Tesco open Smartphone beta shopping program

Having already built the most commercially successful online grocery shopping service in the world, UK supermarket chain Tesco is taking its online ordering service to the Smartphone. They are now accepting applications for beta testers, who will start the three month trial in October. If it proves successful, it is hoped that the launch of the full service will start in Spring 2004.

An on-air connection is not required when creating the shopping order, or when browsing details of items that have previously been ordered. A connection is required when actually placing the order or browsing the other 20,000+ items that are available.

A few T&C’s apply such as needing to own a phone handset running Microsoft Smartphone 2002 or the new Windows Mobile 2003 for Smartphone; be a UK resident and be prepared to carry out a shop through your phone.

Beta test link

JOYTECH release first handheld Tablet-style DVD player

Claiming to be first of its kind, the PlayScreen from JOYTECH, includes a 7inch 16:9 WideScreen TFT monitor and a DVD player, all in a ‘Tablet Style’. There’s been lots of portable DVD players around before, but they all have a clamshell form with the screen in the upper lid.

It’s looks pretty versatile – it is able to play back CD Audio, DVD Movies, CR-R, JPEG Files, and MP3 Files. Audio playback though the integrated stereo speakers and utilise full Dolby Digital™ and DTS™ compatibility.
 
Portability comes via a rechargeable Lithium-Ion battery and in-car adaptor or for static use the unit can be desk mounted, wall or car mounted.

It will be available exclusively for £299.99 through play.com from October until January 2004 after which it will be freely available.

Looks fun and we look forward to get our hand on one.

JOYTECH

Fox Sports and RealNetworks get closer together

In a deal between Fox Sports and RealNetworks to stream video content over the Internet, US college football games will be viewable either via on a pay-per-view (PPV) basis or RealOne SuperPass priced at $9.95 per month.

Due to what looks like licensing restriction subscribers must reside outside of the Fox Sports Net territorial broadcast area for the competing schools. There are no such restrictions on the PPV versions. It appears that games will only be viewable within the USA

Link RealOne or FoxSport

Kodak give online photo print service, Ofoto, a UK launch

We’re believers that the physical printing of digital photo will continue to be big business, at least until the home printing of photos progresses beyond the unsatisfactory ink jet printing currently available. Home produced prints are slow; expensive; require a number of prints to get the colour reproduction correct and, then after all that, the inks fade in sunlight.

Not surprisingly Kodak are keen not to loose the profits they collect from analogue film cameras and are launching their online print service, Ofoto, in the UK on 22 September. Working in the same way as rival services, the photos are simply uploaded to the site and the option is given to crop the photo or apply finishing touches such as removal of red eye. The images are then passed for printing and return in the post, printed on Kodak paper, as per a normal film camera, bringing the same longevity to the print. The photos are also available on the Web – cleveryly making it convenient for friends and relatives to buy further prints.

The service has been available around the world since 1999, has won a couple of US accolades – “Best Photo Service” by Time magazine, and winner of a CNET Editors’ Choice Award – and to date eight million people have used it. They have also coined a new term, infoimaging, which apparently is the convergence of imaging and information technology – a new one to us.

The one-off print prices are reasonably competitive, but strangely discounts for multiple prints are not offered, as most of their competitors do, however this is slightly balanced by competitive delivery prices.

Link Ofoto UK, Ofoto US

Review – BBC Time Commanders

Time Commanders – A Great Idea Poorly Executed

By Heidi Jacoby-Ackland

 

Take an award-winning PC-based war gaming program, adapt it for an educational television game show and what do you get – a missed opportunity.  Time Commanders, the BBC’s attempt to capitalise on the popularity of computer gaming to reach the elusive young-ish male audience, started it’s run on BBC2 on 4 September.  The concept is both adventurous and appealing in that it attempts to bring the excitement of computer gaming to television.  And it’s educational in the way that BBC programming has to be in the run up to Charter Review.  Yet Time Commanders is hugely disappointing and so undeniably missable that the BBC hasn’t even made a webpage for it – the sure sign that the Corporation doesn’t believe in a programme.  From the very start the opportunity to entice avid gamers to partake in a television programme seemingly conceived just for them was squandered.  What went wrong?   

 

Developed utilizing the acclaimed and popular computer games engine Total War, the second episode of Time Commanders challenged a team of four National Trust co-workers from, if I recall correctly, Lyme Park to a virtual re-enactment of the Battle of Watling Road in which the Romans fought against British insurgents in AD 60.  The team, divided into two “generals” and two “lieutenants,” squabbled and floundered as they attempted to command the vastly outnumbered Roman Army against the computer- generated Iceni and Trinobantes clans commanded by Boudica – soon to be portrayed on British television by Alex Kingston (of ER fame) in an ITV1 historical drama.  The sad thing about Time Commanders is that it’s a game show in which the dramatic tension of the game got lost in development.  Correct me if I’m wrong, but surely a battle has at least two opposing sides.  Total War may be a man-versus-pc game but it isn’t a spectator sport!  The great thing about Robot Wars (in a strange way, Time Commanders’ closest TV ancestor in both concept and target audience) is that the audience is introduced to both teams, gets to know each machine, hear both strategies, watch the battle, enjoy thrill of victory and the agony of defeat simultaneously.  Robot Wars had two protagonists  (three if you count the “house” robots) which the audience could champion.  By comparison, Time Commanders is utterly tedious because the opponent, the computer game engine, has no real presence.  Unless you support the contestants, there’s no one to root for; no side to take.  Had Time Commanders been developed as multi-player, like Ghost Recon for instance, these problems would disappear entirely.  Aside from slightly amusing in-fighting within the Roman team – or perhaps because of it – there was no doubt that this team was going to lose their battle.  Whereas, of course, we know that the Romans defeated Boudica’s crew.  When the outcome is a given, the journey has to have jeopardy.  If the Roman team had been playing for something other than pride there might be something to see here.  Perhaps a league in which the ultimate champion gets to fight a really, really big battle at the end of the series?  But there’s nothing even remotely interesting about watching a team of people bicker while they, in turn, watch a large computer game kick their collective ass.  The Roman team utterly failed to respond to the computer game, but that’s down to another of Time Commanders failures – poor player selection.

 

Let’s face it, this team of players last “oohed” and “aahed” over Pong because Tetris was too complicated for them.  Given warrior details via Mortal Kombat-style on-screen information, the players couldn’t assimilate the information in order to develop a battle strategy.  Apart from one timid team member, this group was overwhelmed by the computer graphics and were simply unable to translate the images so that they could effectively guide their army.  It is hard, no IMPOSSIBLE, to believe that a team of eight-year olds would not have had a better result than this troubled foursome whose only achievement was to drive home the significance of chain-of-command and channels-of-communication in a war scenario.  (Oh, and they confirmed the common logic that you should never listen to the loudest person in a meeting.)  Surely Time Commanders would have been more fun to watch and potentially more educational if the production team had chosen better players.  Perhaps they could have invited a team of historians to take on a team of Xbox addicts? Ex-military versus school kids?  In the multi-player scenario, relevant pairings that offer even greater appeal to the target audience are easy to ponder.  What pc war gamer do you know who spends his weekends touring the stately country home where Pride and Prejudice was filmed? 

 

And, speaking of locations, the set.  Here’s where the budget really pinched.  Meant to look like a modern war room instead it was about as hi-tech as my grandfather’s garage.  The “Generals” had a large table with blocks that represented the armies on the battlefield and croupier-type sticks (at least I think that’s what they’re called) to move the blocks around as the battle developed.  But as they shouted confused orders to the “Lieutenants” who, in turn, relayed them to two unnamed people who seemed to be the only people directly interfacing with the game, the battle commenced and the massive board was altogether forgotten.  If a second screen which showed a battle overview was outside the budget, then why not devote the upper left corner of the game screen, like games have had since Space Invaders?  And who were the two people running the computers? They weren’t part of the Roman team – and a good thing too!  But if the game technology is so complicated that regular contestants can’t run it, then what is the point of having it at all?

 

Who’s the actual star of the programme?  Perhaps the best feature of Time Commanders is the expert commentary from the balcony.  Like younger, less bitter versions of those Muppets, Statler and Waldorf, the experts’ discussion of the players’ strategies – or lack thereof – based on available historical evidence and weapons expertise, is both clever and fun.  At the end of the programme the experts showed the Roman team what they could have done to beat the computer, imparting the educational bit of the programme with enthusiasm and wit.  We learned how the Roman Army, outnumbered 6 to 1, defeated Boudica and her collected clans.  (Or, at least we learned about the historical speculation, which isn’t quite the same thing but is intriguing and informative nonetheless.)  But when the best part of a game show is not the game, you’ve got to ask some serious questions.  Could the problem be the technology itself?  If computer technology was at the core of Time Commanders’ development, then why was it so absent from the programme? 

 

British indy producer Lion Television developed Time Commanders based on Creative Assembly’s award-winning war strategy engine Total War.  By all accounts, the Total War series of games is outstanding.  In fact, although it is still officially in development, Rome: Total War has already won quite a few prestigious awards.  To my eye, the sample graphics on the website http://www.totalwar.com look ten thousand times better than anything I saw in this episode of Time Commanders.  Presumably Lion used an older “working” model, perhaps from one of the earlier products in the Total War franchise, to develop their programme.  If the average television programme takes approximately 18 months to two years from development to transmission, then the graphics technology Lion used was likely to be out-dated before the programme even got commissioned.  While they were developing and producing Time Commanders, technology was marching forward.  If you’ll pardon two consecutive puns, Lion was fighting a losing battle.  In both television and gaming, good visuals are essential.  But this programme was as let down by the graphics as it was by the contestants.  Is the tv commissioning process just too slow to meet the expectations of the computer gaming community?  Or do we not yet have the visual grammar necessary to make filmed computer games look exciting?  How do you film a programme like Time Commanders?  I’m not sure the programme’s director knew and, I confess, I’m not sure I know either.  Camerawork is important, but the traditional multi-camera game show style used here didn’t seem to work.  Based on this episode, I’d speculate that a new kind of programme making style might need to be invented otherwise the viewer will never feel close to the game’s action.  And that’s a great shame because the developers are onto something good with Time Commanders. 

 

It’s only a matter of time before a canny telly production company teams up with an even more canny game company in the concurrent development of a computer game for television.  Strategy games are, by their very nature, the most obvious contenders for success if they can be developed properly.  There’s big money to be made here: enormous global format markets, merchandising, film rights, etc.  The profit potential alone makes it dead cert that Time Commanders is the first of a new breed of television programmes.  Although the end result is not particularly satisfying or successful in this instance, kudos are due to Lion and Creative Assembly for being the first to recognise an opportunity and go for it.  Time Commanders 2.0 will be fantastic.

Billboards that Use Digital Ink

Magink have unveiled a low-power billboard in New York that uses digital ink to display a changing image.

The Magink billboard uses a paste of tiny helix-shaped particles, the orientation of which is changed by electrical fields. When the helix changes orientation, the amount of light reflected changes so they can be used to build up full colour images. Incredibly, the display can run at 70 frames per second.

With a dot pitch of 5mm, the technology isn’t yet suitable for replacing paper (or even television), but it’s an exciting step. Currently the display can handle 4096 colours and only consumes power when changing the image – like paper, it doesn’t require a backlight.

Magink

D-Link announce 1st UPnP standalone home network storage unit

D-Link have released a device, the DSM-602H, that they are call a Storage Media Central Home Drive. We think there are a couple of things about this product that are of note and are a signpost to the future.

Utilising an idea from business computing, where networked hard drive storage is separated from the server – a Storage Area Network (SAN) – this device is just for file storage. It doesn’t perform any other function. It just receives files, holds them and dispatches them on request of the processing machine, be that a Digital Media Adaptor, computer or another device.

While it’s not the first device to do this, the Martian NetDrive has been gathering fans for a while, it’s the first from a major manufacturer. We feel this will be a continuing trend – as consumers digitise and hold greater amounts of media, they will just add storage units to cope. There are two models for this, single standalone units like this the DSM-602H, and units that have a empty drive bays for a number of hard drives to be held.

The other significant development is that this is the first storage device that utilises Universal Plug-n-Play (UPnP). UPnP allows the user to just plug the device into any UPnP-friendly network, and without any manual configuration, it will sort out it’s own IP address, network name, announce its capabilities and make itself available to any other device on the network. UPnP or Apple’s similar Rendezvous are great advances for the home user, removing the unnecessary complexity of setup.

We imagine the only extension that this type of device will require in the future would be an interface to handle the drives contents Digital Rights Management (DRM). Rights holders of content won’t be distributing their products onto home networks that store their content without this.

It is disappointing to see that this first release is only 20Gb, which when put in the perspective of the Apple’s 40Gb iPod, sound pretty feeble. It’s no surprise that D-Link don’t mention storing video.

Available from mid-October at a surprisingly high $249.99, it’s interesting to see it comes with free 24/7 technical support – one of the essential features for Digital Lifestyle products.

Expect plenty more devices like this in the future.

Links: D-Link, Martian NetDrive, Apple Rendezvous & UPnP

85 classic video games for under $40

We love classic arcade games, so when we heard that the PowerJoy III was being released with 85 of them onboard, we thought we mention it. The joystick has the games loaded into it, so doesn’t need an additional console – it just plugs into the TV set.

This version will also be able to take additional games via the plug in cartridges. We’ve not specifically played the PowerJoy but have played others, but it sounds like good value for under $40.

PowerJoy site

Sony US announce details of PS2 hard drive

Following the long running rumours Sony has just confirmed that in March 2004 they will be releasing an 40Gb hard drive for their PlayStation 2 games console priced at $99. This gives them not just the ability to enhance game play, but to treat the PS2 as a media adaptor.

The hard drive will ship with a customised media player which includes the ability to play MP3’s, copy audio CD’s on to the PS2 and manage digital photos. As yet there is no detail about the handling or the playing of video files.

Since Microsoft announced the Xbox would have a hard disk, Sony has been concerned that the Xbox would be able to access digital media and display it on the connected TV. This, combined with the already available network adaptor, is the start of their response. In their words

“The Hard Disk Drive is a further step toward a new era of digital in-home entertainment, creating a total living room experience that includes games, movies and music.”

On the gaming side, users will be able to save their game progress as well as download new content – levels, missions and characters for their bought games. It will be sold pre-installed with Square Enix’s highly anticipated massively multiplayer online role-playing game (MMORPG), Final Fantasy XI and pre-released demonstration of other upcoming games. One of the first games to utilise the Hard Drive will be the soon-to-be-released SOCOM II: U.S. Navy SEALs and Syphon Filter: The Omega Strain, which probably needs the hard drive just to store its extraordinarily long title.

If you’re really desperate to get your hands of a hard drive for the PS2, one has been available since May 2002 as part of the Linux development bundle. Even though the drive in this kit is also 40Gb, it’s not expected that it will with the games.

PS2 Linux developer kit

Microsoft OneNote to be installed on Toshiba tablet PC’s & laptops

A while back Microsoft started talking publicly about a new piece of software that they called OneNote. It is an interesting application that lets the user to take any of their text document, graphics, audio recordings, or in the case of tablet PC owner’s drawings/scribbles that they make during the day, and connect they together in a logical structure.

They are attempting to provide the user the flexibility of a paper notebook, the power of digital note taking and a powerful way of retrieving that information. It sound like it is an extension of the priciples of a brilliant piece of software that died with DOS, called Lotus Agenda. Agenda’s developer, Mitch Kapor is also working on an updated version of his masterpiece code named “Chandler”.

OneNote is going to be officially released at the same time as the new Microsoft Office suite, due on 21 October, 2003 and Microsoft have added meat to this deal by doing a deal with Toshiba to have it installed on every tablet PC or laptop that is shipped after the released date.

Link: Early review of OneNote beta

Microsoft Official OneNote site

Chandler