P2P Networks Distribute Windows SP2

Peer to peer activists Downhill Battle have set up a share to distribute Windows XP Service Pack 2. The move is intended to show the positive side of file-sharing networks and to demonstrate how powerful P2P networks can be.

SP2 has been released to manufacture, but is not currently generally available for download from Microsoft – late August is the expected time. Microsoft will be limiting downloads from its Windows Update site to prevent bandwidth and server problems, as it has predicted that the service pack will be installed on 100 million machines in coming months.

Downhill Battle have made SP2 available on BitTorrent, but other P2P users have picked it up and the update is now available on a number of peer to peer networks, including eDonkey.

As Downhill Battle state on the download page: “This website has been setup by Downhill Battle – Music Activism as a demonstration of how peer-to-peer filesharing technology can help distribute files that are too large for centralized distribution to handle. Even Microsoft, which has incredible server resources at their disposal, is limiting downloads of their SP2 release, but filesharing technology can let everyone download it right away. Congress is literally preparing to outlaw filesharing– it is crucial that we rally to defend and promote the technology.”

The version available is a network install, and definitely not what the average home user needs – particularly as it weighs in at 270 mb. The standard SP2 is about 80 mb.

Downhill Battle

The SP2 BitTorrent

Roxio to Sell Software Division and Change Name to Napster

Roxio is to get out of the software industry and concentrate solely on digital music – even to the extent of ditching its name and becoming Napster. Online music services are so popular, and the Napster brand still so well known, that it makes sense to to them get out of the software business completely by selling their software business to Sonic Solutions for US$80 million (€65 million).

Napster is making Roxio just under US$8 million a quarter, and will bring in between US$30 million (€24.5 million) and US$40 million (€32.5 million) in the financial year. More than half of Roxio’s income comes from Napster subscriptions, and Napster-branded MP3 players brought in US$1.1 million (€900,000). Napster subscriptions are a good revenue stream for the company – margins on downloaded songs are only 10%, but are as high as 40% on subs.

Roxio can see that there is limited life in the CD burning software market, especially now that operating systems like Windows XP have disk burning facilities built into them, and are getting more sophisticated all the time. Whilst there will be a market for specialist software for recording CDs for some time, many consumers’ needs are already satisfied by the disk burning capabilities already integrated into iTunes or their OS, leading to reduced demand for their products.

Napster CEO Chris Gorog said during a conference call announcing the sale: “With the news today, we are on a path to become a very well-funded pure play in one of the hottest sectors in the consumer technology market.”

Roxio will be testing Microsoft’s Janus DRM technology this year, allowing subscribers to move their content to portable players for the first time.

Sonic are quite pleased with their new acquisition – Roxio has a well-established consumer brand with high-profile distribution channels. Try buying a CD writer that doesn’t come with a Roxio product.

Roxio

Napster

Curt Marvis, CinemaNow – the IBC Digital Lifestyles Interviews

We interviewed Curt Marvis, a key player in IP-based video delivery and CEO of CinemaNow.

CinemaNow have the distribution rights to the largest library of on-demand feature films available on the internet. CinemaNow’s distribution model is one of the most flexible in the industry: films are available with pay-per-view, download or subscription licenses.

The company’s library comprises content from more than 150 licensors, including 20th Century Fox, Disney, MGM, Miramax, Warner Brothers and Lions Gate Entertainment.

CinemaNow have not restricted themselves to films, however – their catalogue includes music concerts, shorts and television programmes.

CinemaNow’s technology platform is essential to their business, and so they have developed their own proprietary content distribution and DRM system: PatchBay. They’ve also turned PatchBay into a product, and has licensed the platform to other content distributors. PatchBay allows distributors to manage, track and syndicate content whilst enforcing DRM solutions and territorial restrictions. CinemaNow’s entire business is built around the Windows Media 9 platform, which has simplified their business model somewhat, whilst at the same time allowing them to take advantage of the sophisticated features built into Microsoft’s platform.

Curt Marvis has been CEO of CinemaNow since the company was created in July 1999, arriving there from 7th Level. He was also a founder of Powerhouse Entertainment, and in the 80s and early 90s was CEO of The Company, the Los Angeles production organisation.

Digital delivery of video has been slower to arrive than many industry players predicted in the mid-90s, but with the adoption of broadband and improvements to codecs and DRM systems, it looks like mainstream is around the corner. There are still many hurdles – broadband isn’t quite broadband enough, consumer rights over moving content to other devices is unclear at best, content can be lacklustre and customers are confused by the many competing codecs, DRM schemes and formats in the market.

We spoke to Curt about CinemaNow and his hope for the future of digital content delivery, and the advantages of Windows Media 9.


Some of the visitors to Digital Lifestyles might not know about Cinema Now. Can you give me some background on that for our readers?

CinemaNow has been around for five years. We started the company in mid-1999, which of course was during the dot.com hayday. We started the company then do to the same thing that we continue to do today, which is to offer movies and other video content on demand over IP Networks.

What do you think has kept Blockbuster out of the part of the market in the US for so long?

Blockbuster is actually a small investor in our company and I think Blockbuster feels that when they get into a new marketplace they look for a market which is very, very big which the IP on demand marketplace still is not.

I think their philosophy is that they will enter the marketplace at a moment in time when they feel there is a sufficient amount of revenue.

You have to keep in mind as well that Blockbuster do not own the rights to distribute content in this window yet, so they have to negotiate that through a studio.

They are sort of dabbling with it in the UK, but not in a very high profile way.

Yes, I know Steve Middleton and they have had that trial in Hull. So I’m familiar with that. They are actually doing more in the UK than they are in the US market.

Tell me a little bit about your IBC session. What sort of things are you going to be covering?

We have a sort of technology platform we call PatchBay. PatchBay is the sort of central nervous system of CinemaNow, and it’s a completely Windows based platform.

We deliver our movies exclusively in Windows Media format, but that’s not to say that couldn’t use other codecs or other players, but we chose that as our primary platform when we started the company.

We used the installed base for that choice as well as the specific functionality of the platform, for purposes of what we can do to add additional delivery and content.

Could you tell us a bit more about your Patch Bay product?

Patchbay is a versatile, user-friendly, API and tool for managing all facets of online content distribution. With Patchbay, you can manage six major tasks for successfully distributing content online including: Content Management and Distribution; Content Syndication; Rights Management; User Profiling and Ad Targeting; Pay-Per-View, Subscription and E-Commerce Management; and Comprehensive Reporting.

It’s a tested, real-world application currently being used to manage millions of streams per month over disparate networks. With Patchbay’s scalable infrastructure, CinemaNow maximizes its revenues while protecting and retaining control over its assets, even those syndicated to third-party websites.

Windows Media 9 it has been a terrific platform for delivering and viewing and protecting your content. What excites you most about it?

That is a big question. Is there something that Windows Media excites me?

The Windows Media Platform is directly compatible with the dominant operating systems and you know, EU concerns and other concerns notwithstanding we felt that having a player that was most used with the operating system it was running on was best. We also frankly think that beyond that specific issue the Windows Media Platform and Windows Media Player are the superior player and platforms for digital delivery. That is why we chose them.

Who is the typical Cinema Now subscriber? Who are you actually reaching?

We definitely have a male dominated audience – over 75% of our users are male. They tend to be slightly older than you might initially think. Our typical user is probably between 25 and 40 years of age. Generally speaking they have a higher than average income, higher than average education – you know that sort of thing. That is the kind of profile that we have in general, although it is changing all the time, as we have more and more of the mainstream business.

You have 455 films in your library at the moment. How many are you aiming for?

That’s what you’re seeing in the UK. We have territorial rights which protect our content from being viewed outside of the US for films that we do not have rights to – for example the collection of movies that you see in the UK is significantly inferior to what we offer in the US. In the US on our website right now we have almost 2000 films available. By the end of this year that will grow to probably close to 4000/5000.

In the UK, I am hopeful that we will be up well over 1000 films by the end of the year including the films from major studios.

How long do you think it is going to be before digital delivery becomes mainstream then?

Well, I think there are a number of factors that are sort of the driving part right now. One is the problem of availability; one is broadband penetration; one is hardware device availability and penetration in terms of everything from portable devices, media centre devices etc. etc.

I think there has got to be an alignment if you want to drive fast market adoption. When we started the company in 1999, we thought that by 2004 that time would have arrived. I can tell you now that is just the beginning and we will probably see this become a mass market over the course of the next two to four years – somewhere in that timeframe.

You mentioned that you don’t have the rights to distribute all of your films in all territories – what kind of problems are you facing in getting rights clearances for content in different markets?

No real problems, but rather an issue of needing to be set up in these countries with strong distribution partners before it is worthwhile to spend money acquiring local content and preparing it (encoding and storage) for distribution. Keep in mind that content is distributed on a territory by territory basis and with each version comes new contracts, payments and prepping.

Are you considering a global pricing model or will you be pricing the same content differently on a market by market basis?

We will try to keep it as consistent as we can, but we will definitely need to follow pricing schemes that are consistent with differences in the traditional distribution businesses.

Many content providers are getting excited about supplying content for mobile phones — when you do see serving media to mobiles becoming a mainstream business? Will there be a point when consumers will want to watch long media streams like films on their mobiles? Is there a maximum length that consumers will watch?

I think mobile distribution is really a business in the next few years for portable devices such as tablet PC’s, Portable Media Centers, etc. Cell phones for full length content seems a long ways away, if ever.

What of the content that is being delivered to people the films and content that they are buying has quite often incompatible DRM schemes behind it. What do you think is going to happen in that space over the next four years?

Windows Media has DRM that has been adopted by a lot of different people. I think there will be a shake-up in the market very shortly and one DRM system will be adopted by 95% of the content delivery industry.

What worries you about the future of digital delivery? What keeps you awake at night?

Well, I think, I sleep very well actually. I think the biggest concern is that people will jump into the marketplace prematurely – before there is a high quality user experience to be had, and that consumers will be turned off on the concept if it doesn’t work properly at first or it is not a compelling product offering.

I hope that companies recognise that this is still very much a virgin market, and that when it really begins to take off I think it’ll dwarf the size of what is happening in the DVD industry, and it’ll open up avenues for huge amounts of libraries, great content opportunities etc. I think you will see people consume more and more content and I think there will be plenty of room for a lot players to get into the business.


Curt is a panellist in the ‘Understanding the Range of Platforms – A Multitude of Destinations’ session between 14:00 and 15:30 at the IBC conference on Sunday, 12th September in Amsterdam. Register for IBC here

CinemaNow

FCC Approves TiVo Content Sharing

The Federal Communications Commission has approved TiVo’s new content sharing facility, TiVoToGo. Possibly the ugliest neologism I have ever seen TVTG (I’m not typing it again), allows TiVo owners to share recorded programming with a limited number of approved associates and friends over the internet. The FCC has approved the security features that only last week were causing the MPAA and NFL to throw their toys out of their prams.

The FCC is now satisfied that digital broadcast television is adequately protected by TiVo, and that content should be made conveniently available to users – but without indiscriminate distribution all over the internet.

TVTG limits sharing to nine other users, who must have a certificate and be registered with the host TiVo before they can view content.

The MPAA is still disappointed though – they’d like to see tighter controls as programmes can be streamed to users outside the intended market: “technologies that enable redistribution of copyrighted TV programming beyond the local TV market disrupt local advertiser-supported broadcasting and harm TV syndication markets.”

A breakthrough for consumers? Not so fast. Even if the FCC has approved the technology there are still plenty of opportunities for the MPAA or anyone else who doesn’t like TVTG from reaching the market, or crippling it when it gets there.

TiVo on the FCC news

321 Studios Closes

321 Studios has closed down after a series of court decisions that ruled that its key product, DVD X Copy, was illegal to distribute.

The software had been marketed as a tool that allowed consumers to exercise their legal right to make backups of legally purchased products. Whilst consumers do have this right, they must defeat the copy protection present on disks in order to do so. Defeating a copy protection system is illegal in a number of countries, including the US and Europe.

Since copy protection systems are seen to interfere with consumers’ fair-use rights, groups like the EFF believe that revisions to the law to make it fairer for customers are not far off.

321 Studios, based in St. Louis, had faced several court cases this year from industry leaders such as Vivendi Universal Games and Atari, and had even revised their product to remove the DVD descrambling component, CSS.

At the high of its business, 321 Studios employed nearly 400 staff and expect make US$200 million (€166 million) in sales in 2004.

The injunction only applies to 321 Studios – it is not illegal to own or even operate the software itself.

321 Studios

SunnComm Upgrade MediaMax, Provide Carrot

SunnComm have upgraded their MediaMax copy protection system to make it harder to circumvent, and have even added extra features to bring some benefits to CD users.

MediaMax was controversial from the outset – putting a CD protected by the system into your PC automatically installed a driver to protect the content of the disk. Unless you held down the shift key, as Windows does not let CDs auto-run when the shift key is held down. Also, if you put a protected disk in your Mac, you basically had to send it back to Apple for repair. Oh, and MediaMax didn’t work in all home CD players, and worked in even fewer car stereos.

Circumventing a copy protection system is against the law in the US and Europe, so this made holding that shift key down a bit of a legal grey area. Mind you, installing software on a system without the owners permission is also illegal – and so is breaking someone’s Mac – so labels avoided SunnComm in droves.

MediaMax is back now, somewhat reinvented – security has been enhanced, and the disks are 100% compatible in consumer players.

The new iteration still requires software to be installed on your PC before it’ll read the protected optical medium. I hesitate in calling these CDs, because they are encoded to a different schema from CDs and are no longer compliant with the Red Book standard.

SunnComm, a company so paranoid you have to click a disclaimer before even viewing their homepage, seem to be learning a valuable lesson: the consumer is the one who is paying for the product, and so it is their rights that are important. As SunnComm’s president, Peter H. Jacobs, said: “Everyone at SunnComm believes that the best digital security technology should be ever mindful of the consumer experience.”

To provide the carrot for consumers, MediaMax can provide special features for consumers –videos, song lyrics and picture galleries.

Unlike DVDs, where special features come on a second disk and space is generally less tight, these little extras, plus the drivers, plus the software, and the video use up space that consumers might prefer to see spent on storing some nice, clear audio. Which is why they bought the disk in the first place, right? MediaMax might be a good option for disposable pop, but will never be acceptable to audiophiles, who need all of that 650mb for the music.

Finally, will I be able to play a 2004 vintage MediaMax disk in my PC fifteen years from now? Probably not – who is going to make sure that there’ll be a driver available for Windows 2020? You know how difficult it is to get your old DOS games working now, don’t you?

SunnComm

Doom 3 Leaked to P2P Networks

Doom 3 has been cracked and up loaded to the world’s various P2P networks – even the most casual search will uncover dozens of download sources.

This is terrible news for id Software, the game’s producers, after more than four years’ of work on the title. The game was due to go on sale on Tuesday in the US, and next week in the UK – so it is likely that this is final code version of the game, possibly taken from an advance or review copy, rather than stolen code in the case of Half Life 2.

First person shooter enthusiasts and Doom fans will undoubtedly buy legitimate copies of the new game, but it is likely that id will lose a lot of sales from P2P downloads. Because of review copies it is virtually impossible to stop PC games appearing on file sharing networks before titles appear on shelves.

id ran into problems earlier on this year when, predictably, attempts to stop a demo of Doom 3 from proliferating on the very same P2P networks failed.

Valve’s own Half Life 2 shooter was delayed for months after source code was stolen by hackers and then found its way onto the internet – it will finally be seeing release in the autumn, after a substantial rewrite of key sections of code.

Doom 3

Apple Describes Harmony as a Crude Hack, Hits Back with DMCA

Apple have described RealNetworks’ new Harmony program, designed to play Real content on an iPod, as a crude hack, and even described RealNetworks themselves as hackers.

“We are stunned that RealNetworks has adopted the tactics and ethics of a hacker to break into the iPod, and we are investigating the implications of their actions,” said Apple in a statement.

As predicted, Apple are turning to the DMCA to see if they have a case against RealNetworks. Many in the industry view this as a negative action by Apple, and could be regarded as anti-consumer. Headlines such as “Apple: The Microsoft of Music?” have started appearing, and accusations of maintaining a monopoly are now being levelled at Apple.

Harmony allows users to play Real content by wrapping the media in a FairPlay DRM layer – it doesn’t interfere with iPod’s FairPlay systems, or the iPod.

As RealNetworks said in a statement: “Harmony follows in a well-established tradition of fully legal, independently developed paths to achieve compatibility. There is ample and clear precedent for this activity, for instance the first IBM compatible PCs from Compaq. Harmony creates a way to lock content from Real’s music store in a way that is compatible with the iPod, Windows Media DRM devices, and Helix DRM devices. Harmony technology does not remove or disable any digital rights management system. Apple has suggested that new laws such as the DMCA are relevant to this dispute. In fact, the DMCA is not designed to prevent the creation of new methods of locking content and explicitly allows the creation of interoperable software.”

Apple are looking to change the iPod’s software so that Harmony does not work in the future: “We strongly caution Real and their customers that when we update our iPod software from time to time it is highly likely that Real’s Harmony technology will cease to work with current and future iPods.”

RealNetworks’ Statement

TiVoToGo Under Attack

TiVo’s new TiVoToGo feature – a facility which allows users to transfer content from their TiVo PVR to another device such as a laptop, is under threat from films studios and the NFL. They filed papers with the Federal Communications Commission to have the new feature blocked.

Many see this as another attack on consumer rights – severely limiting what people can do with content. However, the Motion Picture Association of America and NFL cite concerns over TiVo’s anti-copying safeguards, stating that they don’t think they’re adequate to prevent people sharing content outside their households – on the internet for example.

TiVo developed the feature to add more flexibility to subscribers’ viewing, so that they can watch content that they have recorded whilst on holiday for example, and that it plans to introduce proper copy protection measures.

So far, TiVo has only said this on the matter: “We are hopeful (the FCC) rules in favour of technology innovation that respects the rights of both consumers and artists.”

Fritz Attaway, executive vice president and legal counsel for the MPAA described his fears: “We don’t have a problem if you want to move the content to your summer home, or your boat, but the TiVo application does not require any kind of relationship with the sender. It could be to a nightclub in Singapore.”

There are many that are questioning whether content providers like the MPAA will stop there? If the system does become secure and content can only be transferred to authorised devices, will this be freely allowed, or will the public be further restricted to buying a license for every playback device they own? We feel a threat of ‘authorised only’ platforms raises the major problem of stifling the market in competing playback platforms, which in turn is bad for the consumer.

TiVo

The IBC Digital Lifestyles Interviews – Simon Perry – Part I

This is the first in a series of eight articles with some of the people involved with the Digital Lifestyles conference day at IBC2004.

We interviewed Simon Perry, the executive producer of the Digital Lifestyles theme day, in a two-part feature that covers on the makeup of the day and question him convergence and other aspects of the media. He publishes Digital Lifestyles magazine.



Fraser Lovatt: Tell me about the four discussion sessions at IBC this year.  What are they about and who’s speaking at them?

Simon Perry: When the Digital Lifestyles day was introduced at IBC last year, my aim was to set the scene – to signal the change in the content industry. This year builds on that, by highlighting four specific areas that merit closer attention by the creative, business and technology people.

The day will inform the delegates on the new types of content possible, how to get paid for it, where you can deliver it and the business models around it.

The first session is titled ‘New platforms, new content’.

It is set in the context that, with new content delivery methods comes new forms of content. It’s chaired by Ashley Highfield, director of New Media & Technology at the BBC, and will create a discussion between some of the most experienced and forward-thinking Games, Film and TV people. In each of their fields they are bringing together different strands of content, creating something that couldn’t have existed previously, such as content that migrates between platforms, creating united content.

The second session is about getting paid for content. Up to now, the industry has been focused on protecting the content that they have, which is understandable and technology companies have been more than happy to assist them.

I feel this is a distraction. The really key part is how the consuming public are going to pay for content that they think is worth paying for, whether they receive it to their mobile phone, their TV, via broadband to their PC’s or through an adaptor on to their TV. The methods of payment are as diverse as the delivery methods.

The panel brings together the knowledge and experience of people who are successfully receiving payments from the public for text and video content; others offering payment systems that take small amounts, less that a pound/dollar, online and others that use mobile phones to make payments.

Tim Jones, the CEO of  Simpay will be on the panel. Simpay was brought to life by the four major mobile phone networks in the UK. The first stage of their service offers the phone-carrying public to pay for phone delivered content – catching up with the currently favoured premium-rate SMS charging. The next stage is – and this is where it becomes a more interesting example – allowing you pay for any types of content, as well as physical goods from shops, using your phone. It is something that has been theorised for a long time and Simpay appear to be pulling it together now. Tim’s background is particularly interesting. He co-invented Mondex, which as we all know, was the first form of public e-cash in the UK.

The third session is chaired by Ken Rutkowski of Ken Radio, and is about informing the content creators about the increasing range of platforms that are available to them for distributing their content. Within the industry there are different stages of knowledge, expectation and experience of what digital lifestyles will mean to the creators of the content, as well as the public. In this third session they will explore what roles different media play on different platforms and the effect it is going to have on the type of content people produce. Ken’s enthusiasm will lift the best out of the panellist.

The forth session is future business models chaired by media journalist, Kate Bulkley. It will explore the models that will run aside 30-second spot ads; mobile delivery; gaining benefit from efficient delivery to different platforms; generating new revenue from TV. There’s a lot of innovation in this area.

What does convergence mean to you? What’s your internal definition of it?

It’s an interesting word. It’s been around for a long time – and increasingly, over the last six/nine months it has become to mean anything that any marketeer wants it to mean. The original definition saw all devices being morphed in to one device. It’s clear that there won’t be convergence to that extent. It’s becoming less defined. The more it enters everyones vocabulary, the wider the definition becomes. Perversely it’s definition is diverging.
 
The convergence that Digital Lifestyles magazine focuses on, is how the influx of technology into the creation, transfer and reception of media content is changing the industry. Where media and technology touch, is what’s of interest to us, and the impact it will have.

There is an argument that media has always been a technological activity. From first workings and marking things on cave walls to the development of perspective, to the first film studios to television. It has always been technology-led.

That is probably true. Well it’s not probably true – it is true. The definition of what is technology is a sliding window, isn’t it? Pens, paper and the printing press were all once thought of as advanced technology, and then they slowly shifted to become the norm. I would argue that the window moves more quickly these days.

But media always seems to be at the forefront of technology – many technological breakthroughs are media related and have been throughout the history of mankind.

Technology has certainly had an influence – I don’t know whether media has always been pushing technology, or whether it has always been using the latest technology. It certainly has previously utilised it, and the people who have utilised the technology are the ones that have had the upper hand. Look back to Murdoch in the use of technology in the production of newspapers, originally pioneered by the Eddie Shah with Today.

I think people get business advantage by using technology and media. I don’t think necessarily the mainstream media are quick in adopting technologies and making the most of them, and that’s frustrating. However, this gives a space for the people who are outside the mainstream media, micro-production companies if you will, to use the technologies to create and deliver their content to an audience on an economic basis.

Do you think the public thave an active participation in convergence? Do they see the convergence as something they are getting involved in or do they see it as something that has happened around them? Five years ago they were going out and buying DVD players and now they are buying PVRs – Do you think they are seeing it as progress or just something new to buy?

Let’s use digital music, because that’s quite a good example. One of the articles on Digital Lifestyles today covered the Virgin Music Player, a little thing you just hang on your waist.  People will obviously notice that they don’t have to carry around a bulky CD player or a mini disc player or a cassette player, but as to whether they realise that the changes are wider reaching than that – I doubt it. It will feel like another small step.

These days people are now conscious of change. They have come to expect things to change. They are becoming numbed to the “Oh my god” reaction, when they come into contact with a new use of technology.

The people in the industry see it as significant, because they see the long-term impact.
 
One of the ironies I perceive with convergence is that the media itself, those pieces of entertainment like music, film and to some extent e-books, are becoming fragmented through platform and DRM issues. Do you think that we will be happy buying three versions of the same thing in the near future because the DRM or file formats are incompatible, or do you think that this will be resolved gracefully?

Incompatibility is a fear of mine and yes, in the short term, it is likely. It’ll happen because of the number of incompatible content protection systems that are around. I think the industry, whether it be the providers of content protection or the media companies, which are using the content protection systems that don’t allow interchange between devices are going to do themselves a disservice and, if it continues, will frankly end up irritating the customer.

I have asked the question to quite a number of people in the media business and technology business – I have never really had a good answer from them either. How do you sell the public something that’s less good, through it’s restrictions, than the thing that is being replaced? Something that ends up flexible, even though the form it is held in allows greater flexibility? So, short term I think it probably will be a problem. I hope that it won’t be a problem beyond the short term.

It can be argued that a lot of the fragmentation that we are seeing in media in file formats and devices is down to proprietary systems that are involved in the creation of media, and in its protection and distribution so we have DRM, we have CDs which can’t be played on PCs.   These are all proprietary.  Do you think there is a place for open standards in a convergent media culture?

I think the reason this hasn’t happened so far is that the prize is so enormous. The prize for being the provider of content protection is to be one of the largest businesses in the world. Much commercial material will only reside in the rights holders-approved DRM formats; ones that they feel protect their interest. That’s not to say that there won’t be a huge market for other content in another format, and that could be an open format.

Do you think that one company will be allowed to hold the keys for content protection?

Who is going to stop them? Are you talking about Government restrictions?

Some view it as a monopoly.

Certainly from the discussions I have had with content creators of the large studios, there is an unease with a number of companies holding all of the keys. There have been many suggestions as to the way that could be got around. One I found interesting was Fraunhoffer’s Light Weight DRM (LWDRM), but it still relies on a central repository that decides whether you are entitled to this music or that you have paid to have access to it.

The Fraunhoffer response to that question is to say, well we place that with a third party – so you split up the business of running the content protection system away from the business of holding the keys to the access to that content. Their suggestion was that it be done by institutions like the German post office. Different nations have got different relationships with their governments. So that’s something that might work in a country such as Germany, but not others.

There are two arguments – on the open source side there are many people, the Electronic Frontier Foundation (EFF) for example, who argue that there should be no content protection and people will pay for their content, relying on the good nature of man.
 
Rightly or wrongly, that is not how the mainstream media industry sees it. But if you look at companies like Warp Records, they sell their music in MP3 format. They have taken a more open file format, which can be exchanged quickly between different formats and difference devices. The consumer in me sees this as completely reasonable. I buy something and then I am able to put it on whichever device I want.

I did some research for the European Commission on a unified media platform called N2MC and it became clear from speaking to a wide range of people, along the whole creation-to-distribution change, that the idea of an open source content protection system didn’t currently work for them.

Because it could be easily reversed engineered?

It was seen as a weakness in the chain. One part of a content protection system must remain proprietary.

This interview is continued and concluded here.


Simon is chairing ‘The missing piece – Getting paid for content’ session between 11:30 and 13:00 at the IBC conference on Sunday, 12th September in Amsterdam. Register for IBC here