Fox Sports and RealNetworks get closer together

In a deal between Fox Sports and RealNetworks to stream video content over the Internet, US college football games will be viewable either via on a pay-per-view (PPV) basis or RealOne SuperPass priced at $9.95 per month.

Due to what looks like licensing restriction subscribers must reside outside of the Fox Sports Net territorial broadcast area for the competing schools. There are no such restrictions on the PPV versions. It appears that games will only be viewable within the USA

Link RealOne or FoxSport

Kodak give online photo print service, Ofoto, a UK launch

We’re believers that the physical printing of digital photo will continue to be big business, at least until the home printing of photos progresses beyond the unsatisfactory ink jet printing currently available. Home produced prints are slow; expensive; require a number of prints to get the colour reproduction correct and, then after all that, the inks fade in sunlight.

Not surprisingly Kodak are keen not to loose the profits they collect from analogue film cameras and are launching their online print service, Ofoto, in the UK on 22 September. Working in the same way as rival services, the photos are simply uploaded to the site and the option is given to crop the photo or apply finishing touches such as removal of red eye. The images are then passed for printing and return in the post, printed on Kodak paper, as per a normal film camera, bringing the same longevity to the print. The photos are also available on the Web – cleveryly making it convenient for friends and relatives to buy further prints.

The service has been available around the world since 1999, has won a couple of US accolades – “Best Photo Service” by Time magazine, and winner of a CNET Editors’ Choice Award – and to date eight million people have used it. They have also coined a new term, infoimaging, which apparently is the convergence of imaging and information technology – a new one to us.

The one-off print prices are reasonably competitive, but strangely discounts for multiple prints are not offered, as most of their competitors do, however this is slightly balanced by competitive delivery prices.

Link Ofoto UK, Ofoto US

Review – BBC Time Commanders

Time Commanders – A Great Idea Poorly Executed

By Heidi Jacoby-Ackland

 

Take an award-winning PC-based war gaming program, adapt it for an educational television game show and what do you get – a missed opportunity.  Time Commanders, the BBC’s attempt to capitalise on the popularity of computer gaming to reach the elusive young-ish male audience, started it’s run on BBC2 on 4 September.  The concept is both adventurous and appealing in that it attempts to bring the excitement of computer gaming to television.  And it’s educational in the way that BBC programming has to be in the run up to Charter Review.  Yet Time Commanders is hugely disappointing and so undeniably missable that the BBC hasn’t even made a webpage for it – the sure sign that the Corporation doesn’t believe in a programme.  From the very start the opportunity to entice avid gamers to partake in a television programme seemingly conceived just for them was squandered.  What went wrong?   

 

Developed utilizing the acclaimed and popular computer games engine Total War, the second episode of Time Commanders challenged a team of four National Trust co-workers from, if I recall correctly, Lyme Park to a virtual re-enactment of the Battle of Watling Road in which the Romans fought against British insurgents in AD 60.  The team, divided into two “generals” and two “lieutenants,” squabbled and floundered as they attempted to command the vastly outnumbered Roman Army against the computer- generated Iceni and Trinobantes clans commanded by Boudica – soon to be portrayed on British television by Alex Kingston (of ER fame) in an ITV1 historical drama.  The sad thing about Time Commanders is that it’s a game show in which the dramatic tension of the game got lost in development.  Correct me if I’m wrong, but surely a battle has at least two opposing sides.  Total War may be a man-versus-pc game but it isn’t a spectator sport!  The great thing about Robot Wars (in a strange way, Time Commanders’ closest TV ancestor in both concept and target audience) is that the audience is introduced to both teams, gets to know each machine, hear both strategies, watch the battle, enjoy thrill of victory and the agony of defeat simultaneously.  Robot Wars had two protagonists  (three if you count the “house” robots) which the audience could champion.  By comparison, Time Commanders is utterly tedious because the opponent, the computer game engine, has no real presence.  Unless you support the contestants, there’s no one to root for; no side to take.  Had Time Commanders been developed as multi-player, like Ghost Recon for instance, these problems would disappear entirely.  Aside from slightly amusing in-fighting within the Roman team – or perhaps because of it – there was no doubt that this team was going to lose their battle.  Whereas, of course, we know that the Romans defeated Boudica’s crew.  When the outcome is a given, the journey has to have jeopardy.  If the Roman team had been playing for something other than pride there might be something to see here.  Perhaps a league in which the ultimate champion gets to fight a really, really big battle at the end of the series?  But there’s nothing even remotely interesting about watching a team of people bicker while they, in turn, watch a large computer game kick their collective ass.  The Roman team utterly failed to respond to the computer game, but that’s down to another of Time Commanders failures – poor player selection.

 

Let’s face it, this team of players last “oohed” and “aahed” over Pong because Tetris was too complicated for them.  Given warrior details via Mortal Kombat-style on-screen information, the players couldn’t assimilate the information in order to develop a battle strategy.  Apart from one timid team member, this group was overwhelmed by the computer graphics and were simply unable to translate the images so that they could effectively guide their army.  It is hard, no IMPOSSIBLE, to believe that a team of eight-year olds would not have had a better result than this troubled foursome whose only achievement was to drive home the significance of chain-of-command and channels-of-communication in a war scenario.  (Oh, and they confirmed the common logic that you should never listen to the loudest person in a meeting.)  Surely Time Commanders would have been more fun to watch and potentially more educational if the production team had chosen better players.  Perhaps they could have invited a team of historians to take on a team of Xbox addicts? Ex-military versus school kids?  In the multi-player scenario, relevant pairings that offer even greater appeal to the target audience are easy to ponder.  What pc war gamer do you know who spends his weekends touring the stately country home where Pride and Prejudice was filmed? 

 

And, speaking of locations, the set.  Here’s where the budget really pinched.  Meant to look like a modern war room instead it was about as hi-tech as my grandfather’s garage.  The “Generals” had a large table with blocks that represented the armies on the battlefield and croupier-type sticks (at least I think that’s what they’re called) to move the blocks around as the battle developed.  But as they shouted confused orders to the “Lieutenants” who, in turn, relayed them to two unnamed people who seemed to be the only people directly interfacing with the game, the battle commenced and the massive board was altogether forgotten.  If a second screen which showed a battle overview was outside the budget, then why not devote the upper left corner of the game screen, like games have had since Space Invaders?  And who were the two people running the computers? They weren’t part of the Roman team – and a good thing too!  But if the game technology is so complicated that regular contestants can’t run it, then what is the point of having it at all?

 

Who’s the actual star of the programme?  Perhaps the best feature of Time Commanders is the expert commentary from the balcony.  Like younger, less bitter versions of those Muppets, Statler and Waldorf, the experts’ discussion of the players’ strategies – or lack thereof – based on available historical evidence and weapons expertise, is both clever and fun.  At the end of the programme the experts showed the Roman team what they could have done to beat the computer, imparting the educational bit of the programme with enthusiasm and wit.  We learned how the Roman Army, outnumbered 6 to 1, defeated Boudica and her collected clans.  (Or, at least we learned about the historical speculation, which isn’t quite the same thing but is intriguing and informative nonetheless.)  But when the best part of a game show is not the game, you’ve got to ask some serious questions.  Could the problem be the technology itself?  If computer technology was at the core of Time Commanders’ development, then why was it so absent from the programme? 

 

British indy producer Lion Television developed Time Commanders based on Creative Assembly’s award-winning war strategy engine Total War.  By all accounts, the Total War series of games is outstanding.  In fact, although it is still officially in development, Rome: Total War has already won quite a few prestigious awards.  To my eye, the sample graphics on the website http://www.totalwar.com look ten thousand times better than anything I saw in this episode of Time Commanders.  Presumably Lion used an older “working” model, perhaps from one of the earlier products in the Total War franchise, to develop their programme.  If the average television programme takes approximately 18 months to two years from development to transmission, then the graphics technology Lion used was likely to be out-dated before the programme even got commissioned.  While they were developing and producing Time Commanders, technology was marching forward.  If you’ll pardon two consecutive puns, Lion was fighting a losing battle.  In both television and gaming, good visuals are essential.  But this programme was as let down by the graphics as it was by the contestants.  Is the tv commissioning process just too slow to meet the expectations of the computer gaming community?  Or do we not yet have the visual grammar necessary to make filmed computer games look exciting?  How do you film a programme like Time Commanders?  I’m not sure the programme’s director knew and, I confess, I’m not sure I know either.  Camerawork is important, but the traditional multi-camera game show style used here didn’t seem to work.  Based on this episode, I’d speculate that a new kind of programme making style might need to be invented otherwise the viewer will never feel close to the game’s action.  And that’s a great shame because the developers are onto something good with Time Commanders. 

 

It’s only a matter of time before a canny telly production company teams up with an even more canny game company in the concurrent development of a computer game for television.  Strategy games are, by their very nature, the most obvious contenders for success if they can be developed properly.  There’s big money to be made here: enormous global format markets, merchandising, film rights, etc.  The profit potential alone makes it dead cert that Time Commanders is the first of a new breed of television programmes.  Although the end result is not particularly satisfying or successful in this instance, kudos are due to Lion and Creative Assembly for being the first to recognise an opportunity and go for it.  Time Commanders 2.0 will be fantastic.

85 classic video games for under $40

We love classic arcade games, so when we heard that the PowerJoy III was being released with 85 of them onboard, we thought we mention it. The joystick has the games loaded into it, so doesn’t need an additional console – it just plugs into the TV set.

This version will also be able to take additional games via the plug in cartridges. We’ve not specifically played the PowerJoy but have played others, but it sounds like good value for under $40.

PowerJoy site

RealOne Rhapsody Streaming 500,000 tracks per day

Coming just a day after Apple’s landmark of 10 million iTunes sold, RealNetworks have announced that they are serving up to 500,000 songs per day on their Rhapsody service.

Relaunched in May 2003, Rhapsody has a different business model to iTunes – for $9.95 per month, a subscriber can choose as much as they want from the 25,000 albums available on the service. 265,000 of the tracks are available for burning onto CD, at an additional cost of 79c each – the lowest in the market. Only subscribers to the service are able to burn tracks.

The Rhapsody service has music from all five major companies, and more than 175 labels – and features exclusives such as the Rolling Stones.

In a new move, customers will be able to sign up for a free 14 day trial in Best Buy stores across the US – this should increase the Rhapsody profile as well as increasing “footfall” in the stores, where users may come in to sign up for the service, but buy something else during their visit.

Apple Launches More New iPods, Sells Ten Millionth Song

Apple have proven their mastery of the portable MP3 player market with the announcement of two new iPods – even before the buzz has died down from the launch, less than six months ago, of their hugely popular 3rd generation players.

And there’s more: the iTunes site, now selling 500,000 songs per week has just sold it ten millionth song.  Thanks to the wonder of modern transaction processing we even know what and when it was: Complicated, by Avril Lavigne at 11.34pm (PST) on the 3rd of September.  We wonder how much that commemorative file would fetch on eBay.

iTunes is immensely popular, despite being a US and Macintosh only platform – it demonstrates that there is a real market out there for properly licensed music downloads and the 99c price point seems ideal.  Windows users and non-US customers look forward to enjoying the service later this year – we can’t wait to see how many units it’s going to shift then.

Steve Jobs said: “Legally selling ten million songs online in just four months is a historic milestone for the music industry, musicians and music lovers everywhere.”

Despite our shiny 30gb iPod being only four months old, it’s no longer the top of the range: the new 40gb iPod will hold 10,000 tracks (or as many songs as the iTunes store sells in three hours) for $499.  Together with the 20gb ($399) model, they provide a more comprehensive range for people who like to carry a lot of music with them.

The iTunes Store: http://www.apple.com/itunes/

The iPod Lounge: http://www.ipodlounge.com

Sony’s Dream World Comes to Europe

Having tested the waters with smaller, more focussed events such as The PlayStation Experience in London, the Sony group of companies will be showcasing their entire entertainment offering at the Sony Dream World exhibition in Paris this weekend.

The two-day event will feature Sony’s main consumer divisions: Sony, Sony Computer Entertainment, Sony Ericsson Mobile Communications, Sony Music Entertainment and Sony Pictures Entertainment.

This is the second Dream World event – the first, last September in Yokohama, attracted 50,000 visitors.

Expected highlights of the show will be the European debut of the SDR-4X bipedal robot, the new Blue-ray disc recorder and the latest addition to the popular Clié PDA range, the PEG-UX50 with integrated wi-fi and Bluetooth to add to the ranges already solid multimedia capabilities.

The PSX, the PlayStation “2.5” will be seen for the first time outside Japan – a true convergent appliance, the PSX features a TIVO-like hard disk recorder for storing off-the-air and home video, as well as the established DVD-playing and games console functions.

Of special interest to the digital-lifestyle.info is the Network Media Receiver, a device for streaming video content around the home, and the PC-TV – a combined device that lets viewers browse the web and use a PC, but which is still a fully functional TV.

Sony hopes that the 7000m2 exhibition at the Palais des Congrès will capture the lifestyle of their customers and demonstrate how their products integrate into digital life.

Sony Music artists will be performing at the event – Galleon, Cedric Atlan, Julie Zenatti, Anne Warin and Dadoo. They must be popular in France, because we’ve never heard of them. Well, that’s the excuse we’re using.

Details of the programme of events and ticket information are available from http://www.sdw.sony-europe.com/sonydreamworld/jsp/home.jsp

Press release: http://www.sony.com/SCA/press/030605.shtml
Images from Sony Dream World 2002: http://rapislazuli.dyndns.org/~nimori/imgs/20020914/noflash.html

Movielink “upgrade” to version 2.0

Movielink, who supply a selection of films over the Internet, has revamped its offering, aiming to make the service faster and more convenient to use.

Many in the industry have felt that the clunky, unfriendly service has been a big barrier to customers regularly using the service, and it is widely thought that the new features are many things that most customers would expect to be part of the service.

Where previously users had to watch the movie in one sitting, and the movie remove itself after that viewing. Version 1.0 will allow customers to rent a movie multiple times within a 30-day period without having to download again. It also gives users the ability to stop a movie, shut down the computer, then later resume viewing at the same point. Features that any PVR-savvy customer would expect.

The new software will also allow users to view the movie while it is still being downloaded, so that a user can begin watching a film within two to 10 minutes of starting a download – again, an expected feature. They claim to be adding new customers at a rate of between 10 percent and 20 percent a month.

So slowly, slowly the service is starting to improve. The service is not available outside the US.

Link

UK church service Webcast

The first Webcast of a Sunday morning church service in the UK was carried out yesterday at St. Philip and St. James Anglican church, Bath.

The 170 congregation at the service was swelled by a further 500 who joined them online from countries around the world from places as widespread as Hong Kong, America, Australia and Uganda.

The Reverend Alan Bain (right) approached TeleWest to see if it was possible to spread his message to a wider group of people, “We hope by breaking down barriers to religion our church will become more accessible to those who are unable or unwilling to attend the service.”

The final hymn of the service, Amazing Grace, was chosen by the virtual congregation.

The service is also being archived and will be available on demand at www.broadbandreligion.co.uk

Link

Business Week analysis of the video gaming market

Business Week project 10% further growth this year with worldwide sales being $18.5Bn, approximately equivalent to the global sales of film tickets. They predicted that it will remain a hot area for several more years.

Some may be surprised to hear that the average player age is 29 and that 43% of the players are women. Further expansion of the business is predicted with online gaming.

The second half of the piece covers the Cyber gaming competition, where the five hundred Cyber athlete (video game players) can take a shot at the $200k prize money. The winning team, from Sweden, won $60k.

Video Link