The Matrix Online

Admittedly, we’d be a lot more excited about this had the last two films been any good, but Monolith Production’s new massively multiplayer online role-playing game (MMORPG) based on the Matrix series of films is set to go public in November. The new game will be published by Warner Bros. Interactive and Sega, Monolith have already produced two respectable titles based on licenses: No-one Lives Forever and TRON2.0.

Set directly after the Martrix: Revolutions, Matrix Online (MxO) boasts a story line written by the Wachowski brothers. Mind you, so did Enter the Matrix and look how good that was. The MMORPG is meant to be seen as a fourth instalment, rather like Enter the Matrix being another part of the second film.

MxO is set in a city environment and incorporates the films’ distinctive martial arts fighting theme, but players will also be able to command their own hovercraft and form factions for and against other groups. Bullet time will be incorporated in the game play as apparently there are some people out there who don’t think it’s been completely overused.

Characters’ appearances can be completely customised, so you don’t have to worry about turning up at an event wearing the same sunglasses and trench coat as everyone else.

“Ability codes” seem intriguing, where players download sources of information to create Matrix items and learn special abilities. If you don’t fancy PvP (player versus player combat), then you can create Matrix code and distribute it in the game.

We’ll give it a try when it appears and let you know how we get on.

The Matrix wants you

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Fraser Lovatt

Fraser Lovatt has spent the last fifteen years working in publishing, TV and the Internet in various capacities, and believes that they will be seperate platforms for at least a while yet. His main interests at the moment are exploring where Linux is taking home entertainment and how technology is conferring technical skills on more and more people.Fraser Lovatt was born in the same year that 2001: A Space Odyssey was delighting and confusing people in the cinemas, and developed a lifelong love of technology as soon as he realised that things could be taken apart, sometimes put back together again, but mostly left in bits or made into something the original designer hadn't quite planned upon.At school he was definitely in the ZX Spectrum/Magpie/BMX camp, rather than the BBC Micro/Blue Peter/well-behaved group. This is all deeply ironic as he later went on to spend nine years working at the BBC.After a few years of working as a bookseller in Scotland, ("Back when it was actually a skilled profession" he'll tell anyone still listening), he moved to England for reasons he can't quite explain adequately to himself. After a couple of publishing jobs punctuated by sporadic bursts of travelling and photography came the aforementioned nine years at the BBC where he specialised in internet technologies and video.These days his primary interests are Java, Linux, videogames and pies - and if they're not candidates for convergence, then what is?