Mobile Phone Throwing World Championship

Mobile Phone Throwing World ChampionshipIf you’ve ever suffered a flakey mobile phone that keeps on freezing, dropping calls or generally screwing up you may have felt a near-uncontrollable urge to lob the thing as far as you can throw it.

Although we’ve always managed to resist the temptation to send our phones skywards (only just in the case of the Sony Ericsson T610), some sporty wags have managed to turn the act of throwing mobile phones into an annual competition.

Held last weekend in Savonlinna, Finland, the Mobile Phone Throwing World Championship has been running since 2004 and offers four categories; Juniors, Original and Team Original and Freestyle.

Mobile Phone Throwing World ChampionshipThe rules
In the first three categories, only a “traditional over the shoulder throw” is allowed, with one simple rule: the person or team who throws the phone the furthest wins.

However, the freestyle competition awards points for “style and aesthetics” with the overall appearance being “crucial,” with a competitor adding that three things were needed to be a long distance phone lobber; power, technical skills and a sense of humour.

Mobile Phone Throwing World ChampionshipContestants were allowed to pick an old phone of their choice for the competition, with Finland’s Lassi Etelätalo managing to clinch the title with an impressive 89m throw,

Eija Laakso took first place in the woman’s category with a new world record throw of 50.83m

Mobile Phone Throwing World Championships

AOL Revamps Music Now Online Service

AOL Revamps Music Now Online ServiceAOL has got out its digital scrubbing brush and polish and revamped its Web-based music download service, serving up a redesigned product that adds music videos, streaming radio and user community features.

Debuting in the US today, the all-new version of AOL Music Now is set to offer 2.5 million audio tracks and thousands of music videos.

The updated service offers unlimited PC downloads for $9.95 a month, rising to $14.95/month if users want to transfer songs to compatible portable music players, with the AOL Radio with XM Satellite Radio service available for $4.95 per month.

Audio tunes can be bought individually for 99 cents, with music video downloads costing $1.99 each.

AOL Revamps Music Now Online ServiceAnother new feature sees more than 200 AOL radio stations and XM Satellite Radio being offered to subscribers, with the ability to browse the playlists of other subscribers.

AOL are hoping that their AOL Music Now subscription plan will make a splash in a highly competitive market place by uniquely offering unlimited music video downloads.

Open doors
Until recently, AOL’s services were only available to their Internet access subscribers, but with AOL Music Now open to all Web surfers, the company are hoping to drive lucrative online advertising revenue skywards.

AOL Revamps Music Now Online Service“It’s available to anyone to come to the service and search for songs,” said Amit Shafrir, president of AOL Music Now.

“We have a huge online presence and won’t have to spend tens of millions of dollars in marketing to attract users,” he added, possibly rubbing his hands at the prospect.

Unlike Apple Computer’s massively popular iTunes service, listeners won’t have to download a standalone software application to play tunes directly from a Web browser, and the service is also compatible with Microsoft’s PlayforSure compatible portable devices.

Whether AOL’s new service will manage to make an impact in a market dominated by iTunes and hotly contested by the likes of MTV Networks, Yahoo’s Music Unlimited, RealNetworks’ Rhapsody and Napster remains to be seen.

AOL Music Now

BT Vision Buys From BT/Entriq

Entriq Gets Into Bed With BTBT Media and Broadcast the business to business outfit within BT’s Global services division has announced an alliance with Entriq.

It’s a change for BT Media and Broadcast (BT M&B), who’ve in the past received coverage at Digital Lifestyles for their efforts to offload their satellite TV interests to have some positive news to announce.

The BT Media and Broadcast/Entriq combination has already landed an important customer in the shape of BT Vision, who as well as planning to roll out of a ipTV customer proposition to the home at the end of this year, have a live ‘download to own service’ at www.downloadstore.bt.com.

Barry Bonnett BT M&B’s CEO, aware that some cynics may think BT signing with BT rather convenient, noted that the tender was “highly competitive,” and that, “BT Vision recognised the quality of service and cost effectiveness of our overall network based capability.”

Entriq, who are in the business of developing and managing Pay Media infrastructure, is part of the South African publishing and media conglomerate Naspers. Naspers, as well as having the successful consumer TV platform Multichoice in South Africa, has technology interests that include the Conditional Access company Irdeto.

Entriq Gets Into Bed With BTHeadquartered in San Diego, California, Entriq have offices dotted around the world and have a host of existing big name broadcast customers that includes MTV Networks, NBC Universal and the UK’s Channel 4 television.

Sony Suffer Over Batteries

Sony Suffer Over BatteriesApple have announced that they’re recalling 1.8 million laptop batteries including 1.1m in the US. This follows a similar action by Dell, which saw them recalling 4 million batteries ten days ago.

The manufacturer of both of these batteries was the same company – Sony Corp, who are the world’s second-largest maker of rechargeable batteries.

Sony explained that the batteries, made in China by Sony workers, can, very occasionally, have loose metal particles in them, causing a short circuit. They say this is what’s caused them to catch fire.

The combined 6m battery recall is thought to be the largest in the consumer-electronics industry and it’s anticipated that it will cost Sony as much as $257m (30 million yen).

It’s cost their Japanese stock holders a lot more than that with 2.4% of their stock price being lost when the announcement arrived. They also lost value in the US as you can see from the Yahoo Chart plotting Sony against the NASDAQ.

Sony Suffer Over Batteries
Late last year, other parts of Sony, SonyBMG, suffered bad publicity over their use of EULA of their audio CDs.

There is an upside for most Apple laptop owners – they get a fresh battery when the likelihood is that they’re current one is starting to lose the capacity to hold charge. That includes us – yippee!

Apple Battery Exchange

Belkin Announces N1 Wireless Equipment

Belkin Announces N1 Wireless EquipmentBelkin showed off their new 802.11n draft 1.0 equipment today. They’ve announced an access point and wireless card to go with it, both should be available in the shops by September. Following that, an ADSL router will follow along with a USB adapter and PCI card.

802.11n is designed to make set-up easier, so the user no longer gets to choose channels, it’s all done by the system to optimise the available spectrum. The router also displays coloured error symbols on the display to indicate problems (like security not being enabled, or devices that are disconnected).

N1 ahead of the pack?
Belkin have waited for the 802.11n dust to settle rather than jump on the preN bandwagon. This should give them a big advantage in terms of interoperability – though there’s still no guarantee that their equipment will meet the final 802.11n specification which isn’t due for ratification until late 2007/early 2008.

What they have done, is ensured the equipment works with various chipsets (Aetheros, Broadcomm and Marvell) that are used within their units. When Netgear initially launched their preN routers and cards, their Broadcomm based kit wouldn’t talk to their Marvell based systems (well they would but only using 802.11g). If their own software works well, there’s a chance that their systems might interoperate with N kit from other vendors.

It’s all about speed
802.11n offers real speed improvements over 802.11b (11Mb/s) and 802.11g (54Mb/s). The wireless rate is 300Mb/s which should give around 150Mb/s useable bandwidth. Belkin were showing around 110Mb/s which is better than wired fast Ethernet (2 HD streams were being sent to two different systems and there was bandwidth to spare for their new Skype phones and other generic 802.11g laptops).

Currently users should probably stick to buying all their N equipment from one vendor but it should allow greatly improved connectivity speeds.

Belkin Announces N1 Wireless EquipmentIf it’s just for connecting to the Internet, the Internet connection is going to limit the speed so upgrading isn’t worth it, but for distributing video and music around the house, the speed increase will make a difference.

Another advantage is the use of MIMO (multiple in, multiple out) which uses multiple aerials to transmit and receive the wireless signal. It’s a complicated technology, but sort of acts like a radar beam which is steered so better signals between the router and the PC.

Another Skype Phone
Coming in around October is the Belkin Skype phone. It looks rather like a SonyEricsson phone. It can do almost everything a PC Skype client can, obviously call other users, but it also displays your balances etc (though you have to go to the Website to buy credit).

Various wireless networks can be set-up on the phone, but it doesn’t have a browser so using from a public hotspot that requires Web based authentication won’t work.

It’s easy to use and small. Charges via USB.

N will be the way to go
Though 802.11n is still a draft specification and likely to change, it can offer much higher data rates and is perfect for moving large datastreams around a building – like video. Belkin have done well to wait and may reap interoperability benefits for having done so. The router looks nice and the easy set-up will be a boon for users struggling with complicated WiFi networks.

If it really does all work we’d give it an 80% score.

The Ethernet router version (avail September) will have an RRP of £149.99 inc VAT.

Fox Plays With “Blinks”: Super-Short Advertising

Clear Channel, Fox Deliver Super-Short Advertising BlinksWe’ve all known for years that PVR’s have been eating TV advertising. Murdoch has been on top of this for ages too, which makes it all the more interesting to hear that his Fox network is using 2-second Blinks, adverts. Digital Music News covers what is happening.

Clear Channel Radio realigned its advertising strategy last year by structuring shorter spots, a move designed to spark greater listener stickiness. The strategy, dubbed “Less Is More,” has now gone into overdrive with the “blink,” an incredibly short spot that runs about two seconds.

The ultra-fast slot is now being used by Fox to promote several shows, including “Prison Break,” “House,” and “The Simpsons.” The quick punch is designed to create an instant connection, and drive subsequent viewers. “Like our breakthrough programming, these spots are one-of-a-kind, and through the power of radio, they will be heard across the country,” said Kaye Bentley, senior vice president at the Fox Broadcasting Company.

Clear Channel, Fox Deliver Super-Short Advertising BlinksOverall, Clear Channel Radio has experienced mixed results following Less Is More, though recent quarters have shown positive revenue increases. Clear Channel executives have credited those jumps to the shortened advertising slots, which address a major source of radio listener irritation.

From a broader perspective, the concept is also designed to discourage listener migration towards competing formats like satellite radio subscriptions and even iPod collections. Blinks have already run for “Prison Break,” and get started for “House” and “The Simpsons” early next month.

Edinburgh International Television Festival

25-27 August 2006 The MediaGuardian Edinburgh International Television Festival is the essential annual event for everyone working in television. Shaping the future of our industry by debating the key issues of the day, the Festival opens doors to learn from the best in the business and build relationships within the TV community. Engaging, vibrant and fun, EITF is a sociable experience that celebrates success and is committed to the development of new talent. Edinburgh International Conference Centre, Scotland http://www.mgeitf.co.uk/

Reservoir Dogs Game Pre-Review: EIEF06

Reservoir Dogs Game Pre-ReviewIt’s been a cult movie staple for over 15 years but, from Friday, you’ll be able to interact with Mr Pink, Mr White, Nice Guy Eddie and the rest of Quentin Tarantino’s be-suited robbers as Eidos launches Reservoir Dogs, the game.

Attendees of the EIEF were treated to a special preview on Tuesday by members of the Volatile Games development team.

Dressed appropriately in black suits, Ben Fisher and Ian Pestridge delivered a presentation that was every bit as slick and sharp as they game they have designed.

Fisher conceded that Reservoir Dogs was perhaps not an obvious choice of movie for a game version. It is dialogue heavy, there’s a lot of characterisation and only a few main locations. On the other hand there are excellent elements on which to build a good gaming experience; a heist, tons of gunplay, dramatic escapes and multiple different points of view.

So, what’s it like?
From the start Reservoir Dogs is a smart, hip game. From its snappy animated menus to its sleek black, white and red colour scheme, the whole look and feel of the menus echoes the retro stylings of the movie.

Each level is preceded by a recreation of a classic scene. A total of 15 minutes of movie time was recreated digitally, complete with the razor-sharp dialogue for which Tarantino became famous. The recreations set the tone beautifully before players are thrown into a variety of violent situations from which they must escape to progress to the next level.

Reservoir Dogs Game Pre-ReviewWe said the graphics were realistic but so is the dialogue and each level is accompanied by excerpts, with each character having over 200 lines.

The team demonstrated Level 1, a ‘shoot-em-up’ with Mr Blue’s escape from the heist. In superbly realistically rendered animation, the player must exit the scene of the failed heist as cops close in. So far, so standard ‘shoot-em-up’, but there is a twist. The development team has included different styles of play so you can choose to just go bananas and shoot everybody (the psycho approach) or you can negotiate, barter or just intimidate your way out of the situation (the professional approach). This addition adds variety and depth to the gaming experience; in fact Ben Fisher reckoned it’s possible to complete the entire game without firing a single bullet. The game rates your style at the end of each level and cleverly adjusts to respond to your approach, allowing you to invent your own reservoir dog.

So what about variety?
The game remains faithful to the Tarantino ‘universe’ but it would have been very linear and predictable if they had just followed the movie. Instead they have taken elements from the movie and developed additional material. Thus players can engage in the escape from the heist, take part in car chases and go to places only mentioned in passing in the movie. The team has created individual timelines for all the characters for the whole 24 hours of the movie and players can chop around, moving back and forwards in time, from one event to another.

The new material has been thoroughly researched to fit with the look and feel of the original. As Fisher pointed out, Tarantino has never directed a car chase so they were careful to draw inspiration from the sort of 70’s movies (like Vanishing Point) that would have influenced him.

Reservoir Dogs Game Pre-ReviewThis approach includes the music. Eidos licensed all the original music from the film but more was required to fit the length of the game. Some was written in-house and additional tracks were licensed including some stupendously funky 70’s driving music to accompany the car chase.

And what about that ear cutting scene?
Reservoir Dogs the game would hardly have been complete without the single most (in)famous scene from the film, the ear cutting scene. Sure enough, it is in there and, yes, you can cut off the cop’s ear (though it’s not obligatory, especially if you are playing pro style). However, Fisher was quick to point out, the team chose to carry this out in the style of the movie so the camera cuts away as the event happens allowing your imagination to do the work, just like Tarantino did.

End credits
There’s no doubt, Eidos and the Volatile Games team have gone to a lot of trouble to craft a game that’s true to the spirit of the original movie. They have lovingly recreated the atmosphere and the music but have had the imagination to extend the world beyond that in the movie to provide a rich and varied gaming experience. The multi-style mode of playing adds further depth and dimension making the game play differently every time. The whole package is as imaginative and witty as the original, play it and you’re bound to be spouting Tarantino-esque dialog for months to come.

Pre/order: Amazon UK
Reservoir Dogs (PS2)
Reservoir Dogs (Xbox)
Reservoir Dogs (PC DVD)
Pre/order: Amazon US
Reservoir Dogs (PS2)
Reservoir Dogs (Xbox)

Current trailer

Mobile Devices To Dominate: EIEF06

Desktop computing will be dead by the end of the decade and laptops will be following shortly after. That was the view of Graham Brown-Martin of Handheld Learning in an entertaining presentation at day two of the EIEF.

Brown-Martin’s vision is that computing will migrate to a new breed of portable, hand held devices that make use of cheap, high-bandwidth Internet connections to access data stored remotely on Net-based servers.

The drivers behind this change include the impracticality of desktop-based computers for our changing lifestyles and the rise of home entertainment technology, which will include many of the functions now present in computers.

The coming of HDTV coupled with the rapid uptake of digital TV and the growth of alternative modes of accessing TV (there are on average, 4-5 screens capable of accessing TV in every UK home) mean that the uptake of high-bandwidth broadband services could be extremely quick bringing access to an userbase well beyond just computer users.

The other side of the proposition is high capacity storage. We all create gigabytes of digital stuff with our collections of MP3’s, pictures and games but not everyone is at the cutting edge of data backups and archiving. Enter online data warehousing services such as streamload.com, who are providing gigabytes of cheap (and in some cases free) online storage where you can dump your data and access it from any Internet device.

Brown-Martin’s position is that we are no longer 20th century factory workers. We are mobile. All our stuff can be accessed in one location in cyberspace, assuming the media is scalable and interoperable. This model is the backbone of successful Web 2.0 companies such as Mp3 tunes, Skype, MySpace and YouTube.

As an illustration of this, and of his extremely cool mobile phone, Brown-Martin demonstrated a home made remix of the Snakes on a Plane teaser, edited with a mobile and a Macbook. The result was uploaded directly to YouTube from the phone then downloaded again (wirelessly) using a Nokia Internet tablet.

Readers of Digital-Lifestyles are no strangers to this kind of digital dabbling but there are issues to be overcome. As Brown-Martin conceded, there are privacy issues, what happens when the government comes along and demands to access all Streamload’s stored data?

Fast connections are only half the communications issue. For these to be effective enough to allow true access from anywhere, they have to be ubiquitous. We already have a plethora of mobile devices but most of our fast connections are fixed. Meaning that we are all still fighting over desk space, wall sockets and power points (as the general lack of power sockets at the EIEF venue amply illustrated). True mobile computing will require blanket wireless access in major towns and cities and on public transport, services that are still in their infancy just now.

On a more mundane level, what happens if we decide to shift our data from one provider to another, the digital equivalent of moving house? Even with a fast connection, downloading gigabytes of data and uploading to another provider is just too painful a process to contemplate.

Brown-Martin proposed that there must be some way to allow linking from one online provider to another so that we can allow access to our own content repositories without having to physically copy data. This kind of slick, server-based functionality is the kind of service that will be the killer app for Brown-Martin’s vision of mobile computing. With that, all your data shelved in secured and permanently accessible online storage and a permanent high-speed broadband link you’ll wonder why you ever bothered with all that grey box malarkey!

Handheld Learning

Make: Magazine For Electronic Dabblers: Review (90%)

Make: Magazine For Electronic Dabblers: ReviewIf you haven’t already seen the fabulous Make: technology magazine, we suggest you toddle over to their Website to get a flavour of what’s on offer.

The modern-day equivalent of a virtual granddad’s shed, this US-based magazine comes stuffed with loads of hand-on projects to keep soldering iron-totin’ geezers in fiddling about Heaven.

Although the mag is a pricy fella – around ten quid an issue in UK shops – it’s well worth the outlay for the offering of top tech tips, great stories, step-by-step ‘build your own’ guides, mad projects and other such eclectic treats for electronics dabblers.

Projects range from the fascinating to the useful to the plain daft, including instructions on how to make a, “dashboard mount for your mobile phone from an old hard-drive and a tuna can,” a “GPS bike mount for free,” a “wooden match rocket”, and – perfect for festival goers – a “camping lighting/sound system.”

Make: Magazine For Electronic Dabblers: ReviewThe projects require varying levels of technical know-how and competence, but the down to earth writing style and clear illustrations should get you reaching for your tool kit in double quick time – or provide an engrossing read at the very least.

The accompanying Website includes many of the projects featured in the magazines, with a busy user forum letting readers get involved, pick up tips, ask questions or offer their own projects.

Now up to volume 6, you can track down the magazine in bigger newsagents or order them from the Website, where back issues can be picked up for $15 a pop (a US subscription of four issues is priced at $35, but no doubt us Britlanders will end up paying a hefty premium once shipping costs are piled on top).

Make: Magazine For Electronic Dabblers: ReviewWe like Make: a lot. It’s fun, informative, wittily written and although it’s primarily aimed at adults, it’s a great way to get teenagers interested in science – even if some of the projects are more about having fun than pushing the envelope of science!

Volume 07 should be available in late August and will offer features on “Hack your plants, extract your DNA, 70’s soapbox saga, build a videocam rocket, and head-mounted water cannon.”

And if that lot doesn’t tempt you, we don’t know what will.

Score: 90%

Make: magazine