95% of Mobile Users Won’t Download Games

95% of Mobile Users Won't Download Games Mobile gaming big boys I-Play have released the results of a study which revealed that only 5% of mobile users have ever downloaded a game

The independent survey examined the (cough) “behaviour barriers” and motives of 2,500 mobile users across the US, UK, Italy, Spain and Germany.

The study discovered that mobile phone newbies were pretty clueless about what their phones could do, with 33% of respondents unsure whether their handset could even play games.

95% of Mobile Users Won't Download GamesA further 17.5% were uncertain how to download a game while the rest said that the downloading process itself was tedious.

Of all those polled, only a mere 5% of mobile users had ever downloaded and used a mobile game.

David Gosen, COO of I-play was ready with the positive spin, “The mobile games market is essentially only five percent penetrated. The good news is that we now know what’s limiting market growth – the industry must improve accessibility to mobile games and more importantly, educate consumers on how and where to obtain mobile games”.

Curiously, the survey revealed national differences, with 80% of smart Spaniards aware of the capabilities of their handsets compared with to just 60% of Germans.

95% of Mobile Users Won't Download GamesPricing was seen as a discouraging factor by 51% of the respondents, with 48 percent in favour of free trail versions and 30% saying that that they would go for a game if a friend recommended it.

Despite the aggressive advertising campaigns run to promote mobile gaming, the industry is still clearly in its infancy, although the potential for growth is seen as enormous, especially with the interest shown in emerging markets like India and China.

Gosen went on to explain that, “virgin downloaders” need more education about the process and more information about the game before they feel comfortable making that first purchase and this is critical. We know we have to de-risk that first download for the end user.

De-risk. Now there’s a good word for buzzword bingo.

iPlay

Easynet Offers Services To Onetel

Easynet Offers Services To OnetelLike Popeye with a mouthful of spinach, broadband providers Easynet have barged BT out of the way to claim a lucrative three-year deal to supply wholesale broadband services to Onetel, Centrica’s telecommunications division.

Reflecting the highly competitive LLU market, Easynet’s deal is claimed to have undercut BT Wholesale’s offering and persuaded Onetel to use Easynet’s local loop to supply broadband services to its customer base.

Easynet’s LLUStream will enable Onetel to immediately provide 8Mb broadband to customers within LLU (Local Loop Unbundling) areas, with the company perfectly placed to roll out super-fast speeds of up to 24mbps after Easynet’s ADSL2+ trials are completed later this year.

Resisting the urge to ring up BT’s head honchos and scream, “loooosers!”, David Rowe, CEO of Easynet, said: “This is an important milestone for the company. Onetel is a key player in the UK telecommunications market and the selection of Easynet is an endorsement of our Local Loop strategy.”

Easynet Offers Services To OnetelIan El-Mokadem, Managing Director, Onetel sounded chuffed with the deal: “The partnership with Easynet will allow us to deploy next generation broadband services and benefit from Local Loop Unbundling economics. The market is set to evolve rapidly and we wanted a partner that could demonstrate experience in the local loop, and a willingness to work in a true partnership.

Easynet’s network is one of the largest fibre networks in the UK and has been built around British Waterways’ canal system.

The company boasts 240 “unbundled” exchanges, giving them coverage of around 4.4m homes and 700,000 businesses.

Last month, Easynet announced plans to further extend this program with another 100 exchanges across the UK, providing coverage for 6m homes.

Easynet
Onetel

Technorati Mobile Launches

Technorati Launches Technorati MobileTechnorati has launched Technorati Mobile, a stripped-down version of the popular blog search facility designed to be viewed on mobile phones and handheld computers/smartphones.

In case you’re not familiar with the site, Technorati is a real-time search engine that keeps track of what is going on in what they describe as “the blogosphere”.

Sadly, that’s not some cool, far-distant planet where everyone wears hover-boots, but simply their word for online blogs.

Technorati works by tracking zillions of blogs and building a constantly updated database of blog entries, creating what they like to describe as a “live view of the global conversation of the Web.”

Making it easier for mobile users to access this service seems a smart enough idea, so Technorati Mobile serves up similar options to the main Technorati site, but in a frill-free interface.

The text-only home page offers a search box, a list of the top ten search terms from the past hour and a short listing of Web links under the title, “What’s happening on the Web right now in News, Books and Movies.

Technorati Launches Technorati MobileThree stories are displayed from each category, with links underneath leading to pages containing aggregated blog comment on the stories.

There’s also the option to get a further ten stories – with associated blog links – by clicking the ‘more’ link in each category.

Although the Technorati Mobile site is designed for mobile users, we mightily warmed to its simple, no-nonsense interface and found it preferable to their Web version.

So much so, in fact, that it’s now replaced their Web version in our PC desktop bookmarks!

Technorati

DSC-T5: Sony Cyber-Shot Ultra-Slim Camera Announced

Sony Cyber-Shot DSC-T5 Ultra-Slim Camera AnnouncedSony has today announced the latest update to its range of ultra-slim DSC-T digital cameras, the Sony Cyber-Shot DSC-T5.

Thinner than Kate Moss on a diet, the DSC-T5 features an internal folded-optics 3x optical zoom lens, a five megapixel CCD sensor, a 2.5″ anti-reflective Hybrid LCD monitor and 32 MB of internal memory, with extra storage provided by a Memory Stick Duo slot.

Available from September, the DSC-T5 sports the familiar sliding cover/power switch inherited from the DSC-T1 and comes in a black and silver finish with red, black and champagne gold options becoming available in October.

Sony claims that the camera’s new InfoLithium T series battery will offer an increased battery life of up to 240 shots per charge, with the camera being ready to shoot images in less than a second.

“This is the perfect ‘next’ camera for anyone who doesn’t want to miss a moment, whether out on the town or at family gatherings,” enthused James Neal, director of digital imaging products at Sony Electronics “It’s the most affordable model in our T series and a great value given its enhanced performance.”

Sony Cyber-Shot DSC-T5 Ultra-Slim Camera AnnouncedThere are a slew of pre-set picture-taking modes onboard to help point’n’shooters get the best from the camera, with a “Magnifying Glass” feature allowing macro shooting up to 1cm from an object and a “High Speed Shutter” to catch fast-moving action.

Using an optional Memory Stick PRO Duo card, users can shoot MPEG-VX video with 640×480 pixel resolution at 30 frames per second, with a 1-gigabyte Sony Memory Stick card capable of holding up to 12 minutes of VGA-quality 640 x 480 MPEG video and over 380, 5-megapixel JPEG Fine images.

The Cyber-shot T5 will be available in September for about $350 (~£198~€286).

The announcement comes after Sony has been forced to slash its earnings forecast following a disastrous first quarter, with The Times reporting first quarter net losses of around ¥7.3 billion (~$69.4m ~£39.3m ~€56.8m).

Sony Cyber-Shot DSC-T5 Ultra-Slim Camera AnnouncedThis has resulted in the company dramatically cutting its forecast earnings from ¥80 billion (~$712m ~£403m ~€582m) to ¥10 billion (~$89m ~£50.3m ~€72.8m).

It’s widely reported that the problems were down to a poor performance in Sony’s TV division and falling retail prices of digital cameras.

Sony T5

Mobile Gambling: $7.6Bn by 2010 – Informa

Mobile Gambling To Rake In US$7.6bn Of Global Revenues by 2010Forget mobile gaming – the big money’s in mobile gambling, according a report by Informa Telecoms & Media

The ‘Mobile Gambling’ report predicts that the market for mobile gambling content is going to soar from US$1.2bn (~£0.67bn. ~€0.98bn) of annual revenues in 2005 to US$7.6bn (~£4.30bn, ~€6.21bn) by 2010, with more than 200 million consumers gambling the odds using mobile devices.

There is a joker in the pack however, with the report warning that the growth of the mobile gambling market is dependent upon mobile gambling operators being able to sidefoot legislative, technological and cultural hurdles.

“Mobile gambling is already generating significant revenues, but there is room for sharp growth in the years ahead,” says Stuart Dredge, the report’s author.

“Operators recognise that there is a strong demand for mobile gambling services, and there is no shortage of companies looking to provide them. However, the industry must keep in mind its responsibilities to tackle underage and problem gambling.”

The report looked at the three key types of mobile gambling – sports betting, lotteries and casino-gaming – and predicted that lotteries are going to be the number one form of mobile gambling in the next five years, spurred on by widespread handset support.

Mobile Gambling To Rake In US$7.6bn Of Global Revenues by 2010With casinos continuing to migrate their games to mobile, the report predicts growing popularity, although sports betting is expected to be a niche sector by comparison, despite bookmakers being keen to launch mobile applications for their customers to bet on the move.

The report sees Europe remaining the largest market for mobile gambling, generating a hefty US$3.2bn of annual revenues by 2010.

Hot on its heels will be the Asia-Pacific market, forecasted to generate US$2.7bn (~£1.52bn, ~€2.20bn) by 2010.

North America emerges as the dark horse, as the size of the market there will be dependant on mobile gambling being legalised in the US and the impact of any restrictions placed upon it.

Even with these caveats, the report still predicts US$979 million (~£553m, ~€800m) of annual revenues for the region by 2010.

Mobile Gambling

Team iFiber Redwire Sets New WiFi Distance Record

New World Record For Wi-Fi Signal SetThose of you struggling to maintain a Wi-Fi connection from next door’s access point may be exclaiming a Victor Meldrew-style, “I don’t belieeeeve it!” at the news of a mighty new world record being set for an unamplified Wi-Fi link.

The new world record in the “unamplified” category was set last week by Team iFiber Redwire, with the Wi-Fi signal reaching an astonishing 125 miles, stretching from Las Vegas, Nevada, all the way to a spot adjacent to St. George, Utah.

The team of college students managed to crush the previous world record for the longest distance for an unamplified Wi-Fi link (55.1 miles @ 30mW) at the 3rd Annual Defcon Wifi Shootout Contest.

The shootout challenges teams to wirelessly connect two computers at extreme distances, with the winners’ collection of Z-Com 325hp+ PCMCIA cards, homemade antennas, 12 foot satellite dishes, home-welded support structures, scaffolds, ropes and computers earning them the prized record.

The team managed a full 11 Mbps data transfer rate over a distance of 125 miles, a new world record that may end up being recorded in the Guinness Book of World Records.

New World Record For Wi-Fi Signal SetThere is now talk of attempts to smash the current Bluetooth record of 1.08 miles.

I think we may have to borrow one of their 12 foot satellite dishes because we can barely maintain our office connection through one set of walls…

Defcon Wifi Shootout

Credit for first picture : thanks to wifi-shootout.com