N-Gage QD Ships

Nokia has announced that the N-Gage QD mobile gaming phone has started shipping in Europe. The QD is a extensive revision of the original N-Gage console, and contains a number of new features and improvements, including better multiplayer features, rethought controls and a display that may not actually blind you after prolonged use.

The price begins at a startlingly cheap €49.99 (US$60.77) with a contract, in some markets.

The QD is backwardly compatible with older N-Gage titles, and Nokia are promising another 50 new games by the end of the year.

With competition from Nintendo’s DS and Sony’s PSP imminent, the QD will have to rely on its multiplayer online functions to survive. Nokia are putting a lot of faith in their N-Gage Arena service to connect gamers and build a fan community. Quality, high exposure titles like Sims Online (which is essentially like handing people crack, isn’t it?) and Tiger Woods PGA Tour 2004 will no doubt help to achieve this.

We will have the definitive review of the console here shortly, once we’ve given the console a thorough going over.

Nokia’s N-Gage QD

Music Price Wars – But What About Ringtones?

Just why are ringtones so expensive? Don’t get me wrong here: I hate them, but there is a huge discrepancy between the cost of downloading a music track and downloading a new ringtone for that phone that’s you’ll probably only own for a month. Often the ringtone will cost more than the entire original song it is based upon.

Consultancy firm Informa have published a report on the state of the ringtone market, and it looks like it’s all the music companies’ fault.

A ringtone based on a sample from a track can set you back up to four times the cost of downloading the whole song from iTunes – the cost is inflated because record labels require royalties of between 25 and 55% of the cost of the ringtone.

For example a track off iTunes will cost you about €1.50 (US$1.82 – nearly twice as much as the US store. I’m sure that’s justified) when the site appears suddenly next month, yet downloading a ringtone can cost a staggering €6 (US$7.30). And thank you T-Mobile UK, for that confident pricing. How much pocket money do kids get paid these days anyway?

“The reseller is really between a rock and a hard place,” said Simon Dyson, a co-author of the report. “They are torn between raising the price or keeping it steady in the hopes of establishing a market. Demanding such high percentage rates by the record companies could certainly lead to the market being depressed.”

Depressed? That’s nothing compared to what will happen when phones are released that can just play an MP3 file as the ringtone – then commuter-bothering phone owners won’t have to buy anything at all. Then the US$3 billion (€3.6 billion) market will vanish over night – instead of growing to the US$5 billion (€8.5 billion) monster it’s expected to be by 2007.

Incidentally, I know some pandas who have a really good ringtone album out.

Informa Media Group

IDC: Mobile Applications for Consumers is Where the Money Is

IDC’s new study “Western European Consumer Mobile Data Applications” analyses opportunities for consumer mobile data applications in the market – and I can’t say that we were very surprised by any of the findings. IDC believe that the current state of the market is a good reflection of what to expect in the future: mobile operators will be making cash out of selling small applications, ringtones and other widgets to phone owners, in a market worth an estimated €6.67 billion (US$8 billion).

“This underlines that the wireless industry will not see the one killer application that many are still seeking and talking about,” said Paolo Pescatore, senior analyst for IDC’s European Wireless and Mobile Communications Service. “It is very much a cocktail and these applications will drive usage over GPRS, EDGE, UMTS, and HSDPA. All these applications – ring tones, gaming, video, and music – will eventually find their place on a mobile.”

IDC rightly report that demand for video is not very high, currently – and is certainly dwarfed by consumer interest in games, ringtones and SMS “texting”. As video is not very satisfying on phones at the moment, the industry must be careful not to over-hype the service or mislead consumers into thinking that they will be watching TV quality visuals on their mobile any time soon.

Operators will need to offer engaging content, the report says, and that means that they’re going to have to spend considerable amounts of money and resources securing the rights for that material, whilst partnering up with content houses.

IDC express surprise at the lack of music services for mobile users, and believe that people’s interest in music, coupled with mobility, presents a compelling reason to offer music services. IDC believe it will just take a bit longer, with operators rolling out services towards the end of the year.

The IDC study

Jens Nylander (Jens of Sweden) on the Future of Digital Music Devices: Digital Lifestyler interview

It has become something of a truism to say that modern companies need to approach today’s consumers with new attitudes and techniques. Digital lifestyles consumers are much more technologically and business savvy than any other generation of customers, and are certainly more demanding.

We have set out to speak to the best of the new thinkers in digital business, in whatever sector they operate. Today we have chosen digital music, as it affected by many of the problems facing other sectors and is and the source of some of the most exciting innovation (and harmful mistakes) in the business world at the moment.
Jens of Sweden are a young Scandinavian company that have produced three MP3 players – and have been enormously successful in their home market. In fact, the founder and MD of the company, 25 year old Jens Nylander, has become something of a celebrity in his home country, due to his refreshing take on consumer electronics and his approach to designing and marketing the devices his company produces. He has some very strong opinions about consumer electronics, and how to reach, and keep, his customers.

After only a year, Jens of Sweden have a turnover of SEK70 million (€7.68 million), and a loyal customer base across Scandinavia.

The public’s first point of contact with digital music tends to be when they finally spot a music player that they think is groovy and they want to buy. Acquisition of a gadget is often the first step into an new enthusiasm. The iPod is a good example: Apple knew that most of the people who would want one didn’t know or care about MP3s, AACs or DRM, but they did know that they’d like something shiny that they could brag about to friends.

There are a number of digital music players coming onto the market these days, and they take many forms. Portable CD players that play disks with MP3s on them have been out for a while, Sony’s NetMD expansion of the Minidisc format has seen some success and may expand further if Sony’s ATRAC-based music service takes off. Remember, NetMDs do not play MP3s – they play ATRAC-encoded music files and are quite closed systems when it comes to putting music on them and taking it back off again.

Of course, Flash memory and hard drive-based players are where the action is, and most consumer interest seems to be focussed there. New players based on these two hardware categories appear almost daily, and there is a broad range of players in each one. To get a consumer product like a digital music player noticed in the market these days, you need to offer something different, or the Sonys and Apples out there will beat you every time.

On top of this, we’ve discovered that not all MP3 players are equal – some are less than straightforward to use and there are disadvantages to each platform. For example, Flash memory players have sigificantly less storage than hard drive based players, but they’ll be playing your music long after your iPod’s battery has died for the day. However, on a long trip with a Flash memory player, you may well have grown tired of hearing the same six albums before the battery gives out.

I interviewed Jens Nylander to find out what his thinking was in introducing yet another range of MP3 players, when there were so many out there to chose from.

Jens Nylander from Jens of SwedenFirst off, I asked him what his motivation was in designing the players: “My motivation is based on design rather than technology. It seems that I have always loved design and things that work very easily, rather than complicated things, as most of the gadgets are on the market. Most of the technology is trying to put new things with new cool features on the market as soon as they have them available – it’s like a race. The newest, coolest gadget gets the most attention.”

“So what I’m trying to do with our company and our trademark is to change this: by making technology into design. But, [our products are] for the general public, not for a limited number of customers like Bang and Olufsen and similar brands.”

“We take technology that is already in the market and proven to work very well, put them together in products and make them look Scandinavian. We Scandinavians like devices that are easy to use and should not be complicated. It should have good dimensions, the weight should be low – we are trying fulfil all of these things with our product assortment.”

Jens is looking to produce devices that work more like appliances – appliances based on reliability and tested technology. He’s not just stopping with MP3 players though – next up could be PCs.

“Today we are working on digital music players, we have three different models. In the future, we’re going to do the same in other product areas.”

“Apple have a good business idea – they are designing computers that look amazing. If I were to put a computer in my living room, it would be an Apple, not a PC. Bill [Gates] is trying to put computers in the living room, but they don’t match the designs people have in there.”

“So we’re working in digital music, and bringing music into the living room by attaching small devices to home stereo systems. We’re also looking at PCs, a box that can be placed anywhere in the home and looks much better – one that doesn’t have a large chassis, and is made of better materials. Completely different from our competitors.”

I mentioned the Hoojum range of cases, with their attractive and wallet-threatening new Nanode, the nanoITX case coming out later this year.

“Hoojum are really good at developing these things, but they are not perfect. If you put something in a small cubic box it should be easy, but it’s not because you have to add a PC screen that looks similar. If you buy a Philips or a Viewsonic or other brand and try to put it with a Hoojum, it will look really strange.

“It’s also quite hard to get a Hoojum working on its own if you are not a technology enthusiast. We want to make something that is much, much easier.”

Cases and appearances are one thing, and I personally think they’re an easy fix: a new case can be designed by one person and be in fabrication in a couple of weeks. However, operating systems aren’t quite there yet, are they? Often appliance PCs are let down by something they have no control over: the operating system that ends up being installed on them. Even Windows XP Media Centre edition is complex and full of too many features for a simple living room PC. What does Jens intend to do about operating systems? Could they produce their own for their appliances?

It’s not an area they wish to get into: “You will only catch a small market if you make a special operating system, so we will be stuck with Windows, but you can cut out a lot of the functionality.”

Jens is unhappy with the constant revisions that hardware and software manufacturers make to their products, “Manufacturers are trying to put too many functions into one box – and that’s the problem, you get bugs. Manufacturers swap to new models every year – it’s going too fast for them. We would like to keep products simple, and keep them for a long time. Updating them with small modifications is reasonable.”

The company is pursing the mass market, not just the enthusiast – and the dreaded “Ikea” word came into the conversation.

“We are looking a supplying larger quantities than the exclusive brands,” said Jens, “We would like most people to have our products in their homes or when they are travelling. It’s like Ikea – you get a broad public, you get a price for a product that’s better value than your competitors.

“Our MP3 players are bought by everyone – and everyone is pleased with the quality, they have an identification with the product. They feel that it is great to have it, that it works, it doesn’t fail when you are [playing sports].”

The company’s currently largest MP3 players (512Mb) can hold about 150 tracks – tiny when compared to even the smallest hard drive music players available, although they are planning a 1Gb version. Would the company be moving away from Flash memory devices in favour of larger storage capacities? Jens has a number of very good reasons for steering clear of microdrives for the time being.

“It’s interesting to see that small hard drives are increasing in capacity, but there is a limited market for hard drive-based players. They have rotating mechanical parts that can fail, they take more battery, if you drop them on the floor they can break. They also have a higher failure rate during production. I don’t know why you should have a hard drive player. The only thing that is better is the capacity. So, what are we giving the consumer if it’s not this kind of capacity?

“We are producing an extremely small product that can be used every day. Storing 10,000 tracks on an iPod isn’t as good as having a product that only weighs 40 grams, compared to 200 grams.

“The success the iPod has had in the US is penetration – they have told everyone it is a lifestyle product.”

“We have been discussing this for a long time: should we switch over to a couple of hard drive product?. We will not do so. Memory chips will get smaller, they will cut down the voltage, they will get better battery life. Hard drive players will get more problems – like bad sectors.”

“In Scandinavia last year, the market for Flash-based MP3 players was about 150,000 units, and for hard drive players it was 20,000 units. In the US, the popularity is switched, but with different numbers of course.”

Jens current models have USB1.1 interfaces for uploading music and files from PCs. USB1.1 was superseded some time ago by the faster USB2.0 standard. Although some customers have asked about USB2.0 models, these will be a while yet in appearing: “There are problems with USB2.0 – [speed] bottlenecks with memory and stability issues. We need everyone to be pleased, and just putting USB2.0 on there would cause problems. We need to work on it for a couple of months to iron out problems, and we need faster memory with lower voltage and then we would do it.”

Simplicity and reliability is obviously important to Mr Nylander, and he has no wish to introduce superfluous features that may detract from his devices’ core functions, or cause problems.

“People are putting digital cameras in things – like the iRiver IP1000. It has a 0.3 megapixel camera. Why would you use that? I don’t understand that. It’s so limited, and makes the device more expensive to produce.”

“If you make a rule of bringing out new things every year, then the public will expect it, and people will wait for the new product. It’s better to wait, wait, wait, wait … then bring out a great product.

“I have been buying cell phones since the beginning, but somehow I have convinced myself that I don’t need everything – a long battery life and simple to use. They put so many things into mobile phones that the user interface is so slow now.”

Of course, it had to be asked: how long until their first video player?

“Video is for enthusiasts at the moment, it’s in too many different formats. The market for each is too limited. The broad public is ready for products with DVD slots – a device that just plays DVDs. The way to go today is to make cheaper products that play DVDs, but don’t have hard drives. I think we will wait until 2005 before releasing a product with a hard drive, because it is too early now.”

Jens is keen to build a bond with his customers, to attract the same kind of brand loyalty that Sony and Apple currently enjoy. However, once the company’s products enjoy international success, he’ll probably have to change his mobile phone number: “It’s important to give customers quality, support and service, to stay with them. We have sold almost 100,000 players, we have always been helpful.”

“I had a phone call two days ago from a customer. He rang my cellphone – he’d had a cycle accident, and had hurt himself, but wanted to tell me that his player still worked, though it didn’t look very nice any more.” Jens asked the customer to send in the player and it was restored to its old self. “That’s why customers pay a little more – but in return, you get more.”

So it’s not just about producing a device and getting mass market sales?

“It’s much more fun for me and my colleagues to build a brand, rather than just sell stuff.”

The company’s players are compatible with Microsoft’s Windows Media format files, but they do not incorporate Microsoft’s digital rights management. Jens believes that incorporating DRM into the player would be “too much work for not enough benefit. My general idea is to make everything as free as possible. If we make music easy to download cheaply then illegal downloads will drop off.”

A fair price for downloaded music is something that has been discussed ever since the first online music store – and we’ve yet to see the market settle down. The average price at the moment seems to be $0.99 (€0.83), but some labels would like to see it go higher.

“A reasonable cost for music is $0.50 (€0.42). A smaller fee means people will buy more music, rather buying a few songs and downloading the rest illegally. Subscriptions services are a good idea.”

Finally, I asked Jens what his advice to music publishers and stores would be to finally take digital music into the mass market:

“Get out there and sell music cheaply!”

 

We will be carrying a full review of the Jens MP-130 next week.

Jens of Sweden

Hoojum’s Nanode

MP3 discussion in the UK, with links to original music – Josaka

BT and Vodafone – Joined Together at Last

If Ofcom approve it, BT has entered a deal to make Vodaphone the mobile provider its sole mobile communications provider in the UK. This means that BT will cease its current partnerships with T-Mobile and MmO2, surprising many as BT and Vodafone have long been rivals. In fact, MmO2 was originally a BT operation, but was sold off to repay debts.

One revolutionary change this would bring about is that BT would be able to offer its 250,000 BT Business and 50,000 Commercial customers a single bill for fixed-line and mobile services.

The Daily Telegraph reports the deal

Sony “iPod” Killer Will Play Video

Another week, another “iPod killer” story: Sony have announced that the next version of their Vaio Pocket audio player will play video too.

Sony is keen to get back some of the portable media player market lost to Apple, and is hoping to do so with its next range of machines. Sony’s players will be backed with an online Sony music store, Connect, so the company will be able to provide the entire content process – from PC to content to player. Sony’s insistence on using its own proprietary audio format to reduce piracy may make the job of growing market share harder as customers’ ease of use suffers.

Sony unveiled their new music player in Japan this week, the VGF-AP1. Whilst the device features a 2.2″ colour screen, it’s for the user interface only: it can’t play video.

Sony is working with the Digital Home Networking group to define standards for device interoperability, and will use 802.11g to transmit video from its next generation Vaio Pocket to compatible televisions.

Sony’s new music player

Picture Messaging Slow in the UK

Although picture messaging seems very popular with troops in Iraq at the moment, the service is yet to make any impact in the UK, says a survey by NOP.

Texting took a while to take off – but look what happened when it eventually did. Network providers are hoping for much the same thing – in fact, Sicap, who provide messaging products to mobile operators are rather hoping that Euro 2004 and the Olympic games will lure customers into MMS adoption.

There are two main reasons given for the lack of messaging: 45% don’t have a handset (kind of crucial, really – and also applies if your friends don’t have any either), and 17% don’t know how to send them. Odd then, that they would go to the expense of buying such a well-featured phone. But given that I still receive text messages THAT LOOK LIKE THIS, then it’s not surprising that people only have a limited amount of patience in learning how things work.

Indeed, on the rare occasions when I venture out, there seems to be little use of picture phones in real life situations. Phone users tend to take a few snaps when they first get their new phone, but after a while apathy, privacy infringement fears and the hail of tutting from those nearby soon dampen any enthusiasm for sending your mates a picture of the great time you’re pretending to have.

“The findings of our survey highlight that we will still have a lot more to do as an industry to encourage consumers to embrace MMS in the same way as they have SMS,” said Per-Johan Lundin, Head of Marketing, Sicap. “The first goal is to drive as many MMS compatible handsets into the hands of users as possible. Secondly, the services need to extremely user friendly like Vodafone Live. But the final piece of the jigsaw puzzle is compelling content. Some of this will be generated by users themselves but a lot will need to be generated around the content that consumers are really interested in like sports.”

If picture messaging is this slow in the UK, then you can bet it’s nowhere in the US, which tends to drag behind Europe in the mobile market.

Sicap

Nintendo DS and Sony PSP news hits mainstream

E3, the LA games show, is on the nearly upon us and it’s a reflection on the level of competition within the games industry these days that lots of news is coming out prior to the show. Yesterday we covered the pre-show news of EyeToy:Chat and today Reuters is covering the upcoming battle between Sony and Nintendo with their new handhelds.

To those who have been following the gaming market, the arrival of the Sony PSP and Nintendo DS are not news. What will be news is the exact specification and capabilities of them, as most discussion on the subject has been conjecture.

What is known is that the PSP will be more than a games machine, it will also play music and films. The DS will have two screens – DS stands for Dual Screen.

Nintendo has tempted furious discussion in how the DS will be operated, with some who may know more added to this. “This will not be a machine where you push the ‘A’ button or ‘B’ button and move the direction pad, but a completely different way to interact with the device,” said Hirokazu Hamamura, president of “Famitsu” game magazine publisher EnterBrain.

Nintendo has been very strong in the past in getting their gaming platforms working together. The portable GameBoy Advance (GBA) can connect to the GameCube games console, and in fact games such as Animal Crossing let the game characters pass between the two to ‘live’ between them. As we’ve previously covered, Sony is planning to mirror this with the PSP, PS2 and PSX connecting.

Before either the PSP or DS are released, Nokia will be releasing its new version of N-Gage, the QD. We will be testing and reviewing it at the end of May.

Reuters – Sony, Nintendo Aim to Wow Gamers with New Handhelds

Flarion and Vodafone Trial High Speed Wireless Internet in Tokyo

It’s now over to the politicians. Nobody who has seen Flarion’s sales pitch has failed to be impressed by “what if?” this technology were available. Faster than 3G and covering more users at the same time, with far lower network latency – if we had this, there wouldn’t be all the discussion about WiFi phones. But the technology looked to be illegal. 

Now, in a deal with Vodafone which covers metro Tokyo Flarion is going to get the test bed it needs to convince the world’s Governments to allow this technology in existing spectra.

The barrier to Flarion’s Flash-OFDM wireless is that the GSM and 3G network operators are licensed, pretty much anywhere in the world, to provide a voice service using specific technology on their masts. And Flarion offers a pure IP network, which is neither WCDMA nor GSM.

Of course, you can carry voice over IP networks; but the small print doesn’t appear to explicitly allow a voice network to be done this way, and often, specifically insists on GSM or WCDMA technology. And politicians are wary of buying into a new technology, because there are powerful lobbies threatening to take real money off them if they do.

The problem is that in all too many countries, huge sums have been raised in 3G phone auctions. If the various Governments who conducted these auctions suddenly rendered 3G obsolete by licensing a new system, the calls for refunds would be loud and strident.

On the other hand, if the mobile phone companies initiated the move, they’d be effectively conceding that they didn’t care about the original high-priced licence rip-off.

The trial is being described as low key and routine, by Vodafone: “Vodafone undertakes technical trials of emerging technologies to ensure we are well positioned to drive future research into mobile system solutions,” said today’s announcement. “Such programmes also enable Vodafone to respond quickly to commercial opportunities with specific market requirements should the need arise,” said Professor Michael Walker, Vodafone Group Research and Development Director.

The mobile broadband trial will start in mid 2004 and will cover metropolitan areas of Tokyo. Vodafone “will conduct field tests of Flarion’s system performance, user mobility, subscriber scalability, robustness, and transparent delivery of enterprise and consumer applications over an end-to-end IP network infrastructure.”

The trial will use Flarion’s commercially available FLASH-OFDM PC card modems for laptops and PDAs, to field test broadband Internet access, enterprise productivity applications, as well as gaming.

No mention of voice in that, but if it works as described, VoIP (voice over IP) trials will certainly be part of it. That was demonstrated at CTIA in Atlanta, in March.

But this isn’t the first public trial. In America, Nextel has a customer paying network in the high-tech nexus of Raleigh-Durham, and that has been public since mid last year. that network is a commercial which covers 1,300 square miles, in which there are 1.1 m people including residential, small businesses, and four of the largest American universities. The intention is to have 10,00 subscribers by end of this year, and there are around 130 mast sites. So it is a large substantial network.

The Vodafone trial, by contrast, will be just 7-8 sites; for purely technical testing.

Exactly how well Flash-OFDM works in a live application is an issue that many experts have debated. In theory, in Flarion’s white papers, FLASH (Fast Low-latency Access with Seamless Handoff) has an average downlink speed of 1.5 megabits per second – somewhere between five and six times the data rate of WCMDA 3G phones. Also in theory, it can handle far more simultaneous users, between two and three times, according to Flarion’s own estimates.

The technology is based on work done in Bell Labs, and inherited by Lucent, which spun Flarion off in February 2000. So – after Qualcomm – some industry analysts are very nervous about building an industry standard around a single intellectual property owner again.

The real appeal, however is that FLASH-OFDM allows for low latency access. Latency, the time wasted by a network while it processes data internally, is down to LAN standards.

The latency of a 2.5 G network can be enormous. The GPRS standard actually permits delays of over 10 seconds – 800 ms and above is the agreed specification. Ten seconds is not that unusual, if the user is moving from one cell to another. Nearly all Internet based software will assume the link is broken if delays on that scale occur, and will time out or crash.

Latency of WCDMA is far lower, but still can reach large fractions of a second. In an unloaded network it would be 250 ms; as you load the net, it can be one second and above.

Flarion has said that average sustained latency of Flash-OFDM is below 50 milliseconds, and can be far lower. This will be one key factor which Vodafone will evaluate in live trials. Trials in Europe with “an operator” (Flarion can’t disclose which) ran at 28 ms average.

Also, Vodafone will want to assess IP Quality of Service (QoS), and Flarion’s claims of “high spectral efficiency and full mobility” and “ubiquitous, LAN-like user experience” claims, too. Flarion categorises standard Third generation (3G) mobile networks as “circuit-switched, hierarchical architectures.” You are connected to a given end-point during the whole of a call, rather than sending packets into a true packet switched IP network, they say: consequently “there is tension between the design objectives and the current environment of the wired Internet and mobile voice networks. The resulting design compromises of circuit-switched networks, which are optimised for voice, impair their ability to deliver high-speed, low-latency data cost effectively.”

If Flarion is right, the big saving is cost to the operator. “The resulting high cost-per-megabyte of data delivery over circuit-switched based networks will prevent the emergence of mass-market wireless Internet access. An alternative approach, focusing directly on high speed, low cost and low latency wireless data delivery is required. Flarion, through its innovative FLASH-OFDM airlink, addresses the challenge of delivering affordable mobile broadband.”

Joe Barrett, EMEA marketing director at Flarion, said that the politics of Flash-OFDM isn’t as sensitive as some people think. “European regulations don’t have the same force as the original GSM Directive, when it comes to 3G,” he told NewsWireless. “In any case, the recommendations on which the contracts were based for 3G have now expired. The contracts do mandate whatever they say, but there’s no regulation requiring that they can’t be varied.”

And, he believes, European legislators are becoming less prescriptive.

“They want to ensure that different bands are used for the purpose intended, but they aren’t insisting on technology any more,” he said.

Flarion site

© Newswireless.net.

Data-over-DAB: GWR/BT partnership announced

The widespread understanding of DAB is in its use to provide the next generation of radio and many have found the advantages that the CD-quality audio broadcast bring.

We at Digital-Lifestyles have been excited about using DAB to broadcast data efficiently to many devices since 2002 when it first came to our attention. DAB has a theoretical total output of up to 1.7 Mbits per second and has the major advantage that is broadcast. The costs of distribution of content is fixed, no matter how many people receive it, – the opposite to other data delivery channels such as GRPS or 3G.

Last year we saw a number of devices being demonstrated at IBC2003, some which used GSM and DAB, others combined GPRS and DAB, all featured the receipt of data over DAB and the provision of a back channel over the cellular services.

A number of trials have also been run. There was a six month trial in the UK which started in October 2003, run by Capital Radio PLC, NTL Broadcast and RadioScape Ltd which delivered Dolby 5.1 surround sound over live Internet Protocol (IP) datacasting using the Windows Media 9 Pro CoDec.

Today we are pleased to see that UK broadcaster GWR and BT wholesale have come together to create a new digital multi-media UK broadcast operation. The new entity will create mobile broadcast services to deliver multi-media content such as news, sports and entertainment. They plan to launch a London-wdie service during 2005, and expand across the Uk in 2006.

The new venture will utilise Digital One’s digital broadcasting capacity, running alongside eight national digital radio stations. Digital One is 63% owned by GWR. The rest of details for the deal are fairly complex and we would suggest reading the press release to get a full understanding, but GWR are confident of additonal earnings from it with an estimated £5m in the year ending March 2008.

Data over DAB sounds like a great idea – it is but sadly there are currently a couple of obstacles to everyone receiving broadband-type delivery speeds of content to portable handsets.

The most significant is that enshrined in UK law is a restriction on the balance between the bandwidth that must be used audio broadcast and that for data. The original 1996 Broadcasting Act specified that data must take up no more that 10% but in a 1998 review by the Secretary of State this was changed 20% of the multiplex over a 24 hours period. Glyn Jones, Operations Director of Digital One told Digital-Lifestyles that through negotiation with the UK regulator OFCOM they have agreed to alter their licence by changing two of the radio services original included Digital One’s licence – a rolling news service from ITN and a financial information service from Bloomberg – which were withdrawn in 2002. They will be replaced with the GWR/BT wholesale service and Digital One is confident that this will not exceed their 20% data allocation.

DAB receiver cards have been developed as add-ons for portable devices, but there will be a delay before it becomes mass market as the DAB chipsets need to be incorporated into mobile phones and devices before it can really fly.

Keep your eye on this one. We feel it is still a very exciting means of wide spread delivery of content.

 

Examples of possible services provided by GWR/BT:

News and sport: – There would be no need to dial-up to find out the news & sport. Every time the user picks up the device the very latest information will be available to browse. It is similar to having a news portal on the phone without the need to pay each time the user wants to look at it nor the wait to dial-up and down load information. It is already there and can be used 24/7 for a low fixed fee.

Traffic congestion: – Breaking traffic and travel updates would be always available on the phone or PDA, ready to be checked when the user is on the move. There would be no need to dial-up each time to discover delays, the information is constantly pushed onto the phone memory and can be accessed for a low fixed cost. The latest information replaces out of date information automatically making it very efficient and simple to use.

Live entertainment device – the mobile phone or PDA becomes a live entertainment device as it will automatically receive games downloads and movie previews to be played at any time. Games can be played at any time with others using the mobile phone connection as well as movie clips forwarded.

Stock market information – the PDA could have a stock market ticker and share updates constantly refreshing. There is no need to dial-up for the latest business and financial information as it is directly broadcast to the device.

GWR Press release – GWR and BT create mobile digital datacasting operation