, the depth of detail is very impressive.

Once an individual track or album has been selected, a page is displayed showing a number of ways to get to the track. Online music download services, on-demand streaming and even where the physical CD are listed. Currently there are fourteen service listed, which we assume will increased as Cnet signs more deals. Each of the download services show the music file format, computer platform for each, as well as highlighting if the service protect their tracks with DRM.

As would be expected MP3.com provides many routes to content that you might not have thought of listening to or buying. One of the novel ones is Musicvine. A graphical representation of artists is shown, with groups of a similar musical type clustered around them, joined by lines. When a band is selected, further information about them is shown on the left-hand panel. It’s a neat idea, but we are at this stage unsure how useful it will be long term.

MP3.com is a clear attempt by Cnet to try and become the Meta music service – THE destination when individuals want to buy music. On first impressions it looks like a pretty good stab at it, but we are unsure if there is sufficient here to keep the idea unique to them.

MP3.com

Musicvine on MP3.com

Picsel – Better Web Browsing on Mobile Phones

Browsing the web on a mobile phone is still a less than satisfying experience – and that’s without taking connection speeds into account. Mobile phone browsers have always been simpler, less featured affairs due to memory and processor limitations. Consequently phone users are missing out on a lot of the internet: many site architects don’t bother testing with mobile browsers, or can’t be bothered writing for them. We can’t blame them either – often the browsers themselves are inconsistent, or writing for them is unimaginably painful. We wrote a WAP application a couple of years ago and we’re sure it’s responsible for some of the bad dreams we have still.

Picsel Technologies have a browser that uses their ePAGE multi-media content engine to give phone users a better experience on the web, without site providers having to write special portals for phones.

Instead of staring at tiny text on a page, the Picsel browser allows users to zoom in on any content and pan it about with Live Pan and Zoom. LPZ is compatible with a range of input methods, so you’ll be able to use it with a stylus or phone joystick.

The browser will also resize content to fit the width of the screen, avoiding all that tedious back and forth scrolling, just because someone doesn’t know how to properly set table widths in Dreamweaver. File filters for Microsoft Word and Adobe’s PDF are welcome additions, and should ensure that you can read the majority of things you get sent at the last minute for reading on the train to your meetings.

The first phone to feature the browser is Motorola’s A768 smartphone. The A768 is based on Linux, but Picsel will also be providing their browser for Motorola’s MPX smartphone which is based on Microsoft Windows Mobile.

How the browser works Picsel’s information sheet

CyWorld – A Virtual World with 6 Million Inhabitants

Six million virtual inhabitants? No, it’s not Everquest, it’s not Star Wars Galaxies and sadly it’s not EVE – Cyworld is a Korean virtual community, and the fastest growing site in the country.The site has proven so popular that Park Geun-hee, the daughter of former president Park Chung-hee caused a stir last month by creating her own Cyworld site with pictures of her hobbies and video of her playing the piano. “I wanted to find a way to show young people, especially young girls, who I really am”, she later explained to the press.

Cyworld was founded in 2001 and toodled along for a few years with a number of keen fans, but its popularity exploded when SK Telecom bought it. SKT put marketing Won behind it and it now has 13% of Korea’s 47.6 million inhabitants as members. Korea has long been a key part of the connected world – nearly 80% of Koreans subscribe to broadband internet services, spending an average of 13.5 hours per week.

Subscribers to Cyworld, meet, decorate their homes, wander about a bit, listen to music, accessorise and invite friends over for parties – just what young trendy avatars like to do. Graphics are stylish, but simple and colourful isometric drawings – none of the 3D polygon look that has blighted many attempts at virtual worlds in the past. Think eBoy meets meets MacPaint.

So, apart from subscription costs, what’s the revenue stream? Cyworld’s currency is the Acorn – Acorns are used to buy music for your virtual gatherings, furniture and accessories to keep you at the height of avatar fashion. Here’s another incredible fact: about 100 million Won worth (€72,000, US$85,000) are sold to subscribers every day. That’s about €26.3 million (USD$31 million) worth of play money sold every year.

With 30,000 new members signing up every day, there’s obviously a lot of money to be made in virtual worlds. Could a site like Cyworld be this popular in the West? And who would design it?

One hundred million Won worth of Acorns sold every day.

Cyworld’s home page (Korean)

TellTale Weekly: A Project Gutenberg for Audio Books

Telltale Weekly are building an audio library – on a cheap now, free later model. They are looking to add at least fifty titles to their library every year, releasing them under the Creative Commons Attribution License.

The professionally recorded, DRM-free, texts are available as MP3 and Ogg Vorbis audio files and can be transferred and listened to however the user wishes, for personal use. The site currently has 23 titles, but are looking to expand as quickly as they can acquire content, and they’re looking for contributions from authors, performers and producers.

TellTale Weekly hope that by charging a small sum for new titles now, they will be able to offer them free later, after five years or 100,000 downloads. “Paying to hear the text now (and for the next five years),” they say, “helps to cover the costs for the production, recording, and bandwidth of the performance you purchase, and supports future releases so that we’ll still be producing new audiobooks by the time our first one hits the public domain.”

TellTale Weekly

Creative Commons

Slashdot on TellTale